Agility is the attribute that grants armor and attack speed. For each point of agility a hero gets: 0.14 (1/7) Armor 1 Attack speed Additionally, agility heroes also get 1 attack damage per agility point.
Main Table of Gained Bonuses The Talent Selection interface. Talents are traits unique to each hero. They are chosen every 5th level starting at level 10, offering a permanent choice between
“ Play Denied! Click to listen— Juggernaut ” Denying is the act of preventing enemy heroes from getting the last hit on a friendly unit by last hitting the unit oneself. Enemies earn reduced experience if the
Item Changelogs Vladmir s OfferingB An eerie mask that is haunted with the malice of a fallen vampire. Cost2275 Bought FromSupport Passive Vladmir s Aura Bonus +2 Strength+2 Agility+2 Intelligence Disassemble? No Alert
Buildings are special units that are immune to most spells, use structure armor, and are immobile. Destroying a building rewards you with a bounty, similar to most creeps or heroes. Destroying towers rewards the entire
Neutral creeps are a type of creep not controlled by any player. They are aligned to neither ofthe teams, and offer an alternative source of gold and experience. Neutral creeps appear in small camps
Item Changelogs Helm of Iron WillBL The helmet of a legendary warrior who fell in battle. Cost900 Bought FromArmaments Bonus +3 Health regeneration+5 Armor Disassemble? No Alert allies? No Recipe The
Play I m not ready! “ Play Initializing in... 3..2..1! Click to listen— Tinker ” A cooldown is a period of wait time before a spell, ability, or item power can be used again. Contents 1 Mechanics
The heroes in Dota 2 are defined by the roles that they are suited to play as a combination of their attributes, abilities, and items, and the ways that these shape the game. Although the
Neutral creeps are a type of creep not controlled by any player. They are aligned to neither of the teams, and offer an alternative source of gold and experience. Neutral creeps appear in small camps
Agility is the attribute that grants armor and attack speed. For each point of agility a hero gets: 0.14 (1/7) Armor 1 Attack speed Additionally, agility heroes also get 1 attack damage per agility point.
Play I m not ready! “ Play Initializing in... 3..2..1! Click to listen— Tinker ” A cooldown is a period of wait time before a spell, ability, or item power can be used again. Contents 1 Mechanics
Item Changelogs Vladmir s OfferingB An eerie mask that is haunted with the malice of a fallen vampire. Cost2275 Bought FromSupport Passive Vladmir s Aura Bonus +2 Strength+2 Agility+2 Intelligence Disassemble? No Alert
The heroes in Dota 2 are defined by the roles that they are suited to play as a combination of their attributes, abilities, and items, and the ways that these shape the game. Although the