Info
Ability
Target Unit / Passive
Target Unit / Passive
Damage
Pure
(HP Removal)
Pure
(HP Removal)
Wraith King passively gains a chance to deal bonus damage on an attack. When activated, Mortal Strike steals a percentage of the max health from the target hero, giving it to Skeleton King for the duration, and returning it after. While Mortal Strike is active, the passive component is disabled.
Cast Animation: 0.35+0.5
Proc Chance: 15%
Critical Damage: 125%/175%/225%/275%
Cast Range: 550
Max Health Drained: 20%
Drain Duration: 7
Modifiers
Mortal Strike Active Buff: Undispellable.
Mortal Strike Active Debuff: Undispellable.
The power to crush a skull.
Notes:
- The current Mortal Strike was reworked into this version in 6.78, and reverted back to the current version in 6.79.
- Unlike other critical strikes, this one also works against wards This page is about in-game units. For cosmetic pets, see Summoned Unit. Summons are a type of units that are created with spells. Players do not encounter them, unless they play as, with or against .
- The sound and particles play upon start of the attack, not when the attack lands.
- Does not affect the target`s and Skeleton King`s maximum health. It only drains health based on a percentage of the target`s maximum health.
- Only the critical strike Critical strike is a passive ability that gives a chance to deal bonus damage on a successful attack. Contents 1 Mechanics 2 Stacking 3 Interaction with other passive abilities 4 Sources of chance-based critical strike from Mortal Strike is disabled for the duration. Other sources of crit still fully work.
Ability
Target Unit
Target Unit
Affects
Enemies
Enemies
Damage
Magical
Magical
Skeleton King fires a sphere of hellfire at an enemy unit, dealing damage and stunning.
Notes:
- This ability got reworked into the current Hellfire Blast (later renamed into Wraithfire Blast) in the 6.68 gameplay patch.
- Hellfire Blast travels at a speed of 1000 and can be disjointed Shadow Fiend using a Blink Dagger to dodge Phantom Assassin s Stifling Dagger Disjointing is the act of dodging projectiles, or rather, to cause a projectile to fully lose track of its target. A disjoint is .