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- Increased strength Strength is the attribute that grants health and health regeneration. For each point of strength a hero gets: 20 Health 0.06 Health regeneration Additionally, strength heroes also get 1 attack damage per strength point. To gain from 2.9 to 3.2.
- Reduced base health regeneration from 0.25 to 0.
- Level 20 left talent: Replaced 20 strength Strength is the attribute that grants health and health regeneration. For each point of strength a hero gets: 20 Health 0.06 Health regeneration Additionally, strength heroes also get 1 attack damage per strength point. To bonus with 10% Vampiric Aura lifesteal bonus.
- Level 25 left talent: Replaced 20% Vampiric Aura lifesteal bonus with replace Reincarnation slow with Wraithfire Blasts.
- Level 10 left talent: Increased intelligence Intelligence is the attribute that grants mana, mana regeneration and spell damage amplification. For each point of intelligence a hero gets: 11 Mana 0.04 Mana regeneration 0.07% Spell damage Additionally, intelligence heroes also get 1 bonus from 8 to 10.
- Level 15 left talent: Replaced 200 health bonus with 50 Wraithfire Blast damage per second bonus.
- Reduced Reincarnation cooldown from 260/160/60 to 240/140/40.
- Added talents:
- Level 10: +15 attack damage or +8 intelligence Intelligence is the attribute that grants mana, mana regeneration and spell damage amplification. For each point of intelligence a hero gets: 11 Mana 0.04 Mana regeneration 0.07% Spell damage Additionally, intelligence heroes also get 1
- Level 15: +15 movement speed or +200 health
- Level 20: +40 attack speed or +20 strength Strength is the attribute that grants health and health regeneration. For each point of strength a hero gets: 20 Health 0.06 Health regeneration Additionally, strength heroes also get 1 attack damage per strength point. To
- Level 25: Remove Reincarnation mana cost or Vampiric Aura +20% lifesteal
- Increased Wraithfire Blast damage over time from 15/30/40/50 to 20/35/50/65.
- Increased attack range Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by from 128 to 150.
- Mortal Strike now deals 200%/300%/400%/500% damage to non-heroes, instead of 150%/200%/250%/300%.
- Vampiric Aura can now be toggled on, to make it only affect heroes.
- Increased base attack damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of from 32-34 to 39-41 (total attack damage from 54-56 to 61-63).
- Vampiric Aura`s lifesteal particle effects no longer draw when the enemy has no vision over Wraith King.
- Reincarnation
- Wraith Delay aura is now also bestowed while Wraith King is dead.
- Increased Wraith Delay duration from 5 to 7.
- Added Aghanim`s Scepter Item Upgraded Abilities Old Abilities Lore Changelogs Aghanim s Scepter The scepter of a wizard with demigod-like powers. Cost4200 Bought FromCaster Passive Ultimate Upgrade Bonus +10 Strength+10 Agility+10 Intelligence+175 upgrade for Wraith King: Adds an aura to Reincarnation. Allies who are within 1200 radius become Wraiths for 5 seconds when slain, delaying their death. Wraiths can attack, move, use spells and items.
- Increased Reincarnation mana cost from 140 to 160.
- Increased Mortal Strike crit Critical strike is a passive ability that gives a chance to deal bonus damage on a successful attack. Contents 1 Mechanics 2 Stacking 3 Interaction with other passive abilities 4 Sources of chance-based critical strike damage from 125%/175%/225%/275% to 150%/200%/250%/300%.
- Reduced base armor Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor from 1 to 0 (total armor is now 2.52).
- Reincarnation
- Increased slow from 50% to 75%.
- Increased slow duration from 4 to 5.
- Increased base intelligence Intelligence is the attribute that grants mana, mana regeneration and spell damage amplification. For each point of intelligence a hero gets: 11 Mana 0.04 Mana regeneration 0.07% Spell damage Additionally, intelligence heroes also get 1 from 13 to 18.
- Vampiric Aura now also works fully for ranged allied units, instead of being melee only.
- Removed the active component from Mortal Strike.
- Reincarnation
- Increased slow from 30% to 50%.
- Increased slow radius from 700 to 900.
- Added an active component to Mortal Strike:
- Mortal Strike:
- Passively gives Wraith King a chance to land a critical strike Critical strike is a passive ability that gives a chance to deal bonus damage on a successful attack. Contents 1 Mechanics 2 Stacking 3 Interaction with other passive abilities 4 Sources of chance-based critical strike . Can be cast to temporarily steal health from a target enemy hero. When the active is used, the critical strike is temporarily disabled for the drain duration.
- Passive crit chance: 15%
- Passive crit damage: 125%/175%/225%/275%
- Max health drained: 20% ( @@@#@@@HP(hp.com)###@### Removal Damage is any means by which unit s current health can be reduced. Heroes, creeps, ancients, Roshan and fountains are all capable of dealing damage. Contents 1 Damage sources 1.1 Attack damage 1.2 Spell damage 2 , not lethal)
- Drain duration: 7
- Cast Range: 550
- Cooldown: 25
- Mana cost: 30
- Note: This does not affect the target`s or Wraith King`s maximum health, just temporarily drains health based on the target`s maximum health and then returns it.
- Reincarnation
- Now also slows attack speed The frequency with which units attack is measured in attack speed. A unit s attack speed can be modified by items, agility, abilities, and auras. Contents 1 Base attack time 2 Attack speed representation 3 Attack for 30.
- Now applies the slow upon start of the reincarnation, instead of end.
- Increased Hellfire Blast slow from 15% to 20%.
- Reincarnation
- Increased slow duration from 3 to 4.
- Reduced cooldown from 300/220/140 to 260/160/60.
- Increased collision size from 12 to 24.
- Reduced collision size from 24 to 12.
- Reincarnation
- Now applies a 30% movement speed DPS multiplier when chasing Minimum (pursuer MS / target MS) Ratio for Maximum Chase DPS Movement speed (sometimes abbreviated as move speed or MS) is the speed at which a unit can move. Movement speed slow A Slow is a type of status effect that reduces the afflicted units Movement Speed by a percentage, and/or Attack Speed by a flat value of their current speeds. Contents 1 Mechanics 1.1 Slowing movement for 3 seconds within a 700 radius upon respawning (places a debuff).
- Reduced delay from 5/4.5/4 to 3.
- Reworked Hellfire Blast damage:
- Old
- Deals 30/45/60/75 damage in 1 second intervals over 4 seconds (total damage: 130/180/240/300)
- New
- Deals 50/100/150/200 damage on impact, followed by 15/30/40/50 damage per second, starting right after the stun wears off for 2 seconds (total damage: 80/160/230/300)
- Reincarnation
- Now shows its remaining cooldown on the scoreboard.
- Now always automatically selects Wraith King for the player after reincarnating.
- Reworked Hellfire Blast
- Old Hellfire Blast:
- Throws a firy projectile at a target, damaging and stunning it.
- Damage: 100/150/200/250
- Stun Duration: 2
- Cooldown: 8
- Mana cost: 140
- New Hellfire Blast:
- Throws a firy projectile at the target, stunning it on impact, dealing damage over time and slowing it for a shor while.
- Damage over time: 30/45/60/75
- Stun Duration: 2
- Movement speed slow: 15%
- Slow Duration: 2
- Cooldown: 8
- Mana cost: 140
- Note: The damage over time is dealt for 4 seconds (total damage: 130/180/240/300). First stuns the target for 2 seconds, then slows it for 2 seconds.
- Increased Vampiric Aura lifesteal from 10%/16%/22%/28% to 15%/20%/25%/30%.
- Increased Reincarnation mana cost from 100 to 140.
- Increased Vampiric Aura radius from 600 to 900.
- Reduced Reincarnation mana cost from 100/150/200 to 100 on each level.
- Reduced cast animation from 0.51 to 0.35.
- Increased base armor Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor from 0 to 1 (total armor is now 2.82).
- Reduced Reincarnation cooldown from 300/240/190 to 300/220/140.
- Reduced Hellfire Blast damage from 125/175/225/300 to 100/150/200/250.
- Reduced Reincarnation mana cost from 100/200/300 to 100/150/200.
- Increased Mortal Strike crit Critical strike is a passive ability that gives a chance to deal bonus damage on a successful attack. Contents 1 Mechanics 2 Stacking 3 Interaction with other passive abilities 4 Sources of chance-based critical strike damage from 130%/170%/210%/250% to 125%/175%/225%/275%.
- Rescaled Reincarnation mana cost from 150/200/250 to 100/200/300.
- Reduced Vampiric Aura lifesteal from 10%/15%/20%/25% to 5%/10%/15%/20%.
- Reduced Mortal Strike crit Critical strike is a passive ability that gives a chance to deal bonus damage on a successful attack. Contents 1 Mechanics 2 Stacking 3 Interaction with other passive abilities 4 Sources of chance-based critical strike damage from 125%/175%/225%/275% to 130%/170%/210%/250%.
- Increased Reincarnation mana cost from 100 to 150/200/250.
- Increased Reincarnation mana cost from 0 to 100.
- Reduced Mortal Strike crit Critical strike is a passive ability that gives a chance to deal bonus damage on a successful attack. Contents 1 Mechanics 2 Stacking 3 Interaction with other passive abilities 4 Sources of chance-based critical strike damage from 150%/200%/250%/300% to 125%/175%/225%/275%.
- Reduced attack point from unknown to 0.56.