Witch Doctor Changelogs


Info

Hero   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Witch Doctor 16 + 2.1 13 + 1.4 24 + 2.9 Level dota2 Strategy   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Contents 1 Gameplay 1.1 STYLE1 1.2 STYLE2 2 Ability Builds 3 Talents Counters Play “Many hands make light work.” This article is badly written or needs more information. Please help the community by updating it. Read this formatting guide first.   Hero   Strategy   Counters   Equipment   Equipment   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e Witch Doctor Equipment (collapse sets)Sets Bearer of the Arkturan Talon Foreteller s Oath Garments dota2 Gear   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     This is a list of cosmetic items that reflects Witch Doctor s design dota2 Responses   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e  Voice responses Hero responses Abaddon Alchemist Ancient Apparition Anti-Mage Arc Warden Axe Bane Sounds   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e  Dota 2 Sounds Hero Sounds Abaddon Alchemist Ancient Apparition Anti-Mage Arc Warden Axe Lore   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Zharvakko, the Witch Doctor A wiry silhouette hitches forward—uneven of featureSpecial attraction and Old Abilities   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     No records NewPP limit report Cached time: 20170623193932 Cache expiry: 86400 Dynamic Changelogs

Version history

Version
Description
  • Level 10 left talent: Increased experience gain bonus from 20% to 25%.
  • Level 15 right talent: Increased attack damage bonus from 75 to 90.
  • Level 15 left talent: Increased respawn time reduction from 35 to 40.
  • Level 25 right talent: Increased Death Ward attack range bonus from 150 to 175.
  • Increased Maledict damage per second from 5/10/15/20 to 7/14/21/28.
  • Added talents:
    • Level 10: +200 health or +20% experience gain.
    • Level 15: +75 attack damage or -35s respawn time.
    • Level 20: +8 armor or +15% magic resistance.
    • Level 25: Death Ward +150 attack range or Voodoo Restoration +20 heal per second.
  • Maledict
    • Increased cast range from 525 to 575.
    • Reduced mana cost from 120 on each level to 105/110/115/120.
  • Death Ward
    • Rescaled attack damage from 60/90/120 (Upgradable by Aghanim`s Scepter. 90/120/150) to 60/105/150.
    • Attacks no longer bounce once at level 3. ?
  • Paralyzing Cask now lasts 5 seconds on illusions (same as creep duration).
  • Voodoo Restoration
    • Increased radius from 350 to 500.
    • Reduced mana cost per second from 8/14/20/26 to 8/12/16/20.
  • Increased Death Ward cast range from 400 to 600.
  • Increased Maledict cast range from 400 to 525.
  • Increased Death Ward cast range from 300/350/400 to 400 on each level.
  • Death Ward is now automatically added to the player`s current selection group.
  • Reduced Paralyzing Cask initial projectile hero stun duration from 1.5 to 1 (same as the bounces now).
  • Increased Voodoo Restoration mana cost per second from 6/9/12/15 to 8/14/20/26.
  • Paralyzing Cask now deals 50 damage to heroes on each bounce.
  • Reduced Paralyzing Cask mana cost from 140 on each level to 110/120/130/140.
  • Reduced Voodoo Restoration initial mana cost from 50/75/100/125 to 25/50/75/100.
  • Voodoo Restoration no longer triggers Essence Aura.
  • Voodoo Restoration
    • Increased heal per second from 6/12/24/30 to 16/24/32/40.
    • Increased initial mana cost from 25/40/85/110 to 50/75/100/125.
    • Increased mana cost per second from 5/5/10/10 to 6/9/12/15.
  • Recoded Maledict for some optimization.
  • Reduced Voodoo Restoration heal interval from 1 to 0.33 (same heal overall, just smoother).
  • Paralyzing Cask
    • Increased initial projectile speed from 600 to 1000 (bounces are still 600).
    • Increased initial projectile hero stun duration from 1 to 1.5 (bounces are still 1).
  • Increased Maledict radius from 135 to 150.
  • Voodoo Restoration
    • Increased heal per second from 6/12/18/24 to 6/12/24/30.
    • Reduced initial mana cost from 80/90/100/110 to 25/40/85/110.
    • Reduced mana cost per second from 10 on each level to 5/5/10/10.
  • Reduced Paralyzing Cask cooldown from 20 on each level to 20/18/16/14.
  • Increased Paralyzing Cask creep damage from 75 on each level to 75/100/125/150.
  • Increased Paralyzing Cask projectile speed from unknown to 600.
  • Reduced attack point from unknown to 0.4.
  • Paralyzing Cask now deals 75 damage to every non-hero unit it bounces to.
  • Fixed various Voodoo Restoration bugs.
  • Death Ward
    • The Death Ward is now invulnerable.
    • Reduced duration from 15 to 8.
    • Reduced mana cost from 200/250/300 to 200 on each level.
  • Created.