Bio
Zharvakko, the Witch Doctor | |
Play "Malpractice makes perfect." | |
Role: | Support / Nuker / Disabler |
Lore Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Zharvakko, the Witch Doctor A wiry silhouette hitches forward—uneven of feature and : | A wiry silhouette hitches forward⃢₀ₔuneven of feature and limb, bizarre of gait, relentlessly criss-crossing the battlefield in search of that vital weak point where his talents can do most good, and most harm. Whether broken or mismade it is not clear, but still, none can doubt the power carried in his twisted physique. A long staff thumps the earth as the Witch Doctor advances, deploying a terrifying arsenal of fetishes, hexes and spells. It is a body of magical knowledge learned over several lifetimes in the island highlands of Prefectura, now wielded with precise accuracy against his enemies. Witch Doctor is your best friend, or your worst enemy--healing allies and laying waste to all who oppose him. |
Voice: | Tom Chantler ( Responses Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs v • d • e Voice responses Hero responses Abaddon Alchemist Ancient Apparition Anti-Mage Arc Warden Axe Bane ) |
Abilities
Target Unit
Enemies

Magical



Notes:
- The cask travels at a speed of 1000 and cannot be disjointed Shadow Fiend using a Blink Dagger to dodge Phantom Assassin s Stifling Dagger Disjointing is the act of dodging projectiles, or rather, to cause a projectile to fully lose track of its target. A disjoint is
.
- The projectile bounces in 0.3 second intervals.
- Can bounce on the same unit multiple times, but only when another target was hit between the bounces.
- Cannot bounce on invisible Invisibility is a status effect which makes units and heroes not appear on their opponent s screen or minimap, and makes them unable to be targeted directly by the enemy. Invisibility makes the unit s model appear
, invulnerable Default buff iconPlay Error soundInvulnerability is a status effect that renders the target completely immune to all status effects and damage, except for most damage flagged as @@@#@@@HP(hp.com)###@### Removal. Most friendly effects, such as healing or hidden Hiding (also referred to as banishing) a unit causes it to temporarily disappear. It renders the unit unable to move, attack, cast spells and use items. All hiding spells also turn the affected unit invulnerable. units, but can bounce on units in the Fog of War Vision changes around while the hero moves. Vision describes what a unit can and cannot see from its current location and state. Places a unit cannot see are filled with the Fog of War, a
.
- Can deal up to 150/300/500/750 (
225/400/625/900) (100/150/200/250 (
150/200/250/300) to heroes) damage to a single unit ( before reductions There are several ways to affect the final value of a damage instance. Damage can be manipulated on both ends, from the dealing unit (outgoing damage) and the receiving unit (incoming damage). Armor and magic
).
- All bounces together can deal up to 225/500/875/1350 (
375/700/1125/1650) (150/250/350/450 (
250/350/450/550) to heroes) damage ( before reductions There are several ways to affect the final value of a damage instance. Damage can be manipulated on both ends, from the dealing unit (outgoing damage) and the receiving unit (incoming damage). Armor and magic
).
- Illusions Default buff iconPlay Spawn soundPlay Death sound “ Play A legion sprouts from one! Click to listen— Phantom Lancer ” Illusions (also commonly called illus) are imperfect, weaker copies of heroes, created by spells or items. They
are treated as creeps, while Roshan For Roshan as he appears in holiday events, see Roshan (Diretide 2012) and Roshan (Diretide 2013) Roshan Ancient Jungle Creep Level 30 Health 5500 Health regeneration 20 Armor 15 Magic resistance 55% Attack damage 65
and creep-heroes are treated as heroes.
Allies


Notes:
- The toggling of Voodoo Restoration is not registered as a spell cast and thus does not proc any on-cast effects.
- Voodoo Restoration does not interrupt channeling Warlock channeling Upheaval Channeling an ability causes the caster to stop acting for the duration of the spell. Channeled spells may be ended when the channeling unit takes another action or is interrupted by another
spells upon toggling.
- Disabling Witch Doctor does not turn Voodoo Restoration off. Be that as it may, he cannot turn it off himself while disabled either.
- Heals for 5.28/7.92/10.56/13.2 (
11.88/14.52/17.16/19.8) health and costs 2.64/3.96/5.28/6.6 mana in 0.33 second intervals, starting 0.33 seconds after toggled on.
- The heal is provided by an aura. Its buff lingers for 0.5 seconds.
Target Area
Enemy Heroes

Magical
Notes:
- Checks the affected units` current health 4 times, once as the curse is applied, and then every 4 seconds for the duration.
- The burst damage is entirely based on the difference between the hero`s current health and its health as the curse got applied.
- This means the bigger the difference of current health and health upon receiving the debuff gets, the more damage the bursts do.
- Vice versa, the lower the difference gets, the lower is the damage of the bursts, so getting healed during it reduces its damage.
- It also means it does not matter how affected units lose health, as it directly compares its health values, not damage values.
- This is how much of the lost health is re-dealt as damage by the curse, depending on when the health was lost during the curse on each level ( before reductions There are several ways to affect the final value of a damage instance. Damage can be manipulated on both ends, from the dealing unit (outgoing damage) and the receiving unit (incoming damage). Armor and magic
):
- 0–3.9 Seconds: 56.09%/90.66%/130%/174.4%
- 3.9–7.9 Seconds: 34.56%/53.76%/74.24%/96%
- 7.9–11.9 Seconds: 16%/24%/32%/40%
- Deals its own damage in 1 second intervals, starting 1 second after the debuff is applied, resulting in 12 damage instances.
- Together with the bursts, it deals a total of 15 damage instances.
- The bursts happen 0.1 seconds before each 4th damage tick, so the bursts happen after the 3rd, 7th, and 11th damage tick.
- With no other sources of health loss or heals, Maledict can deal up to 109.4/247.2/416.7/621.4 damage to a unit ( before reductions There are several ways to affect the final value of a damage instance. Damage can be manipulated on both ends, from the dealing unit (outgoing damage) and the receiving unit (incoming damage). Armor and magic
).
- The debuff can be placed on illusions and creep-heroes.
- Does not affect invulnerable Default buff iconPlay Error soundInvulnerability is a status effect that renders the target completely immune to all status effects and damage, except for most damage flagged as HPTechnology company Removal. Most friendly effects, such as healing and hidden Hiding (also referred to as banishing) a unit causes it to temporarily disappear. It renders the unit unable to move, attack, cast spells and use items. All hiding spells also turn the affected unit invulnerable. units. Affects invisible Invisibility is a status effect which makes units and heroes not appear on their opponent s screen or minimap, and makes them unable to be targeted directly by the enemy. Invisibility makes the unit s model appear
units.
Target Point / Channeled
Enemy Heroes

Physical
Notes:
- Despite the description, the Death Ward only has true strike after upgraded by Aghanim`s Scepter.
- The Death Ward automatically attacks enemy heroes within its attack range, using default auto-attack rules.
- It is possible to manually give the ward an attack target by just right-clicking an enemy hero in range.
- Giving an attack order while having Witch Doctor and the ward selected, does not cause the channeling Warlock channeling Upheaval Channeling an ability causes the caster to stop acting for the duration of the spell. Channeled spells may be ended when the channeling unit takes another action or is interrupted by another
to be canceled.
- It is also possible to stop the ward from attacking by ordering it to stop (only works when the auto-attack option is turned off).
- The damage source is the ward itself, meaning certain on-damage effects react on the ward rather than on Witch Doctor (e.g. Blade Mail).
- The primary attack can be disjointed Shadow Fiend using a Blink Dagger to dodge Phantom Assassin s Stifling Dagger Disjointing is the act of dodging projectiles, or rather, to cause a projectile to fully lose track of its target. A disjoint is
and can miss, doing so prevents the projectile from bouncing. Cannot miss when upgraded.
- Be that as it may, after having bounced at least once, it can no longer miss, but can still be disjointed.
- When disjointed, it does continue to bounce and can even bounce back to the disjointing hero.
- Does not bounce on invisible Invisibility is a status effect which makes units and heroes not appear on their opponent s screen or minimap, and makes them unable to be targeted directly by the enemy. Invisibility makes the unit s model appear
units or units in the Fog of War Vision changes around while the hero moves. Vision describes what a unit can and cannot see from its current location and state. Places a unit cannot see are filled with the Fog of War, a
. One projectile can never hit the same unit twice.
- With its 0.22 second attack rate, it can attack up to 36 times. With the bounces added by Aghanim`s Scepter, it can deal 180 damage instances.
- With the current attack rate and damage, it can deal up to 272.7/477.3/681.8 damage per second to a single hero.
- Can deal up to 2160/3780/5400 damage to a single hero ( before reductions There are several ways to affect the final value of a damage instance. Damage can be manipulated on both ends, from the dealing unit (outgoing damage) and the receiving unit (incoming damage). Armor and magic
).
- When all attacks and bounces hit, it can deal up to 2160/3780/5400 (
10800/18900/27000) damage ( before reductions There are several ways to affect the final value of a damage instance. Damage can be manipulated on both ends, from the dealing unit (outgoing damage) and the receiving unit (incoming damage). Armor and magic
).
- Death Ward`s attack damage is not reduced by Damage Block.
- Provides 1200/800 range ground vision for 5 seconds at its location after the channeling stops.
Videos
Info
Hero | Strategy Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Contents 1 Gameplay 1.1 STYLE1 1.2 STYLE2 2 Ability Builds 3 Talents | Counters Play “Many hands make light work.” This article is badly written or needs more information. Please help the community by updating it. Read this formatting guide first. Hero Strategy Counters Equipment | Equipment Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs v • d • e Witch Doctor Equipment (collapse sets)Sets Bearer of the Arkturan Talon Foreteller s Oath Garments ![]() | Gear Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs This is a list of cosmetic items that reflects Witch Doctor s design ![]() | Responses Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs v • d • e Voice responses Hero responses Abaddon Alchemist Ancient Apparition Anti-Mage Arc Warden Axe Bane | Sounds Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs v • d • e Dota 2 Sounds Hero Sounds Abaddon Alchemist Ancient Apparition Anti-Mage Arc Warden Axe | Lore Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Zharvakko, the Witch Doctor A wiry silhouette hitches forward—uneven of featureSpecial attraction and | Old Abilities Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs No records NewPP limit report Cached time: 20170623193932 Cache expiry: 86400 Dynamic | Changelogs Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Contents 1 Version history 2 Patch history Version history edit] Version Description ![]() |
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Zharvakko, the Witch Doctor, is a ranged Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by intelligence Intelligence is the attribute that grants mana, mana regeneration and spell damage amplification. For each point of intelligence a hero gets: 11 Mana 0.04 Mana regeneration 0.07% Spell damage Additionally, intelligence heroes also get 1
hero Main Mechanics Attributes Table Release Dates Grid Layout Heroes are the essential element of Dota 2, as the course of the match is dependent on their intervention. During
who can take on the role of a support The heroes in Dota 2 are defined by the roles that they are suited to play as a combination of their attributes, abilities, and items, and the ways that these shape the game. Although the
or a ganker The heroes in Dota 2 are defined by the roles that they are suited to play as a combination of their attributes, abilities, and items, and the ways that these shape the game. Although the
. A master of voodoo curses and healing arts, he possesses several positioning-dependent crowd control/damage spells as well as a heal that scales well into the late game. Maledict is one of the most powerful damaging spells in the game, and is fittingly enough quite hard to hit properly - but when applied at the right time, Malediction can curse someone to suffer a slow, humiliating death as they limp back towards safety. Paralyzing Cask is a somewhat-unreliable stun that requires multiple enemies to bounce between to be effective, but can provide a barrage of stuns to the enemy team if they are grouped together. Death Ward has the potential to be one of the most damaging ultimates in the game as long as he is able to channel the spell uninterrupted.
Talents
Hero Talents | ||
+20 Voodoo Restoration Heal | 25 | +175 Death Ward Attack Range |
+15% Magic Resistance | 20 | +8 Armor |
+2 Cask Bounces | 15 | +90 Damage |
+25% XP Gain | 10 | +200 Health |
- Upgrading health increases maximum health capacity and keeps the current health percentage.
- The armor and attack damage are added as bonus armor and bonus attack damage, and therefore do not benefit illusions.
- The magic resistance stacks multiplicatively with other sources of magic resistance.
Recommended items
Starting:
- Tango, Clarity and Healing Salve are all regeneration items such and are strong choices to stay in the lane.
-
Zharvakko, the Witch Doctor
Recommended Roles |
Support Nuker Disabler |
A wiry silhouette hitches forward⃢₀ₔuneven of feature and limb, bizarre of gait, relentlessly criss-crossing the battlefield in search of that vital weak point where his talents can do most good, and most harm. Whether broken or mismade it is not clear, but still, none can doubt the power carried in his twisted physique. A long staff thumps the earth as Zharvakko the Witch Doctor advances, deploying a terrifying arsenal of fetishes, hexes and spells. It is a body of magical knowledge learned and perfected over several lifetimes in the island highlands of Arktura, now wielded with precision accuracy against his enemies. Zharvakko can be your best friend or your worst enemy⃢₀ₔhealing allies and laying waste to all who oppose him.
Abilities
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| Notes
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Talent Tree
Talent Tree | ||
+20 Voodoo Restoration Heal | 25 | +175 Death Ward Attack Range |
+15% Magic Resistance | 20 | +8 Armor |
-40s Respawn Time | 15 | +90 Damage |
+25% XP Gain | 10 | +200 Health |
Summon Stats
Hero
None
Summoned
875 with talent
Recommended Items
Standard Build | |||||||||||
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Starting Items | Early Game | Core Items | Situational Items | ||||||||