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- Increased strength Strength is the attribute that grants health and health regeneration. For each point of strength a hero gets: 20 Health 0.06 Health regeneration Additionally, strength heroes also get 1 attack damage per strength point. To gain from 1.5 to 1.8.
- Reduced base health regeneration from 0.25 to 0.
- Reduced base attack damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of from 39-49 to 36-46 (total attack damage is now 50-60).
- Reduced movement speed from 290 to 285.
- Level 25 right talent: Increased magic resistance bonus from 25% to 35%.
- Reduced base attack damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of from 41-51 to 39-49 (total attack damage is now 53-63).
- Reduced The Swarm damage from 20 on each level to 14/16/18/20.
- Level 25 right talent: Increased magic resistance bonus from 20% to 25%.
- Increased Geminate Attack cooldown from 6/5/4/3 to 7/6/5/3.
- Increased Agility gain from 2.5 to 2.8.
- Added talents:
- Level 10: +6 strength Strength is the attribute that grants health and health regeneration. For each point of strength a hero gets: 20 Health 0.06 Health regeneration Additionally, strength heroes also get 1 attack damage per strength point. To or Shukuchi +30 damage
- Level 15: +25 attack damage or +7 all stats
- Level 20: +200 health or +15 agility Agility is the attribute that grants armor and attack speed. For each point of agility a hero gets: 0.14 (1/7) Armor 1 Attack speed Additionally, agility heroes also get 1 attack damage per agility point.
- Level 25: +200 Shukuchi movement speed or +20% magic resistance
- Increased base attack damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of from 39-49 to 41-51 (total attack damage is now 55-65).
- Shukuchi now applies its phase effect immediately, instead of after the fade time.
- Time Lapse now disjoints Shadow Fiend using a Blink Dagger to dodge Phantom Assassin s Stifling Dagger Disjointing is the act of dodging projectiles, or rather, to cause a projectile to fully lose track of its target. A disjoint is projectiles for Weaver or the targeted ally.
- Reduced Aghanim`s Scepter Item Upgraded Abilities Old Abilities Lore Changelogs Aghanim s Scepter The scepter of a wizard with demigod-like powers. Cost4200 Bought FromCaster Passive Ultimate Upgrade Bonus +10 Strength+10 Agility+10 Intelligence+175 upgraded Time Lapse cooldown from 20 to 16.
- Increased base attack damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of from 36-46 to 39-49 (total attack damage is now 53-63).
- Reduced The Swarm damage interval from 1.4/1.25/1.1/0.95 to 1.25/1.1/0.95/0.8.
- The Swarm
- Reduced mana cost from 100 to 70/80/90/100.
- Reduced cooldown from 36/33/30/27 to 35/30/25/20.
- The Swarm
- no longer ignores ancient creeps Neutral creeps are a type of creep not controlled by any player. They are aligned to neither of the teams, and offer an alternative source of gold and experience. Neutral creeps appear in small camps , Roshan For Roshan as he appears in holiday events, see Roshan (Diretide 2012) and Roshan (Diretide 2013) Roshan Ancient Jungle Creep Level 30 Health 5500 Health regeneration 20 Armor 15 Magic resistance 55% Attack damage 65 and creep-heroes.
- Rescaled damage over time from 15/20/25/30 to 20 on each level.
- Rescaled damage interval from 1.35 on each level to 1.4/1.25/1.1/0.95.
- Rescaled duration from 14/16/18/20 to 16 on each level.
- Geminate Attack
- No longer has a max distance limit of 1300 range.
- Now launches the second attack 0.25 seconds after the first attack, instead of only when the first attack hits the target.
- Added Aghanim`s Scepter Item Upgraded Abilities Old Abilities Lore Changelogs Aghanim s Scepter The scepter of a wizard with demigod-like powers. Cost4200 Bought FromCaster Passive Ultimate Upgrade Bonus +10 Strength+10 Agility+10 Intelligence+175 upgrade for Weaver: Reduces Time Lapse cooldown from 60/50/40 to 20 on each level and allows targeting allied heroes with it.
- Increased The Swarm duration from 8/12/16/20 to 14/16/18/20.
- Shukuchi
- No longer ignore invisible Invisibility is a status effect which makes units and heroes not appear on their opponent s screen or minimap, and makes them unable to be targeted directly by the enemy. Invisibility makes the unit s model appear units
- Reduced damage from 90/110/130/150 to 75/100/125/150.
- Geminate Attack
- Can now proc item effects just like regular attacks.
- Increased cooldown from 6/5/4/2.5 to 6/5/4/3.
- Increased Shukuchi damage from 90/100/110/120 to 90/110/130/150.
- Increased base attack damage from 27-37 to 32-42 (total attack damage is now 50-60).
- Reduced The Swarm attack interval from 1.5 to 1.35.
- Reduced base armor Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor from 0 to -1 (total armor is now 0.96).
- Reduced The Swarm damage from 21/24/27/30 to 15/20/25/30.
- Added to Captain`s Mode “ Play If that s the kind of fight they want, then I will give it to them! Click to listen— Legion Commander ” Game modes are a set of restrictions within which the game of Dota 2 .
- Increased The Swarm vision from 250 to 321.
- The Swarm
- Reduced vision from 500 to 250.
- Increased mana cost from 75 to 100.
- Non-hero units now require 8 hits to destroy The Swarm beetles, instead of 4 (heroes still need 4).
- Removed from Captain`s Mode “ Play If that s the kind of fight they want, then I will give it to them! Click to listen— Legion Commander ” Game modes are a set of restrictions within which the game of Dota 2 .
- Replaced Urna Swarm with The Swarm
- The Swarm:
- Summons a swarm of parasitic insects that fly towards the target point, latching onto any enemy they come in contact with. They eat away at the target`s life and armor until they are either destroyed or their lifespan ends. No enemy can have more than a single parasite latched onto them at once.
- Cast range: 3000
- Max travel distance: 3000
- Beetles spawn radius: 300
- Beetles latch radius: 100
- attacks to destroy: 4
- Damage per attack: 21/24/27/30
- Armor reduction per attack: 1
- Attack interval: 1.5
- Duration: 8/12/16/20
- Mana cost: 75
- Cooldown: 36/33/30/27
- Notes: Releases a swarm of 12 beetles within a 300 radius around Weaver which travel forwards at a speed of 600 for up to 3000 range. When an enemy gets within 100 radius of a beetle, it latches on it, starting to damage it and reducing its armor.
- When having multiple Scarabs selected, casting Infestation now causes the highlighted Scarab to use it, instead of all selected Scarabs simultaneously.
- Increased base attack damage from 27-37 to 32-42 (total attack damage is now 46-56).
- Geminate Attack
- Now works against buildings.
- Increased max distance from 900 to 1300.
- Watchers replaced with Urna Swarm.
- Urna Swarm:
- Raises a Scarab from a corpse. Scarabs have the Infestation ability, which silences enemies within a small radius and applies a damage over time, but also killing the skarab. They also can burrow into the ground, turning invisible to enemies, but also immobile.
- Corpse search radius: 600
- Max allows Skarabs: 2/4/6/8
- Mana cost: 10
- Cooldown: 14/11/8/5
- Notes: Raises 1 scarab per cast. Skarabs lasts until killed, have 200 health, 6 armor, 450 movement speed, 1400/1400 vision, can`t attack, are spell immune and have the Infestation and Burrow abilities.
- Infestation:
- Kills the Scarab to silence and damage nearby enemies.
- Radius: 275
- Damage per second: 20
- Duration: 3
- Notes: Has no cast time. The scarab dies upon cast.
- Burrow:
- The Scarab digs into the ground, becoming invisible and immobile.
- Vision reduction: 1000/1000
- Notes: Has an instant cast time. While burrowed, the Scarab cannot move or use Infestation. Lasts until toggled off.
- Reduced Shukuchi cooldown from 13/11/9/7 to 12/10/8/6.
- Reduced Watchers vision from 1800/1800 to 1400/1400.
- Reduced Time Lapse cooldown from 120/90/60 to 60/50/40.
- Reduced Geminate Attack cooldown fron 7/6/5/3.5 to 6/5/4/2.5.
- Watchers
- Are no longer spell immune.
- Reduced gold bounty from 20-25 to 10-13
- Watchers can no longer block neutral creeps from spawning.
- Watchers
- Reduced mana cost from 25 to 10.
- Reduced cooldown from 30/25/20/15 to 20/15/10/5.
- Increased Shukuchi damage from 90 on each level to 90/100/110/120.
- Reduced Geminate Attack cooldown from 7/6/5/4 to 7/6/5/3.5.
- Reduced Time Lapse mana cost from 150 on each level to 150/75/0.
- Increased attack range from 400 to 425.
- Increased base armor Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor from -1 to 0 (total armor is now 1.96).
- Watchers
- Increased max allowed Watchers from 1/2/4/6 to 2/4/6/8.
- Reduced mana cost from 50 to 25.
- Reduced cooldown from 60 on each level to 30/25/20/15.
- Increased base attack damage from 17-27 to 27-37 (total attack damage is now 41-51).
- Watchers
- Increased max allowed Watchers from 1/2/3/4 to 1/2/4/6.
- Reduced cooldown from 90 to 60.
- Fixed some spell interactions with Watchers.
- Fixed Time Lapse not giving Weaver back its own mana cost after cast.
- Watchers
- Increased corpse search radius from 300 to 600.
- Increased movement speed from 350 to 522.
- Watchers
- No longer dies whenever Weaver dies.
- Increased vision from 1800/800 to 1800/1800.
- Increased base Strength from 14 to 15.
- Watchers
- Reduced health from 75 to 1.
- Are now spell immune.
- Reduced base intelligence from 18 to 15.
- Increased Geminate Attack cooldown from 6/5/4/3 to 7/6/5/4.
- Fixed some memory leak issues with Time Lapse.
- Watchers
- Increased max allowed Watchers from 1/1/2/2 to 1/2/3/4.
- Increased Watcher duration from 30/60/60/infinite to infinite on each level.
- Increased cooldown from 30 to 90.
- Reduced Strength gain from 2.5 to 1.9.
- Shukuchi
- Rescaled damage from 25/50/75/100 to 90 on each level.
- Increased cooldown from 9 on each level to 13/11/9/7.
- Increased Geminate Attack max proc distance from 450 to 900.
- Fixed Time Lapse not going on cooldown when used.
- Created