Info
Version history
Version
Description
- Chaotic Offering
- Increased mana cost from 250/350/450 to 250/375/500.
- Increased cooldown increased from 165 to 170.
- Increased strength Strength is the attribute that grants health and health regeneration. For each point of strength a hero gets: 20 Health 0.06 Health regeneration Additionally, strength heroes also get 1 attack damage per strength point. To gain from 2.5 to 2.8.
- Reduced base health regeneration from 0.25 to 0.
- Increased Chaotic Offering mana cost from 200/300/400 to 250/350/450.
- Level 20 left talent: Replaced 30 seconds respawn time reduction with summons a Golem on death.
- Level 10 right talent: Increased experience bonus from 15% to 20%.
- Level 15 left talent: Replaced +20 movement speed bonus with 4s Shadow Word cooldown reduction.
- Level 15 right talent: Increased cast range bonus from 125 to 150.
- Fatal Bonds
- Fixed a unit dispelled Dispel Removable buffs Removable debuffs A dispel is the term used for a forced removal of status effects. Dispels usually come together with other mechanics and are rarely seen as from Fatal Bonds still spreading damage to other still-bonded units.
- Increased mana cost from 120 to 140.
- Flaming Fists and Permanent Immolation are now disabled by break For the passive ability of Tranquil Boots, see here. Break is a status effect that disables passive abilities from those affected. It does not disable passive components from items such as evasion from Talisman of .
- Added talents:
- Level 10: +6 all stats or +15% experience gain
- Level 15: +125 cast range or +20 movement speed
- Level 20: +350 health or -30s respawn time
- Level 25: spell immunity for Warlock`s Golems or +15 Warlock`s Golem armor
- Increased Warlock`s Golems` health from 900/1350/1800 ( 675/1015/1350) to 1000/1500/2000 ( 750/1125/1500).
- Fatal Bonds physical damage is no longer reduced by Damage Block Damage Block is a passive ability that gives the wielding unit a chance to block some physical damage from an attack. Contents 1 Mechanics 2 Stacking 3 Sources of Damage Block 4 Version history 5 .
- Increased Warlock`s Golems` health from 900/1200/1500 ( 675/900/1125) to 900/1350/1800 ( 675/1015/1350).
- Reduced Fatal Bonds cooldown from 25 on each level to 24/22/20/18.
- Increased Shadow Word cast range from 500 on each level to 525/600/675/750.
- Flaming Fists
- Increased proc chance from 40% to 100%.
- Reduced damage from 80/115/150 to 40/50/60.
- Increased base strength Strength is the attribute that grants health and health regeneration. For each point of strength a hero gets: 20 Health 0.06 Health regeneration Additionally, strength heroes also get 1 attack damage per strength point. To from 18 to 22.
- Increased Shadow Word duration from 11 to 12.
- Purge For the commentator and player, see Purge (player) A Purge is a combination of basic dispel and movement speed (and sometimes also attack speed) slow. In some cases, they also apply root, preventing units from no longer deals damage to summons This page is about in-game units. For cosmetic pets, see Summoned Unit. Summons are a type of units that are created with spells. Players do not encounter them, unless they play as, with or against . ?
- Fatal Bonds
- Increased cast range from 900 to 1000.
- Reduced cast point from 0.5 to 0.2.
- Increased Warlock`s Golems` health regeneration from 15/30/45 to 25/50/75.
- Permanent Immolation no longer ignores ancient creeps Neutral creeps are a type of creep not controlled by any player. They are aligned to neither of the teams, and offer an alternative source of gold and experience. Neutral creeps appear in small camps , Roshan For Roshan as he appears in holiday events, see Roshan (Diretide 2012) and Roshan (Diretide 2013) Roshan Ancient Jungle Creep Level 30 Health 5500 Health regeneration 20 Armor 15 Magic resistance 55% Attack damage 65 and creep-heroes.
- Fatal Bonds
- Increased cast range from 800 to 900.
- Increased search radius from 575 to 700.
- Shadow Word is now castable on spell immune allies.
- Flaming Fists
- Changed damage type from magical Damage is any means by which unit s current health can be reduced. Heroes, creeps, ancients, Roshan and fountains are all capable of dealing damage. Contents 1 Damage sources 1.1 Attack damage 1.2 Spell damage 2 to pure Damage is any means by which unit s current health can be reduced. Heroes, creeps, ancients, Roshan and fountains are all capable of dealing damage. Contents 1 Damage sources 1.1 Attack damage 1.2 Spell damage 2 (this causes it to pierce spell immunity again).
- Reduced damage from 100/150/200 to 80/115/150.
- Fatal Bonds
- Now uses the same damage type that is dealt, instead of using @@@#@@@HP(hp.com)###@### Removal Warlock s Golem Ancient Creep-Hero Level 1 Duration 60 Health 1000/1500/2000 ( 750/1125/1500) Health regeneration 25/50/75 Armor 6/9/12 ( 21/24/27) Magic resistance 33% Attack damage 75/100/125 ( 56/75/94) Acquisition range 500 Attack range 225 Base attack .
- Now spreads the damage before any reductions, instead of after.
- Increased shared damage from 20% to 25%.
- Warlock`s Golems
- Increased attack range from 100 to 225.
- Reduced base attack time from 1.35 to 1.2.
- Increased health regeneration from 15/20/25 to 15/30/45.
- Increased Permanent Immolation radius from 250 to 300.
- Flaming Fists
- No longer pierces spell immunity.
- Reduced proc chance from 60% to 40%.
- Increased Shadow Word duration from 9 to 11.
- Reduced Upheaval cooldown from 50 on each level to 50/46/42/38.
- Increased Upheaval max channel time from 12 to 16.
- Fatal Bonds now links the closest units to the initial target, instead of randomly choosing targets in its radius.
- Shadow Word no longer ignores its cast backswing.
- Upheaval:
- Increased cast range from 700 to 1200.
- Increased max channel time from 10 to 12.
- Chaotic Offering
- No longer deals 100 ( 200) impact damage.
- Increased Warlock`s Golems` armor from 5/7/10 to 6/9/12.
- Increased mana cost from 200/250/300 to 200/300/400.
- Reduced Shadow Word cooldown from 20 to 16.
- Increased Warlock`s Golems` attack damage from 50/75/100 ( 38/56/75) to 75/100/125 ( 56/75/94).
- Increased Shadow Word damage/heal per second from 10/20/30/40 to 15/25/35/45.
- Increased Shadow Word duration from 8 to 9.
- Increased Permanent Immolation damage per second from 20/30/40 to 30/40/50.
- Flaming Fists
- Increased proc chance from 40% to 60%.
- Increased damage from 75/115/150 to 100/150/200.
- Reduced Shadow Word cooldown from 24 to 20.
- Fatal Bonds
- Increased number of units bonded from 2/3/4/5 to 3/4/5/6.
- Increased cast range from 600 to 800.
- Reduced Upheaval cooldown from 65 to 50.
- Aghanim`s Scepter upgraded Warlock`s Golems
- Increased health from 450/600/750 to 675/900/1125.
- Increased attack damage from 26/38/51 to 38/56/75.
- Increased Fatal Bonds shared damage from 15% to 20%.
- Increased Warlock`s Golems` movement speed from 320/330/340 to 320/340/360.
- Permanent Immolation from multiple golems now stacks.
- Reduced Fatal Bonds cooldown from 30 to 25.
- Added Aghanim`s Scepter upgrade for Warlock:
- Causes Chaotic Offering to spawn 2 golems, instead of one, witha 0.3 second delay between each other. Each golem deals AoE damage and stun upon spawning.
- Reduces Warlock`s Golems` health from 900/1200/1500 to 450/600/750.
- Reduces Warlock`s Golems` attack damage from 50/75/100 to 26/38/51.
- Reduces Warlock`s Golems` gold bounty from 100/150/200 to 50/75/100.
- Fatal Bonds
- Reduced number of units bonded from 5 on each level to 2/3/4/5.
- Increased shared damage from 3.75%/7.5%/11.25%/15% to 15% on each level.
- Increased Upheaval cooldown from 20 to 65.
- Fixed Upheaval slowing around Warlock, instead of at the targeted area.
- Shadow Word is now properly blocked by Linken`s Sphere.
- Shadow Word
- Fixed some performance issues.
- Fixed the status buff/debuff icon lasting 2 seconds too long (visual only)
- Fixed being able to attack and deny allies affected by a healing Shadow Word.
- Fixed a potential suicide issue with Fatal Bonds.
- Fatal Bonds
- Changed damage type from unknown to HPTechnology company Removal Warlock s Golem Ancient Creep-Hero Level 1 Duration 60 Health 1000/1500/2000 ( 750/1125/1500) Health regeneration 25/50/75 Armor 6/9/12 ( 21/24/27) Magic resistance 33% Attack damage 75/100/125 ( 56/75/94) Acquisition range 500 Attack range 225 Base attack .
- Reduced shared damage from 5%/10%/15%/20% to 3.75%/7.5%/11.25%/15%.
- Enabled in Captain`s Mode and Random Draft.