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Description
- Increased strength Strength is the attribute that grants health and health regeneration. For each point of strength a hero gets: 20 Health 0.06 Health regeneration Additionally, strength heroes also get 1 attack damage per strength point. To gain from 2.6 to 2.9.
- Reduced base health regeneration from 0.25 to 0.
- Rescaled Wave of Terror cooldown from 20 on each level to 22/20/18/16.
- Reduced Vengeance Aura attack damage bonus/reduction from 12%/20%/28%/36% to 10%/18%/26%/34%.
- Level 20 left talent: Increased movement speed bonus from 20 to 35.
- Level 20 right talent: Increased attack damage bonus from 50 to 65.
- Wave of Terror
- Changed damage type from pure Damage is any means by which unit s current health can be reduced. Heroes, creeps, ancients, Roshan and fountains are all capable of dealing damage. Contents 1 Damage sources 1.1 Attack damage 1.2 Spell damage 2 to magical Damage is any means by which unit s current health can be reduced. Heroes, creeps, ancients, Roshan and fountains are all capable of dealing damage. Contents 1 Damage sources 1.1 Attack damage 1.2 Spell damage 2 .
- Increased damage from 30/50/70/90 to 45/70/95/120.
- Added talents:
- Level 10: +8% magic resistance or +25 attack speed
- Level 15: +100 Magic Missile damage or +8 all stats
- Level 20: +50 attack damage or +20 movement speed
- Level 25: +20 Vengeance Aura attack damage bonus or Magic Missile pierces spell immunity
- Rescaled Magic Missile stun duration from 1.45/1.55/1.65/1.75 to 1.2/1.4/1.6/1.8.
- Aghanim`s Scepter Item Upgraded Abilities Old Abilities Lore Changelogs Aghanim s Scepter The scepter of a wizard with demigod-like powers. Cost4200 Bought FromCaster Passive Ultimate Upgrade Bonus +10 Strength+10 Agility+10 Intelligence+175 now also causes a Vengeance Illusion to spawn at Vengeful Spirit`s location whenever she dies. This illusion lasts until respawning, deals 50% damage and takes 150% damage, and can use abilities, but not items. This effect is bound to Nether Swap. ?
- Increased agility Agility is the attribute that grants armor and attack speed. For each point of agility a hero gets: 0.14 (1/7) Armor 1 Attack speed Additionally, agility heroes also get 1 attack damage per agility point. gain from 2.8 to 3.3.
- Increased base movement speed DPS multiplier when chasing Minimum (pursuer MS / target MS) Ratio for Maximum Chase DPS Movement speed (sometimes abbreviated as move speed or MS) is the speed at which a unit can move. Movement speed from 295 to 300.
- Reduced Wave of Terror duration from 20 to 15.
- Increased Magic Missile cooldown from 10 to 13/12/11/10.
- Increased Wave of Terror cooldown from 15 to 20.
- Increased Nether Swap cast range from 650/925/1200 to 700/950/1200.
- When Vengeful Spirit is killed, Vengeance Aura now inflicts her killer with a negative Vengeance Aura, which decreases the attack damage of the killer and its allies by the same values as the positive aura, within a 900 radius around the killer.
- Increased Wave of Terror armor Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor reduction from 2/3/4/5 to 3/4/5/6.
- Wave of Terror no longer ignores its cast backswing Cast Animation Cast Point Cast Backswing The part of the animation which occurs after cast point has been reached is called backswing animation, and during it the unit is unable .
- Can now buy Blink Dagger For the cosmetic item equipped by Axe, see Little Blink Dagger. Item Changelogs Blink DaggerBL The fabled dagger used by the fastest assassin ever to walk the lands. Cost2250 Bought FromArcane .
- Units now gain 5 seconds free pathing when moved on unpathable ledges with Nether Swap.
- Increased base strength Strength is the attribute that grants health and health regeneration. For each point of strength a hero gets: 20 Health 0.06 Health regeneration Additionally, strength heroes also get 1 attack damage per strength point. To and gain from 16 + 2.3 to 18 + 2.6.
- Increased Nether Swap cast range from 600/900/1200 to 650/925/1200.
- Increased Wave of Terror damage from 18.75/37.5/56.25/75 to 30/50/70/90.
- Wave of Terror no longer reduces attack damage by 5%/10%/15%/20%.
- Reduced Magic Missile stun Stun is a status effect that prevents active actions like moving, turning, using spells or items, but does not prevent passive abilities, such as evasion and Damage Block. Stuns also interrupt spell casts, channeling spells duration from 1.75 to 1.45/1.55/1.65/1.75.
- Increased Magic Missile from 95/110/125/140 to 110/120/130/140.
- Wave of Terror
- Reduced damage from 25/50/75/100 to 18.75/37.5/56.25/75.
- Changed damage type from Magical to HP Removal.
- Reduced base attack time from 1.77 to 1.7.
- Increased strength Strength is the attribute that grants health and health regeneration. For each point of strength a hero gets: 20 Health 0.06 Health regeneration Additionally, strength heroes also get 1 attack damage per strength point. To gain from 1.8 to 2.3.
- Wave of Terror now deals 25/50/75/100 magical Damage is any means by which unit s current health can be reduced. Heroes, creeps, ancients, Roshan and fountains are all capable of dealing damage. Contents 1 Damage sources 1.1 Attack damage 1.2 Spell damage 2 damage.
- Increased Vengeance Aura radius from 450 to 900.
- Added Aghanim`s Scepter Item Upgraded Abilities Old Abilities Lore Changelogs Aghanim s Scepter The scepter of a wizard with demigod-like powers. Cost4200 Bought FromCaster Passive Ultimate Upgrade Bonus +10 Strength+10 Agility+10 Intelligence+175 upgrade for Vengeful Spirit: Reduces Nether Swap cooldown from 45 to 10.
- Replaced Terror with Wave of Terror.
- Wave of Terror:
- Vengeful Spirit lets loose a wicked cry, weakening the armor and attack damage of enemies.
- Cast range: 1400
- Wave travel distance: 1400
- Effect radius: 350
- Armor reduction: 2/3/4/5
- Attack damage reduction: 5%/10%/15%/20%
- Duration: 20
- Mana cost: 40
- Cooldown: 15
- Notes: Provides 500 radius flying vision along the wave, which lasts for 3 seconds.
- Increased Vengeance Aura radius from 300 to 450.
- Nether Swap can no longer be cast on any non-hero unit.
- Terror
- Reduced armor Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor reduction from 2/3/4/6 to 2/3/4/5.
- Reduced level requirement from 3/6/9/12 to 1/5/7/9.
- Reduced agility Agility is the attribute that grants armor and attack speed. For each point of agility a hero gets: 0.14 (1/7) Armor 1 Attack speed Additionally, agility heroes also get 1 attack damage per agility point. gain from 2.65 to 2.35.
- Reduced movement speed DPS multiplier when chasing Minimum (pursuer MS / target MS) Ratio for Maximum Chase DPS Movement speed (sometimes abbreviated as move speed or MS) is the speed at which a unit can move. Movement speed from 300 to 295.
- Replaced Disentangle with Terror.
- Increased radius from 500 to 700.
- Increased armor Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor reduction from 2/3/4/5 to 2/3/4/6.
- Now requires level 3/6/9/12 to be leveled, instead of 1/3/5/7.
- Fixed Nether Swap not going on cooldown when used.
- Replaced Terror with Disentangle
- Disentangle:
- By disassociating herself with this plane, Shandelzare avoids being hit by an offensive spell.
- Mana cost: 0
- Cooldown: 220/160/100/40
- Notes: Passively blocks one single targeted spells when off cooldown.