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Description
- Increased Firestorm max health as burn damage per second from 0.8%/1.6%/2.4%/3.2% to 1%/2%/3%/4%.
- Increased Firestorm max health as burn damage per second from 0.75%/1.5%/2.25%/3% to 0.8%/1.6%/2.4%/3.2%.
- Increased strength Strength is the attribute that grants health and health regeneration. For each point of strength a hero gets: 20 Health 0.06 Health regeneration Additionally, strength heroes also get 1 attack damage per strength point. To gain from 2.6 to 2.9.
- Reduced base health regeneration from 0.25 to 0.
- Atrophy Aura
- The attack damage bonus on self is no longer dispelled on death.
- Increased attack damage reduction from 4%/16%/28%/40% to 7%/18%/29%/40%.
- Added Aghanim`s Scepter Item Upgraded Abilities Old Abilities Lore Changelogs Aghanim s Scepter The scepter of a wizard with demigod-like powers. Cost4200 Bought FromCaster Passive Ultimate Upgrade Bonus +10 Strength+10 Agility+10 Intelligence+175 for Underlord. Causes Atrophy Aura`s bonus damage to be granted to nearby allied heroes for half the values. Increases bonus damage duration from 30/40/50/60 to 70/80/90/100.
- Level 10 right talent: Increased armor bonus from 4 to 5.
- Level 15 right talent: Increased movement speed bonus from 35 to 40.
- Level 15 left talent: Increased spell damage amplification bonus from 10% to 12%.
- Reduced movement speed from 305 to 290.
- Reduced Atrophy Aura attack damage reduction from 10%/20%/30%/40% to 4%/16%/28%/40%.
- Level 15 right talent: Replaced 200 health bonus with 35 movement speed bonus.
- Level 20 left talent: Increased cast range bonus from 100 to 125.
- Level 20 right talent: Increased attack speed bonus from 50 to 60.
- Pit of Malice
- Increased root interval from 3.5 to 3.6.
- Increased cooldown from 30/26/22/18 to 32/28/24/20.
- Enabled in Captain`s Mode “ Play If that s the kind of fight they want, then I will give it to them! Click to listen— Legion Commander ” Game modes are a set of restrictions within which the game of Dota 2
- Pit of Malice
- No longer pierces spell immunity Spell Immunity Ally Interactions Enemy Interactions Default buff iconPlay Error sound “ Play Magic shall not prevail! Click to listen— Anti-Mage ” Spell immunity (formerly known as magic immunity) is a modifier .
- No longer interrupts channeling Warlock channeling Upheaval Channeling an ability causes the caster to stop acting for the duration of the spell. Channeled spells may be ended when the channeling unit takes another action or is interrupted by another abilities upon rooting.
- No longer deals 100 damage.
- Now roots units every 3.5 seconds, instead of only once upon entering the pit.
- Reduced root Root (formerly known as Ensnare and Entangle) is a status effect that prevents affected units from moving, and from casting some mobility spells. Contents 1 Mechanics 2 Rooting abilities 3 Self-rooting abilities 4 Disabled by duration from 1/1.5/2/2.5 to 0.9/1.2/1.5/1.8.
- Increased pit duration from 7 to 12.
- Increased pit radius from 275 to 375.
- Reduced cast time from 0.6 to 0.45.
- Increased cooldown from 21/18/15/12 to 30/26/22/18.
- Dark Rift
- Increased radius from 450 to 600.
- Increased teleport delay from 5/4/3 to 6/5/4.
- Added talents:
- Level 10: +4 armor or +2 mana regeneration
- Level 15: +200 health or +8% spell damage amplification
- Level 20: +50 attack speed or +100 cast range
- Level 25: +0.4s Pit of Malice root duration or +50 health regeneration
- Reduced Atrophy Aura attack damage reduction from 18%/26%/34%/42% to 10%/20%/30%/40%.
- Reduced Pit of Malice cooldown from 24/21/18/15 to 21/18/15/12.
- Atrophy Aura
- Increased attack damage bonus per hero death from 30 on each level to 30/35/40/45.
- Rescaled attack damage bonus duration from 30/35/40/45 to 25/40/55/70.
- Further changes can be seen in the update history, due to them not belonging to any game version.
- Restored the old Firestorm (undid the 6.72 changes).
- Replaced Expulsion with Atrophy Aura.
- Atrophy Aura:
- Nearby enemy units are weakened, losing a portion of their base damage. If it dies while under this effect, Underlord gains temporary bonus damage.
- Radius: 900
- Attack damage reduction: 18%/26%/34%/42%
- Attack damage bonus per hero death: 30
- Attack damage bonus per non-hero death: 5
- Attack damage bonus duration: 30/35/40/45
- Notes: Only reduces base damage and that gained by attributes. Each instance of bonus damage has its own duration and do not refresh each other.
- Dark Rift
- Now has a sub-ability that allows the effect to be canceled before it resolves.
- Now makes its teleportation target a low priority target similar to how Boots of Travel Item Changelogs Boots of TravelB Winged boots that grant omnipresence. Cost2400 (2000) Bought FromCommon Active Teleport Bonus +100 Movement speed Disassemble? No Alert allies? No Recipe The Boots of Travel are works.
- Expulsion
- Increased explosion interval from 1.25 to 1.5.
- Increased mana cost from 125 to 125/135/145/155.
- Reduced base armor Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor from 3 to 2 (total armor is now 3.68).
- Increased collision size from 12 to 24.
- Reduced collision size from 24 to 12.
- Expulsion
- Reduced corpse search radius and damage/heal radius from 600 to 575.
- Increased explosion interval from 1 to 1.25
- Increased cooldown from 10 to 18.
- Increased mana cost from 75 to 125.
- Removed from Captain`s Mode “ Play If that s the kind of fight they want, then I will give it to them! Click to listen— Legion Commander ” Game modes are a set of restrictions within which the game of Dota 2 .
- Reduced cast point from 0.75 to 0.6.
- Increased attack range from 100 to 128.
- Reworked Firestorm
- Old Firestorm:
- Calls down 6 waves of fire that damage enemy units in an area. Each wave deals initial damage and then burns enemies for 2 seconds.
- Cast range: 750
- Radius: 400
- Number of waves: 6
- Wave interval: 1
- Damage per wave: 25/40/55/70
- Damage per second: 5/10/15/20
- Burn duration: 2
- Mana cost: 100/110/120/130
- Cooldown: 14
- New Firestorm:
- CHANNELED - Calls down 3 waves of fire that damage all units in an area. Each wave deals initial damage and then burns enemies for 3 seconds. Deals 30% damage to structures.
- Cast range: 750
- Radius: 400
- Max Channel Time: 3
- Number of waves: 3
- Wave interval: 1
- Damage per wave: 55/80/105/130
- Damage per second: 15
- Burn duration: 3
- Mana cost: 100/110/120/130
- Cooldown: 16
- Notes: Affects buildings.
- Pit of Malice
- Reduced root Root (formerly known as Ensnare and Entangle) is a status effect that prevents affected units from moving, and from casting some mobility spells. Contents 1 Mechanics 2 Rooting abilities 3 Self-rooting abilities 4 Disabled by duration from 1.5/2/2.5/3 to 1/1.5/2/2.5
- Now deals 100 damage to units upon rooting them.
- Now creates 5 corpses inside the pit.
- Reworked Expulsion
- Old Expulsion
- Ignites rotten gases of corpses, detonating them to cause damage to any enemy within the explosion radius. Each explosion fuels another until there are no more corpses in the area. Does a ministun on damaged units.
- Cast range: 750
- Corpse search radius: 475
- Explosion radius: 375
- Explosion interval: 1
- Damage per explosion: 20/40/60/80
- Explosion stun duration: 0.1
- Mana cost: 75
- Cooldown: 10
- Notes: If no corpses are found for 2 checks (2 seconds), the spell ends.
- New Expulsion
- Ignites the rotten gases of corpses around you, detonating them to cause damage to any enemy within the explosion radius. Each explosion fuels another until there are no more corpses in the area. Heals allied units for half of the damage.
- Corpse search radius: 600
- Explosion radius: 600
- Explosion interval: 1
- Damage per explosion: 20/40/60/80
- Heal per explosion: 10/20/30/40
- Mana cost: 75
- Duration: 10
- Notes: Has an instant cast time. The radius follows Pit Lord. If no corpses are found for 2 checks (2 seconds), the spell ends.
- Dark Rift can now target units on level 1, too, instead of only buildings.
- Reduced Dark Rift cooldown from 180/160/140 to 130 on each level.
- Increased Dark Rift radius from 375 to 450.
- Added a visual effect to Dark Rift to visualise its teleport radius.
- Dark Rift can now be cast by targeting the ground or the minimap. It automatically targets the closest valid target within 3500 range of the targeted point.
- Firestorm
- Increased cast range from 500 to 750.
- Increased radius from 275 to 400.
- Pit of Malice
- Increased root Root (formerly known as Ensnare and Entangle) is a status effect that prevents affected units from moving, and from casting some mobility spells. Contents 1 Mechanics 2 Rooting abilities 3 Self-rooting abilities 4 Disabled by duration from 0.75/1.5/2.25/3 to 1.5/2/2.5/3.
- Reduced pit duration from 10 to 7.
- Reduced cooldown from 24 on each level to 24/21/18/15.
- Expulsion
- Increased cast range from 500 to 750.
- Reduced mana cost from 100/110/120/130 to 75 on each level.
- Reduced cooldown from 15 to 10.
- Increased base intelligence Intelligence is the attribute that grants mana, mana regeneration and spell damage amplification. For each point of intelligence a hero gets: 11 Mana 0.04 Mana regeneration 0.07% Spell damage Additionally, intelligence heroes also get 1 from 14 to 17.
- Increased movement speed from 295 to 305.
- Dark Rift
- Now uses a 6/5/4 second delay after cast, instead of a 6/5/4 seconds channeling Warlock channeling Upheaval Channeling an ability causes the caster to stop acting for the duration of the spell. Channeled spells may be ended when the channeling unit takes another action or is interrupted by another time.
- Reduced mana cost from 150/225/300 to 75/150/225.
- Dark Rift:
- Opens a rift that pass through the netherworld at his present position and a target unit simultaneously. Teleports your hero and nearby allied heroes through the rift.
- Cast range: Global
- Radius: 375
- Channeling time: 6/5/4
- Allowed cast targets: Allied buildings/Allied buildings and units/Allied buildings and units
- Mana cost: 150/225/300
- Cooldown: 180/160/140
- Notes: Only teleports heroes. Can only target lane creeps on level 2/3.
- Increased intelligence Intelligence is the attribute that grants mana, mana regeneration and spell damage amplification. For each point of intelligence a hero gets: 11 Mana 0.04 Mana regeneration 0.07% Spell damage Additionally, intelligence heroes also get 1 gain from 2.2 to 2.6.
- Dark Portal
- Can no longer target inside base areas.
- Can no longer target areas the player has no vision over on level 1 and 2, can still target fogged areas on level 3.
- Units can no longer go back and forth through the portal. Each unit may use the portal only once in one direction.
- Increased portal duration from 15/20/25 to 60 on each level.
- Increased channel time from 4/3/2 to 6/5/4.
- Increased cooldown from 150/120/90 to 200 on each level.
- Reduced mana cost from 100/200/300 to 200/100/0.
- Created.