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Description
- Increased Battle Trance cooldown from 30 to 35.
- Increased strength Strength is the attribute that grants health and health regeneration. For each point of strength a hero gets: 20 Health 0.06 Health regeneration Additionally, strength heroes also get 1 attack damage per strength point. To gain from 2.2 to 2.5.
- Reduced base health regeneration from 0.25 to 0.
- Level 10 right talent: Increased strength Strength is the attribute that grants health and health regeneration. For each point of strength a hero gets: 20 Health 0.06 Health regeneration Additionally, strength heroes also get 1 attack damage per strength point. To from 6 to 7.
- Level 20 right talent: Increased health bonus from 300 to 350.
- Added talents:
- Level 10: +6 strength Strength is the attribute that grants health and health regeneration. For each point of strength a hero gets: 20 Health 0.06 Health regeneration Additionally, strength heroes also get 1 attack damage per strength point. To or +10 agility Agility is the attribute that grants armor and attack speed. For each point of agility a hero gets: 0.14 (1/7) Armor 1 Attack speed Additionally, agility heroes also get 1 attack damage per agility point.
- Level 15: +15 movement speed or +6 armor
- Level 20: +300 health or +40 attack damage
- Level 25: -7s Whirling Axes cooldown or +20% magic resistance
- Increased base strength Strength is the attribute that grants health and health regeneration. For each point of strength a hero gets: 20 Health 0.06 Health regeneration Additionally, strength heroes also get 1 attack damage per strength point. To from 17 to 20.
- Berserker`s Rage
- No longer grants 100 health “ Play Life becomes death becomes new life. As it should be. Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life .
- Increased armor Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor bonus from 3 to 6.
- Reduced base attack time The frequency with which units attack is measured in attack speed. A unit s attack speed can be modified by items, agility, abilities, and auras. Contents 1 Base attack time 2 Attack speed representation 3 Attack from 1.55 to 1.5.
- Increased Whirling Axes (Ranged) travel distance from 945 to 1000.
- Reduced Berserker`s Rage attack range loss from 372 to 350. ?
- Reduced Whirling Axes (Ranged) cooldown from 20/18/16/14 to 19/16/13/10.
- Increased Fervor max stacks from 6 to 7.
- Reduced Whirling Axes (Ranged) cooldown from 20/19/18/17 to 20/18/16/14.
- Fervor
- Reduced attack speed bonus per stack from 20/25/30/35 to 15/20/25/30.
- Increased max stacks from 4 to 6.
- Increased Fervor attack speed bonus per stack from 16/22/28/34 to 20/25/30/35.
- Troll Warlord is no longer restricted from buying Skull Basher Item Changelogs Skull BasherB A feared weapon in the right hands, this maul s ability to shatter the defenses of its opponents should not be underestimated. Cost2700 (750) Bought FromWeapons Passive Bash and Abyssal Blade Item Lore Changelogs Abyssal Blade The lost blade of the Commander of the Abyss, this edge cuts into an enemy s soul. Cost6400 (1550) Bought FromWeapons Active Overwhelm Passive Bash, Damage (their bashes are still disabled on Troll Warlord).
- Berserker`s Rage
- No longer provides 15 attack damage bonus.
- Is no longer deactivated upon death.
- Whirling Axes (Ranged) no longer provides 800 radius vision for 3 seconds along the path.
- Whirling Axes (Melee) no longer provides 500 radius vision around the axes.
- Reduced Battle Trance duration from 7 to 5.
- Reduced Whirling Axes (Ranged) cooldown from 20 to 20/19/18/17.
- Increased acquisition range from 600 to 800.
- This affects autoattack range. He now uses the same range as other ranged heroes.
- Reduced Whirling Axes (Melee) cast point from 0.2 to 0.
- Fervor
- Rescaled attack speed bonus per stack from 20 on each level to 16/22/28/34.
- Rescaled max stacks cap from 2/3/4/5 to 4 on each level.
- Increased Berserker`s Rage movement speed bonus from 20/20/20/30 to 10/20/30/40.
- Reduced Whirling Axes (Melee) damage from 125/175/225/275 to 75/125/175/225.
- Battle Trance
- Increased cooldown from 20 to 30.
- Reduced duration from 10 to 7.
- Increased Battle Trance duration on allies from 5 to 10 (same duration as for Troll Warlord).
- Increased Battle Trance attack speed bonus from 60/100/140 to 60/120/180.
- Increased collision size in Berserker`s Rage form from 12 to 24.
- Whirling Axes (Ranged) now deals 75 damage.
- Fervor
- Increased attack speed bonus per stack from 5/10/15/20 to 20 on each level.
- Rescaled max stacks cap from 20/10/7/5 to 2/3/4/5.
- Now loses all but 1 stack upon switching attack target, instead of 50%.
- Reduced collision size in Berserker`s Rage form from 24 to 12.
- Berserker`s Rage no longer uses a 0.1 second transformation time.
- Replaced Blind with Troll Warlord#Whirling Axes
- Whirling Axes:
- Troll is a master of the axe, learning axe skills in all forms of combat. When in melee form, summons magical axes to whirl around him in a circle, damaging enemies and causing them to have a chance to miss attacks. When in ranged form, Troll hurls a fistful of axes in cone formation. Enemy units hit by the axes are slowed.
- This ability is divided into 2. One of them is only available in ranged form, while the other is only available in melee form. Both use separate cooldowns.
- Ranged Form:
- Hurls 5 axes towards the targeted direction. Enemy units which are hit are slowed.
- Cast point: 0.2
- Cast range: 900
- Travel distance: 900
- Axes spread radius: ~200
- Axe radius: 100
- Movement speed slow: 30%
- Slow duration: 3/3.75/4.5/5.25
- mana cost: 50
- Cooldown: 20
- Notes: The axes start at Troll`s position and spread in a cone formation forwards.
- Melee Form:
- Troll unleashes 2 axes which whirl around him, dealing damage and causing enemies to miss some of their attacks.
- Cast point: 0.2
- Spin Radius: 450
- Axe radius: 100
- Damage: 125/175/225/275
- Miss chance: 60%
- Miss duration: 4/5/6/7
- Mana cost: 50
- Cooldown: 12
- Notes: The axes spawn at troll`s position and start spinning outwards up to 450 range away from Troll Warlord and then start to retract back to him. It takes 1.5 seconds for the axes to reach max range and 1.5 seconds again to retract. The radius is centered around Troll the whole time.
- Increased Battle Trance duration on self from 8 to 10.
- Berserker`s Rage
- Increased bash proc chance from 5%/5%/10%/10% to 10% on each level.
- Rescaled bash damage from 25/50/25/50 to 20/30/40/50.
- Reduced bash stun duration from 2 on each level to 0.8/1.2/1.6/2.
- Increased Battle Trance attacks speed bonus from 60/80/100 to 60/100/140.
- Blind
- Increased miss chance from 15%/24%/33%/42% to 20%/28%/36%/44%.
- Increased cooldown from 8 on each level to 15/12/9/6.
- Reworked Fervor
- Old Fervor:
- Passively increases the attack speed of all nearby friendly units.
- Radius: 600
- Attack speed bonus: 5/15/20/30
- Notes: The aura`s buff lingers for 2-4 seconds.
- New Fervor:
- With each continuous attack on the same target, Jah`rakal gains more attack speed. If he changes targets, the current stacked bonus drops to half of where it was.
- Attack speed bonus per stack: 5/10/15/20
- Max stacks: 20/10/7/5
- Notes: The attack speed bonus lasts permanently, drops by 50% when a different unit is attacked and is lost upon death.
- Battle Trance
- Jah`rakal unconsciously uses dormant magic to awaken the savagery of every warrior on the battlefield. Greatly increases attack speed for a short duration. Lasts longer on Troll Warlord himself.
- Radius: Global
- Attack speed bonus: 60/80/100
- Duration on allies: 5
- Duration on self: 8
- Mana cost: 75
- Cooldown: 20
- Notes: Affects all allied heroes on the map.
- Increased base movement speed from 285 to 300.
- Rampage
- Reduced movement speed bonus from 7%/9%/11% to 5%/7%/9%.
- Reduced cooldown from 90/80/70 to 55 on each level.
- Reduced mana cost from 100/150/205 to 100/150/200.
- Can no longer be dispelled.
- Increased cast point from 0 to 0.3.
- No longer ignores cast backswing.
- Now interrupts channeling spells upon cast.
- Berserker`s Rage no longer costs 50 mana to toggle.
- Increased Berserker`s Rage movement speed bonus from 20 on each level to 20/20/20/30.
- Increased base movement speed from 280 to 285.
- Increased base attack damage from 6-29 to 17-35 (total damage is now 38-56).
- Berserker`s Rage
- Rescaled attack damage bonus from 27-12 to 15-15.
- Increased armor Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor bonus from 2 to 3.
- Berserker`s Rage
- Now increases movement speed by 20 on each level.
- Now increases armor Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor by 2 on each level.
- Berserker`s Rage now reduces base attack time The frequency with which units attack is measured in attack speed. A unit s attack speed can be modified by items, agility, abilities, and auras. Contents 1 Base attack time 2 Attack speed representation 3 Attack from 1.7 to 1.55 while active.
- Berserker`s Rage
- Rescaled bash damage from 50/25/25/50 to 25/50/25/50.
- Increased bash stun duration from 0.1/2/2/2 to 2 on each level.
- Reduced Rampage movement speed bonus from 7%/14%/21% to 7%/9%/11%.
- Changed Blind legacy hotkey from B to D.
- Changed Fervor legacy key from E to F.
- Increased Berserker`s Rage level requirement form 0/2/4/6 to 1/3/5/7.
- Berserker`s Rage
- Reduced bash proc chance from 5%/5%/10%/15% to 5%/5%/10%/10%.
- Rescaled bash damage from 50/35/35/35 to 50/25/25/50.
- Berserker`s Rage
- Reduced transformation time from 0.2 to 0.1.
- Reduced mana cost from 125/80/40/0 to 50 on each level.
- Reduced bash proc chance from 20% on each level to 5%/5%/10%/15%.
- Rescaled bash damage from 35 on each level to 50/35/35/35.
- Reduced bash stun duration from 2 on each level to 0.1/2/2/2.
- Increased base strength Strength is the attribute that grants health and health regeneration. For each point of strength a hero gets: 20 Health 0.06 Health regeneration Additionally, strength heroes also get 1 attack damage per strength point. To and gain from 18 + 1.6 to 19 + 2.45.
- Reduced base