Tiny Guide


Items

Starting:

  • Clarity potions will help offset Tiny`s tiny mana pool.

Early-game:

  • Magic Stick restores some health and mana so Tiny can sustain more damage in lane, or use his spells in a pinch.
  • Bracer is an excellent cost efficient item which can be turned into a Drum of Endurance later on. It provides good bonuses to his attributes as well as an increase to his health pool.
  • Bottle helps Tiny refill his mana and health pool, especially useful when he is played in the middle lane. With rune control, a Bottle gives Tiny much more survivability than any of the other initial health/mana items.

Core:

Situational:

Gameplay

Playstyle
Tiny   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     Tiny 26 + 3.3 9 + 0.9 17 + dota2 is a heavy carry with a large amount of health. He is the only hero in the game that grows as he levels up. In the early game, he uses his Avalanche > Toss combo to gank and deal burst damage. As he acquires more items, Tiny transitions into a full-fledged carry, capable of wiping entire teams with his tree, and demolishing buildings in very little time. With a Blink Dagger For the cosmetic item equipped by Axe, see Little Blink Dagger.   Item   Changelogs     Blink DaggerBL The fabled dagger used by the fastest assassin ever to walk the lands. Cost2250 Bought FromArcane dota2 , Tiny also makes an effective initiator. Be that as it may, Tiny is susceptible to disables Disables (also called crowd control, or CC) refer to any abilities or status effects that prevent, impede, or otherwise inhibit a Hero from acting. Disables come in many different varieties, and most Heroes have access , and can be shut down by intense harassment in the early game.
Pros Cons
  • Low mana.
  • Needs a good early game.
  • Very bad starting armor and agility growth
  • Low attack speed without items

Videos

Info

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Ability Builds

Generic Tiny
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

Talents

Hero Talents   Main   Table of Gained Bonuses     The Talent Selection interface. Talents are traits unique to each hero. They are chosen every 5th level starting at level 10, offering a permanent choice between dota2
+200 Avalanche Damage 25 20% Cooldown Reduction
+14 Mana Regen 20 +25 Attack Speed
+40 Movement Speed 15 +60 Damage
+14 Intelligence attribute symbol.png Intelligence Intelligence is the attribute that grants mana, mana regeneration and spell damage amplification. For each point of intelligence a hero gets: 11 Mana 0.04 Mana regeneration 0.07% Spell damage Additionally, intelligence heroes also get 1 dota2 10 +8 Strength attribute symbol.png Strength Strength is the attribute that grants health and health regeneration. For each point of strength a hero gets: 20 Health 0.06 Health regeneration Additionally, strength heroes also get 1 attack damage per strength point. To dota2

General

  • Tiny has high base attack damage, which makes last hitting a breeze.
  • Tiny suffers from low mana. In the early game, one ability or ability combo will often use up all his mana.
  • Tiny has poor lane presence and should be supported by another hero if necessary.
  • Tiny has great strength gain, but poor intelligence and agility gain.
  • Despite his appearance, Tiny has fairly low armor and can be quite vulnerable to physical attacks.
  • While Tiny has the potential to be a relentless force in the late game, his scaling process is delicate. Good players must know how to farm well in the early game to keep pace with other carries.
    • A poorly farmed Tiny will become a burden to his team in the mid and late game.

Avalanche

  • Tossed units take double damage from Avalanche, making the two abilities extremely deadly when used together.
    • An Avalanche + Toss combo is enough to kill many heroes during the early game.
    • This effect also occurs if you reverse the order by using Toss and then Avalanche. Be that as it may, Avalanche has a 0.25 second delay for before the stun and damage begins, which means you have 0.25 seconds to cast Toss after Avalanche for the full damage output, whereas Toss begins instantly and lasts 1.3 seconds. You would have to cast Avalanche 0.05 seconds after casting Toss to get the 0.25 second avalanche delay and the 1 second damage and stun to go through. Doing that in the short time window is very hard, so it is generally recommended to cast Avalanche first in order to do the combo.
  • Avalanche has a 600 cast range, and its radius is slightly larger than its visual effect.
  • Use Blink Dagger For the cosmetic item equipped by Axe, see Little Blink Dagger.   Item   Changelogs     Blink DaggerBL The fabled dagger used by the fastest assassin ever to walk the lands. Cost2250 Bought FromArcane dota2 then Avalanche to initiate onto groups of enemies.
  • Take note that the damage increase per skill point spent is the least efficient for the last point. Whereas each point increases damage by 80 at levels 2 and 3, the last point increases damage by only 40 at level 4. Depending on the circumstance, it may be more prudent to invest that last point into other skills and avoid maxing it during the early stage of the game.

Toss

Craggy Exterior

Grow