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Description
- Increased Craggy Exterior damage from 40/50/60/70 to 60/80/100/120.
- Level 10 right talent: Increased strength Strength is the attribute that grants health and health regeneration. For each point of strength a hero gets: 20 Health 0.06 Health regeneration Additionally, strength heroes also get 1 attack damage per strength point. To bonus from 6 to 8.
- Level 10 left talent: Increased intelligence Intelligence is the attribute that grants mana, mana regeneration and spell damage amplification. For each point of intelligence a hero gets: 11 Mana 0.04 Mana regeneration 0.07% Spell damage Additionally, intelligence heroes also get 1 bonus from 12 to 14.
- Increased base attack damage from 40-46 to 44-50 (total attack damage is now 70-76).
- Increased strength Strength is the attribute that grants health and health regeneration. For each point of strength a hero gets: 20 Health 0.06 Health regeneration Additionally, strength heroes also get 1 attack damage per strength point. To gain from 3 to 3.3.
- Reduced base health regeneration from 0.25 to 0.
- Grow now increases Craggy Exterior proc chance by 6%/8%/10%.
- Increased base attack damage from 37-43 to 40-46 (total attack damage is now 66-72).
- Level 15 left talent: Increased movement speed bonus from 35 to 40.
- Level 15 left talent: Increased movement speed bonus from 20 to 35.
- Level 15 right talent: Increased attack damage bonus from 45 to 60.
- Level 10 left talent: Increased intelligence Intelligence is the attribute that grants mana, mana regeneration and spell damage amplification. For each point of intelligence a hero gets: 11 Mana 0.04 Mana regeneration 0.07% Spell damage Additionally, intelligence heroes also get 1 bonus from 10 to 12.
- Level 15 left talent: Increased movement speed bonus from 15 to 20.
- Craggy Exterior
- Now only affects melee units, no longer affects ranged units.
- Removed the 300 range max proc distance. ?
- Increased armor bonus from 2/3/4/5 to 3/4/5/6.
- Increased damage from 25/35/45/55 to 40/50/60/70.
- Increased proc chance from 10/15/20/25% to 25% on each level.
- Rescaled stun duration from 1/1.25/1.5/1.75 to 0.5/1.0/1.5/2.
- Grow
- Cleave now uses a trapezoid-shaped area, instead of a circular area. ?
- Grow`s trapezoid has the following values: 150 starting radius, 600 distance and 400 end radius.
- Cleave damage is no longer affected by spell damage amplification Spell damage Spell damage sources Spell damage is all damage which is not dealt by physical attacks. This includes all spells which deal magical, physical or pure damage. Even the damage .
- Cleave damage can no longer spell lifesteal Spell Lifesteal only comes into effect when using a spell that deals damage, healing for a certain percentage of the damage dealt by the spell. Contents 1 Sources of Spell Lifesteal 2 Working 3 Not .
- Added talents:
- Level 10: +6 strength Strength is the attribute that grants health and health regeneration. For each point of strength a hero gets: 20 Health 0.06 Health regeneration Additionally, strength heroes also get 1 attack damage per strength point. To or +10 intelligence Intelligence is the attribute that grants mana, mana regeneration and spell damage amplification. For each point of intelligence a hero gets: 11 Mana 0.04 Mana regeneration 0.07% Spell damage Additionally, intelligence heroes also get 1
- Level 15: +45 attack damage or +15 movement speed
- Level 20: +25 attack speed or +14 mana regeneration
- Level 25: 20% cooldown reduction or +200 Avalanche damage
- Reduced Toss cooldown from 9 to 8.
- Craggy Exterior now triggers when attacks land rather than when they start.
- Increased base strength Strength is the attribute that grants health and health regeneration. For each point of strength a hero gets: 20 Health 0.06 Health regeneration Additionally, strength heroes also get 1 attack damage per strength point. To from 24 to 26.
- Increased base intelligence Intelligence is the attribute that grants mana, mana regeneration and spell damage amplification. For each point of intelligence a hero gets: 11 Mana 0.04 Mana regeneration 0.07% Spell damage Additionally, intelligence heroes also get 1 from 14 to 17.
- Toss
- Now grabs the closest unit to Tiny, instead of a random unit within the radius.
- Increased grab radius from 250 to 275.
- Increased Toss duration from 1 to 1.3.
- Increased Grow movement speed DPS multiplier when chasing Minimum (pursuer MS / target MS) Ratio for Maximum Chase DPS Movement speed (sometimes abbreviated as move speed or MS) is the speed at which a unit can move. Movement speed bonus from 20/40/60 to 40/50/60.
- Rescaled Craggy Exterior stun duration from 1.2/1.3/1.4/1.5 to 1/1.25/1.5/1.75.
- Craggy Exterior
- Increased proc chance from 6%/12%/18%/24% to 10%/15%/20%/25%.
- Increased Stun Stun is a status effect that prevents active actions like moving, turning, using spells or items, but does not prevent passive abilities, such as evasion and Damage Block. Stuns also interrupt spell casts, channeling spells duration from 1.2 to 1.2/1.3/1.4/1.5.
- Reduced Toss cooldown from 10 to 9.
- Can now Toss units towards Runes For the runes that come with cosmetic items, see Inscribed Gem. Main Changelogs Runes are special boosters that spawn on the game map. They come in two categories. Bounty Runes can .
- Increased Toss cast range from 700/900/1100/1300 to 1300 on each level.
- Reworked Aghanim`s Scepter Item Upgraded Abilities Old Abilities Lore Changelogs Aghanim s Scepter The scepter of a wizard with demigod-like powers. Cost4200 Bought FromCaster Passive Ultimate Upgrade Bonus +10 Strength+10 Agility+10 Intelligence+175 upgrade
- No longer grants the War Club ability.
- Now increases Grow Tossed unit bonus damage from 35%/50%/65% to 50%/65%/80%.
- Now causes Grow to increase attack range by 107, grant a 50% damage cleave with a 400 radius and causes attacks to deal 75% more damage to structures.
- Tiny visually equips a tree when having Aghanim`s Scepter.
- Increased collision size from 12 to 24.
- Reduced collision size from 24 to 12.
- Tossed allied units no longer take damage. (they used to take the 20% tossed unit damage).
- Increased Grow attack damage bonus from 40/80/120 to 50/100/150.
- Increased Grow movement speed DPS multiplier when chasing Minimum (pursuer MS / target MS) Ratio for Maximum Chase DPS Movement speed (sometimes abbreviated as move speed or MS) is the speed at which a unit can move. Movement speed bonus from 10 to 20 per level (10/20/30 -> 20/40/60).
- War Club
- Increased attack count from 3 to 6.
- Increased cleave radius from 300 to 400.
- Reduced Avalanche cooldown from 20 to 17.
- Increased Toss cast range from 500/700/900/1100 to 700/900/1100/1300.
- Added Aghanim`s Scepter Item Upgraded Abilities Old Abilities Lore Changelogs Aghanim s Scepter The scepter of a wizard with demigod-like powers. Cost4200 Bought FromCaster Passive Ultimate Upgrade Bonus +10 Strength+10 Agility+10 Intelligence+175 to Tiny: Grants Tiny the War club ability.
- War Club
- Can target trees to pick them up as weapons. Makes your attack range longer, gives you bonus damage against buildings and cleave for a few attacks. Increases Tossed unit bonus damage from 35%/50%/65% to 50%/65%/80%.
- Cast range: 100
- Number of attacks: 3
- Attack range bonus: 107
- Cleave radius: 350
- Cleave damage: 50%
- building damage bonus: 150%
- cooldown: 30
- Increased Grow movement speed DPS multiplier when chasing Minimum (pursuer MS / target MS) Ratio for Maximum Chase DPS Movement speed (sometimes abbreviated as move speed or MS) is the speed at which a unit can move. Movement speed bonus per level from 5 to 10 (5/10/15 -> 10/20/30).
- Reduced Toss cooldown from 15 to 10.
- Reduced Craggy Exterior armor bonus from 3/4/5/6 to 2/3/4/5.
- Fixed Avalanche damaging Tossed allied units.
- Fixed a minor coding bug with Toss
- Avalanche
- Now damages tossed units twice, instead of hitting them indefinite times.
- No longer affects ancient creeps and Roshan.
- Toss
- No longer uses mana cost/cooldown if the cast because of no valid tossable units being nearby.
- Now seeks its target, instead of landing where the target was upon cast (not disjointable).
- Now deals magical damage, instead of universal damage.
- Fixed a minor bug with Grow.
- Fixed a rare bug with Toss.
- Reduced Tossed unit extra damage from 50% to 20%. Each level of Grow now increases that damage by 15% (to 35%/50%/65%).
- Tossed allied units always take the 20% damage, no matter on what level Grow is.
- Grow
- No longer grants 1 armor per level (1/2/3 -> 0/0/0)
- Recoded ability to get rid of the following unwanted effects upon leveling:
- Refreshing of all of Tiny`s ability and item cooldowns.
- disjointing of projectiles.
- dispelling of buffs and debuffs.
- Clearing of targetings done towards Tiny, including aggro loss from lane and neutral creeps.
- Interrupting of Tiny`s current orders.
- Fixed Tiny`s movement speed DPS multiplier when chasing Minimum (pursuer MS / target MS) Ratio for Maximum Chase DPS Movement speed (sometimes abbreviated as move speed or MS) is the speed at which a unit can move. Movement speed not displaying correctly after leveling Grow.
- Reduced Avalanche mana cost from 140 to 120.
- Toss
- Now does partial damage (33% of area damage) to buildings.
- Reduced mana cost from 135 to 120.
- Avalanche
- Reduced cast range from 700 to 600.
- Increased cooldown from 15 to 20.
- Reduced Avalanche radius from 325 to 275.
- Toss
- Can no longer toss a courier towards other unit and other unit towards own units (own units can still be tossed to other units).
- Can no longer toss Dragon Knight in Elder Dragon Form towards other units.
- Can no longer toss ancient creeps towards other units.
- Removed some visuals to improve performance.
- Fixed Craggy Exterior stun duration.
- Avalanche
- Increased cooldown from 13 to 15.
- Reduced cast range from 750 to 700.
- Avalanche
- Increased cooldown from 11 to 13.
- Increased mana cost from 95/105/115/125 to 140.
- Avalanche no longer requires channeling.
- Fixed some memory leak issues with Craggy Exterior.
- Grow now grants 5 movement speed DPS multiplier when chasing Minimum (pursuer MS / target MS) Ratio for Maximum Chase DPS Movement speed (sometimes abbreviated as move speed or MS) is the speed at which a unit can move. Movement speed on each level (5/10/15).
- Fixed various issues with Grow in Deathmatch mode and some memory leak issues.
- Reduced Grow attack speed reduction from 20/40/60 to 20/35/50.
- Increased Avalanche radius from 275 to 325.
- Fixed few issues caused by leveling Grow multiple times rapidly (would cause loss of all items in the inventory).
- Tiny no longer requires wood to revive.
- Can no longer Toss units towards ancient creeps and Roshan (Toss can`t target them anymore, but they still can be tossed towards other units).
- Created.