Info
Ability
Target Unit
Target Unit
Terrorblade brings forth an invulnerable dark reflection of the targeted enemy Hero. The enemy Hero is slowed and attacked by the reflection for a short duration.
Cast Animation: 0.3+0.87
Cast Range: 325
Move Speed Slow: 60%
Attack Speed Slow: 60
Illusion Damage Dealt: 40%/60%/80%/100%
Duration: 2.5/3.5/4.5/5.5
Modifiers
Reflection Slow: Dispellable with any dispel.
In the fractal prison of Foulfell, Terrorblade learned the truth of this old tale: you are your own worst enemy. Now it is a lesson he teaches others.
Notes:
- This ability got reworked into the current Reflection in the 6.85 gameplay patch.
- Reflection illusions Default buff iconPlay Spawn soundPlay Death sound “ Play A legion sprouts from one! Click to listen— Phantom Lancer ” Illusions (also commonly called illus) are imperfect, weaker copies of heroes, created by spells or items. They are invulnerable Default buff iconPlay Error soundInvulnerability is a status effect that renders the target completely immune to all status effects and damage, except for most damage flagged as @@@#@@@HP(hp.com)###@### Removal. Most friendly effects, such as healing , untargetable and uncontrollable.
- Reflection illusions have 522 movement speed DPS multiplier when chasing Minimum (pursuer MS / target MS) Ratio for Maximum Chase DPS Movement speed (sometimes abbreviated as move speed or MS) is the speed at which a unit can move. Movement speed and have free pathing.
- The illusion attempts to attack the target. If it cannot be attacked, it follows the target close enough until it can be attacked again.
- The illusion does not lose track when the target turns invisible Invisibility is a status effect which makes units and heroes not appear on their opponent s screen or minimap, and makes them unable to be targeted directly by the enemy. Invisibility makes the unit s model appear , hidden or moves in the Fog of War Vision changes around while the hero moves. Vision describes what a unit can and cannot see from its current location and state. Places a unit cannot see are filled with the Fog of War, a . Though it needs vision to attack.
- The illusion is completely immune to every spell, even those who affect invulnerable Default buff iconPlay Error soundInvulnerability is a status effect that renders the target completely immune to all status effects and damage, except for most damage flagged as HPTechnology company Removal. Most friendly effects, such as healing units ( Dispel Magic).
- The illusion benefits from any passive skill or item the target has (given illusions can make use of them).
- The slow debuff and the illusion are independent from each other. Purging the slow does not remove the illusion.
- Has a cast backswing of 0.8 while in Metamorphosis.
Ability
Target Area
Target Area
Affects
Enemies
Enemies
Terrorblade brings forth a dark reflection of all enemy units in a small area. Affected units are slowed and attacked by their reflections.
Cast Animation: 0.5+0.51
Cast Range: 600
Radius: 350
Move Speed Slow: 20%/25%/30%/35%
Attack Speed Slow: 20/25/30/35
Illusion Damage Dealt: 35%/45%/55%/65%
Duration: 5
Modifiers
Reflection Slow: Dispellable with any dispel.
In the fractal prison of Foulfell, Terrorblade learned the truth of this old tale: you are your own worst enemy. Now it is a lesson he teaches others.
Notes:
- Reflection illusions Default buff iconPlay Spawn soundPlay Death sound “ Play A legion sprouts from one! Click to listen— Phantom Lancer ” Illusions (also commonly called illus) are imperfect, weaker copies of heroes, created by spells or items. They are invulnerable Default buff iconPlay Error soundInvulnerability is a status effect that renders the target completely immune to all status effects and damage, except for most damage flagged as HPTechnology company Removal. Most friendly effects, such as healing , untargetable and uncontrollable.
- Reflection illusions have 522 movement speed DPS multiplier when chasing Minimum (pursuer MS / target MS) Ratio for Maximum Chase DPS Movement speed (sometimes abbreviated as move speed or MS) is the speed at which a unit can move. Movement speed and have free pathing.
- The illusions attempt to attack their targets. If they cannot be attacked, they follow their targets close until they can be attacked again.
- The illusions do not lose track when the targets turns invisible Invisibility is a status effect which makes units and heroes not appear on their opponent s screen or minimap, and makes them unable to be targeted directly by the enemy. Invisibility makes the unit s model appear , hidden or move in the Fog of War Vision changes around while the hero moves. Vision describes what a unit can and cannot see from its current location and state. Places a unit cannot see are filled with the Fog of War, a . Though they need vision to attack.
- The illusions are completely immune to every spell, even those who affect invulnerable Default buff iconPlay Error soundInvulnerability is a status effect that renders the target completely immune to all status effects and damage, except for most damage flagged as HP Removal. Most friendly effects, such as healing units ( Dispel Magic).
- The illusions benefit from any passive skill or item the targets have (given illusions can make use of them).
- The slow debuffs and the illusions are independent from each other. Purging the slow does not remove the illusion.
Notes:
- This ability got replaced by Conjure Image in the 6.75 gameplay patch.
Ability
No Target
No Target
Affects
Self
Self
Transform Terrorblade into a powerful demon with a ranged attack while also creating illusions of him.
Cast Animation: 0+0
Attack Range Bonus: 422
Attack Damage Bonus: 20/25/30/35
Movement Speed Loss: 10
Number of Illusions: 0/1/1/2
Illusion Damage Dealt: 0%/10%/15%/20%
Illusion Damage Taken: 0%/250%/250%/250%
Duration: 30
Modifiers
Metamorphosis: Undispellable.
Temper, temper. The rage rises up and takes control. Meet Terrorblade`s own worst self.
Notes:
- This ability got reworked into the current Metamorphosis in the 6.75 gameplay patch.
- Does not disjoint Shadow Fiend using a Blink Dagger to dodge Phantom Assassin s Stifling Dagger Disjointing is the act of dodging projectiles, or rather, to cause a projectile to fully lose track of its target. A disjoint is projectiles upon cast.
- Increased Terrorblade`s attack range to 550 and reduced movement speed to 300.
- It also gives him ranged unit properties, meaning all items with ranged and melee differences ( Manta Style Item Old Abilities Changelogs Manta Style An axe made of reflective materials that causes confusion amongst enemy ranks. Cost5000 (900) Bought FromArmor Active Mirror Image Bonus +10 Strength+26 Agility+10 Intelligence+15 ) use their ranged values. His attack projectile travels at a speed of 900.
- The illusions are created 0.5 seconds after cast right in front of Terrorblade, so the illusions also are in demon form and benefit from the attack damage bonus.
- When dying while in Metamorphosis, all bonuses, except the illusions are lost.
Ability
Target Unit
Target Unit
Affects
Enemies / Allies
Enemies / Allies
Damage
Magical
Magical
Transfers the life energy from one unit to another. Can be used to transfer life to allies or away from enemies.
Notes:
- The link breaks when the target gets out of vision Vision changes around while the hero moves. Vision describes what a unit can and cannot see from its current location and state. Places a unit cannot see are filled with the Fog of War, a , turns invulnerable Default buff iconPlay Error soundInvulnerability is a status effect that renders the target completely immune to all status effects and damage, except for most damage flagged as HP Removal. Most friendly effects, such as healing , exceeds the break distance, or runs out of health.
- When cast on allied units, Terrorblade can manually cancel it.
- The health restored equals the amount of damage dealt per tick after all reductions. This means that magic resistance Magic resistance is an attribute of heroes, similar to armor. Instead of reducing physical damage, it reduces magical damage. All heroes, except for Meepo and Visage, possess 25% magic resistance from their armor type. This does influence the amount of health restored.
- Drains 5/10/15/20 health in 0.25 second intervals, starting 0.25 seconds after cast, resulting in 32 instances.
- Can drain up to 160/320/480/640 health ( before reductions There are several ways to affect the final value of a damage instance. Damage can be manipulated on both ends, from the dealing unit (outgoing damage) and the receiving unit (incoming damage). Armor and magic ) when fully channeled Warlock channeling Upheaval Channeling an ability causes the caster to stop acting for the duration of the spell. Channeled spells may be ended when the channeling unit takes another action or is interrupted by another .
- Instantly destroys targeted enemy illusions Default buff iconPlay Spawn soundPlay Death sound “ Play A legion sprouts from one! Click to listen— Phantom Lancer ” Illusions (also commonly called illus) are imperfect, weaker copies of heroes, created by spells or items. They on the first instance. Does not destroy allied illusions.
Notes:
- Does not disjoint Shadow Fiend using a Blink Dagger to dodge Phantom Assassin s Stifling Dagger Disjointing is the act of dodging projectiles, or rather, to cause a projectile to fully lose track of its target. A disjoint is projectiles upon cast.
- Increased Terrorblade`s base attack damage from 26-32 to 26-37, attack range to 550 and movement speed to 320.
- It also gives him ranged unit properties, meaning all items with ranged and melee differences ( Manta Style Item Old Abilities Changelogs Manta Style An axe made of reflective materials that causes confusion amongst enemy ranks. Cost5000 (900) Bought FromArmor Active Mirror Image Bonus +10 Strength+26 Agility+10 Intelligence+15 ) use their ranged values. His attack projectile travels at a speed of 900.
- When dying while in Metamorphosis, all bonuses are lost.
Affects
Enemies / Self
Enemies / Self
Damage
Magical
Magical
Strangles the soul of a target enemy unit and extracts bits and pieces of it.
Notes:
- This ability got reworked into the following Soul Steal in the 6.67 gameplay patch.
- The link breaks when the target gets out of vision Vision changes around while the hero moves. Vision describes what a unit can and cannot see from its current location and state. Places a unit cannot see are filled with the Fog of War, a , turns invulnerable Default buff iconPlay Error soundInvulnerability is a status effect that renders the target completely immune to all status effects and damage, except for most damage flagged as HP Removal. Most friendly effects, such as healing , exceeds the break distance, or runs out of health.
- The health restored equals the amount of damage dealt per tick after all reductions. This means that magic resistance Magic resistance is an attribute of heroes, similar to armor. Instead of reducing physical damage, it reduces magical damage. All heroes, except for Meepo and Visage, possess 25% magic resistance from their armor type. This does influence the amount of health restored.
- Drains 5/10/15/20 health in 0.25 second intervals, starting 0.25 seconds after cast, resulting in 32 instances.
- Can drain up to 160/320/480/640 health ( before reductions There are several ways to affect the final value of a damage instance. Damage can be manipulated on both ends, from the dealing unit (outgoing damage) and the receiving unit (incoming damage). Armor and magic ) when fully channeled Warlock channeling Upheaval Channeling an ability causes the caster to stop acting for the duration of the spell. Channeled spells may be ended when the channeling unit takes another action or is interrupted by another .