Terrorblade Guide


Items

Starting items:

Early-game items:

Core items:

  • Black King Bar is vital for teamfights to prevent him from being stunned or silenced when his HP is low enough to warrant casting Sunder.

Situational items:

Gameplay

Playstyle
Terrorblade   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Terrorblade 15 + 1.7 22 + 3.2 19 + 1.75 Level Base dota2 is a potent carry who demolishes buildings and heroes alike with his illusions. With Metamorphosis, he transforms into an imposing demon avatar, gaining the ability to deal high damage at range. Be that as it may, Terrorblade`s low natural health makes him quite fragile in the early game, and his reach is rather limited without Metamorphosis.
Pros Cons
  • Very high damage during Metamorphosis.
  • Good pusher.
  • High base armor
  • Fast farmer
  • Very low starting health.
  • Highly cooldown dependent
  • Low mobility.

Videos

Info


Hero Strategy Counters Play “Many hands make light work.” This article is badly written or needs more information. Please help the community by updating it. Read this formatting guide first.   Hero   Strategy   Counters   Equipment   Equipment   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e Terrorblade Equipment (collapse sets)Sets Baleful Hollow Eternal Purgatory Marauder s ReflectionWeapon Blades of the dota2 Gear   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     This is a list of cosmetic items that reflects Terrorblade s design aesthetics. dota2 Responses   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e  Voice responses Hero responses Abaddon Alchemist Ancient Apparition Anti-Mage Arc Warden Axe Bane Sounds   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e  Dota 2 Sounds Hero Sounds Abaddon Alchemist Ancient Apparition Anti-Mage Arc Warden Axe Lore   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Terrorblade, the Demon Marauder Terrorblade is the demon marauder--an outlaw hellion whom Old Abilities   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Reflection (6.75-6.84) PlayQC AbilityTarget Unit AffectsEnemy Heroes Terrorblade brings forth an invulnerable dota2 Changelogs   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Contents 1 Version history 2 Patch history Version history edit] Version Description dota2

Ability Builds

Generic Terrorblade
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

Talents

Notes:
  • The health regen is added as a bonus and does not benefit illusions.
  • The attack damage is added as bonus attack damage, and therefore does not benefit illusions.
  • Upgrading health increases maximum health capacity and keeps the current health percentage.

General

Reflection

  • Use Reflection to slow down a fleeing or pursuing enemy.
  • Reflection has a large radius, potentially allowing you to cancel enemy regenerative items like Healing Salve and Clarity potions, and disabling item abilities like Blink Dagger and Tranquil Boots from afar.
  • One level on Reflection is usually enough in the early game.
  • Reflections of enemy illusions can also use their passives. Casting it on heroes like Anti-Mage or Spectre can greatly cripple them.
  • Be wary of using Reflection during Metamorphosis, as its cast time is increased during the effect.

Conjure Image

  • Illusions from Conjure Image can be used to draw away creeps from the jungle, and thereby allow you to stack camps and gain a significant gold and experience advantage.
    • With enough points in Conjure Image, Terrorblade can become an efficient jungler who can clear multiple camps with reasonable speed.
    • At higher levels, it is important to stack whenever your illusions aren`t helping you in effective farming/zoning. This will increase your GPM by a significant amount.
  • They are visually distinguishable from the original, but can still look quite convincing if you micromanage them into a behavior that would appear to be the real Terrorblade (i.e. running when an enemy approaches).
  • Illusions last for 34 seconds, making them effective for scouting out jungles and high terrain.
    • With a cooldown time of 16 seconds, it is technically possible to have 3 illusions at any one time, though only within a time frame of 2 seconds. Being under cooldown-reducing effects like an Arcane Rune or Octarine Core will indirectly grant your illusions more time.

Metamorphosis

  • Metamorphosis greatly increases Terrorblade`s damage and attack range, but at the cost of lowering his movement speed.
    • Items in Terrorblade`s inventory will adapt to his ranged attack properties.
    • Likewise, certain passive will take effect while under Metamorphosis, such as Drow Ranger Precision Aura.
  • Always keep Metamorphosis off cooldown if you suspect a teamfight is about to breakout.
  • Metamorphosis has a very high cooldown, meaning you have to make good use of it should you choose to activate it. Avoid using it to farm camps, unless it is a stacked Ancient camp.
  • While Metamorphosis is active, all illusions under Terrorblade`s control will adapt to his current form so long as they are within the 900 range radius.

Sunder

  • It is always better to use Sunder too early than too late.
  • While Sunder is most often used to save yourself from death or nuke an enemy carry, it can also be used to save allies. Be that as it may, since Terrorblade often serves as the team`s main carry, leaving yourself with very little health can be a game-risking mistake.
  • If you are below 25% HPTechnology company and have no one to sunder, you can spawn an illusion and sunder it. This is mostly useful later into the game where 25% of your HP is boosted by the stats you get from items.
  • Sunder is a very expensive spell to employ during the early game due to the long cooldown and high mana cost, along with Terrorblade`s low maximum health being a liability. Be that as it may, once the skill is at level 3, Sunder becomes a much more potent spell since it allows you to cast it more freely.
  • Sunder is one of the few spells that directly manipulates health, which allows you to bypass the damage checking portion of numerous abilities, such as Blade Mail and Tidehunter`s Kraken Shell.