Info
Ability
Target Area
Target Area
Affects
Enemies
Enemies
Damage
Physical
Physical
Plant an invisible mine that explodes when an enemy steps near. The explosion will deal less damage if the enemy is farther away from the mine when it explodes. Mines explode 0.3 seconds after being triggered. Damages buildings.
Notes:
- This ability got reworked into the current Proximity Mines in the 7.00 Version 7.00(Full list) Added new hero: Monkey King Nerfed: Alchemist Arc Warden Drow Ranger Meepo Omniknight Phantom Assassin Reworked: Lycan Necrophos Techies Treant Protector Added Aghanim s Scepter: Anti-Mage Bounty Hunter Chaos Knight Phantom Lancer Riki gameplay patch.
- It takes 0.8 seconds for a land mine to detonate when placed right next to an enemy unit or structure.
- The mines only damage enemies when they get triggered, not when they are destroyed by attacks.
- Land mines can be triggered by invisible Invisibility is a status effect which makes units and heroes not appear on their opponent s screen or minimap, and makes them unable to be targeted directly by the enemy. Invisibility makes the unit s model appear , but not by invulnerable Default buff iconPlay Error soundInvulnerability is a status effect that renders the target completely immune to all status effects and damage, except for most damage flagged as @@@#@@@HP(hp.com)###@### Removal. Most friendly effects, such as healing or hidden Hiding (also referred to as banishing) a unit causes it to temporarily disappear. It renders the unit unable to move, attack, cast spells and use items. All hiding spells also turn the affected unit invulnerable. units.
- The mines have a small collision size and are not phased, so they cannot be stacked on top of each other.
- The damage source is the mine itself, meaning certain on-damage effects react on the mine rather than on Techies (e.g. Blade Mail Item Old Abilities Changelogs Blade MailBL A razor-sharp coat of mail, it is the choice of selfless martyrs in combat. Cost2200 Bought FromArmor Active Damage Return Bonus +10 Intelligence+6 Armor+22 ).
- Flying units ( Flying Courier Item Old Abilities Changelogs Flying CourierB The faithful mount upon which soar the fortunes of battle. Cost250 (150) Bought FromConsumables Active Upgrade Courier Charges 1 Disassemble? No Alert allies? No , Visage Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Visage 22 + 2.7 11 + 1.3 24 + 2.5 Level Base `s Familiars Familiar Ancient Creep-Hero Level 2 Duration Permanent Health 400/550/700 Health regeneration 0 Armor 0/1/2 Magic resistance 35% Attack damage 10 Acquisition range 250 Attack range 160 Base attack time 0.4 Attack animation 0.33+0.2 Projectile speed , Beastmaster Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Known Bugs Beastmaster 23 + 2.5 18 + 1.6 16 + `s Hawks Hawk Summon Level 1 Duration 60 Health 40/60/80/100 Health regeneration 1.5 Armor 5 Magic resistance 0% Movement speed 250/275/300/325 Follow range 100 Turn rate 0.6 Collision size 24 Vision range 500/750/1000/1250 • 500/650/800/950 (F) Bounty and units under the effect of Firefly or Arctic Burn) cannot trigger or be damaged by the mines.
- Once triggered, the mines deal 150/190/225/260 damage in a 200 radius and 75/95/112/130 damage between 200 and 500 radius.
- Provides 300 radius flying vision Vision changes around while the hero moves. Vision describes what a unit can and cannot see from its current location and state. Places a unit cannot see are filled with the Fog of War, a at its location for 1 second after detonating.
- Land mines which are already placed do not upgrade when you level up the ability.
- Land mines can be targeted and destroyed with Quelling Blade Item Changelogs Quelling BladeBL The axe of a fallen gnome, it allows you to effectively maneuver the forest. Cost200 Bought FromArmaments Active Chop Tree or Ward Passive Quell Disassemble? No Alert and its upgrades.
Stasis Trap Creeps are basic units in Dota 2. Every unit which is not a hero, building, ward or courier is considered a creep. Creeps can belong to either faction, be neutral, or be player-controlled units. Unlike | ||||||||||||||||||||||||
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Ability
Target Area
Target Area
Affects
Enemies
Enemies
Plant an invisible trap that stuns nearby enemy units when triggered.
Notes:
- This ability got reworked into the current Stasis Trap in the 7.00 Version 7.00(Full list) Added new hero: Monkey King Nerfed: Alchemist Arc Warden Drow Ranger Meepo Omniknight Phantom Assassin Reworked: Lycan Necrophos Techies Treant Protector Added Aghanim s Scepter: Anti-Mage Bounty Hunter Chaos Knight Phantom Lancer Riki gameplay patch.
- It takes 3 seconds for a stasis trap to detonate when placed next to an enemy.
- The traps only stun enemies when they get triggered, not when they are destroyed by attacks or when they expire.
- When a stasis trap triggers, all other stasis traps owned by the player within 450 radius of the triggering trap are destroyed without triggering.
- The traps can be stacked on one spot and cannot block unit pathing.
- Stasis traps do not trigger on spell immune, invisible Invisibility is a status effect which makes units and heroes not appear on their opponent s screen or minimap, and makes them unable to be targeted directly by the enemy. Invisibility makes the unit s model appear , invulnerable Default buff iconPlay Error soundInvulnerability is a status effect that renders the target completely immune to all status effects and damage, except for most damage flagged as HPTechnology company Removal. Most friendly effects, such as healing , or hidden Hiding (also referred to as banishing) a unit causes it to temporarily disappear. It renders the unit unable to move, attack, cast spells and use items. All hiding spells also turn the affected unit invulnerable. units.
- Be that as it may, invisible units are stunned if within range when a trap is triggered.
- Can have up to 17/21/25/32 traps at a time with the current cast time, cooldown and duration.
- Provides 300 radius flying vision Vision changes around while the hero moves. Vision describes what a unit can and cannot see from its current location and state. Places a unit cannot see are filled with the Fog of War, a at its location for 1 second after detonating.
- Stasis traps which are already placed do not upgrade when you level up the ability.
- Stasis traps can be targeted and destroyed with Quelling Blade Item Changelogs Quelling BladeBL The axe of a fallen gnome, it allows you to effectively maneuver the forest. Cost200 Bought FromArmaments Active Chop Tree or Ward Passive Quell Disassemble? No Alert and its upgrades.
Ability
Target Point / Target Unit
Target Point / Target Unit
Affects
Enemies / Self
Enemies / Self
Damage
Physical
Physical
Techies sacrifice themselves for the greater good, dealing massive area of effect damage. More damage is dealt to units closer to Techies when they explode. Techies` respawn time is reduced by 50% when killed by this ability.
Notes:
- This ability got replaced by Blast Off! in the 7.00 Version 7.00(Full list) Added new hero: Monkey King Nerfed: Alchemist Arc Warden Drow Ranger Meepo Omniknight Phantom Assassin Reworked: Lycan Necrophos Techies Treant Protector Added Aghanim s Scepter: Anti-Mage Bounty Hunter Chaos Knight Phantom Lancer Riki gameplay patch.
- The cast of Suicide Squad, Attack! is not registered as a spell cast and thus does not proc any on-cast effects.
- Death by this spell counts as a deny, awarding no gold or experience to enemy heroes.
- Damages enemies in the area before killing Techies, so Techies still gets the experience when enemies die to this spell.
- The area damage has the no-reflection flag, meaning it is not reflected back to Techies with e.g. Blade Mail Item Old Abilities Changelogs Blade MailBL A razor-sharp coat of mail, it is the choice of selfless martyrs in combat. Cost2200 Bought FromArmor Active Damage Return Bonus +10 Intelligence+6 Armor+22 .
- Be that as it may, due to the order, Techies can die to Last Will or a Static Charge proc from Mjollnir.
- Respawn timer reduction is calculated with the following priority:
- Buyback / Reaper`s Scythe,
- then 50% from Suicide Squad, Attack!,
- and lastly the flat reduction from Bloodstone`s charges.
- The damage affects enemy couriers.
- Provides 400 radius ground vision at Techies location for 2 seconds after the suicide.
- Destroys trees within 500 radius around Techies upon cast.
Detonate All
Play
D
F
Notes:
- This sub-ability was removed in the 6.72 gameplay patch, based on community feedback.
- The reasoning was, there were barely ever any cases where the player wants to detonate all mines. The Focused Detonate allowed for more precise detonating.