Techies Old Abilities


Info

Hero   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Techies 17 + 2.3 14 + 1.3 22 + 2.9 Level Base dota2 Strategy   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Contents 1 Gameplay 1.1 Nuker/Disabler 2 Ability Builds 3 Talents 4 Tips Counters Play “Many hands make light work.” This article is badly written or needs more information. Please help the community by updating it. Read this formatting guide first.   Hero   Strategy   Counters   Equipment   Equipment   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e Techies Equipment (collapse sets)Sets Swine of the Sunken Galley BundleSquee Swine dota2 Gear   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     This is a list of cosmetic items that reflects Techies s design aesthetics. dota2 Responses   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e  Voice responses Hero responses Abaddon Alchemist Ancient Apparition Anti-Mage Arc Warden Axe Bane Sounds   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e  Dota 2 Sounds Hero Sounds Abaddon Alchemist Ancient Apparition Anti-Mage Arc Warden Axe Lore   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Squee, Spleen, and Spoon, the Techies In the storied saga of Dredger s Old Abilities Changelogs   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Contents 1 Version history 2 Patch history Version history edit] Version Description dota2
Land Mine
Techies Proximity Mine model.png
Ward
Level 1
Duration Permanent
Health “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 100
Health regeneration “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 0
Armor Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor dota2 0
Magic resistance Magic resistance is an attribute of heroes, similar to armor. Instead of reducing physical damage, it reduces magical damage. All heroes, except for Meepo and Visage, possess 25% magic resistance from their armor type. This dota2 0%
Turn rate Turn rate is the speed at which a unit can turn. When moving to a location, a unit first turns to face that location, then begins walking. Similarly, when targeting another unit with an attack 0
Collision size Collision size is a unit s internal size that cannot be passed through by other units. This allows units to block each other with their bodies. Most heroes have the same collision size, regardless of their 8
Vision range Vision changes around while the hero moves. Vision describes what a unit can and cannot see from its current location and state. Places a unit cannot see are filled with the Fog of War, a dota2 6464 (G)
Bounty “ Play Now that s how you make gold. Click to listen— Alchemist ” Gold is the currency used to buy items or instantly revive your hero. Gold can be earned from killing heroes, creeps, or buildings. Contents dota2 10
Experience   Main   Changelogs     “ Play I grow stronger! Click to listen— Storm Spirit ” Experience allows heroes to level up, which makes them stronger and allows them to learn new abilities. Experience is earned dota2 14
Notes Invisible Invisibility is a status effect which makes units and heroes not appear on their opponent s screen or minimap, and makes them unable to be targeted directly by the enemy. Invisibility makes the unit s model appear dota2
Phased Play “They call me Tiny.” This article is a stub. As such, it is not complete. You can help Dota 2 Wiki by expanding it. Phased is a status that allows units to pass through other

Land Mines
Pierces spell immunity.
Q
E
Ability
Target Area
Affects
Enemies
Damage
Physical
Plant an invisible mine that explodes when an enemy steps near. The explosion will deal less damage if the enemy is farther away from the mine when it explodes. Mines explode 0.3 seconds after being triggered. Damages buildings.
Cast Animation: 0+0.47
Cast Range: 100
Trigger Radius: 200
Full Damage Radius: 200
Half Damage Radius: 500
Activation Delay: 0.5
Detonation Delay: 0.3
Damage: 150/190/225/260
Cooldown symbol.png 9/8/7/5
Mana symbol.png 60/75/85/100
The bane of Toterin!

Notes:

  • It takes 0.8 seconds for a land mine to detonate when placed right next to an enemy unit or structure.
  • The mines only damage enemies when they get triggered, not when they are destroyed by attacks.
  • The mines have a small collision size and are not phased, so they cannot be stacked on top of each other.
  • Once triggered, the mines deal 150/190/225/260 damage in a 200 radius and 75/95/112/130 damage between 200 and 500 radius.
  • Land mines which are already placed do not upgrade when you level up the ability.


Stasis Trap Creeps are basic units in Dota 2. Every unit which is not a hero, building, ward or courier is considered a creep. Creeps can belong to either faction, be neutral, or be player-controlled units. Unlike dota2
Techies Stasis Trap model.png
Ward
Level 1
Duration 360
Health “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 100
Health regeneration “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 0
Armor Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor dota2 0
Magic resistance Magic resistance is an attribute of heroes, similar to armor. Instead of reducing physical damage, it reduces magical damage. All heroes, except for Meepo and Visage, possess 25% magic resistance from their armor type. This dota2 0%
Turn rate Turn rate is the speed at which a unit can turn. When moving to a location, a unit first turns to face that location, then begins walking. Similarly, when targeting another unit with an attack 0
Collision size Collision size is a unit s internal size that cannot be passed through by other units. This allows units to block each other with their bodies. Most heroes have the same collision size, regardless of their 8
Vision range Vision changes around while the hero moves. Vision describes what a unit can and cannot see from its current location and state. Places a unit cannot see are filled with the Fog of War, a dota2 600600 (G)
Bounty “ Play Now that s how you make gold. Click to listen— Alchemist ” Gold is the currency used to buy items or instantly revive your hero. Gold can be earned from killing heroes, creeps, or buildings. Contents dota2 10
Experience   Main   Changelogs     “ Play I grow stronger! Click to listen— Storm Spirit ” Experience allows heroes to level up, which makes them stronger and allows them to learn new abilities. Experience is earned dota2 6
Notes Invisible Invisibility is a status effect which makes units and heroes not appear on their opponent s screen or minimap, and makes them unable to be targeted directly by the enemy. Invisibility makes the unit s model appear dota2
Phased Play “They call me Tiny.” This article is a stub. As such, it is not complete. You can help Dota 2 Wiki by expanding it. Phased is a status that allows units to pass through other

Stasis Trap (Pre 7.00)
Does not pierce spell immunity.
W
T
Ability
Target Area
Affects
Enemies
Plant an invisible trap that stuns nearby enemy units when triggered.
Cast Animation: 1+0
Cast Range: 150
Trigger Radius: 450
Stun Radius: 450
Activation Delay: 1.5
Detonation Delay: 1.5
Stun Duration: 2.5/3/3.5/4
Trap Duration: 360
Cooldown symbol.png 20/16/13/10
Mana symbol.png 80/110/140/160
Modifiers
Debuff Stasis Trap Stun: Dispellable with strong dispels.
The scourge of Trapper Town!

Notes:

  • It takes 3 seconds for a stasis trap to detonate when placed next to an enemy.
  • The traps only stun enemies when they get triggered, not when they are destroyed by attacks or when they expire.
  • When a stasis trap triggers, all other stasis traps owned by the player within 450 radius of the triggering trap are destroyed without triggering.
  • The traps can be stacked on one spot and cannot block unit pathing.
  • Can have up to 17/21/25/32 traps at a time with the current cast time, cooldown and duration.
  • Stasis traps which are already placed do not upgrade when you level up the ability.


Suicide Squad, Attack!
Not blocked by Linken`s Sphere. Pierces spell immunity. Play
E
C
Ability
Target Point / Target Unit
Affects
Enemies / Self
Damage
Physical
Techies sacrifice themselves for the greater good, dealing massive area of effect damage. More damage is dealt to units closer to Techies when they explode. Techies` respawn time is reduced by 50% when killed by this ability.
Cast Animation: 0+0
Cast Range: 100
Full Damage Radius: 200
Partial Damage Radius: 500
Full Damage: 500/650/850/1150
Partial Damage: 260/300/340/380
Cooldown symbol.png 160/140/120/100
Mana symbol.png 100/125/150/175
Modifiers
Buff Suicide Respawn Time: Undispellable.
What`s this button do?

Notes:

  • The cast of Suicide Squad, Attack! is not registered as a spell cast and thus does not proc any on-cast effects.
  • Respawn timer reduction is calculated with the following priority:
    • Buyback / Reaper`s Scythe,
    • then 50% from Suicide Squad, Attack!,
    • and lastly the flat reduction from Bloodstone`s charges.
  • Provides 400 radius ground vision at Techies location for 2 seconds after the suicide.
  • Destroys trees within 500 radius around Techies upon cast.


Detonate All
Play
D
F
Ability
No Target
Detonates all remote mines.
Cast Animation: 0+0.61
Radius: Global
Cooldown symbol.png 1
Why light one fuse when you can light them all?

Notes:

  • This sub-ability was removed in the 6.72 gameplay patch, based on community feedback.
    • The reasoning was, there were barely ever any cases where the player wants to detonate all mines. The Focused Detonate allowed for more precise detonating.