Techies Changelogs


Info

Hero   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Techies 17 + 2.3 14 + 1.3 22 + 2.9 Level Base dota2 Strategy   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Contents 1 Gameplay 1.1 Nuker/Disabler 2 Ability Builds 3 Talents 4 Tips Counters Play “Many hands make light work.” This article is badly written or needs more information. Please help the community by updating it. Read this formatting guide first.   Hero   Strategy   Counters   Equipment   Equipment   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e Techies Equipment (collapse sets)Sets Swine of the Sunken Galley BundleSquee Swine dota2 Gear   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     This is a list of cosmetic items that reflects Techies s design aesthetics. dota2 Responses   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e  Voice responses Hero responses Abaddon Alchemist Ancient Apparition Anti-Mage Arc Warden Axe Bane Sounds   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e  Dota 2 Sounds Hero Sounds Abaddon Alchemist Ancient Apparition Anti-Mage Arc Warden Axe Lore   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Squee, Spleen, and Spoon, the Techies In the storied saga of Dredger s Old Abilities   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Land Mine Ward Level 1 Duration Permanent Health 100 Health regeneration 0 dota2 Changelogs

Version history

Version
Description
  • Added a sound effect to Proximity Mines which plays upon an enemy entering the mine`s proximity after the activation delay.
  • Level 20 left talent: Replaced 60 seconds respawn time reduction with 400 Blast Off! damage.
  • Level 25 left talent: Replaced 400 Blast Off! damage with 60 seconds respawn time reduction.
  • Reduced Proximity Mines damage from 225/400/575/750 to 150/350/550/750.
  • Increased Proximity Mines` gold bounty from 30 to 50.
  • Level 15 right talent: Increased experience gain bonus from 25% to 30%.
  • Level 25 right talent: Reduced cooldown reduction from 25% to 20%.
Old Land Mines:
Plant an invisible mine that explodes when an enemy steps near. The explosion will deal less damage if the enemy is farther away from the mine when it explodes. Mines explode 0.3 seconds after being triggered. Damages buildings.
Cast range: 100
Trigger radius: 200
Full damage radius: 200
Half damage radius: 500
Activation delay: 0.5
Detonation delay: 0.3
Damage: 150/190/225/260 ( physical Damage is any means by which unit s current health can be reduced. Heroes, creeps, ancients, Roshan and fountains are all capable of dealing damage. Contents 1 Damage sources 1.1 Attack damage 1.2 Spell damage 2 )
Mana cost: 60/75/85/100
Cooldown: 9/8/7/5
Mine health: 100
Mine gold bounty: 10
Mine experience bounty: 14
Mine invisibility fade time: 2
Notes: Leaving the trigger radius does not stop the mine from detonating. Multiple mines can be stacked on the same spot. Mines are invisible, but can be revealed with True Sight Invisibility is a status effect which makes units and heroes not appear on their opponent s screen or minimap, and makes them unable to be targeted directly by the enemy. Invisibility makes the unit s model appear dota2 . The mine`s damage is set upon cast and does not update upon leveling the spell afterwards. Deals full damage to buildings. The mine can be targeted and destroyed by Quelling Blade   Item   Changelogs     Quelling BladeBL The axe of a fallen gnome, it allows you to effectively maneuver the forest. Cost200 Bought FromArmaments Active Chop Tree or Ward Passive Quell Disassemble? No Alert dota2 and its upgrades.
New Proximity Mines:
Plant an invisible mine that cannot be detected by True Sight, but is visible if an enemy is within the active 400 AoE of the mine. Mines detonate if an enemy is standing within the active AoE for 1.6 seconds. The explosion deals full damage in the blast radius, and deals 25% damage to buildings.
Cast range: 100
Trigger radius: 400
Damage radius: 400
Activation delay: 1.75
Detonation delay: 1.6
Damage: 225/400/575/750 ( magical Damage is any means by which unit s current health can be reduced. Heroes, creeps, ancients, Roshan and fountains are all capable of dealing damage. Contents 1 Damage sources 1.1 Attack damage 1.2 Spell damage 2 )
Mana cost: 110/130/150/170
Cooldown: 12
Mine health: 1
Mine gold bounty: 30
Mine experience bounty: 0
Mine invisibility fade time: 1.75
Notes: Leaving the trigger radius stops the mine from detonating. Multiple mines cannot be placed within each others` radius. Mines are immune to True Sight, but lose their invisibility when an enemy is within their radius. The mine`s damage updates to the spell`s current level. Deals 25% damage to buildings. Mines cannot be targeted by Quelling Blade or its upgrades, and can only be attacked with a direct attack order. Therefore, non-player units do not attack them at all.
Blast Off!:
Techies hurtle themselves into the enemy`s midst, detonating charges upon impact which deal massive area of effect damage and silence enemies. Upon landing, the assault deals Techies damage equal to 50% of their max health.
Cast range: 1000
Cast time: 1
Radius: 400
Max health as self damage: 50%
Area damage: 300/400/500/600
Leap duration: 0.76
Silence duration: 4/5/6/7
Mana cost: 100/125/150/175
Cooldown: 35
Notes: The self damage is flagged as @@@#@@@HP(hp.com)###@### Removal Damage is any means by which unit s current health can be reduced. Heroes, creeps, ancients, Roshan and fountains are all capable of dealing damage. Contents 1 Damage sources 1.1 Attack damage 1.2 Spell damage 2 and is lethal. Destroys trees within the radius on impact.
  • Remote Mines
    • Now have a 0.25 second detonation delay.
    • Reduced cast time from 1.5 to 1.
  • Added talents:
    • Level 10: +20 movement speed or +2 mana regeneration
    • Level 15: +25% experience gain or +200 cast range
    • Level 20: +120 gold per minute or -60s respawn time
    • Level 25: +400 Blast Off! area damage or 25% cooldown reduction
  • Increased base armor from -1 to 5(total armor is now 6.96).
  • Reduced Land Mines cooldown from 25/20/15/12 to 25/20/15/10.
  • Remote Mines now provide 500 radius flying vision for 3 seconds after detonating.
  • Fixed Land Mines not triggering on Phoenix.
  • Increased base attack damage from 2-4 to 7-9 (total attack damage is now 29-31).
  • Remote Mines
    • New placed mines are no longer automatically added to the selection group.
    • Reduced cast time from 2 to 1.5.
    • Added a new sub ability, Focused Detonate, that allows Techies to detonate remote mines within a 700 radius selected area. Has a global cast range and can be cast through the minimap.
    • Renamed Detonate to Detonate All.
  • Fixed some cast mechanism issues with Suicide Squad, Attack!.
  • Fixed a major bug with Remote Mines.
  • Remote Mines now also detonate when killed.
  • Remote Mines now automatically adds new placed mines to the player`s current selection group.
  • Fixed Land Mines to properly detect floating units (e.g. Lich, Lina etc).
  • Fixed Land Mines dealing less damage than intended.
  • Fixed Suicide Squad, Attack! damaging wards.
  • Remote Mines no longer prevent neutral creeps from spawning.
  • Increased Detonate cooldown from 0 to 1.
  • Land Mines now provide 64 radius vision around them (this makes them visible on the minimap for Techies and their team).
  • Fixed Detonate triggering Essence Aura.
  • Increased Suicide Squad, Attack! cooldown from 60 to 75.
  • Remote Mines and