Info
Version history
Version
Description
- Increased strength Strength is the attribute that grants health and health regeneration. For each point of strength a hero gets: 20 Health 0.06 Health regeneration Additionally, strength heroes also get 1 attack damage per strength point. To gain from 2 to 2.3.
- Reduced base health regeneration from 0.25 to 0.
- Level 25 left talent: Replaced 60 seconds respawn time reduction with 250 attack damage bonus.
- Added a sound effect to Proximity Mines which plays upon an enemy entering the mine`s proximity after the activation delay.
- Level 20 left talent: Replaced 60 seconds respawn time reduction with 400 Blast Off! damage.
- Level 25 left talent: Replaced 400 Blast Off! damage with 60 seconds respawn time reduction.
- Reduced Proximity Mines damage from 225/400/575/750 to 150/350/550/750.
- Increased Proximity Mines` gold bounty from 30 to 50.
- Level 15 right talent: Increased experience gain bonus from 25% to 30%.
- Level 25 right talent: Reduced cooldown reduction from 25% to 20%.
- Removed from Captain`s Mode “ Play If that s the kind of fight they want, then I will give it to them! Click to listen— Legion Commander ” Game modes are a set of restrictions within which the game of Dota 2 .
- Reworked Land Mines
- Old Land Mines:
- Plant an invisible mine that explodes when an enemy steps near. The explosion will deal less damage if the enemy is farther away from the mine when it explodes. Mines explode 0.3 seconds after being triggered. Damages buildings.
- Cast range: 100
- Trigger radius: 200
- Full damage radius: 200
- Half damage radius: 500
- Activation delay: 0.5
- Detonation delay: 0.3
- Damage: 150/190/225/260 ( physical Damage is any means by which unit s current health can be reduced. Heroes, creeps, ancients, Roshan and fountains are all capable of dealing damage. Contents 1 Damage sources 1.1 Attack damage 1.2 Spell damage 2 )
- Mana cost: 60/75/85/100
- Cooldown: 9/8/7/5
- Mine health: 100
- Mine gold bounty: 10
- Mine experience bounty: 14
- Mine invisibility fade time: 2
- Notes: Leaving the trigger radius does not stop the mine from detonating. Multiple mines can be stacked on the same spot. Mines are invisible, but can be revealed with True Sight Invisibility is a status effect which makes units and heroes not appear on their opponent s screen or minimap, and makes them unable to be targeted directly by the enemy. Invisibility makes the unit s model appear . The mine`s damage is set upon cast and does not update upon leveling the spell afterwards. Deals full damage to buildings. The mine can be targeted and destroyed by Quelling Blade Item Changelogs Quelling BladeBL The axe of a fallen gnome, it allows you to effectively maneuver the forest. Cost200 Bought FromArmaments Active Chop Tree or Ward Passive Quell Disassemble? No Alert and its upgrades.
- New Proximity Mines:
- Plant an invisible mine that cannot be detected by True Sight, but is visible if an enemy is within the active 400 AoE of the mine. Mines detonate if an enemy is standing within the active AoE for 1.6 seconds. The explosion deals full damage in the blast radius, and deals 25% damage to buildings.
- Cast range: 100
- Trigger radius: 400
- Damage radius: 400
- Activation delay: 1.75
- Detonation delay: 1.6
- Damage: 225/400/575/750 ( magical Damage is any means by which unit s current health can be reduced. Heroes, creeps, ancients, Roshan and fountains are all capable of dealing damage. Contents 1 Damage sources 1.1 Attack damage 1.2 Spell damage 2 )
- Mana cost: 110/130/150/170
- Cooldown: 12
- Mine health: 1
- Mine gold bounty: 30
- Mine experience bounty: 0
- Mine invisibility fade time: 1.75
- Notes: Leaving the trigger radius stops the mine from detonating. Multiple mines cannot be placed within each others` radius. Mines are immune to True Sight, but lose their invisibility when an enemy is within their radius. The mine`s damage updates to the spell`s current level. Deals 25% damage to buildings. Mines cannot be targeted by Quelling Blade or its upgrades, and can only be attacked with a direct attack order. Therefore, non-player units do not attack them at all.
- Stasis Trap
- Now roots Root (formerly known as Ensnare and Entangle) is a status effect that prevents affected units from moving, and from casting some mobility spells. Contents 1 Mechanics 2 Rooting abilities 3 Self-rooting abilities 4 Disabled by enemies for 2/3/4/5 seconds, instead of stunning Stun is a status effect that prevents active actions like moving, turning, using spells or items, but does not prevent passive abilities, such as evasion and Damage Block. Stuns also interrupt spell casts, channeling spells for 2.5/3/3.5/4 seconds.
- No longer has a 1.5 seconds detonation delay.
- No longer expire after 360 seconds.
- Increased activation delay from 1.5 to 2.
- Reduced trigger radius from 450 to 400.
- Increased root radius from 450 to 600.
- Increased vision radius after detonating from 400 to 600.
- Replaced Suicide Squad, Attack! with a new ability, Blast Off!
- Blast Off!:
- Techies hurtle themselves into the enemy`s midst, detonating charges upon impact which deal massive area of effect damage and silence enemies. Upon landing, the assault deals Techies damage equal to 50% of their max health.
- Cast range: 1000
- Cast time: 1
- Radius: 400
- Max health as self damage: 50%
- Area damage: 300/400/500/600
- Leap duration: 0.76
- Silence duration: 4/5/6/7
- Mana cost: 100/125/150/175
- Cooldown: 35
- Notes: The self damage is flagged as @@@#@@@HP(hp.com)###@### Removal Damage is any means by which unit s current health can be reduced. Heroes, creeps, ancients, Roshan and fountains are all capable of dealing damage. Contents 1 Damage sources 1.1 Attack damage 1.2 Spell damage 2 and is lethal. Destroys trees within the radius on impact.
- Remote Mines
- Now have a 0.25 second detonation delay.
- Reduced cast time from 1.5 to 1.
- Added talents:
- Level 10: +20 movement speed or +2 mana regeneration
- Level 15: +25% experience gain or +200 cast range
- Level 20: +120 gold per minute or -60s respawn time
- Level 25: +400 Blast Off! area damage or 25% cooldown reduction
- Land Mines, Stasis Trap and Remote Mines
- No longer trigger when getting destroyed.
- Can now be targeted by and destroyed with Quelling Blade Item Changelogs Quelling BladeBL The axe of a fallen gnome, it allows you to effectively maneuver the forest. Cost200 Bought FromArmaments Active Chop Tree or Ward Passive Quell Disassemble? No Alert and Battle Fury For the cosmetic item equipped by Faceless Void, see Battlefury (Equipment). Item Changelogs Battle FuryB The bearer of this mighty axe gains the ability to cut down swaths of enemies at .
- Now have a 10 gold “ Play Now that s how you make gold. Click to listen— Alchemist ” Gold is the currency used to buy items or instantly revive your hero. Gold can be earned from killing heroes, creeps, or buildings. Contents bounty.
- Land Mines
- No longer has a max limit of 20 mines.
- Are no longer phased. ?
- No longer block neutral creep camps.
- Reduced damage from 300/375/450/525 to 150/190/225/260.
- Reduced mana cost from 125/150/175/205 to 60/75/85/100.
- Reduced cooldown from 19/16/13/10 to 9/8/7/5.
- Stasis Traps no longer block neutral creep camps.
- Reduced Land Mines activation delay from 1.75 to 0.5.
- Stasis Trap
- Reduced activation delay from 2 to 1.5.
- Reduced detonation delay from 2 to 1.5.
- Suicide Squad, Attack!
- No longer ignores ancient creeps Neutral creeps are a type of creep not controlled by any player. They are aligned to neither of the teams, and offer an alternative source of gold and experience. Neutral creeps appear in small camps , Roshan For Roshan as he appears in holiday events, see Roshan (Diretide 2012) and Roshan (Diretide 2013) Roshan Ancient Jungle Creep Level 30 Health 5500 Health regeneration 20 Armor 15 Magic resistance 55% Attack damage 65 and creep-heroes.
- Damage is no longer reduced by Damage Block Damage Block is a passive ability that gives the wielding unit a chance to block some physical damage from an attack. Contents 1 Mechanics 2 Stacking 3 Sources of Damage Block 4 Version history 5 .
- Reduced cooldown from 180/170/160/150 to 160/140/120/100.
- Minefield Sign
- Increased cooldown from 120 to 360.
- Reduced cast range from 500 to 10.
- Now has a 175 radius area of effect.
- Now has a limited duration of 180 seconds.
- Aghanim`s Scepter Item Upgraded Abilities Old Abilities Lore Changelogs Aghanim s Scepter The scepter of a wizard with demigod-like powers. Cost4200 Bought FromCaster Passive Ultimate Upgrade Bonus +10 Strength+10 Agility+10 Intelligence+175 now causes Minefield Sign to turn all Land Mines, Stasis Traps and Remotes Mines within the radius of the Minefield Sign immune to True Sight Invisibility is a status effect which makes units and heroes not appear on their opponent s screen or minimap, and makes them unable to be targeted directly by the enemy. Invisibility makes the unit s model appear .
- Added to Captain`s Mode “ Play If that s the kind of fight they want, then I will give it to them! Click to listen— Legion Commander ” Game modes are a set of restrictions within which the game of Dota 2 .
- Increased Land Mines damage from 225/300/375/450 to 300/375/450/525.
- Land Mines
- Can no longer trigger on and damage flying units ( Batrider Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Known Bugs Batrider 23 + 2.7 15 + 1.5 24 + in Firefly, Visage Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Visage 22 + 2.7 11 + 1.3 24 + 2.5 Level Base `s Familiars Familiar Ancient Creep-Hero Level 2 Duration Permanent Health 400/550/700 Health regeneration 0 Armor 0/1/2 Magic resistance 35% Attack damage 10 Acquisition range 250 Attack range 160 Base attack time 0.4 Attack animation 0.33+0.2 Projectile speed , Beastmaster`s Hawk, and Flying Couriers).
- Changed damage type from composite to physical Damage is any means by which unit s current health can be reduced. Heroes, creeps, ancients, Roshan and fountains are all capable of dealing damage. Contents 1 Damage sources 1.1 Attack damage 1.2 Spell damage 2 .
- Reduced damage from 300/400/500/600 to 225/300/375/450.
- Reduced cooldown from 25/20/15/10 to 19/16/13/10.
- Stasis Trap
- Increased trigger radius from 200 to 450 (matches stun radius now).
- Increased trap duration 270/300/330/360 to 360 on each level (from 4.5/5/5.5/6 to 6 minutes).
- Reduced stun duration from 3/4/5/6 to 2.5/3/3.5/4.
- Suicide Squad, Attack!
- Changed damage type from composite to physical Damage is any means by which unit s current health can be reduced. Heroes, creeps, ancients, Roshan and fountains are all capable of dealing damage. Contents 1 Damage sources 1.1 Attack damage 1.2 Spell damage 2 .
- Reduced damage from 650/850/1150/1550 (350/400/450/500 partial) to 500/650/850/1150 (260/300/340/380 partial).
- Remote Mines
- Reduced vision radius from 900 to 700.
- Increased damage radius from 400/410/425 to 425.
- Increased mine duration from 480 to 600 (from 8 to 10 minutes).
- Increased base armor from -1 to 5(total armor is now 6.96).
- Reduced Land Mines cooldown from 25/20/15/12 to 25/20/15/10.
- Increased attack range from 650 to 700.
- Fixed Land Mines not triggering on Skywrath Mage.
- Remote Mines now provide 500 radius flying vision for 3 seconds after detonating.
- Increased Land Mines max limit from 15 to 20.
- Suicide Squad, Attack!
- Now gives Techies experience for kills he gets with it.
- Now reduces Techies` respawn time by 50% when dying to suicide.
- Increased cooldown 75 on each level to 180/170/160/150.
- Removed Detonate All sub-ability.
- Reduced Aghanim`s Scepter Item Upgraded Abilities Old Abilities Lore Changelogs Aghanim s Scepter The scepter of a wizard with demigod-like powers. Cost4200 Bought FromCaster Passive Ultimate Upgrade Bonus +10 Strength+10 Agility+10 Intelligence+175 upgraded Remote Mines cast range from 900 to 700.
- Increased base attack damage from 2-4 to 7-9 (total attack damage is now 29-31).
- Remote Mines
- New placed mines are no longer automatically added to the selection group.
- Reduced cast time from 2 to 1.5.
- Added a new sub ability, Focused Detonate, that allows Techies to detonate remote mines within a 700 radius selected area. Has a global cast range and can be cast through the minimap.
- Renamed Detonate to Detonate All.
- Fixed some cast mechanism issues with Suicide Squad, Attack!.
- Fixed a major bug with Remote Mines.
- Remote Mines now also detonate when killed.
- Remote Mines now automatically adds new placed mines to the player`s current selection group.
- Added Aghanim`s Scepter Item Upgraded Abilities Old Abilities Lore Changelogs Aghanim s Scepter The scepter of a wizard with demigod-like powers. Cost4200 Bought FromCaster Passive Ultimate Upgrade Bonus +10 Strength+10 Agility+10 Intelligence+175 for Techies. Increases Remote Mines damage from 300/450/600 to 450/600/750 and cast range from 500 to 900.
- Fixed Land Mines dealing less damage than intended.
- Fixed Suicide Squad, Attack! damaging wards.
- Remote Mines no longer prevent neutral creeps from spawning.
- Increased Detonate cooldown from 0 to 1.
- Land Mines now provide 64 radius vision around them (this makes them visible on the minimap for Techies and their team).
- Fixed Detonate triggering Essence Aura.
- Increased Suicide Squad, Attack! cooldown from 60 to 75.
- Reduced base movement speed from 280 to 270.
- Remote Mines and