Info
Ability
Target Area
Target Area
Affects
Enemies
Enemies
Damage
Magical
Magical
Fires a ball of shrapnel that showers the target area in explosive pellets. Enemies are subject to damage and slowed movement. Reveals the targeted area.
Cast Range: 1800
Effect Radius: 450
Effect Delay: 0.8
Damage per Second: 12/24/36/48
Move Speed Slow: 15%/20%/25%/30%
Slow Duration: 2
Shrapnel Duration: 9
Modifiers
Shrapnel Slow: Dispellable with any dispel.
Kardel`s modular rifle also fires incendiary rounds, useful for assaulting entrenched locations.
Notes:
- Shrapnel starts to damage and slow A Slow is a type of status effect that reduces the afflicted units Movement Speed by a percentage, and/or Attack Speed by a flat value of their current speeds. Contents 1 Mechanics 1.1 Slowing movement after the effect delay.
- Provides 450 radius flying vision Vision changes around while the hero moves. Vision describes what a unit can and cannot see from its current location and state. Places a unit cannot see are filled with the Fog of War, a at the targeted area. Unlike the damage and slow A Slow is a type of status effect that reduces the afflicted units Movement Speed by a percentage, and/or Attack Speed by a flat value of their current speeds. Contents 1 Mechanics 1.1 Slowing movement , the vision is instantly applied after cast.
- Deals damage in 1 second intervals, starting off immediately after the effect delay. The slow debuff is refreshed in the same intervals.
- Deals 33% of its damage to buildings Buildings are special units that are immune to most spells, use structure armor, and are immobile. Destroying a building rewards you with a bounty, similar to most creeps or heroes. Destroying towers rewards the entire (4/8/12/16 damage per second).
- Deals a total of 120/240/360/480 (40/80/120/160 to buildings Buildings are special units that are immune to most spells, use structure armor, and are immobile. Destroying a building rewards you with a bounty, similar to most creeps or heroes. Destroying towers rewards the entire ) damage to a single unit ( before reductions There are several ways to affect the final value of a damage instance. Damage can be manipulated on both ends, from the dealing unit (outgoing damage) and the receiving unit (incoming damage). Armor and magic ).
- Does not affect ancient creeps Neutral creeps are a type of creep not controlled by any player. They are aligned to neither of the teams, and offer an alternative source of gold and experience. Neutral creeps appear in small camps , Roshan For Roshan as he appears in holiday events, see Roshan (Diretide 2012) and Roshan (Diretide 2013) Roshan Ancient Jungle Creep Level 30 Health 5500 Health regeneration 20 Armor 15 Magic resistance 55% Attack damage 65 , Warlock Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Warlock 22 + 2.8 10 + 1 24 + 2.7 Level Base `s Golem and spirits from Primal Split.
Ability
Target Area
Target Area
Affects
Enemies
Enemies
Damage
Physical
Physical
Fire a ball full of shrapnel into the air, which promptly explodes, showering the target area in explosive pellets, each doing a random amount of damage within the area.
Notes:
- Upon cast, a shot is launched straight into the air. After an unknown second delay, it detonates, releaseAnnounce the pellets towards the target area.
- The pellets travel at a speed of unknown towards the targeted area. Each pellet lands at a random location within the targeted area, dealing damage around them.
- The pellets deal piercing damage, which deals 150% to creeps, 50% to heroes, and 35% to buildings.
- Can deal up to 80-140/120-210/160-280/200-350 damage to heroes ( before reductions There are several ways to affect the final value of a damage instance. Damage can be manipulated on both ends, from the dealing unit (outgoing damage) and the receiving unit (incoming damage). Armor and magic ).
- Can deal up to 240-420/360-630/480-840/600-1050 damage to most creeps ( before reductions There are several ways to affect the final value of a damage instance. Damage can be manipulated on both ends, from the dealing unit (outgoing damage) and the receiving unit (incoming damage). Armor and magic ).
- Can deal up to 56-98/84-147/112-196/140-245 damage to buildings ( before reductions There are several ways to affect the final value of a damage instance. Damage can be manipulated on both ends, from the dealing unit (outgoing damage) and the receiving unit (incoming damage). Armor and magic ).
Ability
Target Area
Target Area
Affects
Enemies
Enemies
Damage
Magical
Magical
Fires an exploding shot, dealing moderate area of effect damage.
Notes:
- This ability got reworked into the following Scattershot in the 6.00 gameplay patch, restored in the 6.01, and then replaced again in the 6.02 gameplay patch.
- Instantly deals damage within the area upon cast.