Sniper Changelogs


Info

Hero   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Sniper 16 + 2 21 + 2.5 15 + 2.6 Level Base dota2 Strategy   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Contents 1 Gameplay 2 Ability Builds 3 Talents 4 Tips & Tactics dota2 Counters Play “Many hands make light work.” This article is badly written or needs more information. Please help the community by updating it. Read this formatting guide first.   Hero   Strategy   Counters   Equipment   Equipment   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e Sniper Equipment (collapse sets)Sets Exact Marksman Gear of the Tally-Ho Hunter Set Gunslinger dota2 Gear   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     This is a list of cosmetic items that reflects Sniper s design aesthetics. dota2 Responses   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e  Voice responses Hero responses Abaddon Alchemist Ancient Apparition Anti-Mage Arc Warden Axe Bane Sounds   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e  Dota 2 Sounds Hero Sounds Abaddon Alchemist Ancient Apparition Anti-Mage Arc Warden Axe Lore   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Kardel Sharpeye, the Sniper Kardel Sharpeye was born deep in the mountainous Old Abilities   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Shrapnel (6.60-6.82) PlayQR AbilityTarget Area AffectsEnemies DamageMagical Fires a ball of shrapnel dota2 Changelogs

Version history

Version
Description
  • Level 10 right talent: Increased mana regeneration bonus from 4 to 5.
  • Increased Shrapnel damage per second from 15/30/45/60 to 15/35/55/75.
  • Increased Shrapnel damage per second from 12/24/36/48 to 15/30/45/60.
  • Reduced Shrapnel delay from 1.4 to 1.2.
  • Shrapnel
    • No longer deals damage to buildings.
    • Now has 3 charges with a 40 second replenish time, instead of a 15 second cooldown.
    • Slow and damage of multiple casts no longer stack.
    • Reduced mana cost from 120 to 50.
    • Increased duration from 9 to 10.
  • Fixed Sniper`s acquisition range not matching his maximum attack range (Increased from 800 to 950).
    • This affects his ability to auto attack units at his maximum range.
  • Increased Take Aim attack range bonus from 80/160/240/320 to 100/200/300/400.
  • Increased Take Aim attack range bonus from 75/150/225/300 to 80/160/240/320.
  • Increased Shrapnel radius from 360 to 400.
  • Shrapnel
    • Increased radius from 350 to 360.
    • Increased duration from 8 to 9.
  • Increased Headshot damage from 30/40/50/60 to 30/45/60/75.
  • Increased Take Aim attack range bonus from 65/130/195/260 to 75/150/225/300.
  • Increased Headshot damage from 30/30/40/50 to 30/40/50/60.
  • Increased Shrapnel radius from 325 to 350.
  • Increased Shrapnel damage from 10/20/30/40 to 12/24/36/48.
  • Shrapnel
    • Reduced duration from 10 to 8.
    • Reduced radius from 450 to 325.
  • Increased Shrapnel cast range from 900 to 1200.
  • Increased Take Aim attack range bonus from 55/110/165/220 to 65/130/195/260.
  • Replaced Scattershot with Shrapnel:
Shrapnel:
Fires a ball full of shrapnel into the air. which promptly explodes, showering the target area. Enemy units that walk in this area get damaged and slowed. Deals 30% damage to buildings.
Cast range: 900
Radius: 450
Effect delay: 0.8
Damage per second: 10/20/30/40
Movement speed slow: 15%/20%/25%/30%
Slow duration: 2
Shrapnel duration: 10
Mana cost: 120
Cooldown: 15
Notes: The slow gets refreshed on each damage interval.
  • Reduced Assassinate cooldown from 30/20/10 to 20/15/10.
  • Reduced Scattershot damage per pellet from 10-35 to 20-35.
  • Headshot can now proc on allied units again.
  • Headshot can no longer proc on allied units.
  • Increased Assassinate cooldown from 30/15/5 to 30/20/10.
  • Increased Scattershot mana cost from 75/90/105/120 to 120 on each level.
  • Fixed last hits made with Scattershot not being registered by things like Battle Hunger.
  • Reduced attack projectile speed from instant to 3000 (instant was causing visual glitches).
  • Restored the reworked Scattershot
    • Reduced damage per pellet from 15-60 to 14-40.
  • Reverted the Scattershot rework from the last patch (temporarily).
Old Scattershot:
Fires an exploding shot, dealing moderate area of effect damage.
Cast range: 700
Radius: 250
Damage: 100/150/200/250
Mana cost: 75/85/95/105
Cooldown: 6
Notes: Destroys trees in its area. Applies a mini- stun Stun is a status effect that prevents active actions like moving, turning, using spells or items, but does not prevent passive abilities, such as evasion and Damage Block. Stuns also interrupt spell casts, channeling spells dota2 on all enemy units within the area.
New Scattershot:
Fires a ball full of shrapnel into the air, which promptly explodes, showering the target area in explosive pellets, each doing a random amount of damage.
Cast range: 900
Radius: 350
Number of pellets: 8/12/16/20
Damage per pellet: 15-60 (physical)
Mana cost: 75/90/105/120
Cooldown: 13
Notes: The effect is delayed by 0.8 seconds. Neither destroys trees, nor mini-stuns. Damages buildings as well.