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- Increased strength Strength is the attribute that grants health and health regeneration. For each point of strength a hero gets: 20 Health 0.06 Health regeneration Additionally, strength heroes also get 1 attack damage per strength point. To gain from 1.7 to 2.
- Reduced base health regeneration from 0.25 to 0.
- Level 10 right talent: Increased mana regeneration bonus from 4 to 5.
- Added Aghanim`s Scepter Item Upgraded Abilities Old Abilities Lore Changelogs Aghanim s Scepter The scepter of a wizard with demigod-like powers. Cost4200 Bought FromCaster Passive Ultimate Upgrade Bonus +10 Strength+10 Agility+10 Intelligence+175 for Sniper: Turns Assassinate into an area target ability with 400 radius, targeting all enemy heroes and illusions in the area. Replaces the fixed 320/485/650 magical damage with an attack of Sniper, with a 280% critical strike and a 100% Headshot proc.
- Added talents:
- Level 10: +4 mana regeneration or +15 attack speed
- Level 15: +20 Shrapnel damage per second or +200 health
- Level 20: +8 armor or 25% cooldown reduction
- Level 25: +100 attack range or +4 Shrapnel charges
- Increased turn rate Turn rate is the speed at which a unit can turn. When moving to a location, a unit first turns to face that location, then begins walking. Similarly, when targeting another unit with an attack from 0.6 to 0.7.
- Increased night vision Vision changes around while the hero moves. Vision describes what a unit can and cannot see from its current location and state. Places a unit cannot see are filled with the Fog of War, a range from 1000 to 1100.
- Increased Shrapnel damage per second from 15/30/45/60 to 15/35/55/75.
- Increased Shrapnel damage per second from 12/24/36/48 to 15/30/45/60.
- Reduced Shrapnel delay from 1.4 to 1.2.
- Reduced agility Agility is the attribute that grants armor and attack speed. For each point of agility a hero gets: 0.14 (1/7) Armor 1 Attack speed Additionally, agility heroes also get 1 attack damage per agility point. gain from 2.9 to 2.5.
- Shrapnel
- No longer ignores ancient creeps Neutral creeps are a type of creep not controlled by any player. They are aligned to neither of the teams, and offer an alternative source of gold and experience. Neutral creeps appear in small camps , Roshan For Roshan as he appears in holiday events, see Roshan (Diretide 2012) and Roshan (Diretide 2013) Roshan Ancient Jungle Creep Level 30 Health 5500 Health regeneration 20 Armor 15 Magic resistance 55% Attack damage 65 and creep-heroes.
- Increased charge respawn time from 40 to 55.
- Increased effect delay from 0.8 to 1.4.
- Now starts giving vision after the effect delay, instead of instantly upon cast.
- Headshot can now miss.
- Reduced Assassinate damage from 355/505/655 to 320/485/650.
- Shrapnel
- No longer deals damage to buildings.
- Now has 3 charges with a 40 second replenish time, instead of a 15 second cooldown.
- Slow and damage of multiple casts no longer stack.
- Reduced mana cost from 120 to 50.
- Increased duration from 9 to 10.
- Headshot now slows A Slow is a type of status effect that reduces the afflicted units Movement Speed by a percentage, and/or Attack Speed by a flat value of their current speeds. Contents 1 Mechanics 1.1 Slowing movement movement speed DPS multiplier when chasing Minimum (pursuer MS / target MS) Ratio for Maximum Chase DPS Movement speed (sometimes abbreviated as move speed or MS) is the speed at which a unit can move. Movement speed by 100% and attack speed The frequency with which units attack is measured in attack speed. A unit s attack speed can be modified by items, agility, abilities, and auras. Contents 1 Base attack time 2 Attack speed representation 3 Attack by 100 for 0.5 seconds, instead of stunning for 0.25 seconds.
- Increased Shrapnel radius from 400 to 450.
- Fixed Sniper`s acquisition range not matching his maximum attack range (Increased from 800 to 950).
- This affects his ability to auto attack units at his maximum range.
- Increased Take Aim attack range bonus from 80/160/240/320 to 100/200/300/400.
- Increased Take Aim attack range bonus from 75/150/225/300 to 80/160/240/320.
- Shrapnel
- Now provides flying vision Vision changes around while the hero moves. Vision describes what a unit can and cannot see from its current location and state. Places a unit cannot see are filled with the Fog of War, a in the targeted area for its duration.
- Increased cast range from 1200 to 1800.
- Headshot
- Attacks which proc can no longer miss to evasion Relationship Between Effective @@@#@@@HP(hp.com)###@### % and Evasion Evasion is a passive ability that gives the unit a chance to dodge an incoming physical attack. When evaded, the attack gets completely nullified, acting as if it or blind Relationship Between Effective HPTechnology company % and Evasion Evasion is a passive ability that gives the unit a chance to dodge an incoming physical attack. When evaded, the attack gets completely nullified, acting as if it effects.
- Increased proc chance from 25%/30%/35%/40% to 40% on each level.
- Rescaled damage from 30/45/60/75 to 15/40/65/90.
- Increased stun Stun is a status effect that prevents active actions like moving, turning, using spells or items, but does not prevent passive abilities, such as evasion and Damage Block. Stuns also interrupt spell casts, channeling spells duration from 0.01/0.1/0.2/0.2 to 0.25 on each level.
- Increased Assassinate cast range from 1500/2000/2500 to 2000/2500/3000.
- Increased Headshot damage from 30/30/40/50 to 30/40/50/60.
- Increased night vision Vision changes around while the hero moves. Vision describes what a unit can and cannot see from its current location and state. Places a unit cannot see are filled with the Fog of War, a from 800 to 1000.
- Assassinate kills now grant Sniper experience, even when outside the experience radius.
- Increased Take Aim attack range bonus from 55/110/165/220 to 65/130/195/260.
- Shrapnel:
- Fires a ball full of shrapnel into the air. which promptly explodes, showering the target area. Enemy units that walk in this area get damaged and slowed. Deals 30% damage to buildings.
- Cast range: 900
- Radius: 450
- Effect delay: 0.8
- Damage per second: 10/20/30/40
- Movement speed slow: 15%/20%/25%/30%
- Slow duration: 2
- Shrapnel duration: 10
- Mana cost: 120
- Cooldown: 15
- Notes: The slow gets refreshed on each damage interval.
- Reduced Assassinate cooldown from 30/20/10 to 20/15/10.
- Scattershot now provides flying vision Vision changes around while the hero moves. Vision describes what a unit can and cannot see from its current location and state. Places a unit cannot see are filled with the Fog of War, a within its area for a second.
- Increased base intelligence from 12 to 15.
- Headshot can now proc on allied units again.
- Headshot can no longer proc on allied units.
- Increased Assassinate cooldown from 30/15/5 to 30/20/10.
- Reduced base agility Agility is the attribute that grants armor and attack speed. For each point of agility a hero gets: 0.14 (1/7) Armor 1 Attack speed Additionally, agility heroes also get 1 attack damage per agility point. from 28 to 21.
- Reduced Headshot stun Stun is a status effect that prevents active actions like moving, turning, using spells or items, but does not prevent passive abilities, such as evasion and Damage Block. Stuns also interrupt spell casts, channeling spells duration from 0.01/0.1/0.2/0.25 to 0.01/0.1/0.2/0.2.
- Increased base agility Agility is the attribute that grants armor and attack speed. For each point of agility a hero gets: 0.14 (1/7) Armor 1 Attack speed Additionally, agility heroes also get 1 attack damage per agility point. and gain from 26 + 1.9 to 28 + 2.4.
- Reduced damage per pellet from 14-40 to 10-35.
- Increased base agility Agility is the attribute that grants armor and attack speed. For each point of agility a hero gets: 0.14 (1/7) Armor 1 Attack speed Additionally, agility heroes also get 1 attack damage per agility point. from 21 to 26.
- Reduced base intelligence from 16 to 12.
- Reduced movement speed DPS multiplier when chasing Minimum (pursuer MS / target MS) Ratio for Maximum Chase DPS Movement speed (sometimes abbreviated as move speed or MS) is the speed at which a unit can move. Movement speed from 300 to 290.
- Reduced agility Agility is the attribute that grants armor and attack speed. For each point of agility a hero gets: 0.14 (1/7) Armor 1 Attack speed Additionally, agility heroes also get 1 attack damage per agility point. gain from 2.7 to 1.9.
- Increased intelligence gain from 1.7 to 2.6.
- Increased attack projectile speed from 900 to instant.
- Reduced attack point from 0.7 to 0.17.
- Reworked Scattershot
- Old Scattershot:
- Fires an exploding shot, dealing moderate area of effect damage.
- Cast range: 700
- Radius: 250
- Damage: 100/150/200/250
- Mana cost: 75/85/95/105
- Cooldown: 6
- Notes: Destroys trees in its area. Applies a mini- stun Stun is a status effect that prevents active actions like moving, turning, using spells or items, but does not prevent passive abilities, such as evasion and Damage Block. Stuns also interrupt spell casts, channeling spells on all enemy units within the area.
- New Scattershot:
- Fires a ball full of shrapnel into the air, which promptly explodes, showering the target area in explosive pellets, each doing a random amount of damage.
- Cast range: 900
- Radius: 350
- Number of pellets: 8/12/16/20
- Damage per pellet: 15-60 (physical)
- Mana cost: 75/90/105/120
- Cooldown: 13
- Notes: The effect is delayed by 0.8 seconds. Neither destroys trees, nor mini-stuns. Damages buildings as well.