Witch Doctor


Abilities

Paralyzing Cask
Partially blocked by Linken`s Sphere. Partially pierces spell immunity. Play
Q
C
Ability
Target Unit
Affects
Enemies
Damage
Magical
Launches a cask of paralyzing powder that ricochets between enemy units, stunning and damaging those it hits.
Cast Animation: 0.35+0.37
Cast Range: 700
Bounce Distance: 575
Number of Bounces: 2/4/6/8
Hero Damage: 50
Creep Damage: 75/100/125/150
Hero Stun Duration: 1
Creep Stun Duration: 2/2.5/3/3.5
Cooldown symbol.png 10
Mana symbol.png 110/120/130/140
Partially pierces spell immunity. Cannot directly target spell immune enemies. Can bounce to spell immune enemies. Does not stun or attempt to damage spell immune enemies.
Partially blocked by Linken`s Sphere. Blocked fully when primary or secondary target. Blocked upon impact. Does not stop bouncing when blocked.
Modifiers
Debuff Stunned: Dispellable with strong dispels.
The Witch Doctor recycles the bones of fallen friends and foes, using the powder as part of his arsenal of charms and alchemy.

Notes:

  • Modified values:
  • Creep stun duration: 5 -> 2/2.5/3/3.5
  • Cooldown: 20/18/16/14 -> 10
  • The projectile bounces in 0.3 second intervals.
  • Can bounce on the same unit multiple times, but only when another target was hit between the bounces.


Voodoo Restoration
Pierces spell immunity. Play
W
V
Ability
Toggle / Aura
Affects
Allies
Witch Doctor focuses his magic to heal nearby allied units.
Cast Animation: 0+0
Heal Radius: 500
Mana Cost per Second: 8/12/16/20
Heal per Second: 16/24/32/40 (Talent 36/44/52/60)
Cooldown symbol.png 0
Mana symbol.png 20/30/40/50
Modifiers
Buff Voodoo Restoration Aura: Undispellable.
Buff Voodoo Restoration Heal: Undispellable.
Zharvakko`s hocus pocus is not limited only hexxing his opponents and is quite adept at curing ailments.

Notes:

  • Modified values: None.
  • The toggling of Voodoo Restoration is not registered as a spell cast and thus does not proc any on-cast effects.
  • Heals for 5.28/7.92/10.56/13.2 (Talent 11.88/14.52/17.16/19.8) and costs 2.64/3.96/5.28/6.6 mana in 0.33 second intervals, starting 0.33 seconds after toggled on.


Maledict
Pierces spell immunity. PlayPlay
E
E
Ability
Target Area
Affects
Enemies
Damage
Magical
Curses all enemy Heroes in a small area, causing them to take a set amount of damage each second, as well as bursts of damage every 4 seconds based on how much health they have lost since the curse began.
Cast Animation: 0.35+0
Cast Range: 575
Radius: 180
Damage per Second: 7/14/21/28
Lost Health as Burst Damage: 8%/12%/16%/20%
Curse Duration: 12
Cooldown symbol.png 20
Mana symbol.png 110/125/140/155
Modifiers
Debuff Maledict: Undispellable.
Certain voodoo magics can make an enemy regret engaging the Witch Doctor.

Notes:

  • Modified values:
    • Affects creeps
    • Mana cost: 105/110/115/120 -> 110/125/140/155
    • Lost health as burst damage: 16%/24%/32%/40% -> 8%/12%/16%/20%
  • Checks the affected units` current health 4 times, once as the curse is applied, and then every 4 seconds for the duration.
  • Deals its own damage in 1 second intervals, starting 1 second after the debuff is applied, resulting in 12 damage instances.
  • Together with the bursts, it deals a total of 15 damage instances.
  • The bursts happen 0.1 seconds before each 4th damage tick, so the bursts happen after the 3rd, 7th, and 11th damage tick.


Death Ward Death Ward Ward Level 3 Duration 10 Health 135 Health regeneration 0.25 Armor 0 Magic resistance 0% Attack damage 40/60/80 ( 60/80/100) Acquisition range 700 ( 875) Attack range 700 ( 875) Base attack time dota2
Witch Doctor Death Ward model.png
Ward
Level 3
Duration 10
Health “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 135
Health regeneration “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 0.25
Armor Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor dota2 0
Magic resistance Magic resistance is an attribute of heroes, similar to armor. Instead of reducing physical damage, it reduces magical damage. All heroes, except for Meepo and Visage, possess 25% magic resistance from their armor type. This dota2 0%
Attack damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2 40/60/80 (Upgradable by Aghanim`s Scepter. 60/80/100)
Acquisition range Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by dota2 700 (Talent 875)
Attack range Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by 700 (Talent 875)
Base attack time The frequency with which units attack is measured in attack speed. A unit s attack speed can be modified by items, agility, abilities, and auras. Contents 1 Base attack time 2 Attack speed representation 3 Attack dota2 0.22
Attack animation Every unit in Dota 2 has an attack animation. In mechanical terms, this is a delay between when an attack command is issued, and damage is dealt (in the case of melee units) or a 0+0
Projectile speed Every unit in Dota 2 has an attack animation. In mechanical terms, this is a delay between when an attack command is issued, and damage is dealt (in the case of melee units) or a 1000
Turn rate Turn rate is the speed at which a unit can turn. When moving to a location, a unit first turns to face that location, then begins walking. Similarly, when targeting another unit with an attack 0.5
Collision size 16
Vision range 1200800 (G)
Bounty 0
Experience 0
Notes Invulnerable
Can any unit
Attacks bounce 2/3/4 (Upgradable by Aghanim`s Scepter.4/5/6) times

Death Ward
Pierces spell immunity. Play
R
D
Ability
Target Point / Channeled
Affects
Enemies
Damage
Physical
Summons a deadly ward to attack enemy heroes. The Death Ward has attack range of 700, and attacks every 0.25 seconds. Lasts 10 seconds.
Cast Animation: 0.35+0
Cast Range: 600
Max Channel Time: 10
Bounce Distance: 650 (Upgradable by Aghanim`s Scepter. 650)
Number of Bounces: 2/3/4 (Upgradable by Aghanim`s Scepter. 4/5/6)
Cooldown symbol.png 80
Mana symbol.png 125/175/225
Upgradable by Aghanim`s Scepter. Death Ward attacks have True Strike and bounce between nearby enemies.
Witch Doctor performs a ritualistic dance, one that haunts the dreams of those who live to recount it.

Notes:

  • Modified values:
    • Attacks creeps
    • Max channel time: 8 -> 10
    • Ward attack damage: 60/105/150 -> 40/60/80 (Upgradable by Aghanim`s Scepter. 60/80/100)
    • Number of bounces: 0 (Upgradable by Aghanim`s Scepter. 4) -> 2/3/4 (Upgradable by Aghanim`s Scepter. 4/5/6)
    • Mana cost: 200 -> 125/175/225
  • The damage source is the ward itself, meaning certain on-damage effects react on the ward rather than on Witch Doctor (e.g. Blade Mail).
  • Be that as it may, after having bounced at least once, it can no longer miss, but can still be disjointed.
    • When disjointed, it does continue to bounce and can even bounce back to the disjointing unit.
  • With its 0.22 second attack rate, it can attack up to 45 times. With the bounces, it can deal 90/135/180 (Upgradable by Aghanim`s Scepter. 180/225/270) damage instances.
  • With the current attack rate and damage, it can deal up to 181.8/272.7/363.6 (Upgradable by Aghanim`s Scepter. 272.7/363.6/454.5 damage per second per target.
  • Provides 1200/800 range ground vision for 5 seconds at its location after the channeling stops.


Info

Witch Doctor
Strength attribute symbol.png
16 + 2.1
Agility attribute symbol.png
13 + 1.4
Intelligence primary attribute symbol.png
24 + 2.9
Level Base 1 15 25
Health “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 200 520 1100 1520
H. Regen 0 0.96 2.72 3.98
Mana Play Out of mana! “ Play It s a new age of magic! Click to listen— Keeper of the Light ” Mana (also known as MP, which is short for mana points) represents the magic power of a dota2 75 339 779 1098
M. Regen Play Out of mana! “ Play It s a new age of magic! Click to listen— Keeper of the Light ” Mana (also known as MP, which is short for mana points) represents the magic power of a dota2 0.01 0.97 2.59 3.75
Damage 27‒37 51‒61 91‒101 120‒130
Armor Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor dota2 -1 0.86 3.66 5.66
Spell Dmg   Spell damage   Spell damage sources     Spell damage is all damage which is not dealt by physical attacks. This includes all spells which deal magical, physical or pure damage. Even the damage dota2 0% 1.71% 4.61% 6.69%
Att / Sec 0.58 0.66 0.77 0.85
Movement Speed DPS multiplier when chasing Minimum (pursuer MS / target MS) Ratio for Maximum Chase DPS Movement speed (sometimes abbreviated as move speed or MS) is the speed at which a unit can move. Movement speed dota2 305
Turn Rate 0.4
Vision Range Vision changes around while the hero moves. Vision describes what a unit can and cannot see from its current location and state. Places a unit cannot see are filled with the Fog of War, a dota2 1100/800
Attack Range 600
Projectile Speed 1200
Attack Animation 0.4+0.5
Base Attack Time 1.7
Magic resistance Magic resistance is an attribute of heroes, similar to armor. Instead of reducing physical damage, it reduces magical damage. All heroes, except for Meepo and Visage, possess 25% magic resistance from their armor type. This dota2 25%
Collision Size 24
Legs 2


Hero stats changes: Day vision range reduced from 1800 to 1100. No other changes.

Videos

Talents

Hero Talents
+20 Voodoo Restoration Heal 25 +175 Death Ward Attack Range
+15% Magic Resistance 20 +8 Armor
+12 All Stats 15 +90 Damage
+25% XP Gain 10 +200 Health
Notes:
  • Modified values: Changed +2 Cask Bounces to +12 All Stats
  • Upgrading health increases maximum health capacity and keeps the current health percentage.
  • The armor and attack damage are added as bonus armor and bonus attack damage, and therefore do not benefit illusions.
  • The magic resistance stacks multiplicatively with other sources of magic resistance.