Abilities
Ability
Target Unit
Target Unit
Affects
Enemies
Enemies
Shackles the target to enemy units or a tree in a line directly behind it. If no unit or tree is present, the stun duration is reduced to 0.75. If a shackle is made to a second unit, the shackle will bounce and continue behind that unit, until the max count is reached or no unit or tree is found.
Cast Animation: 0.3+0.45
Cast Range: 800
Shackle Search Range: 575
Shackle Count: 3/5/7/9
Success Stun Duration: 3.5/4.75/6.25/8.5
Fail Stun Duration: 0.75
Modifiers
Shackle Shot: Dispellable with strong dispels.
Stunned: Dispellable with strong dispels.
Windranger`s variety of bow skills includes an arrow with thick ropes attached to encumber any escaping target.
Notes:
- Modified values:
- Added bouncing effect.
- Success stun duration: 1.5/2.25/3.5/3.75 -> 3.5/4.75/6.25/8.5
- Cast time: 0.15 -> 0.3
- Mana cost: 90/100/110/120 -> 75/85/95/105
- Shackleshot travels at a speed of 1650 and can be disjointed Shadow Fiend using a Blink Dagger to dodge Phantom Assassin s Stifling Dagger Disjointing is the act of dodging projectiles, or rather, to cause a projectile to fully lose track of its target. A disjoint is .
- The projectile searches for enemies or trees Trees on the Radiant and Dire sides of the map. Trees are a terrain featureSpecial attraction in Dota 2. They make up a large amount of the map, and are very prominent in the forests that within 23 degrees at the opposite side of the target from where Shackleshot was cast.
- This means when Windranger blinks For the cosmetic item equipped by Axe, see Little Blink Dagger. Item Changelogs Blink DaggerBL The fabled dagger used by the fastest assassin ever to walk the lands. Cost2250 Bought FromArcane away after cast, it latches on targets based on the cast location, not her new location.
- When succesfully shackling two units, a random unit behind the primary target is targeted by a new Shackleshot.
- This repeats up to 3/5/7/9 times, or untl a shackle fails to latch.
- If multiple enemies are behind the primary target, multiple new shackleshots are launched, but still count as one bounce.
- Besides the previous shackle`s secondary target, new shackles do not target already shackled units.
- Shackleshot always prioritizes units over trees as a secondary target.
- If the target does not get shackled, it is only briefly stunned Stun is a status effect that prevents active actions like moving, turning, using spells or items, but does not prevent passive abilities, such as evasion and Damage Block. Stuns also interrupt spell casts, channeling spells (using the default Stunned debuff).
- If the target gets shackled to a unit, both of them are stunned for the full duration (using the Shackle Shot debuff).
- The stun persists, even when the primary or the secondary unit dies, or the tree is destroyed earlier.
- The stun also persists, when one of the targets gets freed from the stun earlier.
- When the primary target dies before the shackle reaches it, it still can latch to a secondary unit and stun it.
- Can latch on invisible Invisibility is a status effect which makes units and heroes not appear on their opponent s screen or minimap, and makes them unable to be targeted directly by the enemy. Invisibility makes the unit s model appear units and units in the Fog of War Vision changes around while the hero moves. Vision describes what a unit can and cannot see from its current location and state. Places a unit cannot see are filled with the Fog of War, a .
Ability
Target Point / Channeled
Target Point / Channeled
Affects
Enemies
Enemies
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of
Magical
Magical
Windranger charges her bow for up to 1 second for a single powerful shot, which deals more damage the longer it is charged. The arrow damages enemies and destroys trees along its path. For each enemy that Powershot hits, its damage is reduced by 20%.
Cast Animation: 0+0
Cast Range: 2600
Travel Distance: 2600
Damage Radius: 125
Max Channel Time: 1
Damage Reduction per Unit Hit: 20%
During her early years of training, Lyralei learned to fire powerful arrows that cleaved even trees to reach their targets on the other side.
Notes:
- Modified values: None.
- The arrow travels at a speed of 3000, taking 0.87 seconds to reach max distance.
- The arrow can damage units up to 2725 range away (2600 travel distance + 125 damage radius).
- The full damage is done after the full 1.0 seconds of channeling Warlock channeling Upheaval Channeling an ability causes the caster to stop acting for the duration of the spell. Channeled spells may be ended when the channeling unit takes another action or is interrupted by another . Each channeled 0.01 seconds increase its damage by 1%.
- Every time the arrow hits an enemy, its current damage is reduced by 20%.
- This is how much damage the arrow deals ( before reductions There are several ways to affect the final value of a damage instance. Damage can be manipulated on both ends, from the dealing unit (outgoing damage) and the receiving unit (incoming damage). Armor and magic ) after hitting up to 15 units:
- Level 1: 180 / 144 / 115.2 / 92.2 / 73.7 / 59 / 47.2 / 37.7 / 30.2 / 24.2 / 19.3 / 15.5 / 12.4 / 9.9 / 7.9, 24 targets to reach 1 damage
- Level 2: 260 / 208 / 166.4 / 133.1 / 106.5 / 85.2 / 68.2 / 54.5 / 43.6 / 34.9 / 27.9 / 22.3 / 17.9 / 14.3 / 11.4, 26 targets to reach 1 damage
- Level 3: 340 / 272 / 217.6 / 174.1 / 139.3 / 111.4 / 89.1 / 71.3 / 57 / 45.6 / 36.5 / 29.2 / 23.4 / 18.7 / 15, 27 targets to reach 1 damage
- Level 4: 420 / 336 / 268.8 / 215 / 172 / 137.6 / 110.1 / 88.1 / 70.5 / 56.4 / 45.1 / 36.1 / 28.9 / 23.1 / 18.5, 28 targets to reach 1 damage
- The arrow provides 400 radius flying vision Vision changes around while the hero moves. Vision describes what a unit can and cannot see from its current location and state. Places a unit cannot see are filled with the Fog of War, a as it travels, which sticks at its final location for 3.34 seconds.
- The arrow blocks neutral creep Neutral creeps are a type of creep not controlled by any player. They are aligned to neither of the teams, and offer an alternative source of gold and experience. Neutral creeps appear in small camps camps.
- The arrow destroys trees Trees on the Radiant and Dire sides of the map. Trees are a terrain feature in Dota 2. They make up a large amount of the map, and are very prominent in the forests that within 75 radius around it while traveling. Hit trees do not reduce its damage.
- The sound of a bow getting stretched during the cast and channeling time is audible to allies only.
Ability
No Target
No Target
Affects
Self / Enemies
Self / Enemies
Increases movement speed and adds evasion from all physical attacks, while slowing movement of nearby enemies.
Cast Animation: 0+0
Slow Radius: 325
Move Speed Bonus: 50%
Evasion: 100%
Duration: 3/4/5/6
Modifiers
Windrun: Dispellable with any dispel.
Windrun Slow: Undispellable.
Lyralei enchants gusts of winds to flight incoming attacks.
Notes:
- Modified values: None.
- Windrun interrupts Windranger`s channeling Warlock channeling Upheaval Channeling an ability causes the caster to stop acting for the duration of the spell. Channeled spells may be ended when the channeling unit takes another action or is interrupted by another spells upon cast.
- Grants Windranger 100% evasion Relationship Between Effective @@@#@@@HP(hp.com)###@### % and Evasion Evasion is a passive ability that gives the unit a chance to dodge an incoming physical attack. When evaded, the attack gets completely nullified, acting as if it for its duration. This means attacks with True Strike Relationship Between Effective HPTechnology company % and Evasion Evasion is a passive ability that gives the unit a chance to dodge an incoming physical attack. When evaded, the attack gets completely nullified, acting as if it are not avoided.
- The slow is provided by an aura Auras are passive abilities that grant a buff or debuff to units in an area of effect around the holder, or in some cases, over a short period at a targeted point or unit. By on Windranger. Its debuff lingers for 2 seconds.
- When the level 20 talent is chosen, Windrun turns Windranger invisible for its duration.
- During the fade time, Windranger can cast spells, use items and perform attacks without breaking the invisibility.
- Invisibility is broken upon reaching the cast point of spells or items, or upon launching an attack.
- Allows Windranger to path through other units, including wards This page is about in-game units. For cosmetic pets, see Summoned Unit. Summons are a type of units that are created with spells. Players do not encounter them, unless they play as, with or against , but not through buildings Buildings are special units that are immune to most spells, use structure armor, and are immobile. Destroying a building rewards you with a bounty, similar to most creeps or heroes. Destroying towers rewards the entire .
- Windranger can pick up or drop items without breaking the invisibility.
Ability
Target Unit
Target Unit
Affects
Self
Self
Windranger channels the wind to gain 500 additional attack speed against a single enemy unit or structure, though with a reduction to her attack damage. Extra damage from secondary item effects is not reduced. Lasts 20 seconds.
Cast Animation: 0+0
Attack Speed Bonus: 500
Duration: 20
Modifiers
Focusfire: Undispellable.
Lyralei`s ability to bombard opponents with a flurry of arrows is unparalleled - even at the expense of accuracy.
Notes:
- Modified values: None.
- Focus Fire orders Windranger to attack the target upon cast.
- Only reduces Windranger`s main and bonus damage when attacking the target. Damage from item effects (e.g. Monkey King Bar For the hero, see Monkey King. Item Old Abilities Changelogs Monkey King Bar A powerful staff used by a master warrior. Cost5200 Bought FromWeapons Passive Mini-Bash, True Strike Bonus +66 , Diffusal Blade Item Changelogs Diffusal BladeB An enchanted blade that allows the user to cut straight into the enemy s soul. Cost3150 (700) Bought FromArtifacts Active Purge Charges 8 Passive Manabreak Bonus +25/35 Agility+10/15 ) is unaffected.
- Focus Fire does not guarantee full attack speed The frequency with which units attack is measured in attack speed. A unit s attack speed can be modified by items, agility, abilities, and auras. Contents 1 Base attack time 2 Attack speed representation 3 Attack . The provided attack speed can be negated by strong attack speed slows A Slow is a type of status effect that reduces the afflicted units Movement Speed by a percentage, and/or Attack Speed by a flat value of their current speeds. Contents 1 Mechanics 1.1 Slowing movement .
- Windranger can switch attack targets without losing the buff against the Focus Fire target.
- When switching attack targets, the attack speed adapts as soon as the projectile is launched, while the damage adapts after the projectile hits.
- This means when the attack target is switched, the first attack against the new target deals reduced damage. The following attacks deal normal damage.
- This also goes the other way. When switching back to the Focus Fire target, the first attack deals normal damage, the following attacks reduced damage.
- Casting Focus Fire on multiple targets only grants the attack speed and damage reduction against the target of the most recent cast.
- Focus Fire ends prematurely when Windranger dies, but persists through the target`s death.
- Can be cast on any enemy unit, including buildings Buildings are special units that are immune to most spells, use structure armor, and are immobile. Destroying a building rewards you with a bounty, similar to most creeps or heroes. Destroying towers rewards the entire , excluding wards This page is about in-game units. For cosmetic pets, see Summoned Unit. Summons are a type of units that are created with spells. Players do not encounter them, unless they play as, with or against , invulnerable Default buff iconPlay Error soundInvulnerability is a status effect that renders the target completely immune to all status effects and damage, except for most damage flagged as HPTechnology company Removal. Most friendly effects, such as healing or hidden Hiding (also referred to as banishing) a unit causes it to temporarily disappear. It renders the unit unable to move, attack, cast spells and use items. All hiding spells also turn the affected unit invulnerable. units.
- Focus Fire cast range is relative to Windranger`s attack range and is increased with attack range increasing effects.
Info
Hero stats changes: Day vision range reduced from 1800 to 1100. No other changes.
Videos
Talents
Hero Talents Main Table of Gained Bonuses The Talent Selection interface. Talents are traits unique to each hero. They are chosen every 5th level starting at level 10, offering a permanent choice between | ||
30% Cooldown Reduction | 25 | +150 Attack Range |
+120 Powershot Damage | 20 | Windrun Grants Invisibility |
+20 Intelligence Intelligence is the attribute that grants mana, mana regeneration and spell damage amplification. For each point of intelligence a hero gets: 11 Mana 0.04 Mana regeneration 0.07% Spell damage Additionally, intelligence heroes also get 1 | 15 | +40 Movement Speed |
+30% Windrun Slow | 10 | +4 Mana Regen |
Notes:
- Replaced talents: None.
- The mana regen is added as a bonus and does not benefit illusions.
- Cooldown reduction affects abilities and items. Stacks multiplicatively with Octarine Core Item Changelogs Octarine CoreS At the core of spellcraft are spectrums only the very gifted can sense. Cost5900 Bought FromCaster Passive Cooldown Reduction, Spell Lifesteal Bonus +25 Intelligence+425 Health+425 Mana Disassemble? and additively with Arcane Rune.
- The attack range talent also affects the cast range of Focus Fire.