Windranger


Abilities

Shackleshot
Partially blocked by Linken`s Sphere. Does not pierce spell immunity. Play
Q
E
Ability
Target Unit
Affects
Enemies
Shackles the target to enemy units or a tree in a line directly behind it. If no unit or tree is present, the stun duration is reduced to 0.75. If a shackle is made to a second unit, the shackle will bounce and continue behind that unit, until the max count is reached or no unit or tree is found.
Cast Animation: 0.3+0.45
Cast Range: 800
Shackle Search Range: 575
Shackle Count: 3/5/7/9
Success Stun Duration: 3.5/4.75/6.25/8.5
Fail Stun Duration: 0.75
Cooldown symbol.png 12 (Talent 8.4)
Mana symbol.png 75/85/95/105
Partially blocked by Linken`s Sphere. Blocked fully only when primary target. Blocked upon impact.
Modifiers
Debuff Shackle Shot: Dispellable with strong dispels.
Debuff Stunned: Dispellable with strong dispels.
Windranger`s variety of bow skills includes an arrow with thick ropes attached to encumber any escaping target.

Notes:

  • Modified values:
    • Added bouncing effect.
    • Success stun duration: 1.5/2.25/3.5/3.75 -> 3.5/4.75/6.25/8.5
    • Cast time: 0.15 -> 0.3
    • Mana cost: 90/100/110/120 -> 75/85/95/105
  • When succesfully shackling two units, a random unit behind the primary target is targeted by a new Shackleshot.
    • This repeats up to 3/5/7/9 times, or untl a shackle fails to latch.
    • If multiple enemies are behind the primary target, multiple new shackleshots are launched, but still count as one bounce.
    • Besides the previous shackle`s secondary target, new shackles do not target already shackled units.
  • Shackleshot always prioritizes units over trees as a secondary target.
  • If the target gets shackled to a unit, both of them are stunned for the full duration (using the Shackle Shot debuff).
  • The stun persists, even when the primary or the secondary unit dies, or the tree is destroyed earlier.
  • The stun also persists, when one of the targets gets freed from the stun earlier.
  • When the primary target dies before the shackle reaches it, it still can latch to a secondary unit and stun it.


Powershot
Does not pierce spell immunity. Play
W
R
Ability
Target Point / Channeled
Affects
Enemies
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2
Magical
Windranger charges her bow for up to 1 second for a single powerful shot, which deals more damage the longer it is charged. The arrow damages enemies and destroys trees along its path. For each enemy that Powershot hits, its damage is reduced by 20%.
Cast Animation: 0+0
Cast Range: 2600
Travel Distance: 2600
Damage Radius: 125
Max Channel Time: 1
Base Damage: 180/260/340/420 (Talent 300/380/460/540)
Damage Reduction per Unit Hit: 20%
Cooldown symbol.png 12/11/10/9 (Talent 8.4/7.7/7/6.3)
Mana symbol.png 90/100/110/120
During her early years of training, Lyralei learned to fire powerful arrows that cleaved even trees to reach their targets on the other side.

Notes:

  • Modified values: None.
  • The arrow travels at a speed of 3000, taking 0.87 seconds to reach max distance.
  • The arrow can damage units up to 2725 range away (2600 travel distance + 125 damage radius).
  • Every time the arrow hits an enemy, its current damage is reduced by 20%.
  • The sound of a bow getting stretched during the cast and channeling time is audible to allies only.


Windrun
Does not pierce spell immunity. Play
E
W
Ability
No Target
Affects
Self / Enemies
Increases movement speed and adds evasion from all physical attacks, while slowing movement of nearby enemies.
Cast Animation: 0+0
Slow Radius: 325
Move Speed Bonus: 50%
Evasion: 100%
Move Speed Slow: 15%/20%/25%/30% (Talent 45%/50%/55%/60%)
Invisibility Fade Time: 0 (Talent 0.2)
Duration: 3/4/5/6
Cooldown symbol.png 12 (Talent 8.4)
Mana symbol.png 75
Does not pierce spell immunity. Slow persists if debuff was placed before spell immunity.
Modifiers
Buff Windrun: Dispellable with any dispel.
Debuff Windrun Slow: Undispellable.
Lyralei enchants gusts of winds to flight incoming attacks.

Notes:

  • Modified values: None.


Focus Fire
Blocked by Linken`s Sphere. Pierces spell immunity. Play
R
F
Ability
Target Unit
Affects
Self
Windranger channels the wind to gain 500 additional attack speed against a single enemy unit or structure, though with a reduction to her attack damage. Extra damage from secondary item effects is not reduced. Lasts 20 seconds.
Cast Animation: 0+0
Cast Range: 600 (Talent 750)
Attack Damage Reduction: 50%/40%/30% (Upgradable by Aghanim`s Scepter. 30%/15%/0%)
Attack Speed Bonus: 500
Duration: 20
Cooldown symbol.png 60 (Talent 42) (Upgradable by Aghanim`s Scepter. 15, Talent 10.5)
Mana symbol.png 75/100/125
Upgradable by Aghanim`s Scepter. Reduces cooldown and decreases damage reduction.
Modifiers
Buff Focusfire: Undispellable.
Lyralei`s ability to bombard opponents with a flurry of arrows is unparalleled - even at the expense of accuracy.

Notes:

  • Modified values: None.
  • Focus Fire orders Windranger to attack the target upon cast.
  • Windranger can switch attack targets without losing the buff against the Focus Fire target.
  • When switching attack targets, the attack speed adapts as soon as the projectile is launched, while the damage adapts after the projectile hits.
    • This means when the attack target is switched, the first attack against the new target deals reduced damage. The following attacks deal normal damage.
    • This also goes the other way. When switching back to the Focus Fire target, the first attack deals normal damage, the following attacks reduced damage.
  • Casting Focus Fire on multiple targets only grants the attack speed and damage reduction against the target of the most recent cast.
  • Focus Fire ends prematurely when Windranger dies, but persists through the target`s death.
  • Focus Fire cast range is relative to Windranger`s attack range and is increased with attack range increasing effects.


Info

Windranger
Strength attribute symbol.png
15 + 2.8
Agility attribute symbol.png
17 + 1.4
Intelligence primary attribute symbol.png
22 + 2.6
Level Base 1 15 25
Health “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 200 500 1280 1840
H. Regen “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 0 0.9 3.25 4.93
Mana Play Out of mana! “ Play It s a new age of magic! Click to listen— Keeper of the Light ” Mana (also known as MP, which is short for mana points) represents the magic power of a dota2 75 317 713 999
M. Regen Play Out of mana! “ Play It s a new age of magic! Click to listen— Keeper of the Light ” Mana (also known as MP, which is short for mana points) represents the magic power of a dota2 0.01 0.89 2.35 3.39
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2 22‒34 44‒56 80‒92 106‒118
Armor Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor dota2 -1 1.43 4.23 6.23
Spell Dmg   Spell damage   Spell damage sources     Spell damage is all damage which is not dealt by physical attacks. This includes all spells which deal magical, physical or pure damage. Even the damage dota2 0% 1.57% 4.17% 6.03%
Att / Sec 0.66 0.77 0.9 1
Movement Speed DPS multiplier when chasing Minimum (pursuer MS / target MS) Ratio for Maximum Chase DPS Movement speed (sometimes abbreviated as move speed or MS) is the speed at which a unit can move. Movement speed dota2 295
Turn Rate Turn rate is the speed at which a unit can turn. When moving to a location, a unit first turns to face that location, then begins walking. Similarly, when targeting another unit with an attack 0.6
Vision Range Vision changes around while the hero moves. Vision describes what a unit can and cannot see from its current location and state. Places a unit cannot see are filled with the Fog of War, a dota2 1100/800
Attack Range Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by 600
Projectile Speed 1250
Attack Animation Every unit in Dota 2 has an attack animation. In mechanical terms, this is a delay between when an attack command is issued, and damage is dealt (in the case of melee units) or a 0.4+0.3
Base Attack Time 1.5
Magic resistance Magic resistance is an attribute of heroes, similar to armor. Instead of reducing physical damage, it reduces magical damage. All heroes, except for Meepo and Visage, possess 25% magic resistance from their armor type. This dota2 25%
Collision Size 24
Legs 2


Hero stats changes: Day vision range reduced from 1800 to 1100. No other changes.

Videos

Talents

Notes:
  • Replaced talents: None.
  • The mana regen is added as a bonus and does not benefit illusions.
  • The attack range talent also affects the cast range of Focus Fire.