Troll Warlord


Abilities

Icon while active.

Berserker`s Rage
Not a Unique Attack Modifier. Partially usable by illusions. Partially disabled by Break. Pierces spell immunity. PlayPlay
Q
G
Ability
Toggle
Affects
Self / Enemies
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2
Magical
While active, Troll Warlord swaps from using ranged to melee attacks. Melee attacks have a chance to bash, dealing bonus damage and stunning the target. Berserker`s Rage also grants additional movement speed, armor, and increased attack speed.

Whirling Axes has different functionality while Berserker`s Rage is active.
Cast Animation: 0+0
Armor Bonus: 6
Move Speed Bonus: 10/20/30/40
Attack Range Loss: 350
Base Attack Time: 1.5
Bash Chance: 10%
Bash Damage: 20/30/40/50
Bash Duration: 0.8/1.2/1.6/2
Cooldown symbol.png 0
Partially disabled by Break. The bash is disabled, all other components are not.
Partially usable by illusions. Melee illusions cannot bash.
Modifiers
Buff Berserkers Rage: Undispellable.
Debuff Bashed: Dispellable with strong dispels.
Like his anger, Troll Warlord`s supply of axes is infinite.

Notes:

  • Modified values: None.
  • The toggling of Berserker`s Rage is not registered as a spell cast and thus does not proc any on-cast effects.
  • When toggling on, exchanges Whirling Axes (Ranged) with Whirling Axes (Melee).
  • When toggling off, all changes are reverted and he becomes a ranged unit again.
  • Berserker`s Rage persists through Troll Warlord`s death. If Berserker`s Rage was active upon death, he respawns with it activated.

Whirling Axes (Ranged)
Does not pierce spell immunity. Play
W
E
Ability
Target Point
Affects
Enemies
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2
Magical
Troll hurls a fistful of five axes in a cone shape over 900 range, slowing and damaging enemy units.
Cast Animation: 0.2+0
Cast Range: 1000
Axes Travel Distance: 1000
Axes Radius: 100
Axes Spread End Radius: 206.17
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2 : 75
Move Speed Slow: 30%
Slow Duration: 3/3.75/4.5/5.25
Cooldown symbol.png 19/16/13/10 (Talent 12/9/6/3)
Mana symbol.png 50
Does not pierce spell immunity. Slow persists if debuff was placed before spell immunity and when not dispelled.
Modifiers
Debuff Whirling Axes Slow: Dispellable with any dispel.
Only axes fueled by hate whirl with such a deadly spin.

Notes:

  • Modified values: None.
  • Whirling Axes (Ranged) is only available when Berserker`s Rage is toggled off.
  • The axes travel at a speed of 1500.
  • Spawns 5 axes which spread up to 25 degrees and affect units within 100 radius around them.
  • Has no starting radius, the axes spawn at one point in front of Troll Warlord. So the total area is shaped like a cone.
  • Can hit units up to 1100 range away (1000 travel distance + 100 axes radius).


Whirling Axes (Melee)
Does not pierce spell immunity. Play
W
E
Ability
No Target
Affects
Enemies
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2
Magical
Troll hurls two axes around him in a close range area of effect, damaging enemy units and causing them to miss some attacks.
Cast Animation: 0+0
Spin Radius: 350
Axes Radius: 100
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2 : 75/125/175/225
Miss Chance: 60%
Blind Duration: 4/5/6/7
Whirl Duration: 3
Cooldown symbol.png 12 (Talent 5)
Mana symbol.png 50
Does not pierce spell immunity. Blind effect persists if debuff was placed before spell immunity and when not dispelled.
Modifiers
Buff Whirling Axes Melee: Undispellable.
Debuff Whirling Axes Blind: Dispellable with any dispel.
Keep your enemies close.

Notes:

  • Modified values: None.
  • Whirling Axes (Melee) is only available when Berserker`s Rage is toggled on.
  • If Troll Warlord dies, the spell ends and the axes disappear.
  • The axes always spawn towards east and west at Troll Warlord`s position and rotate clock-wise.
  • The axes travel at a speed of 1250 and move out at a speed of 233.33 until reaching the max distance in 1.5 seconds and then move back to Troll Warlord at the same speed.
  • Can hit units up to 450 range away (350 max spin radius + 100 axes radius).
  • The visual effects of this spell are offset and do not reflect the actual currently affected area.


Fervor
Not a Unique Attack Modifier. Cannot be used by illusions. Disabled by Break. Pierces spell immunity.
E
F
Ability
Passive
Affects
Self
With each continuous blow on the same target, Troll gains increased attack speed. If Troll changes targets, the stacks drop to zero.
Max Stacks: 7
Attack Speed Bonus per Stack: 15/20/25/30
Disabled by Break. Prevents gaining new stacks. Also nullifies bonus attack speed of already existing stacks.
Modifiers
Buff Fervor: Undispellable.
If at first you don`t succeed, strike, strike again.


Battle Trance
Cannot be used by illusions. Pierces spell immunity. Play
R
R
Cast Animation: 0+0
Radius: Global
Attack Speed Bonus: 60/120/180
Duration: 5
Cooldown symbol.png 35
Mana symbol.png 75
Modifiers
Buff Battle Trance: Undispellable.
An adrenaline rush of pure hatred quickens your blades.


Info

Troll Warlord
Strength attribute symbol.png
20 + 2.5
Agility primary attribute symbol.png
21 + 2.5
Intelligence attribute symbol.png
13 + 1
Level Base 1 15 25
Health “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 200 600 1300 1800
H. Regen “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 0 1.2 3.3 4.8
Mana Play Out of mana! “ Play It s a new age of magic! Click to listen— Keeper of the Light ” Mana (also known as MP, which is short for mana points) represents the magic power of a dota2 75 218 372 482
M. Regen Play Out of mana! “ Play It s a new age of magic! Click to listen— Keeper of the Light ” Mana (also known as MP, which is short for mana points) represents the magic power of a dota2 0.01 0.53 1.09 1.49
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2 17‒35 38‒56 73‒91 98‒116
Armor Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor dota2 -1 2 7 10.57
Spell Dmg   Spell damage   Spell damage sources     Spell damage is all damage which is not dealt by physical attacks. This includes all spells which deal magical, physical or pure damage. Even the damage dota2 0% 0.93% 1.93% 2.64%
Att / Sec The frequency with which units attack is measured in attack speed. A unit s attack speed can be modified by items, agility, abilities, and auras. Contents 1 Base attack time 2 Attack speed representation 3 Attack dota2 0.58 0.71 0.91 1.06
Movement Speed DPS multiplier when chasing Minimum (pursuer MS / target MS) Ratio for Maximum Chase DPS Movement speed (sometimes abbreviated as move speed or MS) is the speed at which a unit can move. Movement speed dota2 300
Turn Rate Turn rate is the speed at which a unit can turn. When moving to a location, a unit first turns to face that location, then begins walking. Similarly, when targeting another unit with an attack 0.5
Vision Range Vision changes around while the hero moves. Vision describes what a unit can and cannot see from its current location and state. Places a unit cannot see are filled with the Fog of War, a dota2 1100/800
Attack Range Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by 500
Projectile Speed 1200
Attack Animation Every unit in Dota 2 has an attack animation. In mechanical terms, this is a delay between when an attack command is issued, and damage is dealt (in the case of melee units) or a 0.3+0.3
Base Attack Time 1.7
Magic resistance Magic resistance is an attribute of heroes, similar to armor. Instead of reducing physical damage, it reduces magical damage. All heroes, except for Meepo and Visage, possess 25% magic resistance from their armor type. This dota2 25%
Collision Size 24
Legs 2


Hero stats changes: Day vision range reduced from 1800 to 1100. No other changes.

Videos

Talents

Notes:
  • Replaced talents: None.
  • The armor and attack damage are added as bonus armor and bonus attack damage, and therefore do not benefit illusions.
  • Upgrading health increases maximum health capacity and keeps the current health percentage.
  • The magic resistance stacks multiplicatively with other sources of magic resistance.
  • The cooldown reduction affects Whirling Axes (Ranged) and Whirling Axes (Melee).