Tiny


Abilities

Avalanche
Does not pierce spell immunity. Play
Q
V
Ability
Target Area
Affects
Enemies
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2
Magical
Bombards an area with rocks, stunning and damaging enemy land units.
Cast Animation: 0+0.53
Cast Range: 600
Effect Radius: 275
Total Damage: 100/180/260/300 (Talent 300/380/460/500)
Stun Duration: 1/1.5/2/2.5
Cooldown symbol.png 17 (Talent 13.6)
Mana symbol.png 90/100/110/120
Modifiers
Debuff Avalanche Stun: Dispellable with strong dispels.
Inanimate rock becomes animate when called by the Stone Giant.

Notes:

  • Modified values:
    • Stun duration: 1 -> 1/1.5/2/2.5
    • Mana cost: 120 -> 90/100/110/120
  • Deals 25/45/65/75 (Talent 75/95/115/125) damage in 0.25 second intervals, starting 0.5 seconds after cast, resulting in 4 instances.
  • If a unit is affected by Toss, it takes double damage from Avalanche, which is 50/90/130/150 (Talent 150/190/230/250) per instance.
  • No matter how close or far Avalanche gets targeted, the targeted area is always hit 0.5 seconds after cast.


Toss
Not blocked by Linken`s Sphere. Partially pierces spell immunity. Play
W
T
Ability
Target Unit
Affects
Enemies / Allies
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2
Magical
Grabs the nearest unit in a 275 radius around Tiny, ally or enemy, and launches it at the target unit or rune to deal damage where they land. If the tossed unit is an enemy, it will take an extra 20% damage. Toss does more damage with each level in Grow.
Cast Animation: 0+0.53
Cast Range: 1300
Grab Radius: 275
Damage Radius: 275
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2 : 100/200/300/400
Tossed Unit Bonus Damage: 20%
Toss Duration: 1.3
Cooldown symbol.png 8 (Talent 6.4)
Mana symbol.png 80/90/100/110
Partially pierces spell immunity. Can toss and directly target spell immune allies.
Can toss, but not directly target spell immune enemies. Attempts to damage tossed spell immune enemies. Does not attempt to damage spell immune enemies within the area.
Modifiers
Buff or Debuff, based on the target`s alliance Toss: Undispellable.
Tiny`s gargantuan stature allows him to catapult even the sturdiest of warriors.

Notes:

  • Modified values:
  • Damage: 75/150/225/300 -> 100/200/300/400
  • Mana cost: 120 -> 80/90/100/110
  • The tossed unit travels at a speed based on the distance between it and the target, capped at 2308.
    • The speed does not instantly adapt if the distance changes, but rather accelerates or decelerates at a slow rate.
  • If the tossed unit dies in mid-air, it still deals the area damage upon landing.
  • The 20% extra damage, and the further increased values from Grow are only applied to the tossed enemy unit.
    • Other enemy units within the radius only take the basic damage.
    • Tossed allies take no damage.
  • While in the air, other units may pass below the tossed unit.
  • The buff or debuff of Toss is hidden, means it is not visible in the HUD.


Trample
Does not pierce spell immunity. Play
E
C
Ability
No Target
Affects
Self / Enemies
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2
Physical
Tiny rushes forward, trampling enemy units with his craggy mass. He gains bonus movement speed and phased collison, while each enemy he tramples is stunned and dealt a portion of his attack damage.
Cast Animation: 0+0
Damage & Stun Radius: 150
Own Attack Damage as Damage: 25%/50%/75%/100%
Movement Speed Bonus: 20%/30%/40%/50%
Armor Bonus: 4/7/10/13
Stun Duration: 1/1.25/1.5/1.75
Trample Duration: 4/4.5/5/5.5
Cooldown symbol.png 14
Mana symbol.png 30/40/50/60
Modifiers
Buff Trample: Undispellable.
Debuff Stunned: Dispellable with strong dispels.


Grow
Not a Unique Attack Modifier. Partially usable by illusions. Not disabled by Break. Pierces spell immunity. Play
R
W
Ability
Passive
Affects
Self
(Upgradable by Aghanim`s Scepter.Enemies)
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2
Physical
Tiny gains craggy mass that increases his power at the cost of his attack speed. Increases Tossed unit damage and improves movement speed.
Attack Damage Bonus: 50/100/150
Attack Speed Loss: 20/35/50
Move Speed Bonus: 40/50/60
Craggy Exterior Proc Chance Bonus: 6%/8%/10%
Tossed Unit Bonus Damage: 40%/60%/80% (Upgradable by Aghanim`s Scepter. 60%/80%/100%)
Attack Range Bonus: 0 (Upgradable by Aghanim`s Scepter. 85)
Cleave Starting Radius: 0 (Upgradable by Aghanim`s Scepter. 150)
Cleave Distance: 0 (Upgradable by Aghanim`s Scepter. 600)
Cleave End Radius: 0 (Upgradable by Aghanim`s Scepter. 400)
Cleave Damage: 0 (Upgradable by Aghanim`s Scepter. 50%)
Upgradable by Aghanim`s Scepter. Allows Tiny to equip a tree, increasing his attack range, and granting a cleave attack. Improves Tossed unit damage.
Partially usable by illusions. Illusions benefit from everything, except for the cleave and bonus damage against buildings.
Not a Unique Attack Modifier. Neither the cleave, nor the bonus damage against buildings are Unique Attack Modifiers.
Watching a hill become a mountain is awe-inspiring - especially if the mountain begins laying waste to adversaries.

Notes:

  • Modified values:
  • Tossed unit bonus damage: 35%/50%/65% (Upgradable by Aghanim`s Scepter. 50%/65%/80%) -> 40%/60%/80% (Upgradable by Aghanim`s Scepter. 60%/80%/100%)
  • Each level changes Tiny`s appearance, making him bigger and making his voice deeper.


Info

Tiny
Strength primary attribute symbol.png
26 + 3.3
Agility attribute symbol.png
9 + 0.9
Intelligence attribute symbol.png
17 + 1.6
Level Base 1 15 25
Health “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 200 720 1640 2300
H. Regen “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 0 1.56 4.33 6.31
Mana Play Out of mana! “ Play It s a new age of magic! Click to listen— Keeper of the Light ” Mana (also known as MP, which is short for mana points) represents the magic power of a dota2 75 262 504 680
M. Regen Play Out of mana! “ Play It s a new age of magic! Click to listen— Keeper of the Light ” Mana (also known as MP, which is short for mana points) represents the magic power of a dota2 0.01 0.69 1.59 2.23
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2 44‒50 70‒76 116‒122 149‒155
Armor Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor dota2 2 3.29 5.09 6.37
Spell Dmg   Spell damage   Spell damage sources     Spell damage is all damage which is not dealt by physical attacks. This includes all spells which deal magical, physical or pure damage. Even the damage dota2 0% 1.21% 2.81% 3.96%
Att / Sec The frequency with which units attack is measured in attack speed. A unit s attack speed can be modified by items, agility, abilities, and auras. Contents 1 Base attack time 2 Attack speed representation 3 Attack dota2 0.58 0.64 0.71 0.76
Movement Speed DPS multiplier when chasing Minimum (pursuer MS / target MS) Ratio for Maximum Chase DPS Movement speed (sometimes abbreviated as move speed or MS) is the speed at which a unit can move. Movement speed dota2 285
Turn Rate Turn rate is the speed at which a unit can turn. When moving to a location, a unit first turns to face that location, then begins walking. Similarly, when targeting another unit with an attack 0.5
Vision Range Vision changes around while the hero moves. Vision describes what a unit can and cannot see from its current location and state. Places a unit cannot see are filled with the Fog of War, a dota2 1100/800
Attack Range Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by 150
Projectile Speed Instant
Attack Animation Every unit in Dota 2 has an attack animation. In mechanical terms, this is a delay between when an attack command is issued, and damage is dealt (in the case of melee units) or a 0.49+1
Base Attack Time 1.7
Magic resistance Magic resistance is an attribute of heroes, similar to armor. Instead of reducing physical damage, it reduces magical damage. All heroes, except for Meepo and Visage, possess 25% magic resistance from their armor type. This dota2 25%
Collision Size 24
Legs 2


Hero stats changes: Day vision range reduced from 1800 to 1100, base armor increased from -1 to 2. No other changes.

Videos

Talents

Hero Talents   Main   Table of Gained Bonuses     The Talent Selection interface. Talents are traits unique to each hero. They are chosen every 5th level starting at level 10, offering a permanent choice between dota2
+200 Avalanche Damage 25 20% Cooldown Reduction
+14 Mana Regen 20 +25 Attack Speed
+40 Movement Speed 15 +60 Damage
+14 Intelligence attribute symbol.png Intelligence Intelligence is the attribute that grants mana, mana regeneration and spell damage amplification. For each point of intelligence a hero gets: 11 Mana 0.04 Mana regeneration 0.07% Spell damage Additionally, intelligence heroes also get 1 dota2 10 +8 Strength attribute symbol.png Strength Strength is the attribute that grants health and health regeneration. For each point of strength a hero gets: 20 Health 0.06 Health regeneration Additionally, strength heroes also get 1 attack damage per strength point. To dota2