Tidehunter


Abilities

Gush
Partially blocked by Linken`s Sphere. Does not pierce spell immunity. PlayPlay
Q
G
Ability
Target Unit
(Upgradable by Aghanim`s Scepter.⃂Target Point)
Affects
Enemies
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2
Magical
Summons a gush of water to damage an enemy unit, reducing their movement speed and armor. Lasts 4 seconds.
Cast Animation: 0.3+0.6
Cast Range: 700 (Upgradable by Aghanim`s Scepter. 1800)
Wave Length: 0 (Upgradable by Aghanim`s Scepter. 1800)
Wave Width: 0 (Upgradable by Aghanim`s Scepter. 240)
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2 : 100/200/300/400
Armor Reduction: 3/5/7/9 (Talent 9/11/13/15)
Move Speed Slow: 40%
Duration: 4
Cooldown symbol.png 12 (Talent 9.6) (Upgradable by Aghanim`s Scepter. 7, Talent 5.6)
Mana symbol.png 70/80/90/100
Upgradable by Aghanim`s Scepter. Gush becomes a ground targeted wave ability that affects enemy units in a line. Decreases cooldown.
Does not pierce spell immunity. Slow and armor reduction persist if debuff was placed before spell immunity and when not dispelled.
Partially blocked by Linken`s Sphere. Blocked upon impact. Not blocked when upgraded.
Modifiers
Debuff Gush: Dispellable with any dispel.
During his championship of the Sunken Isles, Leviathan gained mastery over the open sea.

Notes:

  • Modified values:
    • Damage: 110/160/210/260 -> 100/200/300/400
    • Armor reduction: 3/4/5/6 ->3/5/7/9
    • Mana cost: 90/100/110/120 -> 70/80/90/100


Kraken Shell
Partially usable by illusions. Disabled by Break. Pierces spell immunity. Play
W
R
Ability
Passive
Affects
Self
Thickens Tidehunter`s hide to passively block a portion of any incoming physical attack damage. The hide also removes negative status effects if the damage taken crosses a threshold. Does not stack with items that provide Damage Block.
Damage Block Damage Block is a passive ability that gives the wielding unit a chance to block some physical damage from an attack. Contents 1 Mechanics 2 Stacking 3 Sources of Damage Block 4 Version history 5 dota2 : 12/24/36/48
Damage Threshold: 600/550/500/450
Threshold Reset Timer: 6
Partially usable by illusions. Damage Block works for illusions. The dispel effect does not work.
Claddish navymen tell tales of a mighty sea-faring beast that suffered spear and sword but continued to lay waste to the fleet.

Notes:

  • Modified values: None.
  • The damage reduction is always on and is not connected to the damage threshold for debuff removal.
  • Does not reduce physical damage from spells.
  • Only damage from player owned sources (after reductions) is counted towards debuff removal.
  • Therefore, the debuff removal can never proc, since the enemies do not count as players.
  • Damage counter for debuff removal resets when Tidehunter does not take player based damage for 6 seconds.
  • A debuff removal proc is indicated by a sound effect and water particles on Tidehunter`s skin.


Anchor Smash
Pierces spell immunity. Play
E
C
Ability
No Target
Affects
Enemies
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2
Physical
Tidehunter swings his mighty anchor to damage nearby enemies and reduce their attack damage.
Cast Animation: 0.4+0.3
Radius: 375
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2 : 75/125/175/225
Attack Damage Reduction: 45%/50%/55%/60%
Duration: 6
Cooldown symbol.png 7/6/5/4 (Talent 5.6/4.8/4/3.2)
Mana symbol.png 30/40/50/60
Modifiers
Debuff Anchor Smash: Dispellable with any dispel.
Stolen from one of Admiral Kunkka`s flagships, Leviathan`s heavy anchor proves useful as a melee weapon.

Notes:

  • Modified values: None.
  • Only reduces base damage and that given by the primary attribute of affected units. Raw bonus damage is not reduced.


Ravage
Does not pierce spell immunity. Play
R
V
Ability
No Target
Affects
Enemies
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2
Magical
Slams the ground, causing tentacles to erupt in all directions, damaging and stunning all nearby enemy units.
Cast Animation: 0.3+0.57
Max Effect Radius: 1025
Effect Width: 250
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2 : 300/435/570
Stun Duration: 2.5/3/3.5
Cooldown symbol.png 150 (Talent 120)
Mana symbol.png 120/180/240
Does not pierce spell immunity. Attempts to damage if already hit enemies turn spell immune before landing.
Modifiers
Debuff Ravage: Dispellable with strong dispels.
Calling to the abyssal god Maelrawn has resulted in entire armadas being lost at sea.

Notes:

  • Modified values:
    • Damage: 200/290/380 -> 300/435/570
    • Stun duration: 2/2.4/2.8 -> 2.5/3/3.5
    • Mana cost: 150/225/325 -> 120/180/240
  • The tentacles travel at a speed of 775.
  • While in the air, other units may pass below hit airborne units.
  • The damage is applied upon landing, not upon getting hit.
  • Ravage`s effect is caused by a 250 units wide ring, which expands around the cast location at the given speed.
    • This means units within 250 radius upon cast are hit instantly.
    • The ring takes exactly 1 second to cover the remaining distance.


Info

Tidehunter
Strength primary attribute symbol.png
22 + 3.3
Agility attribute symbol.png
15 + 1.5
Intelligence attribute symbol.png
16 + 1.7
Level Base 1 15 25
Health “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 200 640 1560 2220
H. Regen “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 0 1.32 4.09 6.07
Mana Play Out of mana! “ Play It s a new age of magic! Click to listen— Keeper of the Light ” Mana (also known as MP, which is short for mana points) represents the magic power of a dota2 75 251 504 691
M. Regen Play Out of mana! “ Play It s a new age of magic! Click to listen— Keeper of the Light ” Mana (also known as MP, which is short for mana points) represents the magic power of a dota2 0.01 0.65 1.6 2.28
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2 25‒31 47‒53 93‒99 126‒132
Armor Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor dota2 1 3.14 6.14 8.29
Spell Dmg   Spell damage   Spell damage sources     Spell damage is all damage which is not dealt by physical attacks. This includes all spells which deal magical, physical or pure damage. Even the damage dota2 0% 1.14% 2.84% 4.06%
Att / Sec The frequency with which units attack is measured in attack speed. A unit s attack speed can be modified by items, agility, abilities, and auras. Contents 1 Base attack time 2 Attack speed representation 3 Attack dota2 0.58 0.67 0.8 0.88
Movement Speed DPS multiplier when chasing Minimum (pursuer MS / target MS) Ratio for Maximum Chase DPS Movement speed (sometimes abbreviated as move speed or MS) is the speed at which a unit can move. Movement speed dota2 305
Turn Rate Turn rate is the speed at which a unit can turn. When moving to a location, a unit first turns to face that location, then begins walking. Similarly, when targeting another unit with an attack 0.4
Vision Range Vision changes around while the hero moves. Vision describes what a unit can and cannot see from its current location and state. Places a unit cannot see are filled with the Fog of War, a dota2 1100/800
Attack Range Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by 150
Projectile Speed Instant
Attack Animation Every unit in Dota 2 has an attack animation. In mechanical terms, this is a delay between when an attack command is issued, and damage is dealt (in the case of melee units) or a 0.6+0.56
Base Attack Time 1.7
Magic resistance Magic resistance is an attribute of heroes, similar to armor. Instead of reducing physical damage, it reduces magical damage. All heroes, except for Meepo and Visage, possess 25% magic resistance from their armor type. This dota2 25%
Collision Size 24
Legs 2


Hero stats changes: Day vision range reduced from 1800 to 1100. No other changes.

Videos

Talents

Notes:
  • Replaced talents: None.
  • The armor and attack damage are added as bonus armor and bonus attack damage, and therefore do not benefit illusions.
  • Upgrading health increases maximum health capacity and keeps the current health percentage.
  • The mana regen is added as a bonus and does not benefit illusions.