Abilities
Affects
Enemies
Enemies
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of
Magical
Magical
Summons a gush of water to damage an enemy unit, reducing their movement speed and armor. Lasts 4 seconds.
Cast Animation: 0.3+0.6
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of : 100/200/300/400
Move Speed Slow: 40%
Duration: 4
Modifiers
Gush: Dispellable with any dispel.
During his championship of the Sunken Isles, Leviathan gained mastery over the open sea.
Notes:
- Modified values:
- Damage: 110/160/210/260 -> 100/200/300/400
- Armor reduction: 3/4/5/6 ->3/5/7/9
- Mana cost: 90/100/110/120 -> 70/80/90/100
- Gush`s projectile travels at a speed of 2500 and can be disjointed Shadow Fiend using a Blink Dagger to dodge Phantom Assassin s Stifling Dagger Disjointing is the act of dodging projectiles, or rather, to cause a projectile to fully lose track of its target. A disjoint is .
- When upgraded, Gush releases a big wave, instead of a single target projectile. The wave always travels its full distance.
- When targeting a unit, the wave is released towards its direction on cast. Be that as it may, it does not home in on the target.
- The wave travels at a speed 1500, instead of 2500 like the nonupgraded projectile.
- The wave can hit units up to 2040 range away (1800 travel distance + 240 radius).
- The wave fully affects invisible Invisibility is a status effect which makes units and heroes not appear on their opponent s screen or minimap, and makes them unable to be targeted directly by the enemy. Invisibility makes the unit s model appear enemies and enemies inside the Fog of War Vision changes around while the hero moves. Vision describes what a unit can and cannot see from its current location and state. Places a unit cannot see are filled with the Fog of War, a .
- Provides 200 radius ground vision Vision changes around while the hero moves. Vision describes what a unit can and cannot see from its current location and state. Places a unit cannot see are filled with the Fog of War, a around each hit enemy for 2 seconds.
- The wave does not provide any vision.
- The second sound is used by the wave.
Ability
Passive
Passive
Affects
Self
Self
Thickens Tidehunter`s hide to passively block a portion of any incoming physical attack damage. The hide also removes negative status effects if the damage taken crosses a threshold. Does not stack with items that provide Damage Block.
Damage Block Damage Block is a passive ability that gives the wielding unit a chance to block some physical damage from an attack. Contents 1 Mechanics 2 Stacking 3 Sources of Damage Block 4 Version history 5 : 12/24/36/48
Damage Threshold: 600/550/500/450
Threshold Reset Timer: 6
Claddish navymen tell tales of a mighty sea-faring beast that suffered spear and sword but continued to lay waste to the fleet.
Notes:
- Modified values: None.
- The damage reduction is a Damage Block Damage Block is a passive ability that gives the wielding unit a chance to block some physical damage from an attack. Contents 1 Mechanics 2 Stacking 3 Sources of Damage Block 4 Version history 5 and the debuff removal is a strong dispel Dispel Removable buffs Removable debuffs A dispel is the term used for a forced removal of status effects. Dispels usually come together with other mechanics and are rarely seen as .
- The damage reduction is always on and is not connected to the damage threshold for debuff removal.
- Does not reduce physical damage from spells.
- Only damage from player owned sources (after reductions) is counted towards debuff removal.
- Therefore, the debuff removal can never proc, since the enemies do not count as players.
- Damage counter for debuff removal resets when Tidehunter does not take player based damage for 6 seconds.
- A debuff removal proc is indicated by a sound effect and water particles on Tidehunter`s skin.
Ability
No Target
No Target
Affects
Enemies
Enemies
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of
Physical
Physical
Tidehunter swings his mighty anchor to damage nearby enemies and reduce their attack damage.
Cast Animation: 0.4+0.3
Radius: 375
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of : 75/125/175/225
Attack Damage Reduction: 45%/50%/55%/60%
Duration: 6
Modifiers
Anchor Smash: Dispellable with any dispel.
Stolen from one of Admiral Kunkka`s flagships, Leviathan`s heavy anchor proves useful as a melee weapon.
Notes:
- Modified values: None.
- Only reduces base damage and that given by the primary attribute of affected units. Raw bonus damage is not reduced.
Ability
No Target
No Target
Affects
Enemies
Enemies
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of
Magical
Magical
Slams the ground, causing tentacles to erupt in all directions, damaging and stunning all nearby enemy units.
Cast Animation: 0.3+0.57
Max Effect Radius: 1025
Effect Width: 250
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of : 300/435/570
Stun Duration: 2.5/3/3.5
Modifiers
Ravage: Dispellable with strong dispels.
Calling to the abyssal god Maelrawn has resulted in entire armadas being lost at sea.
Notes:
- Modified values:
- Damage: 200/290/380 -> 300/435/570
- Stun duration: 2/2.4/2.8 -> 2.5/3/3.5
- Mana cost: 150/225/325 -> 120/180/240
- The tentacles travel at a speed of 775.
- Hit units are knocked up 350 range Forced Movement is a status effect that changes a unit s position. This movement is completely unrelated to the unit s movement speed and works on them while disabled. Most spells with forced movement prevent the affected for the initial 0.5 seconds of the stun.
- While in the air, other units may pass below hit airborne units.
- The damage is applied upon landing, not upon getting hit.
- Ravage`s effect is caused by a 250 units wide ring, which expands around the cast location at the given speed.
- This means units within 250 radius upon cast are hit instantly.
- The ring takes exactly 1 second to cover the remaining distance.
Info
Hero stats changes: Day vision range reduced from 1800 to 1100. No other changes.
Videos
Talents
Hero Talents Main Table of Gained Bonuses The Talent Selection interface. Talents are traits unique to each hero. They are chosen every 5th level starting at level 10, offering a permanent choice between | ||
-6 Gush Armor | 25 | 20% Cooldown Reduction |
+15 Strength Strength is the attribute that grants health and health regeneration. For each point of strength a hero gets: 20 Health 0.06 Health regeneration Additionally, strength heroes also get 1 attack damage per strength point. To | 20 | +6 Mana Regen |
+35% XP Gain | 15 | +7 Armor |
+150 Health | 10 | +50 Damage |
Notes:
- Replaced talents: None.
- The armor and attack damage are added as bonus armor and bonus attack damage, and therefore do not benefit illusions.
- Upgrading health increases maximum health capacity and keeps the current health percentage.
- The mana regen is added as a bonus and does not benefit illusions.
- Cooldown reduction affects abilities and items. Stacks multiplicatively with Octarine Core Item Changelogs Octarine CoreS At the core of spellcraft are spectrums only the very gifted can sense. Cost5900 Bought FromCaster Passive Cooldown Reduction, Spell Lifesteal Bonus +25 Intelligence+425 Health+425 Mana Disassemble? and additively with Arcane Rune Double Damage Haste Illusion Invisibility Regeneration Bounty Arcane See more: Runes#List Buff icon Arcane Play AbilityNo Target AffectsSelf Reduces cooldowns by 30% and mana costs by .