Temple Guardian


Abilities

Purification
Does not pierce spell immunity. Play
Ability
Target Unit
Affects
Allies / Enemies
Damage
Pure
There is no description for this ability.
Cast Animation: 1.2+?
Cast Range: 800
Damage Radius: 300
Damage: 1000
Heal: 1000
Cooldown symbol.png 20
Mana symbol.png 130

Notes:

  • This ability is not visible in the HUD.
  • Heals the target ally and deals damage in an area around it.
  • During the cast time, a yellow glow is visible on the guardian`s left hand.
  • Despite the visual effects, the damage is applied instantly to all enemy units within range of the target.


Hammer Throw
Pierces spell immunity.
Ability
Target Point
Affects
Enemies
Damage
Pure
There is no description for this ability.
Cast Animation: 1.2+?
Cast Range: 1300
Hammer Radius: 200
Damage: 600
Hammer Travel Duration: 2.3
Stun Duration: 2
Cooldown symbol.png 10
Mana symbol.png 0
Modifiers
Debuff Stunned: Dispellable with strong dispels.

Notes:

  • This ability is not visible in the HUD.
  • The guardian throws his hammer in a straight line, damaging and stunning any enemy it hits.
  • The hammer travels up to the targeted point. It does not always travel the full di
  • The hammer does not travel the full distance when targeting closer than its max distance.
  • Can hit units up to 1500 range away (cast range + hamer radius).
  • A unit can only be hit once per cast.
  • When the Temple Guardian dies, an already thrown hammer continues to fly, and damage/stun units in its path.
  • During the cast time, a white glow is visible on the guardian`s left hand.


Hammer Smash
Pierces spell immunity.
Ability
Target Point
Affects
Enemies
Damage
Physical
There is no description for this ability.
Cast Animation: 0+?
Cast Range: 350
Radius: 250
Base Effect Delay: 1
Damage: 1600
Stun Duration: 1
Cooldown symbol.png 2.5
Mana symbol.png 0
Modifiers
Debuff Stunned: Dispellable with strong dispels.

Notes:

  • This ability is not visible in the HUD.
  • Smashes an area in front of the guardian, dealing heavy damage and stunning enemies.
  • The delay of this ability is not determined by the cast time. This means the cast itself is executed instantly, but the effects are delayed.
    • Be that as it may, since the Temple Guardians do not cancel cast backswings, it effectively works like a cast time.


Rage Hammer Smash
Pierces spell immunity.
Ability
Target Point
Affects
Enemies
Damage
Physical
There is no description for this ability.
Cast Animation: 0+?
Cast Range: 350
Radius: 250
Base Effect Delay: 0.73
Damage: 1600
Stun Duration: 1
Cooldown symbol.png 1.25
Mana symbol.png 0
Modifiers
Debuff Stunned: Dispellable with strong dispels.

Notes:

  • This ability is not visible in the HUD.
  • Smashes an area in front of the guardian, dealing heavy damage and stunning enemies.
  • The delay of this ability is not determined by the cast time. This means the cast itself is executed instantly, but the effects are delayed.
    • Be that as it may, since the Temple Guardians do not cancel cast backswings, it effectively works like a cast time.


Wrath
Pierces spell immunity.
Cast Animation: 1+0
Max Channel Time: 8
Explosion Spawn Radius Min: 50
Explosion Spawn Radius Max: 2000
Explosion Damage Radius: 300
Explosion Effect Delay: 1.5
Explosion Damage: 600
Cooldown symbol.png 30
Mana symbol.png 0
Modifiers
Buff temple guardian immunity: Undispellable.

Notes:

  • This ability is not visible in the HUD.
  • Creates many damaging explosions within the given radius while channeling. The damage explosions are delayed.
  • Attempts to spread the explosion so that they overlap the least.
  • Every 0.06 seconds and explosion occurs, for a total of 133 explosions.
  • Each explosion can spawn within a random distance of 50 to 2000 away from the guardian.
  • A white visual effect indicates where the explosions are during their damage delay.
  • Can damage units up to 2300 range away (max spawn distance + explosion damage radius)
  • During the cast time, a white circle with a red glow expands below the guardian.


Info

Temple Guardian Creeps are basic units in Dota 2. Every unit which is not a hero, building, ward or courier is considered a creep. Creeps can belong to either faction, be neutral, or be player-controlled units. Unlike dota2
Siltbreaker Temple Guardian 1 model.png
Siltbreaker Temple Guardian 1 model.png
Siltbreaker Temple Guardian 2 model.png
Ancient Creep-Hero
Level 1
Health “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 20000
Health regeneration “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 5
Mana Play Out of mana! “ Play It s a new age of magic! Click to listen— Keeper of the Light ” Mana (also known as MP, which is short for mana points) represents the magic power of a dota2 5000
Mana regeneration Play Out of mana! “ Play It s a new age of magic! Click to listen— Keeper of the Light ” Mana (also known as MP, which is short for mana points) represents the magic power of a dota2 30
Armor Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor dota2 55
Magic resistance Magic resistance is an attribute of heroes, similar to armor. Instead of reducing physical damage, it reduces magical damage. All heroes, except for Meepo and Visage, possess 25% magic resistance from their armor type. This dota2 20%
Acquisition range Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by dota2 1500
Movement speed DPS multiplier when chasing Minimum (pursuer MS / target MS) Ratio for Maximum Chase DPS Movement speed (sometimes abbreviated as move speed or MS) is the speed at which a unit can move. Movement speed dota2 260
Follow range DPS multiplier when chasing Minimum (pursuer MS / target MS) Ratio for Maximum Chase DPS Movement speed (sometimes abbreviated as move speed or MS) is the speed at which a unit can move. Movement speed dota2 100
Turn rate Turn rate is the speed at which a unit can turn. When moving to a location, a unit first turns to face that location, then begins walking. Similarly, when targeting another unit with an attack 0.2
Collision size Collision size is a unit s internal size that cannot be passed through by other units. This allows units to block each other with their bodies. Most heroes have the same collision size, regardless of their 80
Vision range Vision changes around while the hero moves. Vision describes what a unit can and cannot see from its current location and state. Places a unit cannot see are filled with the Fog of War, a dota2 1500 ⃢₀⋘ 1500 (U)
Bounty “ Play Now that s how you make gold. Click to listen— Alchemist ” Gold is the currency used to buy items or instantly revive your hero. Gold can be earned from killing heroes, creeps, or buildings. Contents dota2 0
Experience   Main   Changelogs     “ Play I grow stronger! Click to listen— Storm Spirit ” Experience allows heroes to level up, which makes them stronger and allows them to learn new abilities. Experience is earned dota2 700
Model scale 2.3072
Notes 100% disable resistance

Abilities:

  • Purification
  • Hammer Throw
  • Hammer Smash
  • Rage Hammer Smash
  • Wrath



Videos

Behavior

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Item drops

100% chance to drop a fountain of Event Gold Bag.png Gold Bag Gold Bag CostN/A Drop Only Disassemble? No Alert allies? No Recipe Gold Bags are consumables found during the Siltbreaker event as a random drop from enemies. Additional information edit] Gold bags have a 30% chance dota2 s

100% chance to also drop a Event Life Rune.png Life Rune Life Rune CostN/A Drop Only Disassemble? No Alert allies? No Recipe Life Runes are consumables found during the Siltbreaker event as an ensured drop from boss enemies. Additional information edit] Life Runes are always and dota2

100% chance to also drop one of the following items:

16% chance to also drop one of the following artifacts:

15% chance to also drop one of the following items: