Abilities
Ability
No Target
No Target
Affects
Self
Self
Templar Assassin creates a defensive shield around herself that absorbs damage and provides a bonus to her damage.
Notes:
- Replaces Refraction.
- Deflection interrupts Templar Assassin`s channeling Warlock channeling Upheaval Channeling an ability causes the caster to stop acting for the duration of the spell. Channeled spells may be ended when the channeling unit takes another action or is interrupted by another spells upon cast.
- Places a buff on Templar Assassin, that grants her both, the attack damage and the damage absorbing shield.
- When the damage block capacity is reached, the buff disappears, along with the attack damage bonus.
- Fully negates damage There are several ways to affect the final value of a damage instance. Damage can be manipulated on both ends, from the dealing unit (outgoing damage) and the receiving unit (incoming damage). Armor and magic , causing several on-damage effects to not trigger.
- Damage below 5 (after reductions) is completely ignored.
Ability
No Target
No Target
Affects
Self / Enemies
Self / Enemies
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of
Physical
Physical
Templar Assassin conceals herself, becoming invisible as long as she remains still. If Meld`s invisibility is broken by attacking an enemy, Lanaya will deal bonus damage to the enemy and reduce their armor for 10 seconds.
Cast Animation: 0+0.53
Fade Time: 0
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of : 50/100/150/200
Debuff Duration: 10
Invis Duration: Permanent
Modifiers
Meld: Undispellable.
Meld Animation: Dispellable with any dispel.
Meld Armor: Dispellable with any dispel.
Lanaya is as elusive as her covenant with the Hidden Temple.
Notes:
- Changed values: None.
- Meld interrupts Templar Assassin`s channeling Warlock channeling Upheaval Channeling an ability causes the caster to stop acting for the duration of the spell. Channeled spells may be ended when the channeling unit takes another action or is interrupted by another spells upon cast.
- The attack projectile out of Meld can be disjointed.
- Turns Templar Assassin instantly invisible Invisibility is a status effect which makes units and heroes not appear on their opponent s screen or minimap, and makes them unable to be targeted directly by the enemy. Invisibility makes the unit s model appear and orders her to stop.
- Invisibility is lost upon reaching the cast point of spells or items, upon landing an attack, or upon moving or getting moved Forced Movement is a status effect that changes a unit s position. This movement is completely unrelated to the unit s movement speed and works on them while disabled. Most spells with forced movement prevent the affected in any way.
- After an attack projectile has been launched, Templar Assassin can perform any action without losing the invisibility.
- Be that as it may, when the projectile misses ( evasion Relationship Between Effective HPTechnology company % and Evasion Evasion is a passive ability that gives the unit a chance to dodge an incoming physical attack. When evaded, the attack gets completely nullified, acting as if it , blind Relationship Between Effective HPTechnology company % and Evasion Evasion is a passive ability that gives the unit a chance to dodge an incoming physical attack. When evaded, the attack gets completely nullified, acting as if it or disjoint Shadow Fiend using a Blink Dagger to dodge Phantom Assassin s Stifling Dagger Disjointing is the act of dodging projectiles, or rather, to cause a projectile to fully lose track of its target. A disjoint is ), the invisibility is lost at the moment it misses.
- Turns Templar Assassin phased, so that other units may pass through her.
- Templar Assassin can pick up, drop or attack items without breaking the invisibility, considering she does not move while doing so.
- She also can turn without breaking the invisibility.
- The next attack of Templar Assassin which connects with a unit applies the damage and armor reduction.
- This does not necessarily have to be the first attack out of Meld. If somehow a following attack hits another target first (e.g. it teleports away), the new target is affected instead.
- The armor reduction debuff does not stack with itself.
- Neither the bonus damage nor the armor reduction from Meld affect buildings Buildings are special units that are immune to most spells, use structure armor, and are immobile. Destroying a building rewards you with a bounty, similar to most creeps or heroes. Destroying towers rewards the entire .
- Meld`s damage is independent from her attack damage and is applied as a separate instance.
- This means that Lanaya cannot lifesteal Lifesteal allows the attacking unit to gain health when damaging an enemy, which includes any attack modifier with attack damage. The lifesteal ability can be gained via items, passive abilities or the auras of other off the damage, it cannot crit, and is not spilled by Psi Blades.
- Meld first applies Templar Assassin`s actual attack damage, then the armor debuff and then the Meld damage.
- This means the leading attack`s damage is not increased by the armor reduction, but the spell`s own damage is.
Ability
Passive
Passive
Affects
Enemies
Enemies
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of
Pure
Pure
Templar Assassin`s psi blades slice through the attacked unit, splitting and damaging enemy units directly behind it, while gaining bonus attack range.
Spill Range: 590/630/670/710
Spill Width: 75
Attack Range Bonus: 60/120/180/240
Her blades pierce the skin as much as the mind, furthering her understanding of the mystery that is reality.
Notes:
- Changed values: None.
- Psi Blades increases Templar Assassin`s total attack range Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by to 200/260/320/380.
- With no points in Psi Blades, Templar Assassin has an attack range of only 140, but still counts as a ranged hero.
- The spill range is based on the attack target`s position, not on Templar Assassin`s. So from max attack range, she can hit units up to 790/890/990/1090 range away.
- The affected area has a rectangular shape, with a width of 75 and with the spill range as length.
- Spill damage is based on her attack damage after all reductions There are several ways to affect the final value of a damage instance. Damage can be manipulated on both ends, from the dealing unit (outgoing damage) and the receiving unit (incoming damage). Armor and magic .
- This means the spill damage can be increased by reducing the armor of the primary target.
- It can also be increased by increasing Templar Assassin`s attack damage with attack modifiers like crits Critical strike is a passive ability that gives a chance to deal bonus damage on a successful attack. Contents 1 Mechanics 2 Stacking 3 Interaction with other passive abilities 4 Sources of chance-based critical strike or bashes Bash is a passive ability that gives a unit a chance to stun its target on attack. Most bashes also include some extra damage upon proc. This damage is usually directly added to the attacking .
- Attack modifiers are only applied to the primary target.
- Templar Assassin`s position is checked as the projectile hits the target, not upon launching.
- Despite the visual effects, Psi Blades do not spill damage when attacking illusions Default buff iconPlay Spawn soundPlay Death sound “ Play A legion sprouts from one! Click to listen— Phantom Lancer ” Illusions (also commonly called illus) are imperfect, weaker copies of heroes, created by spells or items. They or buildings Buildings are special units that are immune to most spells, use structure armor, and are immobile. Destroying a building rewards you with a bounty, similar to most creeps or heroes. Destroying towers rewards the entire .
Ability
Target Point
Target Point
Templar Assassin places mystical traps that invisibly monitor enemy movement. When sprung at her command, they exert a slowing influence of 30% in the area. Traps charge up to slow an additional 7.5% every second, up to 60%.
Cast Animation: 0.3+0
Cast Range: 2000
Maximum Traps: 5/8/11
Min Move Speed Slow: 50%
Max Move Speed Slow: 50%
Slow Duration: 5
Trap Duration: Permanent
Modifiers
Trap Slow: Dispellable with any dispel.
Calling upon the reach of the Hidden Temple, none escape the eye of the Templar.
Notes:
- Changed values:
- Min movement speed slow: 30% -> 50%
- Max movement speed slow: 60% -> 50%
- The traps only slow enemies when they get triggered, not when they are destroyed by attacks, or by exceeding the maximum allowed traps count.
Trap
Play
D
T
Notes:
- Changed values: None.
- Trap is unlocked when Psionic Trap is learned.
- The cast of Trap is not registered as a spell cast and thus does not proc any on-cast effects.
- Does not interrupt Templar Assassin`s channeling Warlock channeling Upheaval Channeling an ability causes the caster to stop acting for the duration of the spell. Channeled spells may be ended when the channeling unit takes another action or is interrupted by another spells upon cast.
- Cannot be cast while no traps are present (gives "No Traps" error message).
Info
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Hero stats changes: Day vision range reduced from 1800 to 1100. No other changes.
Videos
Psionic Trap ability
Self Trap
Play
Q
T
Notes:
- Changed values: None.
- This is cast from the trap itself, allowing Templar Assassin to trigger traps from afar without having to trigger nearby traps first.
- The cast of Self Trap is not registered as a spell cast and thus does not proc any on-cast effects.
Talents
Hero Talents | ||
+3 Refraction Instances | 25 | -8 Meld Armor Reduction |
+40 Damage | 20 | +275 Health |
12% Evasion | 15 | +6 All Stats |
+20 Movement Speed | 10 | +25 Attack Speed |
Notes:
- Replaced talents: None.
- The evasion stacks multiplicatively with other sources of evasion.
- Upgrading health increases maximum health capacity and keeps the current health percentage.
- The attack damage is added as bonus attack damage, and therefore does not benefit illusions.
- The +3 Refraction talent is useless, since Templar Assassin does not have that spell in this mode.