Templar Assassin


Abilities

The status buff icon differs from the ability icon.

Deflection
Pierces spell immunity. Play
Q
R
Ability
No Target
Affects
Self
Templar Assassin creates a defensive shield around herself that absorbs damage and provides a bonus to her damage.
Cast Animation: 0+0
Max Damage Absorbed: 200/300/400/500
Attack Damage Bonus: 20/40/60/80
Duration: 17
Cooldown symbol.png 17
Mana symbol.png 100
Modifiers
Buff Deflection: Undispellable.
Manipulating her psionic veil, Lanaya bends nature`s law to her will.

Notes:

  • Replaces Refraction.
  • Places a buff on Templar Assassin, that grants her both, the attack damage and the damage absorbing shield.
  • When the damage block capacity is reached, the buff disappears, along with the attack damage bonus.


Meld
Pierces spell immunity. Play
W
D
Ability
No Target
Affects
Self / Enemies
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2
Physical
Templar Assassin conceals herself, becoming invisible as long as she remains still. If Meld`s invisibility is broken by attacking an enemy, Lanaya will deal bonus damage to the enemy and reduce their armor for 10 seconds.
Cast Animation: 0+0.53
Fade Time: 0
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2 : 50/100/150/200
Armor Reduction: 2/4/6/8 (Talent 10/12/14/16)
Debuff Duration: 10
Invis Duration: Permanent
Cooldown symbol.png 6
Mana symbol.png 50
Modifiers
Buff Meld: Undispellable.
Buff Meld Animation: Dispellable with any dispel.
Debuff Meld Armor: Dispellable with any dispel.
Lanaya is as elusive as her covenant with the Hidden Temple.

Notes:

  • Changed values: None.
  • The attack projectile out of Meld can be disjointed.
  • Turns Templar Assassin phased, so that other units may pass through her.
  • Templar Assassin can pick up, drop or attack items without breaking the invisibility, considering she does not move while doing so.
    • She also can turn without breaking the invisibility.
  • The next attack of Templar Assassin which connects with a unit applies the damage and armor reduction.
    • This does not necessarily have to be the first attack out of Meld. If somehow a following attack hits another target first (e.g. it teleports away), the new target is affected instead.
  • The armor reduction debuff does not stack with itself.
  • Meld`s damage is independent from her attack damage and is applied as a separate instance.
  • Meld first applies Templar Assassin`s actual attack damage, then the armor debuff and then the Meld damage.
    • This means the leading attack`s damage is not increased by the armor reduction, but the spell`s own damage is.


Psi Blades
Not a Unique Attack Modifier. Can be used by illusions. Disabled by Break. Pierces spell immunity. Play
E
B
Ability
Passive
Affects
Enemies
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2
Pure
Templar Assassin`s psi blades slice through the attacked unit, splitting and damaging enemy units directly behind it, while gaining bonus attack range.
Spill Range: 590/630/670/710
Spill Width: 75
Attack Range Bonus: 60/120/180/240
Her blades pierce the skin as much as the mind, furthering her understanding of the mystery that is reality.

Notes:

  • Changed values: None.
  • With no points in Psi Blades, Templar Assassin has an attack range of only 140, but still counts as a ranged hero.
  • The spill range is based on the attack target`s position, not on Templar Assassin`s. So from max attack range, she can hit units up to 790/890/990/1090 range away.
  • The affected area has a rectangular shape, with a width of 75 and with the spill range as length.
  • Attack modifiers are only applied to the primary target.
  • Templar Assassin`s position is checked as the projectile hits the target, not upon launching.


Psionic Trap Psionic Trap Ward Level 1 Duration Permanent Health 100 Health regeneration 0.5 Armor 0 Magic resistance 0% Collision size 8 Vision range 400 • 400 (G) Bounty 1 Experience 0 Notes PhasedAbilities: Self Trap Invisibility dota2
Templar Assassin Psionic Trap model.png
Ward
Level 1
Duration Permanent
Health “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 100
Health regeneration “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 0.5
Armor Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor dota2 0
Magic resistance Magic resistance is an attribute of heroes, similar to armor. Instead of reducing physical damage, it reduces magical damage. All heroes, except for Meepo and Visage, possess 25% magic resistance from their armor type. This dota2 0⃂%
Collision size Collision size is a unit s internal size that cannot be passed through by other units. This allows units to block each other with their bodies. Most heroes have the same collision size, regardless of their 8
Vision range Vision changes around while the hero moves. Vision describes what a unit can and cannot see from its current location and state. Places a unit cannot see are filled with the Fog of War, a dota2 400 ⃢₀⋘ 400 (G)
Bounty “ Play Now that s how you make gold. Click to listen— Alchemist ” Gold is the currency used to buy items or instantly revive your hero. Gold can be earned from killing heroes, creeps, or buildings. Contents dota2 1
Experience   Main   Changelogs     “ Play I grow stronger! Click to listen— Storm Spirit ” Experience allows heroes to level up, which makes them stronger and allows them to learn new abilities. Experience is earned dota2 0
Notes Phased Play “They call me Tiny.” This article is a stub. As such, it is not complete. You can help Dota 2 Wiki by expanding it. Phased is a status that allows units to pass through other
Abilities:
Self Trap
Invisibility

Psionic Trap
Does not pierce spell immunity. Play
R
C
Ability
Target Point
Templar Assassin places mystical traps that invisibly monitor enemy movement. When sprung at her command, they exert a slowing influence of 30% in the area. Traps charge up to slow an additional 7.5% every second, up to 60%.
Cast Animation: 0.3+0
Cast Range: 2000
Maximum Traps: 5/8/11
Min Move Speed Slow: 50%
Max Move Speed Slow: 50%
Slow Duration: 5
Trap Duration: Permanent
Cooldown symbol.png 11/8/5
Mana symbol.png 15
Does not pierce spell immunity. Slow persists if debuff was placed before spell immunity and when not dispelled.
Modifiers
Debuff Trap Slow: Dispellable with any dispel.
Calling upon the reach of the Hidden Temple, none escape the eye of the Templar.

Notes:

  • Changed values:
    • Min movement speed slow: 30% -> 50%
    • Max movement speed slow: 60% -> 50%
  • The traps only slow enemies when they get triggered, not when they are destroyed by attacks, or by exceeding the maximum allowed traps count.


Trap
Play
D
T
Ability
No Target
Affects
Enemies
Springs the nearest trap, slowing nearby enemies.
Cast Animation: 0+0
Trap Search Radius: Global
Slow Radius: 400
Cooldown symbol.png 0.5

Notes:

  • Changed values: None.
  • Trap is unlocked when Psionic Trap is learned.
  • The cast of Trap is not registered as a spell cast and thus does not proc any on-cast effects.
  • Cannot be cast while no traps are present (gives "No Traps" error message).


Info

Templar Assassin
Strength attribute symbol.png
18 + 2.4
Agility primary attribute symbol.png
23 + 2.3
Intelligence attribute symbol.png
20 + 2
Level Base 1 15 25
Health “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 200 560 1220 1700
H. Regen 0 1.08 3.1 4.54
Mana Play Out of mana! “ Play It s a new age of magic! Click to listen— Keeper of the Light ” Mana (also known as MP, which is short for mana points) represents the magic power of a dota2 75 295 603 823
M. Regen Play Out of mana! “ Play It s a new age of magic! Click to listen— Keeper of the Light ” Mana (also known as MP, which is short for mana points) represents the magic power of a dota2 0.01 0.81 1.93 2.73
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2 30‒36 53‒59 85‒91 108‒114
Armor Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor dota2 1 4.29 8.89 12.17
Spell Dmg   Spell damage   Spell damage sources     Spell damage is all damage which is not dealt by physical attacks. This includes all spells which deal magical, physical or pure damage. Even the damage dota2 0% 1.43% 3.43% 4.86%
Att / Sec The frequency with which units attack is measured in attack speed. A unit s attack speed can be modified by items, agility, abilities, and auras. Contents 1 Base attack time 2 Attack speed representation 3 Attack dota2 0.58 0.72 0.91 1.04
Movement Speed DPS multiplier when chasing Minimum (pursuer MS / target MS) Ratio for Maximum Chase DPS Movement speed (sometimes abbreviated as move speed or MS) is the speed at which a unit can move. Movement speed dota2 305
Turn Rate Turn rate is the speed at which a unit can turn. When moving to a location, a unit first turns to face that location, then begins walking. Similarly, when targeting another unit with an attack 0.7
Vision Range 1100/800
Attack Range 140
Projectile Speed 900
Attack Animation Every unit in Dota 2 has an attack animation. In mechanical terms, this is a delay between when an attack command is issued, and damage is dealt (in the case of melee units) or a 0.3+0.5
Base Attack Time 1.7
Magic resistance Magic resistance is an attribute of heroes, similar to armor. Instead of reducing physical damage, it reduces magical damage. All heroes, except for Meepo and Visage, possess 25% magic resistance from their armor type. This dota2 25%
Collision Size 24
Legs 2


Hero stats changes: Day vision range reduced from 1800 to 1100. No other changes.

Videos

Psionic Trap ability

Self Trap
Play
Q
T
Ability
No Target
Affects
Enemies
Springs the trap, slowing nearby enemies.
Cast Animation: 0+0
Slow Radius: 400
Cooldown symbol.png 0.5

Notes:

  • Changed values: None.
  • This is cast from the trap itself, allowing Templar Assassin to trigger traps from afar without having to trigger nearby traps first.
  • The cast of Self Trap is not registered as a spell cast and thus does not proc any on-cast effects.


Talents

Hero Talents
+3 Refraction Instances 25 -8 Meld Armor Reduction
+40 Damage 20 +275 Health
12% Evasion 15 +6 All Stats
+20 Movement Speed 10 +25 Attack Speed
Notes:
  • Replaced talents: None.
  • The evasion stacks multiplicatively with other sources of evasion.
  • Upgrading health increases maximum health capacity and keeps the current health percentage.
  • The attack damage is added as bonus attack damage, and therefore does not benefit illusions.
  • The +3 Refraction talent is useless, since Templar Assassin does not have that spell in this mode.