Sven


Abilities

Storm Hammer
Partially blocked by Linken`s Sphere. Partially pierces spell immunity. Play
Q
T
Ability
Target Unit
Affects
Enemies
Damage
Magical
Sven unleashes his magical gauntlet that deals damage and stuns enemy units.
Cast Animation: 0.3+0
Cast Range: 600
Effect Radius: 255
Damage: 100/175/250/325
Stun Duration: 2.0/2.5/3.0/3.5
Cooldown symbol.png 13 (Talent 5)
Mana symbol.png 100
Partially pierces spell immunity. Cannot target spell immune units. When the projectile connects with a spell immune unit, it still affects other units within the radius.
Partially blocked by Linken`s Sphere. Blocked fully only when primary target. Blocked upon impact.
Modifiers
Debuff Stunned: Dispellable with strong dispels.
The Rogue Knight`s iron gauntlet, taken from the school of his father, strikes his foes to their core.

Notes:

  • Modified values:
    • Stun duration: 2 -> 2/2.5/3/3.5
    • Mana cost: 140 -> 100
  • The targeting reticule must be centered over an enemy unit.
  • Disjointing it completely nullifies the effects, including the area stun and damage.
  • Sven`s sword emits some particles during the cast time, visible to everyone.


Great Cleave
Not a Unique Attack Modifier. Cannot be used by illusions. Disabled by Break. Pierces spell immunity.
W
C
Ability
Passive
Affects
Enemies
Damage
Physical
Sven strikes with great force, cleaving all nearby enemy units with his attack.
Starting Radius: 150
Distance: 570
End Radius: 300
Cleave Damage: 25%/35%/45%/55%
The Vigil Knights still seek to reclaim the stolen Outcast Blade from Sven, a weapon capable of cutting wide swaths through lesser warriors.

Notes:

  • Modified values:
    • Cleave damage: 30%/42%/54%/66% -> 25%/35%/45%/55%
  • The complete area is shaped like an isosceles trapezoid in front of Sven.
  • Fully stacks with other sources of cleaves. Each source of cleave works completely independent.
  • Despite the visual effect, cleave damage is applied instantly in the whole area.


Warcry
Pierces spell immunity. Play
E
W
Ability
No Target
Affects
Allies
Sven`s Warcry heartens his allies for battle, increasing their movement speed and armor. Lasts 8 seconds.
Cast Animation: 0+0
Effect Radius: 900
Move Speed Bonus: 5%/10%/15%/20%
Armor Bonus: 4/8/12/16
Buff Duration: 10
Cooldown symbol.png 20
Mana symbol.png 25
Modifiers
Buff Warcry: Dispellable with any dispel.
Calling a few lines from the Vigil Codex fortifies Sven`s obedience to his rogue code. So poetic!

Notes:

  • Modified values:
  • Movement speed bonus: 12% -> 5%/10%/15%/20%
  • Armor bonus: 5/10/15/20 -> 4/8/12/16
  • Duration: 8 -> 10
  • Cooldown: 32/26/20/15 -> 20


God`s Strength
Cannot be used by illusions. Pierces spell immunity. Play
R
R
Ability
No Target
Affects
Self
Sven gains bonus strength and damage. Upon killing an enemy unit while under the effects of God`s Strength, all of Sven`s ability cooldowns are reduced. This effect can occur an unlimited amount of times.
Cast Animation: 0.3+0
Attack Damage Bonus: 50%/75%/100%
Strength Bonus: 15/30/45
Cooldown Reduction per Kill: 1/1.5/2
Duration: 25
Cooldown symbol.png 60
Mana symbol.png 125
Modifiers
Buff Gods Strength: Undispellable.
With the strength that shattered the Sacred Helm, the Rogue Knight stands unopposed in melee combat.

Notes:

  • Replaces the default God`s Strength.
  • Only increases base damage and that given by the primary attribute of Sven. Raw bonus damage is not increased.
  • Checks Sven`s main attack damage periodically and adapts the attack damage bonus instantly.
  • Sven grows in size while under the effect of God`s Strength


Info

Sven
Strength primary attribute symbol.png
23 + 3
Agility attribute symbol.png
21 + 2
Intelligence attribute symbol.png
16 + 1.3
Level Base 1 15 25
Health 200 660 1500 2100
H. Regen 0 1.38 3.9 5.7
Mana Play Out of mana! “ Play It s a new age of magic! Click to listen— Keeper of the Light ” Mana (also known as MP, which is short for mana points) represents the magic power of a dota2 75 251 449 592
M. Regen Play Out of mana! “ Play It s a new age of magic! Click to listen— Keeper of the Light ” Mana (also known as MP, which is short for mana points) represents the magic power of a dota2 0.01 0.65 1.38 1.9
Damage 41‒43 64‒66 106‒108 136‒138
Armor 2 5 9 11.86
Spell Dmg   Spell damage   Spell damage sources     Spell damage is all damage which is not dealt by physical attacks. This includes all spells which deal magical, physical or pure damage. Even the damage dota2 0% 1.14% 2.44% 3.37%
Att / Sec The frequency with which units attack is measured in attack speed. A unit s attack speed can be modified by items, agility, abilities, and auras. Contents 1 Base attack time 2 Attack speed representation 3 Attack dota2 0.55 0.67 0.82 0.93
Movement Speed 290
Turn Rate Turn rate is the speed at which a unit can turn. When moving to a location, a unit first turns to face that location, then begins walking. Similarly, when targeting another unit with an attack 0.6
Vision Range Vision changes around while the hero moves. Vision describes what a unit can and cannot see from its current location and state. Places a unit cannot see are filled with the Fog of War, a dota2 1100/800
Attack Range Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by 150
Projectile Speed Instant
Attack Animation Every unit in Dota 2 has an attack animation. In mechanical terms, this is a delay between when an attack command is issued, and damage is dealt (in the case of melee units) or a 0.4+0.3
Base Attack Time 1.8
Magic resistance Magic resistance is an attribute of heroes, similar to armor. Instead of reducing physical damage, it reduces magical damage. All heroes, except for Meepo and Visage, possess 25% magic resistance from their armor type. This dota2 25%
Collision Size 24
Legs 2


Hero stats changes: Day vision range reduced from 1800 to 1100. No other changes.

Videos

Talents

Notes:
  • Replaced talents: None.
  • Upgrading mana increases maximum mana capacity and keeps the current mana percentage.
  • The evasion stacks multiplicatively with other sources of evasion.
  • The attack damage is added as bonus attack damage, and therefore does not benefit illusions.