Abilities
Ability
Target Unit
Target Unit
Affects
Enemies
Enemies
Damage
Magical
Magical
Sven unleashes his magical gauntlet that deals damage and stuns enemy units.
Cast Animation: 0.3+0
Cast Range: 600
Effect Radius: 255
Damage: 100/175/250/325
Stun Duration: 2.0/2.5/3.0/3.5
Cannot target spell immune units. When the projectile connects with a spell immune unit, it still affects other units within the radius.
Modifiers
Stunned: Dispellable with strong dispels.
The Rogue Knight`s iron gauntlet, taken from the school of his father, strikes his foes to their core.
Notes:
- Modified values:
- Stun duration: 2 -> 2/2.5/3/3.5
- Mana cost: 140 -> 100
- The targeting reticule must be centered over an enemy unit.
- Storm Hammer travels at a speed of 1000 and can be disjointed Shadow Fiend using a Blink Dagger to dodge Phantom Assassin s Stifling Dagger Disjointing is the act of dodging projectiles, or rather, to cause a projectile to fully lose track of its target. A disjoint is .
- Disjointing it completely nullifies the effects, including the area stun and damage.
- Turning invulnerable Default buff iconPlay Error soundInvulnerability is a status effect that renders the target completely immune to all status effects and damage, except for most damage flagged as @@@#@@@HP(hp.com)###@### Removal. Most friendly effects, such as healing or hidden Hiding (also referred to as banishing) a unit causes it to temporarily disappear. It renders the unit unable to move, attack, cast spells and use items. All hiding spells also turn the affected unit invulnerable. does not prevent it from affecting the area around the target.
- The projectile has 225 radius flying vision Vision changes around while the hero moves. Vision describes what a unit can and cannot see from its current location and state. Places a unit cannot see are filled with the Fog of War, a . This vision does not last.
- Sven`s sword emits some particles during the cast time, visible to everyone.
Ability
Passive
Passive
Affects
Enemies
Enemies
Damage
Physical
Physical
Sven strikes with great force, cleaving all nearby enemy units with his attack.
Starting Radius: 150
Distance: 570
End Radius: 300
Cleave Damage: 25%/35%/45%/55%
The Vigil Knights still seek to reclaim the stolen Outcast Blade from Sven, a weapon capable of cutting wide swaths through lesser warriors.
Notes:
- Modified values:
- Cleave damage: 30%/42%/54%/66% -> 25%/35%/45%/55%
- Cleave Cleave causes a melee unit s attacks to deal a portion of its damage in an area in front of it. Contents 1 Mechanics 2 Sources of cleave 3 Splash 4 Sources of splash 5 See damage is reduced by armor type Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor but not by armor value.
- Cleave damage cannot be amplified with spell damage amplification Spell damage Spell damage sources Spell damage is all damage which is not dealt by physical attacks. This includes all spells which deal magical, physical or pure damage. Even the damage and cannot spell lifesteal Spell Lifesteal only comes into effect when using a spell that deals damage, healing for a certain percentage of the damage dealt by the spell. Contents 1 Sources of Spell Lifesteal 2 Working 3 Not .
- Cleave damage is reduced by Damage Block Damage Block is a passive ability that gives the wielding unit a chance to block some physical damage from an attack. Contents 1 Mechanics 2 Stacking 3 Sources of Damage Block 4 Version history 5 .
- The complete area is shaped like an isosceles trapezoid in front of Sven.
- Fully stacks with other sources of cleaves. Each source of cleave works completely independent.
- Despite the visual effect, cleave damage is applied instantly in the whole area.
Ability
No Target
No Target
Affects
Allies
Allies
Sven`s Warcry heartens his allies for battle, increasing their movement speed and armor. Lasts 8 seconds.
Notes:
- Modified values:
- Movement speed bonus: 12% -> 5%/10%/15%/20%
- Armor bonus: 5/10/15/20 -> 4/8/12/16
- Duration: 8 -> 10
- Cooldown: 32/26/20/15 -> 20
- Interrupts Sven`s channeling Warlock channeling Upheaval Channeling an ability causes the caster to stop acting for the duration of the spell. Channeled spells may be ended when the channeling unit takes another action or is interrupted by another spells upon cast.
- Fully stacks with other armor Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor and movement speed DPS multiplier when chasing Minimum (pursuer MS / target MS) Ratio for Maximum Chase DPS Movement speed (sometimes abbreviated as move speed or MS) is the speed at which a unit can move. Movement speed granting abilities and items.
Ability
No Target
No Target
Affects
Self
Self
Sven gains bonus strength and damage. Upon killing an enemy unit while under the effects of God`s Strength, all of Sven`s ability cooldowns are reduced. This effect can occur an unlimited amount of times.
Notes:
- Replaces the default God`s Strength.
- Only increases base damage and that given by the primary attribute of Sven. Raw bonus damage is not increased.
- Checks Sven`s main attack damage periodically and adapts the attack damage bonus instantly.
- The strength bonus effectively grants Sven 300/600/900 health “ Play Life becomes death becomes new life. As it should be. Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life , 0.9/1.8/2.7 health regeneration “ Play Life becomes death becomes new life. As it should be. Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life and 15/30/45 attack damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of .
- The damage from the strength gets further increased to 22.5/52.5/90 by the God`s Strength damage bonus, since it is attributes-based damage.
- Sven grows in size while under the effect of God`s Strength
Info
Hero stats changes: Day vision range reduced from 1800 to 1100. No other changes.
Videos
Talents
Hero Talents Main Table of Gained Bonuses The Talent Selection interface. Talents are traits unique to each hero. They are chosen every 5th level starting at level 10, offering a permanent choice between | ||
-8s Storm Hammer Cooldown | 25 | +65 Damage |
20% Evasion | 20 | +30 Attack Speed |
+8 All Stats | 15 | +20 Movement Speed |
+225 Mana | 10 | +6 Strength Strength is the attribute that grants health and health regeneration. For each point of strength a hero gets: 20 Health 0.06 Health regeneration Additionally, strength heroes also get 1 attack damage per strength point. To |
Notes:
- Replaced talents: None.
- Upgrading mana increases maximum mana capacity and keeps the current mana percentage.
- The evasion stacks multiplicatively with other sources of evasion.
- The attack damage is added as bonus attack damage, and therefore does not benefit illusions.