Abilities
Ability
No Target
No Target
Affects
Enemies
Enemies
Damage
Magical
Magical
Shadow Fiend razes the area in front of him, dealing damage to enemy units in an area.
Notes:
- Modified values:
- Mana cost: 90 -> 70
- All three Shadowraze spells are always on the same level. Leveling one of them automatically levels the others as well.
- Shadowraze (Near) blasts a 250 radius area 200 range in front of Nevermore upon cast.
- This means that it can hit units up to 50 range behind Shadow Fiend, and up to 450 range in front of him.
- All three razes together can deal up to 300/525/750/975 ( 750/975/1200/1425) damage to a single unit ( before reductions There are several ways to affect the final value of a damage instance. Damage can be manipulated on both ends, from the dealing unit (outgoing damage) and the receiving unit (incoming damage). Armor and magic ), if all of them hit.
Ability
No Target
No Target
Affects
Enemies
Enemies
Damage
Magical
Magical
Shadow Fiend razes the area in front of him, dealing damage to enemy units in an area.
Notes:
- Modified values:
- Mana cost: 90 -> 70
- Shadowraze (Medium) blasts a 200 radius area 450 range in front of Nevermore upon cast.
- This means that it can hit units from 200 to 700 range in front of Shadow Fiend.
Ability
No Target
No Target
Affects
Enemies
Enemies
Damage
Magical
Magical
Shadow Fiend razes the area in front of him, dealing damage to enemy units in an area.
Notes:
- Modified values:
- Mana cost: 90 -> 70
- Shadowraze (Far) blasts a 250 radius area 700 range in front of Nevermore upon cast.
- This means that it can hit units from 450 to 950 range in front of Shadow Fiend.
Ability
Passive
Passive
Affects
Self
Self
Shadow Fiend steals the soul from units he kills, gaining bonus damage. If the killed unit is a hero, he gains 12 souls. On death, he releases half of them from bondage.
Notes:
- Changed values: None.
- Can get souls from every unit, including allies, excluding buildings Buildings are special units that are immune to most spells, use structure armor, and are immobile. Destroying a building rewards you with a bounty, similar to most creeps or heroes. Destroying towers rewards the entire .
- Since none of the enemies count as heroes, Shadow Fiend can only get one soul per kill.
- Despite the visual effects, Shadow Fiend instantly gains the soul and thus the damage of killed units.
- The number of current souls is visible on the status buff icon.
- If Shadow Fiend has an odd number of souls upon death, the number of lost souls is rounded down.
- This means that he never can lose all his souls. He still keeps 1 soul, even when dying while only having 1 soul.
- The more souls Shadow Fiend has, the more red particles fly around his chest area.
- The maximum possible amount of souls with each level of Necromastery provides 36/48/60/72 ( 44/60/76/92) bonus damage.
- The extra souls from Aghanim`s Scepter Item Upgraded Abilities Old Abilities Lore Changelogs Aghanim s Scepter The scepter of a wizard with demigod-like powers. Cost4200 Bought FromCaster Passive Ultimate Upgrade Bonus +10 Strength+10 Agility+10 Intelligence+175 do affect the number of lines created by Requiem of Souls.
- It effectively increases the number of possible lines from 9/12/15/18 to 11/15/19/23.
- When dropping Aghanim`s Scepter, Shadow Fiend keeps his souls even when having more than the default allowed amount.
- This means Requiem of Souls still releases more lines even when not holding the Scepter.
- Be that as it may, the attack damage bonus adapts immediately and does not account the extra souls when not holding the Scepter.
Ability
Aura
Aura
Affects
Enemies
Enemies
Shadow Fiend`s presence reduces the armor of nearby enemies.
Radius: 900
Armor Reduction: 3/4/5/6
Modifiers
Presence: Undispellable.
Even being near Nevermore eats away at one`s soul.
Notes:
- Changed values: None.
- The armor reduction is provided by an aura Auras are passive abilities that grant a buff or debuff to units in an area of effect around the holder, or in some cases, over a short period at a targeted point or unit. By . Its debuff lingers for 0.5 seconds.
- Has no effect on enemies that have no vision of Shadow Fiend, thus, it shows no debuff icon on them either.
Shadow Fiend gathers his captured souls to releaseAnnounce them as lines of demonic energy. Units near Shadow Fiend when the souls are released can be damaged by several lines of energy. Any unit damaged by Requiem of Souls will have its movement speed and attack damage reduced. Lines of energy are created for every 2 souls captured through Necromastery. Requiem of Souls is automatically cast whenever Shadow Fiend dies, regardless of its cooldown.
Cast Animation: 1.67+0.77
Damage Lines Travel Distance: 1000
Damage Lines Starting Width: 125
Damage Lines End Width: 425
Damage per Line: 80/120/160
Move Speed Slow: 25%
Attack Damage Reduction: 50%
Debuff Duration: 5
Increases Necromastery Max Souls and causes Requiem of Souls to return back to Shadow Fiend. The wave back to Shadow Fiend deals less damage, but heals Shadow Fiend for all the damage it dealt.
Modifiers
Requiem Invis Break: Undispellable.
Requiem: Dispellable with any dispel.
The captured souls of those past slain are released to ravage their former allies.
Notes:
- Changed values: None.
- The damaging lines travel at a speed of 700, taking 1.43 seconds to reach the max distance.
- Shadow Fiend is phased while casting this ability.
- The damage is entirely based on the amount of souls gathered with Necromastery. Each 2 souls create 1 damaging line.
- If an odd number of souls are gathered, the number gets rounded down to the next even number.
- The area of every single damaging line is shaped like a cone.
- Damaging lines can hit units up to 1425 range away (travel distance + end width).
- The distance between the damaging lines is always even. One line is always released towards east and the others adapt accordingly.
- So the distance between the lines on each amount of lines is:
- 2 lines: 180₰, 3 lines: 120₰, 4 lines: 90₰, 5 lines: 72₰, 6 lines: 60₰, 7 lines: 51.43₰, 8 lines: 45₰, 9 lines: 40₰, 10 lines: 36₰,
- 11 lines: 32.73₰, 12 lines: 30₰, 13 lines: 27.69₰, 14 lines: 25.71₰, 15 lines: 24₰, 16 lines: 22.5₰, 17 lines: 21.18₰, 18 lines: 20₰
- ( 19 lines: 18.95₰, 20 lines: 18₰, 21 lines: 17.14₰, 22 lines: 16.36₰, 23 lines: 15.65₰)
- Reduces movement speed DPS multiplier when chasing Minimum (pursuer MS / target MS) Ratio for Maximum Chase DPS Movement speed (sometimes abbreviated as move speed or MS) is the speed at which a unit can move. Movement speed and attack damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of of all enemy units hit by the damaging lines of Requiem of Souls.
- Only reduces base damage and that given by the primary attribute of affected units. Raw bonus damage is not reduced.
- Can deal up to 1440/2160/2880 ( 1840/2760/3680) damage to a single unit (before reductions), if all lines hit.
- Upon death, Requiem of Souls is cast automatically and instantly, regardless of mana and cooldown.
- When having Aghanim`s Scepter Item Upgraded Abilities Old Abilities Lore Changelogs Aghanim s Scepter The scepter of a wizard with demigod-like powers. Cost4200 Bought FromCaster Passive Ultimate Upgrade Bonus +10 Strength+10 Agility+10 Intelligence+175 , after reaching their max distance, each line starts moving back to Shadow Fiend.
- Despite the visual effects, the lines do not "respawn" around Shadow Fiend. They start moving back exactly where they stopped.
- The lines return to Shadow Fiend`s current location, not to the location he originally cast the spell from.
- The lines do not adapt to new locations if Shadow Fiend moves. Once they started to return, their path cannot be further altered.
- The max travel distance applies to the lines also upon returning, meaning they travel a total distance of 2000.
- The width of the lines is reversed upon returning: They start with maximum width and get thinner towards the end.
- Lines from the passive Requiem of Souls released on death do not return.
- The returning lines deal 40% damage. They hit all units regularly like the expanding lines and also apply the debuff.
- The returning lines can deal up to 736/1104/1472 damage to a single unit ( before reductions There are several ways to affect the final value of a damage instance. Damage can be manipulated on both ends, from the dealing unit (outgoing damage) and the receiving unit (incoming damage). Armor and magic ), if all lines hit.
- Together with the expanding lines, Requiem of Souls can deal up to 2576/3864/5152 damage to a single unit ( before reductions There are several ways to affect the final value of a damage instance. Damage can be manipulated on both ends, from the dealing unit (outgoing damage) and the receiving unit (incoming damage). Armor and magic ).
- Since none of the enemies count as heroes, the heal is never applied.
Info
Hero stats changes: Day vision range reduced from 1800 to 1100. No other changes.
Videos
Talents
Hero Talents Main Table of Gained Bonuses The Talent Selection interface. Talents are traits unique to each hero. They are chosen every 5th level starting at level 10, offering a permanent choice between | ||
+150 Shadowraze Damage | 25 | +150 Attack Range |
+2 Damage per Necromastery Soul | 20 | 15% Lifesteal |
+175 Health | 15 | +6% Spell Amplification |
+20 Attack Speed | 10 | +15 Movement Speed |
Notes:
- Replaced talents: None.
- Upgrading health increases maximum health capacity and keeps the current health percentage.
- The lifesteal is not a unique attack modifier Unique Attack Modifiers (abbreviated UAM; formerly known as Orb Effects) are special attack modifiers that cannot be used simultaneously with each other—one always takes priority. They may be provided by abilities (e.g. Anti-Mage s Mana Break), and fully stacks with other sources of lifesteal.