Abilities
Affects
Enemies
Enemies
Damage
Physical
Physical
Throws a flurry of daggers at the area around the target point, each one hitting the first unit in its path. The daggers slow enemy movement speed, and deal 65 + 25%/40%/55%/70% of Phantom Assassin`s attack damage as physical damage and applying attack effects from items and abilities.
Cast Animation: 0.4+0
Cast Range: 10000
Max Channel Time: 1.68
Max Travel Distance: 1200
Max Spread Radius: 50
Dagger Collision Radius: 50
Number of Daggers: 12
Base Damage: 0
Attack Damage: 70%
Move Speed Slow: 50%
Slow Duration: 4
Modifiers
Stiflingdagger Caster: Undispellable.
Stiflingdagger: Dispellable with any dispel.
The first skill learned by the Sisters of the Veil often signals an incoming hit.
Notes:
- This ability is not visible in the HUD.
- Launches a dagger in 0.14 second intervals, starting immediately on cast.
- The daggers are launched inaccurately, with a maximum spread distance of 50 upon reaching maximum length.
- The daggers travels at a speed of 500. Once an enemy comes within 50 range of a dagger, it disappears.
- Upon hitting an enemy, the dagger causes Sabaku Captain to perform an instant attack Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of on the target.
- Although the daggers may make it look like a ranged attack, the attack still counts as melee.
- The performed instant-attacks have True Strike Relationship Between Effective @@@#@@@HP(hp.com)###@### % and Evasion Evasion is a passive ability that gives the unit a chance to dodge an incoming physical attack. When evaded, the attack gets completely nullified, acting as if it , so they cannot miss Missing may refer to: Missing a physical attack due to Evasion. Missing a physical attack due to the Blind status effect. Missing a physical attack due to the 25% uphill miss chance. Missing (disjointing) a .
- Since the damage comes from a regular attack, it does not count as spell damage Spell damage Spell damage sources Spell damage is all damage which is not dealt by physical attacks. This includes all spells which deal magical, physical or pure damage. Even the damage , but counts as attack damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of .
- This means it is affected by damage block Damage Block is a passive ability that gives the wielding unit a chance to block some physical damage from an attack. Contents 1 Mechanics 2 Stacking 3 Sources of Damage Block 4 Version history 5 , unaffected by spell damage amplification and cannot spell lifesteal.
- The daggers reduce the captain`s attack damage with a status buff which is applied before the damage is applied and lasts for 0.03 seconds.
Notes:
- This ability is not visible in the HUD.
- The bonus damage is independent from the Sabaku Captain`s attack damage and is instantly dealt to the target.
- Always teleports Teleportation is a form of movement in Dota that instantly moves a target from one point to another. The most common teleports are Blink Dagger s Blink and Town Portal Scroll s Teleport. Teleports can be distinguishing the captain behind the target.
- The Sabaku Captain is ordered to attack the target if it is an enemy.
- Can be cast on allies without damaging them.
Info
Videos
Item drops
30% chance to drop a Gold Bag Gold Bag CostN/A Drop Only Disassemble? No Alert allies? No Recipe Gold Bags are consumables found during the Siltbreaker event as a random drop from enemies. Additional information edit] Gold bags have a 30% chance
12% chance to also drop one of the following items:
- Health Potion Health Potion CostN/A Drop Only Disassemble? No Alert allies? No Recipe Health Potions are consumables found during the Siltbreaker event as a random drop from enemies. Additional information edit] Health Potions have different chances of
- Health Potion Health Potion CostN/A Drop Only Disassemble? No Alert allies? No Recipe Health Potions are consumables found during the Siltbreaker event as a random drop from enemies. Additional information edit] Health Potions have different chances of
- Mana Potion Mana Potion CostN/A Drop Only Disassemble? No Alert allies? No Recipe Mana Potions are consumables found during the Siltbreaker event as a random drop from enemies. Additional information edit] Mana Potions have different chances of
- Mana Potion Mana Potion CostN/A Drop Only Disassemble? No Alert allies? No Recipe Mana Potions are consumables found during the Siltbreaker event as a random drop from enemies. Additional information edit] Mana Potions have different chances of
5% chance to also drop one of the following items:
- Mithril Hammer Item Changelogs Mithril HammerB A hammer forged of pure mithril. Cost1600 Bought FromArmaments Bonus +24 Attack damage Disassemble? No Alert allies? No Recipe The Mithril Hammer is an item purchasable at
- Javelin Item Changelogs JavelinB A rather typical spear that can sometimes pierce through an enemy s armor when used to attack. Cost1500 Bought FromArmaments Passive Pierce Bonus +10 Attack damage Disassemble? No Alert
- Drum of Endurance Item Changelogs Drum of EnduranceB A relic that enchants the bodies of those around it for swifter movement in times of crisis. Cost1640 (575) Bought FromSupport Active Endurance Charges 6 Passive
- Platemail Item Changelogs PlatemailS Thick metal plates that protect the entire upper body. Avoid dropping on feet. Cost1400 Bought FromSecret Shop Bonus +10 Armor Disassemble? No Alert allies? No Recipe The Platemail
- Tome of Knowledge Item Changelogs Tome of KnowledgeB That which raises beast to man and man to god. Cost150 Bought FromConsumables Active Acquire Knowledge Disassemble? No Alert allies? No Recipe Tome of Knowledge is
1% chance to also drop one of the following items: