Abilities
Notes:
- This ability is not visible in the HUD.
- When an enemy hero comes within 100 range of the sack, it bursts. Checks for enemies in 0.25 second intervals.
- Places a damaging debuff on all enemies within 300 radius and summons 5-7 Silkmire Swarmers Silkmire Swarmer Creep Level 1 Health 200 Health regeneration 1 Mana 200 Mana regeneration 3 Armor 9 Magic resistance 55% Attack damage 55‒60 Acquisition range 750 Attack range 100 Base attack time 1.7 Attack animation upon bursting.
- The debuff deals damage in 1 second intervals, starting immediately as the debuff is placed, resulting in 3 instances.
- Can deal up to 450 damage to a single unit ( before reductions There are several ways to affect the final value of a damage instance. Damage can be manipulated on both ends, from the dealing unit (outgoing damage) and the receiving unit (incoming damage). Armor and magic ).
- The damage over time can never kill a unit. It does not drop affected units below 1 health from its damage ticks.
- The debuff from successive bursts does not stack, only the duration is refreshed.
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