Abilities
Ability
Target Area
Target Area
Affects
Enemies / Self
Enemies / Self
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of
Magical
Magical
Turns the enemies` numbers against them, dealing damage and granting you bonus movement speed per unit or per hero. Deals bonus damage to illusions and summoned units as a percent of their current health.
Cast Animation: 0.3+0
Cast Range: 1000
Radius: 330
Base Damage: 40/60/80/100
Damage per Creep: 14/16/18/20
Damage per Hero: 30/60/90/120
Current Health as Damage to Summons: 25%
Move Speed Bonus per Creep: 3%
Move Speed Bonus per Hero: 9%
Speed Duration: 7
Counts spell immune enemies towards the unit count. Does not attempt to damage spell immune enemies.
Modifiers
Overwhelming Odds: Dispellable with any dispel.
The archers of Stonehall are ready at Tresdin`s command.
Notes:
- Modified values: None.
- Summoned unit bonus damage is dealt before the base and bonus damage.
- None of the units in Dark Moon count as summoned units, so the bonus is never applied.
- The bonus damage counts creep-heroes as creeps.
- Ignores Invulnerable Default buff iconPlay Error soundInvulnerability is a status effect that renders the target completely immune to all status effects and damage, except for most damage flagged as @@@#@@@HP(hp.com)###@### Removal. Most friendly effects, such as healing or hidden Hiding (also referred to as banishing) a unit causes it to temporarily disappear. It renders the unit unable to move, attack, cast spells and use items. All hiding spells also turn the affected unit invulnerable. units.
- The buff from multiple casts of Overwhelming Odds does not stack but gets refreshed instead.
- The speed bonus gets updated on each cast based on how many targets were hit.
Ability
Target Unit
Target Unit
Affects
Allies
Allies
Removes debuffs and disables from the target friendly unit, and grants bonus attack speed and health regen for a short time.
Notes:
- Modified values: None.
- Applies a strong dispel Dispel Removable buffs Removable debuffs A dispel is the term used for a forced removal of status effects. Dispels usually come together with other mechanics and are rarely seen as on the target upon cast.
- Restores health “ Play Life becomes death becomes new life. As it should be. Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life in the form of health regeneration, so it regenerates 3/4/5/6 health in 0.1 second intervals.
- Regenerates a total of 150/200/250/300 health.
Ability
Passive
Passive
Affects
Self
Self
When attacked, Legion Commander has a chance to immediately counterattack with bonus lifesteal.
Notes:
- Modified values: None.
- Only procs when a unit starts an attack against Legion Commander, regardless of distance.
- This means canceled or missed attacks can proc it as well.
- Can proc on attacks from any unit, regardless of team or unit type (including wards This page is about in-game units. For cosmetic pets, see Summoned Unit. Summons are a type of units that are created with spells. Players do not encounter them, unless they play as, with or against and buildings Buildings are special units that are immune to most spells, use structure armor, and are immobile. Destroying a building rewards you with a bounty, similar to most creeps or heroes. Destroying towers rewards the entire ).
- Upon proccing, Legion Commander receives a buff, which grants her 1000 attack speed and lifesteal Lifesteal allows the attacking unit to gain health when damaging an enemy, which includes any attack modifier with attack damage. The lifesteal ability can be gained via items, passive abilities or the auras of other .
- This buff lasts for 1 second, or until she lands an attack, whichever is shorter. Missed attacks do not count.
- If the ability procs while Tresdin is already attacking, she performs an instant attack Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of on the current attack target.
- This instant attack does not interfere with the ongoing attack and uses no animation.
- The instant attack can proc any attack modifier Attack modifiers are modifiers which apply an effect to a unit s basic attacks. These effects can widely vary, from healing, to damaging or even disabling effects. Most of these modifiers have their own rules. For or any on-hit effect like a regular attack.
- This means the instant attack also uses up the 1000 attack speed and lifesteal buff immediately.
- If Legion Commander is blinded Relationship Between Effective HPTechnology company % and Evasion Evasion is a passive ability that gives the unit a chance to dodge an incoming physical attack. When evaded, the attack gets completely nullified, acting as if it , the instant attack can miss, unless she has True Strike Relationship Between Effective HPTechnology company % and Evasion Evasion is a passive ability that gives the unit a chance to dodge an incoming physical attack. When evaded, the attack gets completely nullified, acting as if it . It can also miss to evasion Relationship Between Effective HP % and Evasion Evasion is a passive ability that gives the unit a chance to dodge an incoming physical attack. When evaded, the attack gets completely nullified, acting as if it .
- Moment of Courage uses pseudo-random distribution.
Ability
No Target
No Target
Legion Commander calls her allied heroes together to fight in an arena. Each additional friendly hero that joins the fight in the arena grants additional bonus damage, armor, and lifesteal to each arena combatant.
Notes:
- Replaces Duel.
- The area is not periodically centered on Legion Commander. It is set once upon cast.
- The effect is aura-based, so its buff lingers for 0.5 seconds.
- Counts the buffs present on the map and grants its bonuses accordingly to it.
- The lifesteal fully stacks with any other source of lifesteal.
Info
Hero stats changes: Day vision range reduced from 1800 to 1100. No other changes.
Videos
Talents
Hero Talents Main Table of Gained Bonuses The Talent Selection interface. Talents are traits unique to each hero. They are chosen every 5th level starting at level 10, offering a permanent choice between | ||
-8s Press the Attack Cooldown | 25 | +25 Strength |
+10% Moment Proc Chance | 20 | +7 Armor |
+20 Movement Speed | 15 | +30 Damage |
+20% XP Gain | 10 | +7 Strength |
Notes:
Replaced talents: +40 Duel replaced by +25 strength Strength is the attribute that grants health and health regeneration. For each point of strength a hero gets: 20 Health 0.06 Health regeneration Additionally, strength heroes also get 1 attack damage per strength point. To .
- The armor and attack damage are added as bonus armor and bonus attack damage, and therefore do not benefit illusions.