Legion Commander


Abilities

Overwhelming Odds
Partially pierces spell immunity. Play
Q
W
Ability
Target Area
Affects
Enemies / Self
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2
Magical
Turns the enemies` numbers against them, dealing damage and granting you bonus movement speed per unit or per hero. Deals bonus damage to illusions and summoned units as a percent of their current health.
Cast Animation: 0.3+0
Cast Range: 1000
Radius: 330
Base Damage: 40/60/80/100
Damage per Creep: 14/16/18/20
Damage per Hero: 30/60/90/120
Current Health as Damage to Summons: 25%
Move Speed Bonus per Creep: 3%
Move Speed Bonus per Hero: 9%
Speed Duration: 7
Cooldown symbol.png 15
Mana symbol.png 100/110/120/130
Partially pierces spell immunity. Counts spell immune enemies towards the unit count. Does not attempt to damage spell immune enemies.
Modifiers
Buff Overwhelming Odds: Dispellable with any dispel.
The archers of Stonehall are ready at Tresdin`s command.

Notes:

  • Modified values: None.
  • Summoned unit bonus damage is dealt before the base and bonus damage.
  • None of the units in Dark Moon count as summoned units, so the bonus is never applied.
  • The bonus damage counts creep-heroes as creeps.
  • The buff from multiple casts of Overwhelming Odds does not stack but gets refreshed instead.
    • The speed bonus gets updated on each cast based on how many targets were hit.


Press the Attack
Does not pierce spell immunity. Play
W
T
Ability
Target Unit
Affects
Allies
Removes debuffs and disables from the target friendly unit, and grants bonus attack speed and health regen for a short time.
Cast Animation: 0.2+0.93
Cast Range: 800
Health Regen Bonus: 30/40/50/60
Attack Speed Bonus: 65/90/115/140
Duration: 5
Cooldown symbol.png 16/15/14/13 (Talent 8/7/6/5)
Mana symbol.png 110
Modifiers
Buff Press The Attack: Dispellable with any dispel.
The rallying horn of the Bronze Legion is able to inspire any heart.


Moment of Courage
Not a Unique Attack Modifier. Can be used by illusions. Disabled by Break. Pierces spell immunity. Play
E
E
Ability
Passive
Affects
Self
When attacked, Legion Commander has a chance to immediately counterattack with bonus lifesteal.
Proc Chance: 25% (Talent 35%)
Lifesteal: 55%/65%/75%/85%
Cooldown symbol.png 2.3/1.8/1.3/0.8
Can be used by illusions. Illusions have a fully functional Moment of Courage.
Modifiers
Buff Moment Of Courage Lifesteal: Dispellable with any dispel.
Tresdin knows that an enemy`s most vulnerable moment often follows their fiercest stroke.

Notes:

  • Modified values: None.
  • Only procs when a unit starts an attack against Legion Commander, regardless of distance.
    • This means canceled or missed attacks can proc it as well.


Gladiators, Unite!
Pierces spell immunity. Play
R
D
Legion Commander calls her allied heroes together to fight in an arena. Each additional friendly hero that joins the fight in the arena grants additional bonus damage, armor, and lifesteal to each arena combatant.
Cast Animation: 0.3+0.5
Radius: 625
Lifesteal per Hero: 10%/12%/14%
Attack damage Bonus per Hero: 10/15/20
Armor Bonus per Hero: 5/7/9
Duration: 15
Cooldown symbol.png 60 (Talent 45)
Mana symbol.png 100/125/150
Modifiers
Buff Gladiators Unite: Undispellable.

Notes:

  • Replaces Duel.
  • The area is not periodically centered on Legion Commander. It is set once upon cast.
  • The effect is aura-based, so its buff lingers for 0.5 seconds.
  • Counts the buffs present on the map and grants its bonuses accordingly to it.
  • The lifesteal fully stacks with any other source of lifesteal.


Info

Legion Commander
Strength primary attribute symbol.png
26 + 2.9
Agility attribute symbol.png
18 + 1.7
Intelligence attribute symbol.png
20 + 2.2
Level Base 1 15 25
Health 200 720 1520 2100
H. Regen “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 0 1.56 4 5.74
Mana Play Out of mana! “ Play It s a new age of magic! Click to listen— Keeper of the Light ” Mana (also known as MP, which is short for mana points) represents the magic power of a dota2 75 295 625 867
M. Regen Play Out of mana! “ Play It s a new age of magic! Click to listen— Keeper of the Light ” Mana (also known as MP, which is short for mana points) represents the magic power of a dota2 0.01 0.81 2.04 2.92
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2 35‒39 61‒65 101‒105 130‒134
Armor Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor dota2 0 2.57 5.97 8.4
Spell Dmg   Spell damage   Spell damage sources     Spell damage is all damage which is not dealt by physical attacks. This includes all spells which deal magical, physical or pure damage. Even the damage dota2 0% 1.43% 3.63% 5.2%
Att / Sec The frequency with which units attack is measured in attack speed. A unit s attack speed can be modified by items, agility, abilities, and auras. Contents 1 Base attack time 2 Attack speed representation 3 Attack dota2 0.58 0.69 0.82 0.92
Movement Speed DPS multiplier when chasing Minimum (pursuer MS / target MS) Ratio for Maximum Chase DPS Movement speed (sometimes abbreviated as move speed or MS) is the speed at which a unit can move. Movement speed dota2 320
Turn Rate Turn rate is the speed at which a unit can turn. When moving to a location, a unit first turns to face that location, then begins walking. Similarly, when targeting another unit with an attack 0.5
Vision Range Vision changes around while the hero moves. Vision describes what a unit can and cannot see from its current location and state. Places a unit cannot see are filled with the Fog of War, a dota2 1100/800
Attack Range Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by 150
Projectile Speed Instant
Attack Animation Every unit in Dota 2 has an attack animation. In mechanical terms, this is a delay between when an attack command is issued, and damage is dealt (in the case of melee units) or a 0.46+0.64
Base Attack Time 1.7
Magic resistance Magic resistance is an attribute of heroes, similar to armor. Instead of reducing physical damage, it reduces magical damage. All heroes, except for Meepo and Visage, possess 25% magic resistance from their armor type. This dota2 25%
Collision Size 24
Legs 2


Hero stats changes: Day vision range reduced from 1800 to 1100. No other changes.

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