Abilities
Ability
Target Unit / Autocast
Target Unit / Autocast
Affects
Enemies
Enemies
Adds a freezing effect to Drow`s attacks, slowing enemy movement.
Frost Arrows is a Unique Attack Modifier, and does not stack with other Unique Attack Modifiers.
Frost Arrows is a Unique Attack Modifier, and does not stack with other Unique Attack Modifiers.
Cast Range: 625
Move Speed Slow: 20%/25%/30%/35%
Slow Duration: 1/1.4/1.8/2.2
Modifiers
Frost Arrows Slow: Dispellable with any dispel.
Ice-encased arrows pierce the silence, chilling their victims to the core.
Notes:
- Modified values:
- Is a unique attack modifier Unique Attack Modifiers (abbreviated UAM; formerly known as Orb Effects) are special attack modifiers that cannot be used simultaneously with each other—one always takes priority. They may be provided by abilities (e.g. Anti-Mage s Mana Break), (needs confirmation)
- Movement speed slow: 16%/32%/48%/64% -> 20%/25%/30%/35%
- Slow duration: 1.5/7 -> 1/1.4/1.8/2.2
- Mana cost: 12 -> 6/8/10/12
- Frost Arrows can be disjointed.
- Successive casts on the same target do not stack, but refresh the duration.
Ability
Target Point / Autocast
Target Point / Autocast
Affects
Enemies
Enemies
Drow`s arrow splits in front of her in a cone shape, dealing less damage but cleaving multiple targets. If Frost Arrows is activated, Quelling Shot`s arrows will be converted to Frost Arrows, increasing the mana cost per arrow.
Quelling Shot is a Unique Attack Modifier, and does not stack with other Unique Attack Modifiers.
Quelling Shot is a Unique Attack Modifier, and does not stack with other Unique Attack Modifiers.
Cast Range: 1000
Arrow Travel Distance: 850
Arrow Hit Radius: 35
Arrow Spread End Radius: 200/240/240/280
Number of Arrows: 4/5/6/7
Damage per Arrow: 40%
Notes:
- Replaces Silence.
- The arrows travel at a speed of 1250, the same speed as the default attack projectiles.
- Launches 4/5/6/7 arrows with an a distance of 40 between each other, so that the total area is shaped like a cone with an end width of 160/200/240/280.
- Due to the small arrow radius, there are small gaps between the arrows towards the end of the cone where enemies are not hit.
- When an arrow hits an enemy, the arrow disappears.
- An enemy can be hit by multiple arrows.
- When using autocast, right-clicking an enemy casts this spell. None of the projectiles launched home an enemy.
Affects
Allies
Allies
Adds bonus damage to the physical attack of allied, ranged Hero units on the map based on a percentage of Drow`s agility. Affects creeps for 30 seconds when cast.
Cast Animation: 0+0
Radius: Global
Active Duration: 30
Modifiers
Trueshot Aura: Undispellable.
Trueshot Global: Undispellable.
Traxex` time spent alone in the forests of her Drow home has allowed her to teach other archers how to improve their bow skills.
Notes:
- Modified values: None.
- Interrupts Drow Ranger`s channeling Warlock channeling Upheaval Channeling an ability causes the caster to stop acting for the duration of the spell. Channeled spells may be ended when the channeling unit takes another action or is interrupted by another spells upon cast.
- Checks Drow Ranger`s agility Agility is the attribute that grants armor and attack speed. For each point of agility a hero gets: 0.14 (1/7) Armor 1 Attack speed Additionally, agility heroes also get 1 attack damage per agility point. periodically and adapts the bonus damage instantly.
- Activating Precision Aura does not place a buff on allied ranged creeps, it instead makes the aura affect them as well.
- This means that creeps summoned or spawned after the activation still get the bonus for the remaining duration.
- Active aura persist through Drow Ranger`s death, be that as it may, it does not provide the bonus during her death.
- This means when reincarnating with Aegis of the Immortal For the physical trophy awarded after The International, see Aegis of Champions. Item Old Abilities Changelogs Aegis of the Immortal The Immortal was said to own a shield that protected , or buying back “ Play Now that s how you make gold. Click to listen— Alchemist ” Gold is the currency used to buy items or instantly revive your hero. Gold can be earned from killing heroes, creeps, or buildings. Contents , the aura is bestowed for its remaining duration.
- The buff lingers for 0.5 seconds. This goes for both, the passive aura for heroes and the active aura for creeps.
Enemy Hero Search Radius: 400
Causes Drow Ranger`s attacks to splinter on the target, hitting nearby units with normal attacks that deal reduced damage.
Particle effects still react on enemy proximity. Splintering arrows are not disabled and fully work.
Modifiers
Marksmanship: Undispellable.
Marksmanship Reduction: Undispellable.
The Drow Ranger is the epitome of archery prowess.
Notes:
- Modified values: None.
- An icy particle effect is visible on Drow Ranger while Marksmanship is active.
- None of the enemies count as heroes, therefore, Marksmanship is permanently active.
- Effectively gives Drow Ranger 5.71/8.57/11.43 ( 9.29/12.14/15) armor Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor and 40/60/80 ( 65/85/105) attack speed The frequency with which units attack is measured in attack speed. A unit s attack speed can be modified by items, agility, abilities, and auras. Contents 1 Base attack time 2 Attack speed representation 3 Attack as well as attack damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of .
- This is how much extra damage Precision Aura grants in conjunction with Marksmanship`s agility Agility is the attribute that grants armor and attack speed. For each point of agility a hero gets: 0.14 (1/7) Armor 1 Attack speed Additionally, agility heroes also get 1 attack damage per agility point. bonus: ?
- Marksmanship Level 1: 8/10.4/12.8/15.2 // 10.4/12.8/15.2/17.6 ( 13/16.9/20.8/24.7 // 16.9/20.8/24.7/28.6)
- Marksmanship Level 2: 12/15.6/19.2/22.8 // 15.6/19.2/22.8/26.4 ( 17/22.1/27.2/32.3 // 22.1/27.2/32.3/37.4)
- Marksmanship Level 3: 16/20.8/25.6/30.4 // 20.8/25.6/30.4/35.2 ( 21/27.3/33.6/39.9 // 27.3/33.6/39.9/46.2)
- The Aghanim`s Scepter Item Upgraded Abilities Old Abilities Lore Changelogs Aghanim s Scepter The scepter of a wizard with demigod-like powers. Cost4200 Bought FromCaster Passive Ultimate Upgrade Bonus +10 Strength+10 Agility+10 Intelligence+175 upgrade requires Marksmanship to be learned and causes Drow Ranger to perform instant attacks Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of on 2 random enemies around the primary target.
- This means the splinters are regular attacks, using Drow Ranger`s 1250 projectile speed and being disjointable Shadow Fiend using a Blink Dagger to dodge Phantom Assassin s Stifling Dagger Disjointing is the act of dodging projectiles, or rather, to cause a projectile to fully lose track of its target. A disjoint is .
- It also means that they can proc any attack modifier Attack modifiers are modifiers which apply an effect to a unit s basic attacks. These effects can widely vary, from healing, to damaging or even disabling effects. Most of these modifiers have their own rules. For or any on-hit effect like a regular attack.
- The splinters are only released if the primary attack successfully hits a target. This means missed Missing may refer to: Missing a physical attack due to Evasion. Missing a physical attack due to the Blind status effect. Missing a physical attack due to the 25% uphill miss chance. Missing (disjointing) a or disjointed attacks do not releaseAnnounce any splinters.
- If Drow Ranger is blinded Relationship Between Effective @@@#@@@HP(hp.com)###@### % and Evasion Evasion is a passive ability that gives the unit a chance to dodge an incoming physical attack. When evaded, the attack gets completely nullified, acting as if it , the splinters can miss, unless she has True Strike Relationship Between Effective HPTechnology company % and Evasion Evasion is a passive ability that gives the unit a chance to dodge an incoming physical attack. When evaded, the attack gets completely nullified, acting as if it . They can also miss to evasion Relationship Between Effective HPTechnology company % and Evasion Evasion is a passive ability that gives the unit a chance to dodge an incoming physical attack. When evaded, the attack gets completely nullified, acting as if it .
- The splinters originate from the primary target`s location, not Drow Ranger`s location.
- Since the splinters are independent attacks, their damage does not depend on how much damage the primary target took.
- The damage penalty only applies to the attack damage and any bonuses. Damage dealt in separate instances is unaffected (e.g. Maelstrom Item Changelogs MaelstromB A hammer forged for the gods themselves, Maelstrom allows its user to harness the power of lightning. Cost2800 (700) Bought FromArtifacts Passive Chain Lightning Bonus +25 Attack speed+24 procs).
- When using Frost Arrows manually, then the resulting splinters apply the slow as well.
- Be that as it may, when using autocast Abilities are unique skills that heroes and creeps have access to on the battlefield. They range from simple passive effects, to devastating explosions of energy, to complex, terrain changing feats. All heroes have four or , the splinters only apply it when having it on autocast as the splinters hit their target.
- Either way (be it manually used, or via autocast), it drains mana upon hitting the target, and not upon splintering.
- Therefore, it only drains mana upon successfully hitting the splinter targets. Missed attacks do not drain mana.
- The splinter arrows do not target invisible Invisibility is a status effect which makes units and heroes not appear on their opponent s screen or minimap, and makes them unable to be targeted directly by the enemy. Invisibility makes the unit s model appear , invulnerable and hidden units, as well as units in the Fog of War Vision changes around while the hero moves. Vision describes what a unit can and cannot see from its current location and state. Places a unit cannot see are filled with the Fog of War, a .
Info
Hero stats changes: Base attack damage increased from 14-25 to 22-28, day vision range reduced from 1800 to 1100. No other changes.
Videos
Talents
Hero Talents Main Table of Gained Bonuses The Talent Selection interface. Talents are traits unique to each hero. They are chosen every 5th level starting at level 10, offering a permanent choice between | ||
+25 Marksmanship Agility | 25 | +400 Gust Distance/Knockback |
+14 Strength Strength is the attribute that grants health and health regeneration. For each point of strength a hero gets: 20 Health 0.06 Health regeneration Additionally, strength heroes also get 1 attack damage per strength point. To | 20 | +6% Precision Aura Damage |
+20 Attack Speed | 15 | +175 Health |
+5 All Stats | 10 | +15 Movement Speed |
Notes:
- Replaced talents: None.
- Upgrading health increases maximum health capacity and keeps the current health percentage.