Buzzick Captain


Abilities

Sun Ray
Partially pierces spell immunity. Play
Ability
Target Point
Affects
Enemies / Allies
Damage
Magical
There is no description for this ability.
Cast Animation: 0.01+0
Cast Range: 1300
Ray Distance: 1250
Ray Radius: 130
Base Damage per Second: 250
Max Health as Damage per Second: 7%
Base Heal per Second: 125
Max Health as Heal per Second: 3.5%
Turn Rate in Degrees per Second: 25
Ray Duration: 5
Cooldown symbol.png 5
Mana symbol.png 0
Partially pierces spell immunity. Heals spell immune allies.
Does not damage spell immune enemies.
Modifiers
Buff Sun Ray: Undispellable.

Notes:

  • This ability is not visible in the HUD.
  • During Sun Ray, the Buzzick Captain does not need to turn to cast targeted spells or items.
  • Deals damage or heals in 0.2 second intervals starting 0.2 seconds after cast, resulting in up to 25 damage or heal instances per unit.
    • Initially, the beam deals 250 + 7% of the affected units` max health as damage per second.
    • For each passing 0.2 seconds, the damage increases by 10 + 0.28% of their max health.
    • In 6 seconds, the damage reaches 500 + 14% of their max health per second. At this point, the ray stops.
    • Initially, the beam heals for 125 + 3.5% of the affected units` max health per second.
    • For each passing 0.2 seconds, the heal increases by 5 + 0.14% of their max health.
    • In 6 seconds, the heal reaches 250 + 7% of their max health per second. At this point, the ray stops.
  • Can deal up to 1875 + 52.5% of max health as damage when an enemy is hit for its full duration.
  • Can heal up to 937.5 + 26.25% of max health when an ally is hit by the beam for the full duration.


Searing Chains
Does not pierce spell immunity. Play
Ability
No Target
Affects
Enemies
Damage
Magical
There is no description for this ability.
Cast Animation: 1+?
Search Radius: 500
Max Targets: 10
Damage per Second: 200
Cooldown symbol.png 13
Mana symbol.png 0
Does not pierce spell immunity. Root effect persists and attempts to damage if debuff was placed before spell immunity and when not dispelled.
Modifiers
Debuff Searing Chains: Dispellable with any dispel.

Notes:

  • This ability is not visible in the HUD.
  • The units are selected randomly within its range. There are no priorities.
  • Forces a stop command onto the targets upon cast, so that their current move, attack and spell cast orders get canceled.
  • Does not target invisible units or units inside the Fog of War.
  • Deals damage in 1 second intervals, starting 1 second after cast.


Info

Buzzick Captain Creeps are basic units in Dota 2. Every unit which is not a hero, building, ward or courier is considered a creep. Creeps can belong to either faction, be neutral, or be player-controlled units. Unlike dota2
Haunted Colosseum Behemoth Dire Default.png
Creep-Hero
Level 23
Health “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 30000
Health regeneration “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 50
Mana Play Out of mana! “ Play It s a new age of magic! Click to listen— Keeper of the Light ” Mana (also known as MP, which is short for mana points) represents the magic power of a dota2 6000
Mana regeneration Play Out of mana! “ Play It s a new age of magic! Click to listen— Keeper of the Light ” Mana (also known as MP, which is short for mana points) represents the magic power of a dota2 30
Armor Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor dota2 50
Magic resistance Magic resistance is an attribute of heroes, similar to armor. Instead of reducing physical damage, it reduces magical damage. All heroes, except for Meepo and Visage, possess 25% magic resistance from their armor type. This dota2 10%
Attack damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2 1100‒1200
Acquisition range Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by dota2 800
Attack range Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by 130
Base attack time The frequency with which units attack is measured in attack speed. A unit s attack speed can be modified by items, agility, abilities, and auras. Contents 1 Base attack time 2 Attack speed representation 3 Attack dota2 1
Attack animation Every unit in Dota 2 has an attack animation. In mechanical terms, this is a delay between when an attack command is issued, and damage is dealt (in the case of melee units) or a 0.467+?
Movement speed DPS multiplier when chasing Minimum (pursuer MS / target MS) Ratio for Maximum Chase DPS Movement speed (sometimes abbreviated as move speed or MS) is the speed at which a unit can move. Movement speed dota2 400
Follow range DPS multiplier when chasing Minimum (pursuer MS / target MS) Ratio for Maximum Chase DPS Movement speed (sometimes abbreviated as move speed or MS) is the speed at which a unit can move. Movement speed dota2 100
Turn rate 0.5
Collision size Collision size is a unit s internal size that cannot be passed through by other units. This allows units to block each other with their bodies. Most heroes have the same collision size, regardless of their 16
Vision range Vision changes around while the hero moves. Vision describes what a unit can and cannot see from its current location and state. Places a unit cannot see are filled with the Fog of War, a dota2 12001200 (G)
Bounty “ Play Now that s how you make gold. Click to listen— Alchemist ” Gold is the currency used to buy items or instantly revive your hero. Gold can be earned from killing heroes, creeps, or buildings. Contents dota2 600‒700
Experience   Main   Changelogs     “ Play I grow stronger! Click to listen— Storm Spirit ” Experience allows heroes to level up, which makes them stronger and allows them to learn new abilities. Experience is earned dota2 500
Model scale 1.5
Notes 100% disable resistance
6-slot inventory
Abilities:
  • Sun Ray
  • Searing Chains

Items:



Videos