Abilities
Cast Animation: 0.01+0
Cast Range: 1300
Ray Distance: 1250
Ray Radius: 130
Base Damage per Second: 250
Max Health as Damage per Second: 7%
Base Heal per Second: 125
Max Health as Heal per Second: 3.5%
Turn Rate in Degrees per Second: 25
Ray Duration: 5
Modifiers
Sun Ray: Undispellable.
Notes:
- This ability is not visible in the HUD.
- For better readability, the turn rate Turn rate is the speed at which a unit can turn. When moving to a location, a unit first turns to face that location, then begins walking. Similarly, when targeting another unit with an attack during Sun Ray is given as degrees per second, instead of radians per 0.03 seconds.
- 25 degrees per second equal a turn rate of 0.013.
- Has 175 non-lingering ground vision Vision changes around while the hero moves. Vision describes what a unit can and cannot see from its current location and state. Places a unit cannot see are filled with the Fog of War, a around the Ray for the duration.
- Sun Ray is canceled if the captain gets stunned Stun is a status effect that prevents active actions like moving, turning, using spells or items, but does not prevent passive abilities, such as evasion and Damage Block. Stuns also interrupt spell casts, channeling spells , silenced Play Silence! Silence is a status effect that prevents those affected from using active hero abilities for the duration of the silence. It can be useful when ganking a hero with a blink or invisibility , cycloned Cyclone is a status effect that causes afflicted units to be lifted up, completely disabling them, but also rendering them invulnerable to all sources of damage, similar to being hidden. Cyclone dispels the target, removing , hexed Hex (also referred to as Sheep or Polymorph) is a status effect which turns the affected unit into a harmless critter, disabling many of its fighting capabilities. Contents 1 Mechanics 2 Sources of Hex 3 or slept Sleep is a rare status effect that completely disables those affected for the entire duration. Be that as it may, Sleep can be broken by dealing damage to the affected unit. Sleeping units cannot be woken up while they . Roots Root (formerly known as Ensnare and Entangle) is a status effect that prevents affected units from moving, and from casting some mobility spells. Contents 1 Mechanics 2 Rooting abilities 3 Self-rooting abilities 4 Disabled by and forced movement Forced Movement is a status effect that changes a unit s position. This movement is completely unrelated to the unit s movement speed and works on them while disabled. Most spells with forced movement prevent the affected do not cancel it.
- Sun Ray sets the captain`s movement speed to 0 (has priority over hastes DPS multiplier when chasing Minimum (pursuer MS / target MS) Ratio for Maximum Chase DPS Movement speed (sometimes abbreviated as move speed or MS) is the speed at which a unit can move. Movement speed ) and disarms Play “ Play Render you harmless! Click to listen— Pugna ” Disarm is a type of status effect that prevents the afflicted unit from attacking, although they can still cast spells. If a disarmed unit is ordered it for its duration, so it cannot move or attack.
- The captain can use items Play “Singing trio.” It has been suggested that this article or section be split into multiple new articles. Reason given: The shop should get its own page Discussion to support or oppose the split should be and abilities during Sun Ray (including channeling Warlock channeling Upheaval Channeling an ability causes the caster to stop acting for the duration of the spell. Channeled spells may be ended when the channeling unit takes another action or is interrupted by another spells).
- During Sun Ray, the Buzzick Captain does not need to turn to cast targeted spells or items.
- Deals damage or heals in 0.2 second intervals starting 0.2 seconds after cast, resulting in up to 25 damage or heal instances per unit.
- Initially, the beam deals 250 + 7% of the affected units` max health as damage per second.
- For each passing 0.2 seconds, the damage increases by 10 + 0.28% of their max health.
- In 6 seconds, the damage reaches 500 + 14% of their max health per second. At this point, the ray stops.
- Initially, the beam heals for 125 + 3.5% of the affected units` max health per second.
- For each passing 0.2 seconds, the heal increases by 5 + 0.14% of their max health.
- In 6 seconds, the heal reaches 250 + 7% of their max health per second. At this point, the ray stops.
- Can deal up to 1875 + 52.5% of max health as damage when an enemy is hit for its full duration.
- Can heal up to 937.5 + 26.25% of max health when an ally is hit by the beam for the full duration.
Notes:
- This ability is not visible in the HUD.
- Despite the visual effects, the Searing Chains` effects are applied instantly and cannot be disjointed Shadow Fiend using a Blink Dagger to dodge Phantom Assassin s Stifling Dagger Disjointing is the act of dodging projectiles, or rather, to cause a projectile to fully lose track of its target. A disjoint is .
- The units are selected randomly within its range. There are no priorities.
- Roots Root (formerly known as Ensnare and Entangle) is a status effect that prevents affected units from moving, and from casting some mobility spells. Contents 1 Mechanics 2 Rooting abilities 3 Self-rooting abilities 4 Disabled by the targets, preventing them from moving and casting certain mobility spells.
- Interrupts the targets` channeling Warlock channeling Upheaval Channeling an ability causes the caster to stop acting for the duration of the spell. Channeled spells may be ended when the channeling unit takes another action or is interrupted by another spells, but does not prevent them from starting to channel during it.
- Provides True Sight over the targets. Does not provide True Sight if applied during the fade time of invisibility spells.
- Forces a stop command onto the targets upon cast, so that their current move, attack and spell cast orders get canceled.
- Does not target invisible units or units inside the Fog of War.
- Deals damage in 1 second intervals, starting 1 second after cast.
- Can deal a total of 800 damage to a single unit (before reductions).
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