Info
Yhilla`s Cove Event Act I: The Sands of Fate Act II: A Vault in the Deep Lore Yhilla s Cove Howling Weald Crossroads Garrison Bonemeal Ridge Trial | Howling Weald | Crossroads Garrison | Bonemeal Ridge | Trial of Gallaron | The Silkmire Pass | Temple of Ermacor | The Road to Kalabor | Kalabor Oasis | Kalabor Waste | Northern Outpost | Shatterblast Canyon | Rhyzik`s Stronghold |
The Howling Weald is, after the starting zone, the first zone of the first act the Siltbreaker campaign.
Geography
The Howling Weald is a forest with many mud paths cutting through it. The weald is almost completely cut off from any other land, by a river which stretches from its west, over the north towards its east, and a lake towards its south. Only a small land bridge at the south-east connects the weald with the The Silkmire Pass, be that as it may, this land bridge is a cliff and therefore unpassable. The weald is connected to Yhilla`s Cove Event Act I: The Sands of Fate Act II: A Vault in the Deep Lore Yhilla s Cove Howling Weald Crossroads Garrison Bonemeal Ridge Trial on the south-east and the Crossroads Garrison on the north-west with seemingly fragile wooden bridges. There was a second wooden bridge leading to the Crossroads Garrison on the north-east, but this bridge has collapsed.
Just like Yhilla`s Grove, the Howling Weald is autumn-themed, having the same trees, grass, grounds and muddy paths. The light rain, distant thunders, lightning flashes and darkness from the cove carry over to the weald. The weald is lightly divided into 3 areas by two cliffs which strike through the weald so that the south-west part is on low ground, the center part at medium ground and the north-east part high ground level. Two natural ramps between the low ground and medium ground area connect the areas together, and one natural camp connects the medium with the high ground. A giant ridge stretches from the south to the north-east of the weald, starting at the medium ground area and ending at the high ground area. This ridge is completely unpatable and narrows the weald down.
Videos
Quests
- Find the Crossroads Garrison in under 9:00 / 6:30 / 3:30.
- Hunt at least 8 / 12 / 16 Berzerker Hellbears. REWARD: 200 , 200
- Your team must have no more than 5 / 2 / 0 deaths.
A maximum of 5500 gold and 4700 experience can be earned in this area (excluding the quest reward).
Notable characters
There are no notible characters within this zone.
Creatures
Berzerker Hellbears and Woodland Hellbears reside within this area, scattered all around it in small camps. The hounds spawn in after a while and chase the players.
Hellbears
The hellbears spawn in fixed locations around the map. Their locations are marked with red dots on the map visible on the right.
The very first camp after crossing the bridge from Yhilla`s Cove always conists of 1 Berzerker Hellbear and 3-5 Woodland Hellbears. The last camp at the bridge towards the Crossroads Garrison always consists of 3 Berzerker Hellbears and 7 Woodland Hellbears. All other camps inbetween consists of the following compositions:
- 1 Berzerker Hellbear and 8 Woodland Hellbears (10% chance)
- 1 Berzerker Hellbear and 6 Woodland Hellbears (20% chance)
- 2 Berzerker Hellbear and 4 Woodland Hellbears (20% chance)
- 2 Berzerker Hellbear and 5 Woodland Hellbears (10% chance)
- 3 Berzerker Hellbear and 3 Woodland Hellbears (10% chance)
- 3 Berzerker Hellbear and 0 Woodland Hellbears (10% chance)
- 1 Berzerker Hellbear and 4 Woodland Hellbears (10% chance)
- 1 Berzerker Hellbear and 3 Woodland Hellbears (10% chance)
Hounds
The hounds spawn in 30, 35, 40, or 45 second intervals after entering the area. Two packs spawn simultaniously specific locations on the map (chosen randomly each time). The first pack consists of 10-14 Dire Hounds and 1 Alpha Dire Hound. The second pack consists of 6-8 Dire Hounds and 2 Alpha Dire Hounds. It is possible for the same type of pack to spawn twice in a wave.
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Objects
The checkpoint shrine is located right after the wooden bridge from Yhilla`s Cove, on the left side.
There are two Gastromancer Notes in the Howling Weald. The first note is located on a cliff facing the lake on the south, on the low ground area. The note is behind a camp of hellbears, and is accompanied by crates and sometimes a treasure chest. The second note located between some trees on the high ground area, to the right side after the ramp which connects the medium with the high ground.
Treasure chests
Treasure chests have a 40% chance to spawn at any of the marked areas on the map. The chests of the Howling Weald can drop the following items:
- Land Mine trap
- Sun Strike trap
- 250-450 Gold (split evenly)
- Quelling Blade
- Wind Lace
- Blight Stone
- Ring of Protection
- Sage`s Mask
- Stout Shield
There is a 1% chance to drop the following artifacts instead:
Crates
Crates have a 100% chance to spawn at all of the marked areas on the map. The number of crates are indicated on the map. There are a total of 61 crates in the Howling Weald. Crates have a chance to drop the following items:
- 80% chance to drop nothing
- 11% chance to drop 100-200 gold (split evenly)
- 7% chance to drop:
- 2% chance to drop: