Siltbreaker zone: Howling Weald


Info

Geography

The Howling Weald (full size)

The Howling Weald is a forest with many mud paths cutting through it. The weald is almost completely cut off from any other land, by a river which stretches from its west, over the north towards its east, and a lake towards its south. Only a small land bridge at the south-east connects the weald with the The Silkmire Pass, be that as it may, this land bridge is a cliff and therefore unpassable. The weald is connected to Yhilla`s Cove   Event   Act I: The Sands of Fate   Act II: A Vault in the Deep   Lore       Yhilla s Cove   Howling Weald   Crossroads Garrison   Bonemeal Ridge   Trial dota2 on the south-east and the Crossroads Garrison on the north-west with seemingly fragile wooden bridges. There was a second wooden bridge leading to the Crossroads Garrison on the north-east, but this bridge has collapsed.

Just like Yhilla`s Grove, the Howling Weald is autumn-themed, having the same trees, grass, grounds and muddy paths. The light rain, distant thunders, lightning flashes and darkness from the cove carry over to the weald. The weald is lightly divided into 3 areas by two cliffs which strike through the weald so that the south-west part is on low ground, the center part at medium ground and the north-east part high ground level. Two natural ramps between the low ground and medium ground area connect the areas together, and one natural camp connects the medium with the high ground. A giant ridge stretches from the south to the north-east of the weald, starting at the medium ground area and ending at the high ground area. This ridge is completely unpatable and narrows the weald down.

Videos

Quests

  • Find the Crossroads Garrison in under 9:00 / 6:30 / 3:30.
  • Hunt at least 8 / 12 / 16 Berzerker Hellbears. REWARD: 200 Gold cost, 200 Experience
  • Your team must have no more than 5 / 2 / 0 deaths.

A maximum of 5500 Gold cost gold and 4700 Experience experience can be earned in this area (excluding the quest reward).

Notable characters

There are no notible characters within this zone.

Creatures

Berzerker Hellbears and Woodland Hellbears reside within this area, scattered all around it in small camps. The hounds spawn in after a while and chase the players.

Hellbears

The hellbears spawn in fixed locations around the map. Their locations are marked with red dots on the map visible on the right.

The very first camp after crossing the bridge from Yhilla`s Cove always conists of 1 Berzerker Hellbear and 3-5 Woodland Hellbears. The last camp at the bridge towards the Crossroads Garrison always consists of 3 Berzerker Hellbears and 7 Woodland Hellbears. All other camps inbetween consists of the following compositions:

  • 1 Berzerker Hellbear and 8 Woodland Hellbears (10% chance)
  • 1 Berzerker Hellbear and 6 Woodland Hellbears (20% chance)
  • 2 Berzerker Hellbear and 4 Woodland Hellbears (20% chance)
  • 2 Berzerker Hellbear and 5 Woodland Hellbears (10% chance)
  • 3 Berzerker Hellbear and 3 Woodland Hellbears (10% chance)
  • 3 Berzerker Hellbear and 0 Woodland Hellbears (10% chance)
  • 1 Berzerker Hellbear and 4 Woodland Hellbears (10% chance)
  • 1 Berzerker Hellbear and 3 Woodland Hellbears (10% chance)
Berzerker Hellbear Berzerker Hellbear Creep Level 5 Health 450 Health regeneration 1 Mana 300 Mana regeneration 1 Armor 2 Magic resistance 0% Attack damage 30‒40 Acquisition range 500 Attack range 100 Base attack time 1.55 Attack animation dota2
Siltbreaker Berzerker Hellbear model.png
Creep
Level 5
Health “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 450
Health regeneration “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 1
Mana Play Out of mana! “ Play It s a new age of magic! Click to listen— Keeper of the Light ” Mana (also known as MP, which is short for mana points) represents the magic power of a dota2 300
Mana regeneration Play Out of mana! “ Play It s a new age of magic! Click to listen— Keeper of the Light ” Mana (also known as MP, which is short for mana points) represents the magic power of a dota2 1
Armor Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor dota2 2
Magic resistance Magic resistance is an attribute of heroes, similar to armor. Instead of reducing physical damage, it reduces magical damage. All heroes, except for Meepo and Visage, possess 25% magic resistance from their armor type. This dota2 0%
Attack damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2 30‒40
Acquisition range Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by dota2 500
Attack range Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by 100
Base attack time The frequency with which units attack is measured in attack speed. A unit s attack speed can be modified by items, agility, abilities, and auras. Contents 1 Base attack time 2 Attack speed representation 3 Attack dota2 1.55
Attack animation Every unit in Dota 2 has an attack animation. In mechanical terms, this is a delay between when an attack command is issued, and damage is dealt (in the case of melee units) or a 0.3+
Movement speed DPS multiplier when chasing Minimum (pursuer MS / target MS) Ratio for Maximum Chase DPS Movement speed (sometimes abbreviated as move speed or MS) is the speed at which a unit can move. Movement speed dota2 250
Follow range DPS multiplier when chasing Minimum (pursuer MS / target MS) Ratio for Maximum Chase DPS Movement speed (sometimes abbreviated as move speed or MS) is the speed at which a unit can move. Movement speed dota2 100
Turn rate Turn rate is the speed at which a unit can turn. When moving to a location, a unit first turns to face that location, then begins walking. Similarly, when targeting another unit with an attack 0.5
Collision size Collision size is a unit s internal size that cannot be passed through by other units. This allows units to block each other with their bodies. Most heroes have the same collision size, regardless of their 24
Vision range Vision changes around while the hero moves. Vision describes what a unit can and cannot see from its current location and state. Places a unit cannot see are filled with the Fog of War, a dota2 800800 (G)
Bounty “ Play Now that s how you make gold. Click to listen— Alchemist ” Gold is the currency used to buy items or instantly revive your hero. Gold can be earned from killing heroes, creeps, or buildings. Contents dota2 29‒35
Experience   Main   Changelogs     “ Play I grow stronger! Click to listen— Storm Spirit ” Experience allows heroes to level up, which makes them stronger and allows them to learn new abilities. Experience is earned dota2 55
Model scale 1.1
Notes Abilities:
  • Hellbear Smash
Woodland Hellbear Woodland Hellbear Creep Level 4 Health 160 Health regeneration 0.5 Mana 0 Mana regeneration 1 Armor 0 Magic resistance 0% Attack damage 39‒44 Acquisition range 500 Attack range 100 Base attack time 1.5 Attack animation dota2
Siltbreaker Woodland Hellbear model.png
Creep
Level 4
Health “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 160
Health regeneration “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 0.5
Mana Play Out of mana! “ Play It s a new age of magic! Click to listen— Keeper of the Light ” Mana (also known as MP, which is short for mana points) represents the magic power of a dota2 0
Mana regeneration Play Out of mana! “ Play It s a new age of magic! Click to listen— Keeper of the Light ” Mana (also known as MP, which is short for mana points) represents the magic power of a dota2 1
Armor Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor dota2 0
Magic resistance Magic resistance is an attribute of heroes, similar to armor. Instead of reducing physical damage, it reduces magical damage. All heroes, except for Meepo and Visage, possess 25% magic resistance from their armor type. This dota2 0%
Attack damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2 39‒44
Acquisition range Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by dota2 500
Attack range Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by 100
Base attack time The frequency with which units attack is measured in attack speed. A unit s attack speed can be modified by items, agility, abilities, and auras. Contents 1 Base attack time 2 Attack speed representation 3 Attack dota2 1.5
Attack animation Every unit in Dota 2 has an attack animation. In mechanical terms, this is a delay between when an attack command is issued, and damage is dealt (in the case of melee units) or a 0.3+
Movement speed DPS multiplier when chasing Minimum (pursuer MS / target MS) Ratio for Maximum Chase DPS Movement speed (sometimes abbreviated as move speed or MS) is the speed at which a unit can move. Movement speed dota2 330
Follow range DPS multiplier when chasing Minimum (pursuer MS / target MS) Ratio for Maximum Chase DPS Movement speed (sometimes abbreviated as move speed or MS) is the speed at which a unit can move. Movement speed dota2 100
Turn rate Turn rate is the speed at which a unit can turn. When moving to a location, a unit first turns to face that location, then begins walking. Similarly, when targeting another unit with an attack 0.5
Collision size Collision size is a unit s internal size that cannot be passed through by other units. This allows units to block each other with their bodies. Most heroes have the same collision size, regardless of their 24
Vision range Vision changes around while the hero moves. Vision describes what a unit can and cannot see from its current location and state. Places a unit cannot see are filled with the Fog of War, a dota2 800800 (G)
Bounty “ Play Now that s how you make gold. Click to listen— Alchemist ” Gold is the currency used to buy items or instantly revive your hero. Gold can be earned from killing heroes, creeps, or buildings. Contents dota2 13‒17
Experience   Main   Changelogs     “ Play I grow stronger! Click to listen— Storm Spirit ” Experience allows heroes to level up, which makes them stronger and allows them to learn new abilities. Experience is earned dota2 25
Model scale 0.6

Hounds

The hounds spawn in 30, 35, 40, or 45 second intervals after entering the area. Two packs spawn simultaniously specific locations on the map (chosen randomly each time). The first pack consists of 10-14 Dire Hounds and 1 Alpha Dire Hound. The second pack consists of 6-8 Dire Hounds and 2 Alpha Dire Hounds. It is possible for the same type of pack to spawn twice in a wave.

Alpha Dire Hound
Siltbreaker Alpha Dire Hound model.png
Creep
Level 1
Health “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 150
Health regeneration “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 0.5
Mana Play Out of mana! “ Play It s a new age of magic! Click to listen— Keeper of the Light ” Mana (also known as MP, which is short for mana points) represents the magic power of a dota2 350
Mana regeneration Play Out of mana! “ Play It s a new age of magic! Click to listen— Keeper of the Light ” Mana (also known as MP, which is short for mana points) represents the magic power of a dota2 1
Armor Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor dota2 0
Magic resistance Magic resistance is an attribute of heroes, similar to armor. Instead of reducing physical damage, it reduces magical damage. All heroes, except for Meepo and Visage, possess 25% magic resistance from their armor type. This dota2 33%
Movement speed DPS multiplier when chasing Minimum (pursuer MS / target MS) Ratio for Maximum Chase DPS Movement speed (sometimes abbreviated as move speed or MS) is the speed at which a unit can move. Movement speed dota2 310
Follow range DPS multiplier when chasing Minimum (pursuer MS / target MS) Ratio for Maximum Chase DPS Movement speed (sometimes abbreviated as move speed or MS) is the speed at which a unit can move. Movement speed dota2 100
Turn rate Turn rate is the speed at which a unit can turn. When moving to a location, a unit first turns to face that location, then begins walking. Similarly, when targeting another unit with an attack 0.5
Collision size Collision size is a unit s internal size that cannot be passed through by other units. This allows units to block each other with their bodies. Most heroes have the same collision size, regardless of their 24
Vision range Vision changes around while the hero moves. Vision describes what a unit can and cannot see from its current location and state. Places a unit cannot see are filled with the Fog of War, a dota2 800800 (G)
Bounty “ Play Now that s how you make gold. Click to listen— Alchemist ” Gold is the currency used to buy items or instantly revive your hero. Gold can be earned from killing heroes, creeps, or buildings. Contents dota2 20‒24
Experience   Main   Changelogs     “ Play I grow stronger! Click to listen— Storm Spirit ” Experience allows heroes to level up, which makes them stronger and allows them to learn new abilities. Experience is earned dota2 35
Model scale 0.9
Notes Abilities:
  • Ranged Quill Attack
Dire Hound
Siltbreaker Dire Hound model.png
Creep
Level 1
Health “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 45
Health regeneration “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 0.5
Mana Play Out of mana! “ Play It s a new age of magic! Click to listen— Keeper of the Light ” Mana (also known as MP, which is short for mana points) represents the magic power of a dota2 100
Mana regeneration Play Out of mana! “ Play It s a new age of magic! Click to listen— Keeper of the Light ” Mana (also known as MP, which is short for mana points) represents the magic power of a dota2 1
Armor Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor dota2 0
Magic resistance Magic resistance is an attribute of heroes, similar to armor. Instead of reducing physical damage, it reduces magical damage. All heroes, except for Meepo and Visage, possess 25% magic resistance from their armor type. This dota2 55%
Attack damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2 35‒40
Acquisition range Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by dota2 500
Attack range Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by 100
Base attack time The frequency with which units attack is measured in attack speed. A unit s attack speed can be modified by items, agility, abilities, and auras. Contents 1 Base attack time 2 Attack speed representation 3 Attack dota2 1.45
Attack animation Every unit in Dota 2 has an attack animation. In mechanical terms, this is a delay between when an attack command is issued, and damage is dealt (in the case of melee units) or a 0.33+
Movement speed DPS multiplier when chasing Minimum (pursuer MS / target MS) Ratio for Maximum Chase DPS Movement speed (sometimes abbreviated as move speed or MS) is the speed at which a unit can move. Movement speed dota2 310
Follow range DPS multiplier when chasing Minimum (pursuer MS / target MS) Ratio for Maximum Chase DPS Movement speed (sometimes abbreviated as move speed or MS) is the speed at which a unit can move. Movement speed dota2 100
Turn rate Turn rate is the speed at which a unit can turn. When moving to a location, a unit first turns to face that location, then begins walking. Similarly, when targeting another unit with an attack 0.5
Collision size Collision size is a unit s internal size that cannot be passed through by other units. This allows units to block each other with their bodies. Most heroes have the same collision size, regardless of their 24
Vision range Vision changes around while the hero moves. Vision describes what a unit can and cannot see from its current location and state. Places a unit cannot see are filled with the Fog of War, a dota2 800800 (G)
Bounty “ Play Now that s how you make gold. Click to listen— Alchemist ” Gold is the currency used to buy items or instantly revive your hero. Gold can be earned from killing heroes, creeps, or buildings. Contents dota2 11‒15
Experience   Main   Changelogs     “ Play I grow stronger! Click to listen— Storm Spirit ” Experience allows heroes to level up, which makes them stronger and allows them to learn new abilities. Experience is earned dota2 20
Model scale 0.67

Objects

The checkpoint shrine is located right after the wooden bridge from Yhilla`s Cove, on the left side.

There are two Gastromancer Notes in the Howling Weald. The first note is located on a cliff facing the lake on the south, on the low ground area. The note is behind a camp of hellbears, and is accompanied by crates and sometimes a treasure chest. The second note located between some trees on the high ground area, to the right side after the ramp which connects the medium with the high ground.

Treasure chests

Treasure chests have a 40% chance to spawn at any of the marked areas on the map. The chests of the Howling Weald can drop the following items:

There is a 1% chance to drop the following artifacts instead:

Crates

Crates have a 100% chance to spawn at all of the marked areas on the map. The number of crates are indicated on the map. There are a total of 61 crates in the Howling Weald. Crates have a chance to drop the following items: