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Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of main attack damage and bonus damage. Attack damage is reduced by armor Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor .
Final attack damage
Formula:
- final attack damage =
- { main damage ⃗ (1 + ⎣ percentage bonus damage) + flat bonus damage
- ⃗ critical strike multiplier - blocked damage }
- ⃗ armor value multiplier ⃗ armor type multiplier
- ⃗ general damage multipliers
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Base attack damage
Base attack damage is the part of the main attack damage that never changes throughout a game. It consists of two values, a minimum and maximum amount. Every time an attack is issued, a random value between these two extremes is chosen. The best example for this is Chaos Knight Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Chaos Knight 22 + 3.2 14 + 2.1 16 + 1.2 Level since his base damage varies between 29 and 59. The difference of 30 is always part of the total attack damage, no matter how many attributes or how much bonus damage is acquired.
Main attack damage
Main attack damage is the damage value shown in white numbers on a hero`s statistics consisting of the base damage with the damage granted by a hero`s primary attribute on top. The only way to improve a hero`s main attack damage is to increase its primary attribute For a list of heroes sorted by attributes, see Table of hero attributes. Attributes Old Abilities Attributes are the main statistics of all heroes that independently determine most scaling statistics. These . Attribute points can be increased by acquiring levels, as well as specific skills and items. This also means that the value of items granting attribute points differs depending on whether it is equipped by a strength Strength is the attribute that grants health and health regeneration. For each point of strength a hero gets: 20 Health 0.06 Health regeneration Additionally, strength heroes also get 1 attack damage per strength point. To , agility Agility is the attribute that grants armor and attack speed. For each point of agility a hero gets: 0.14 (1/7) Armor 1 Attack speed Additionally, agility heroes also get 1 attack damage per agility point. or intelligence Intelligence is the attribute that grants mana, mana regeneration and spell damage amplification. For each point of intelligence a hero gets: 11 Mana 0.04 Mana regeneration 0.07% Spell damage Additionally, intelligence heroes also get 1 hero.
Formula:
- main damage = base damage + primary attribute points.
Physical Damage
Physical damage is caused by all standard attacks from units and some spells. All types of physical damage are resisted by Armor. Damage Block reduces damage from standard attacks. Cleave is unaffected by armor value but is still affected by armor type and damage block. Physical damage does not affect Ethereal units. Evasion grants the chance to dodge standard attacks, but will not dodge physical damage caused by a spell.
Attack Types
Physical damage caused by standard attacks can have different attack types depending on the type of unit, and they are affected by different armor types as listed in the table below.
Attack Type | Armor Type | |||||
---|---|---|---|---|---|---|
Basic Armor | Fortified Armor | Hero Armor | ||||
₠ Basic Attack ₠ | 100% | 70% | 75% | |||
Pierce Attack | 150% | 35% | 50% | |||
₠ Siege Attack ₠₠ | 100% | 150% | 85% | |||
Hero Attack | 100% | 50% | 100% |
- For a comprehensive list, see the Table of Armor and Damage Types
Basic Attack
Basic attacks are used by most creeps and summons. It deals less damage to buildings, siege creeps, and heroes.
Pierce Attack
Pierce attacks are used by some creeps and summons. It deals very high damage to lane creeps and neutral creeps, but very weak damage to buildings, siege creeps, and heroes.
Siege Attack
Siege attacks are used by towers and siege creeps. It deals very high damage to buildings and siege creeps, but less damage to heroes.
Hero Attack
Hero attacks are used by all heroes, and a few special summons. It deals half damage to buildings and siege creeps.
Magical Damage
Magical damage is a very common damage type for spells. Magical damage deals bonus damage to Ethereal units and is affected by Magic Resistance.
Pure Damage
Pure damage is a damage type that is not affected by Armor or Magic Resistance. Pure damage can be reduced and amplified by a few specialized game mechanics.
Non-Damage Types
The following mechanics remove hit points but do not trigger on-hit effects. The underlying mechanic is the damage source not causing a hit. This results in it being ignored by effects which only trigger on hit. A hit is defined as damage greater than 0 from a standard damage type (either physical, magical, or pure). Because the following mechanics do not cause a hit, they are considered Non-Damage Types and are in an entirely different category from standard Damage Types.
HP Cost
HP Cost does not count as damage and is always non-lethal. It cannot be reduced or amplified by anything.
Hero Abilities | ||
---|---|---|
Hero | Ability | |
Huskar | Burning Spear | |
Io | Overcharge | |
Kunkka | Ghostship | |
Phoenix | Icarus Dive | |
Fire Spirits | ||
Sun Ray | ||
Terrorblade | Sunder | |
Undying | Soul Rip | |
Weaver | Time Lapse | |
Item Abilities | ||
Item | Ability | |
Armlet of Mordiggian | Unholy Strength | |
Soul Ring | Sacrifice |
Negative Regeneration
Negative Regeneration does not count as damage but is always lethal. It cannot be reduced or amplified by anything.
Hero Abilities | ||
---|---|---|
Hero | Ability | |
Necrophos | Heartstopper Aura | |
Techies | Blast Off! |
Instant Kill
Under certain conditions, some abilities may provide an instant kill. This has no damage type and simply kills the target when the requirements are met. This means that under shared damage effects, instant kill damage is not spread.
Hero Abilities | ||
---|---|---|
Hero | Ability | Kill Condition |
Ancient Apparition | Ice Blast | Unit is under the threshold |
Axe | Culling Blade | Unit is under the threshold |
Brewmaster | Primal Split | If all the warriors die, Brewmaster dies |
Clinkz | Death Pact | Unit is a non-ancient creep or summon |
Disruptor | Glimpse | Unit is an illusion |
Doom | Devour | Unit is a non-ancient creep or summon |
Enigma | Demonic Conversion | Unit is a non-ancient creep or summon |
Juggernaut | Omnislash | Unit is a non-ancient creep |
Lich | Sacrifice | Unit is an allied lane creep |
Lifestealer | Consume | Unit is non-hero and Infestable |
Lion | Hex | Unit is an illusion |
Mana Drain | Unit is an illusion | |
Lone Druid | Spirit Bear | If Lone Druid dies, the Spirit Bear also dies |
Mirana | Sacred Arrow | Unit is a non-ancient creep or summon |
Medusa | Stone Gaze | Unit is an illusion |
Meepo | Divided We Stand | If one Meepo dies, they all die |
Oracle | False Promise | Unit took too much damage |
Phoenix | Supernova | If the sun dies, Phoenix also dies |
Pugna | Life Drain | Unit is an illusion |
Shadow Shaman | Hex | Unit is an illusion |