Sand King


Bio

Crixalis, the Sand King
Play "I will show you fear in a handful of sand⃢₀⅚"
Role: Initiator / Disabler / Nuker / Escape / Jungler
Lore ] : The sands of the Scintillant Waste are alive and sentient--the whole vast desert speaks to itself, thinking thoughts only such a vastness can conceive. But when it needs to find a form to communicate with those of more limited scope, it frees a fragment of itself, and fills a carapace of magic armor formed by the cunning Djinn of Qaldin. This essential identity calls itself Crixalis, meaning `Soul of the Sand,` but others know it as Sand King. Sand King takes the form of a huge arachnid, inspired by the Scintillant Waste`s small but ubiquitous denizens; and this is a true outward expression of his ferocious nature. Guardian, warrior, ambassador--Sand King is all of these things, inseparable from the endless desert that gave him life.
Voice: David Scully ( Responses   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e  Voice responses Hero responses Abaddon Alchemist Ancient Apparition Anti-Mage Arc Warden Axe Bane )

Abilities

Burrowstrike ]
Blocked by Linken`s Sphere. Does not pierce spell immunity. Play
Q
E
Ability
Target Point / Target Unit
Affects
Enemies / Self
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2
Magical
Sand King burrows into the ground and tunnels forward, damaging and stunning enemy units above him as he resurfaces.
Cast Animation: 0+0.53
Cast Range: 350/450/550/650 (Upgradable by Aghanim`s Scepter. 700/900/1100/1300)
Max Travel Distance: 350/450/550/650 (Upgradable by Aghanim`s Scepter. 700/900/1100/1300)
Spikes Radius: 150
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2 : 100/160/220/280
Stun Duration: 2.17
Cooldown symbol.png 11
Mana symbol.png 110/120/130/140
Upgradable by Aghanim`s Scepter. Adds Caustic Finale poison to heroes hit by your Burrowstrike and doubles its cast range.
Does not pierce spell immunity. Attempts to damage if already hit enemies turn spell immune before landing.
Blocked by Linken`s Sphere. Blocked upon impact by everyone within range of the spikes.
Modifiers
Buff Burrowstrike: Undispellable.
Debuff Impale: Dispellable with strong dispels.
Crixalis often lies in wait, burrowing under the surface to ambush his adversaries.

Notes:

  • The spikes travel at a speed of 2000 (Upgradable by Aghanim`s Scepter. 3000), reaching max range in 0.175/0.225/0.275/0.325 (Upgradable by Aghanim`s Scepter. 0.233/0.3/0.366/0.433) seconds.
  • Sand King is moved instantly towards the targeted point once the spikes reach it.
  • When targeting a unit, Sand King chases the target until it is within range and casts Burrowstrike towards its direction.
    • The spikes still do not home in on the target, thus can be evaded. Targeting a unit only determines the direction upon cast.
  • While in the air, other units may pass below hit airborne units.
  • The damage is applied upon landing, not upon getting hit.
  • Can hit units up to 500/600/700/800 (Upgradable by Aghanim`s Scepter. 850/1050/1250/1450) range away (max distance + 150 radius).
  • The burrowing and reappearing takes 0.53 seconds from the moment the spell is cast, during which Sand King cannot do anything.
  • The spikes do not travel the full distance when targeting closer than its max distance.


Sand Storm   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Sand King 22 + 2.9 19 + 2.1 16 + 1.8 Level dota2
Does not pierce spell immunity. Play
W
R
Affects
Enemies / Self
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2
Magical
Sand King creates a fearsome sandstorm that damages enemy units while hiding him from vision. The invisibility remains for a short duration after the sandstorm ends.
Cast Animation: 0+0
Max Channel Time: 50
Radius: 525
Fade Time: 0
Damage per Second: 40/60/80/100 (Talent 90/110/130/150)
Invisibility Linger Duration: 0.9/1.1/1.3/1.5
Cooldown symbol.png 34/26/18/10
Mana symbol.png 60/50/40/30
Modifiers
Buff Sand Storm: Undispellable.
Buff Sand Storm Invis: Undispellable.
Some say Crixalis is a mirage; his carapace appearing then vanishing between the whirling sands of the Scintillant Waste.

Notes:

  • Invisibility and sand cloud are instantly dispelled when Sand King attacks, casts a spell or uses an item.
  • When Sand Storm gets canceled by disables or manually by Sand King, the sand cloud and invisibility remain for 1.5 seconds.
    • Be that as it may, the area damage over time instantly stops.
  • When Sand King gets moved by non-canceling forced movement, the sand cloud and the area damage move along.
  • The sand cloud`s position updates upon recasting the spell, when recasting it while still channeling the previous cast.
  • Sand Storm deals 20/30/40/50 (Talent 45/55/65/75) damage in 0.5 second intervals, starting immediately, resulting in a total of 100 instances.
  • Can deal up to 2000/3000/4000/5000 (Talent 4500/5500/6500/7500) damage to a single unit (before reductions) if it stays in range for the whole duration.


Caustic Finale   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Sand King 22 + 2.9 19 + 2.1 16 + 1.8 Level dota2
Not a Unique Attack Modifier. Cannot be used by illusions. Disabled by Break. Partially pierces spell immunity. Play
E
L
Ability
Passive
Affects
Enemies
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2
Magical
Sand King`s attacks inject a venom that causes enemy units to violently explode when its timer expires, or when the unit dies, damaging and slowing nearby enemies. Deals 50% damage if its timer expires.
Effect Radius: 400
Explosion Damage: 90/130/170/220
Expire Damage: 45/65/85/110
Movement Speed Slow: 30%
Debuff Duration: 6
Slow Duration: 3
Partially pierces spell immunity. Checks for spell immunity upon starting an attack, not upon landing an attack. Applies area effect when turning spell immune after initial debuff was placed. Does not slow or attempt to damage spell immune enemies.
Modifiers
Debuff Caustic Finale Orb: Undispellable.
Debuff Caustic Finale Slow: Dispellable with any dispel.
An injection from Crixalis makes one brittle and as dry as the arid wastes, subject to implosive demise.

Notes:

  • Successive attacks on the same target neither stack the debuff, nor do they refresh its duration.
  • Sand King does not have to do the last hit. When a unit dies in any way with the debuff on, it causes the area damage and slow.
  • When the debuff expires without the unit dying, 50% of the explosion damage and the slow are applied within the radius around it.
  • The slow from multiple explosions does not stack, only the duration gets refreshed.


Epicenter Epicenter may refer to: Sand King s ultimate Epicenter The tournament series EPICENTER: EPICENTER 2016 EPICENTER 2017 Play “One divided against its Self cannot stand.” This disambiguation page lists articles with a similar title or acronym. If
Pierces spell immunity. Play
R
C
Affects
Enemies
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2
Magical
After channeling for 2 seconds, Sand King sends a disturbance into the earth, causing it to shudder violently. All enemies caught within range will take damage and become slowed. Each subsequent pulse increases the radius of damage dealt.
Cast Animation: 0+0
Channel Time: 2
Radius per Pulse: 275/325/375/425/475/525/575/650/675/700 (Talent /725/750/775/800)
Number of Pulses: 6/8/10 (Talent 10/12/14)
Damage per Pulse: 110
Move Speed Slow: 30%
Attack Speed Slow: 30 (Talent 80)
Slow Duration: 3
Cooldown symbol.png 120/110/100
Mana symbol.png 150/225/300
Modifiers
Buff Epicenter: Undispellable.
Debuff Epicenter Slow: Dispellable with any dispel.
Many an explorer was lost to the quicksands of the Scintillant Waste.

Notes:

  • When interrupted during the channeling, the spell does nothing, wasting the cooldown and mana.
  • If the channeling was successful the damage pulses cannot be interrupted anymore, not even by Sand King`s death.
  • Sand King can act freely during the damage pulses.
  • The pulse radii are all centered at Sand King`s current location, not at the cast location.
  • When Sand King dies after having finished channeling, the pulses still continue from where he died.
  • The pulses happen in 0.5/0.375/0.3 (Talent 0.3/0.25/0.21) second intervals, starting 0.5/0.375/0.3 (Talent 0.3/0.25/0.21) seconds after the channeling finishes.
    • This means it takes 3 seconds for the spell to releaseAnnounce all pulses after the initial delay.
  • Can deal up to 660/880/1100 (Talent 1100/1320/1540) damage to a single unit when all pulses hit (before reductions).
  • The slow is applied to enemies on each pulse. Multiple instances of the slow on a unit do not stack, but refresh the duration.
    • Can slow a single unit for up to 6 seconds (3 seconds of pulses + 3 second debuff duration).


Videos

Info

Hero Strategy ] Counters ] Equipment   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e Sand King Equipment (collapse sets)Sets Ceremonial Carapace of Qaldin Set Elusive Destroyer Ironclad dota2 Gear ] Responses   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e  Voice responses Hero responses Abaddon Alchemist Ancient Apparition Anti-Mage Arc Warden Axe Bane Sounds   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e  Dota 2 Sounds Hero Sounds Abaddon Alchemist Ancient Apparition Anti-Mage Arc Warden Axe Lore ] Old Abilities   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Caustic Finale (pre 6.84) PlayEL AbilityPassive AffectsEnemies DamageMagical Sand King s attacks inject dota2 Changelogs ]
Sand King
Strength primary attribute symbol.png
22 + 2.9
Agility attribute symbol.png
19 + 2.1
Intelligence attribute symbol.png
16 + 1.8
Level Base 1 15 25
Health “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 200 640 1440 2020
H. Regen “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 0 1.32 3.76 5.5
Mana Play Out of mana! “ Play It s a new age of magic! Click to listen— Keeper of the Light ” Mana (also known as MP, which is short for mana points) represents the magic power of a dota2 75 251 526 724
M. Regen Play Out of mana! “ Play It s a new age of magic! Click to listen— Keeper of the Light ” Mana (also known as MP, which is short for mana points) represents the magic power of a dota2 0.01 0.65 1.66 2.38
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2 25‒41 47‒63 87‒103 116‒132
Armor Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor dota2 0 2.71 6.91 9.91
Spell Dmg   Spell damage   Spell damage sources     Spell damage is all damage which is not dealt by physical attacks. This includes all spells which deal magical, physical or pure damage. Even the damage dota2 0% 1.14% 2.94% 4.23%
Att / Sec The frequency with which units attack is measured in attack speed. A unit s attack speed can be modified by items, agility, abilities, and auras. Contents 1 Base attack time 2 Attack speed representation 3 Attack dota2 0.58 0.7 0.87 0.99
Movement Speed DPS multiplier when chasing Minimum (pursuer MS / target MS) Ratio for Maximum Chase DPS Movement speed (sometimes abbreviated as move speed or MS) is the speed at which a unit can move. Movement speed dota2 295
Turn Rate Turn rate is the speed at which a unit can turn. When moving to a location, a unit first turns to face that location, then begins walking. Similarly, when targeting another unit with an attack 0.5
Vision Range Vision changes around while the hero moves. Vision describes what a unit can and cannot see from its current location and state. Places a unit cannot see are filled with the Fog of War, a dota2 1800/800
Attack Range Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by 150
Projectile Speed Instant
Attack Animation Every unit in Dota 2 has an attack animation. In mechanical terms, this is a delay between when an attack command is issued, and damage is dealt (in the case of melee units) or a 0.53+0.47
Base Attack Time 1.7
Magic resistance Magic resistance is an attribute of heroes, similar to armor. Instead of reducing physical damage, it reduces magical damage. All heroes, except for Meepo and Visage, possess 25% magic resistance from their armor type. This dota2 25%
Collision Size 24
Legs 6

Crixalis, the Sand King, is a melee Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by strength Strength is the attribute that grants health and health regeneration. For each point of strength a hero gets: 20 Health 0.06 Health regeneration Additionally, strength heroes also get 1 attack damage per strength point. To dota2 hero   Main   Mechanics   Attributes Table   Release Dates   Grid Layout     Heroes are the essential element of Dota 2, as the course of the match is dependent on their intervention. During dota2 with one of the highest area of effect (AoE) damage outputs in the entire game. All four of his abilities can affect multiple enemy units, and can combo quite well with each other. He is one of the most versatile Heroes in the game as he can push Chen and Shadow Shaman destroying a Tower.Pushing is the process of clearing enemy creep waves and building up large allied creep waves in order to take down enemy buildings rapidly. Contents 1 The advantages of dota2 , initiate The heroes in Dota 2 are defined by the roles that they are suited to play as a combination of their attributes, abilities, and items, and the ways that these shape the game. Although the dota2 , support The heroes in Dota 2 are defined by the roles that they are suited to play as a combination of their attributes, abilities, and items, and the ways that these shape the game. Although the dota2 , gank Play “By the forge of creation.” This section is under construction. It may still lack crucial information or contain unvalidated statements. You can help by coordinating with the autors and offer your help. Ganking is the , and even semi-carry if he does well. Late game his effectiveness diminishes as none of his abilities scale, but he can still function to support carries with Burrowstrike ] and Epicenter Epicenter may refer to: Sand King s ultimate Epicenter The tournament series EPICENTER: EPICENTER 2016 EPICENTER 2017 Play “One divided against its Self cannot stand.” This disambiguation page lists articles with a similar title or acronym. If `s slow. He is also versatile enough to be able to go to any lane with at least moderate success. He works well as a participant in a dual lane or trilane, but can also solo very effectively against melee enemies, since Caustic Finale   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Sand King 22 + 2.9 19 + 2.1 16 + 1.8 Level dota2 discourages enemies from approaching the creeps. His main role in the team is to deliver a devastating initiation, delivering both stuns and slows to the enemy team. Crixalis is also very effective at escaping and dodging with two low cost, low cooldown abilities that disjoint projectiles and can escape enemy damage. Burrowstrike allows him to tunnel underground and resurface in a short line, dealing damage and stunning all targets it hits. Sand Storm   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Sand King 22 + 2.9 19 + 2.1 16 + 1.8 Level dota2 is used as an escape mechanism and to do AoE damage. Caustic Finale serves as a strong harassing tool against enemy melee heroes or as a followup after he Burrowstrikes a creep wave, allowing him to farm quite effectively. At long last, his ultimate, after a short channeling time, delivers a vast amount of area of effect damage and slow centered around himself which necessitates a safe way to channel the ability like the purchase of a Blink Dagger For the cosmetic item equipped by Axe, see Little Blink Dagger.   Item   Changelogs     Blink DaggerBL The fabled dagger used by the fastest assassin ever to walk the lands. Cost2250 Bought FromArcane dota2 .

Talents

Hero Talents
+4 Epicenter Pulses 25 +50 Health Regen
+120 Gold/Min 20 +350 Health
-50 Epicenter Attack Slow 15 +50 Sand Storm DPS
+5 Armor 10 +10% Magic Resistance
Notes:
  • The armor is added as bonus armor, and therefore does not benefit illusions.
  • Upgrading health increases maximum health capacity and keeps the current health percentage.
  • The magic resistance stacks multiplicatively with other sources of magic resistance.
  • The health regen is added as a bonus and does not benefit illusions.

Recommended items

Starting Items:

  • Gauntlets of Strength and Circlet give Sand King good attribute bonuses, particularly strength, which helps to alleviate his low base strength, giving him more survivability.
  • One each of

Crixalis, the Sand King

Recommended Roles
Initiator Disabler Nuker Escape Jungler

The sands of the Scintillant Waste are alive and sentient⃢₀ₔthe whole vast desert speaks to itself, thinking thoughts only such a vastness can conceive. But when it needs must find a form to communicate with those of more limited scope, it frees a fragment of itself, and fills a carapace of magic armor formed by the cunning Djinn of Qaldin. This essential identity calls itself Crixalis, meaning `Soul of the Sand,` but others know it as Sand King. Sand King takes the form of a huge arachnid, inspired by the Scintillant Waste`s small but ubiquitous denizens; and this is a true outward expression of his ferocious nature. Guardian, warrior, ambassador⃢₀ₔSand King is all of these things, inseparable from the endless desert that gave him life.

Abilities

Burrowstrike
Ability: Point Target
Unit Target
Affects: Enemy Units
Damage: Magical
Sand King burrows into the ground and tunnels forward, damaging and stunning enemy units above him as he resurfaces.
Upgradeable by Aghanim`s Scepter to double the range and apply Caustic Finale.
QE
110 / 120 / 130 / 140
11
Damage:
Distance:

Stun Duration:

Radius:
Scepter Ability:
₠100 / 160 / 220 / 280
₠350 / 450 / 550 / 650
700 / 900 / 1100 / 1300
₠2.17
₠150
Applies Caustic Finale
₠to heroes

Affected By:₠
Crixalis often lies in wait, burrowing under the surface to ambush his adversaries.
Notes
  • Blocked by Spell Immunity and Linken`s Sphere.
  • Scepter Burrow Strike does not apply Caustic Finale to Illusions.
Sand Storm
Ability: No Target
Channeled
Affects: Enemy Units
Damage: Magical
Sand King creates a fearsome sandstorm that damages enemy units while making himself invisible. The invisibility has a short linger time.
WR
60 / 50 / 40 / 30
34 / 26 / 18 / 10
Damage Per Second:


Duration:

Radius:
₠25 / 50 / 75 / 100
75 / 100 / 125 / 150
₠with level 15 talent

₠50
₠525
Affected By:₠
Some say Crixalis is a mirage; his carapace appearing then vanishing between the whirling sands of the Scintillant Waste.
Notes
  • Sand King remains invisible for 1.5 seconds after he stops channeling.
  • Total damage: 1250 / 2500 / 3750 / 5000.
    3750 / 5000 / 6250 / 7500 with level 15 talent.
  • Deals damage in 0.5 second intervals.
  • Blocked by Spell Immunity.
  • Can be purged.
Caustic Finale
Ability: Passive
Affects: Enemy Units
Damage: Magical
Sand King`s attacks inject a venom that causes enemy units to implode when its duration expires, damaging and slowing nearby enemies. If the unit dies, it implodes violently to deal more damage.
EL
Death Damage:
Expire Damage:
Movement Slow:
Slow Duration:
Damage/Slow Radius:
Debuff Duration:
₠90 / 130 / 170 / 220
₠45 / 65 / 85 / 110
₠30%
₠3
₠400
₠6
Affected By:₠
An injection from Crixalis makes one brittle and as dry as the arid wastes, subject to implosive demise.
Notes
  • If the debuff has not yet expired and the unit dies, deals the death damage.
  • If the debuff expires and the unit is still alive, deals the expiration damage.
  • Applies the slow when the damage occurs.
  • Debuffing a unit already affected does not refresh the debuff.
  • Does not activate on denies.
  • Caustic Finale is a Unique Attack Modifier, and does not stack with other Unique Attack Modifiers.
  • Blocked by Spell Immunity.
  • Disabled by Break.
Epicenter
Ability: No Target
Channeled
Affects: Enemy Units
Damage: Magical
After channeling for a couple of seconds, Sand King sends a disturbance into the earth, causing it to shudder violently. All enemies caught within range will take damage and become slowed. Each subsequent pulse increases the radius of damage dealt.
RC
150 / 225 / 300
120 / 110 / 100
Damage Per Pulse:
Pulses:

Movement Slow:

Attack Slow:
Slow Duration:
Channel Time:
Pulse Radius:
₠110
₠6 / 8 / 10
14 with talent
₠30%
₠30
₠3
₠2
₠275 growing to 700
800 with talent
Affected By:₠
Many an explorer was lost to the quicksands of the Scintillant Waste.
Notes
  • Total damage: 660 / 880 / 1100.
  • The radius of each pulse is 275 / 325 / 375 / 425 / 475 / 525 / 575 / 650 / 675 / 700 / 725 / 750 / 775 / 800.
  • Persists even if Sand King dies, continuing to deal damage at the death location.
  • Damage blocked by Spell Immunity, the slow is not.
  • The slow can be purged.

Talent Tree

Talent Tree
+4 Epicenter Pulses 25 +50 Health Regen
+120 Gold/Min 20 +350 Health
-30s Respawn Time 15 +50 Sand Storm DPS
+5 Armor 10 +10% Magic Resistance

Recommended Items

Standard Build
Starting Items Early Game Core Items Situational Items