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Version History
Version
Description
- Powerup Runes now spawn different runes on both sides of the river after 40 minutes.
- Regeneration Rune
- Now gets dispelled by damage after all reductions, instead of before. ?
- Now only gets dispelled by player-based and Roshan For Roshan as he appears in holiday events, see Roshan (Diretide 2012) and Roshan (Diretide 2013) Roshan Ancient Jungle Creep Level 30 Health 5500 Health regeneration 20 Armor 15 Magic resistance 55% Attack damage 65 -based damage, instead of any source.
- No longer has a 20 minimum damage threshold to get dispelled.
- No longer has a special rule for getting dispelled by regular attacks. ?
- Runes are now two different categories: Powerup Runes (Haste, Double Damage, etc.) and Bounty Runes.
- They do not spawn at the start of the game.
- Bounty Runes are no longer located in the River. Including the start of the game.
- Powerup Rune spawns now occur at only one river location at a time.
- Each of the four jungles now spawns a Bounty Rune every 2 minutes.
- Greevil`s Greed Bounty Rune multiplier rescaled from 3/4/5/6x to a constant 2x
- Bottle Item Changelogs BottleBL An old bottle that survived the ages, the contents placed inside become enchanted. Cost650 Bought FromConsumables Active Regenerate Charges 3 / 1 Passive Store Rune Disassemble? No Alert now only replenishes 2 charges when filled with a Bounty Rune.
- Hero will auto-consume Bounty Runes if Bottle already has full charges.
- Haste rune duration reduced from 25 to 22 seconds.
- Initial Bounty Rune no longer gives 100 experience Main Changelogs “ Play I grow stronger! Click to listen— Storm Spirit ” Experience allows heroes to level up, which makes them stronger and allows them to learn new abilities. Experience is earned . ?
- Double Damage and Haste no longer have special rules for being dispelled by spell immunity Spell Immunity Ally Interactions Enemy Interactions Default buff iconPlay Error sound “ Play Magic shall not prevail! Click to listen— Anti-Mage ” Spell immunity (formerly known as magic immunity) is a modifier .
- Reduced Arcane Rune mana cost reduction from 50% to 40%.
- Added Arcane Rune.
- Moved the bottom rune up a little bit.
- Double Damage now affects the unit which activates it, instead of all heroes under the player`s control within a 500 radius around the unit which activates it.
- Haste Rune duration reduced from 30 to 25.
- Runes now have a higher hit box priority over units.
- First rune spawns are now both Bounty Runes that are twice as effective (50/50 gold/xp to 100/100).
- Added Bounty Rune.
- Two runes now spawn in the river every two minutes. One of them will always be a Bounty Rune.
- Runes are replaced every two minutes if they are not picked up.
- Melee illusions created by a Rune of Illusion take 200% instead of 300% damage.
- Runes will no longer spawn the same rune type 2 times in a row.
- Runes now die to one attack.
- Rune of Regeneration now expires once you reach max health and mana.
- Added allied-only text message when an ally bottles or picks up a rune.
- Illusion Rune: Now creates 2 images instead of 1, images deal a little less damage.
- Reduced extra damage taken by rune illusions.
- Changed durations of some power-ups (Haste 45->30, Illusion 60->75, Regen 45->30).
- Illusion from runes lasts a little longer now (40->60).