Rubick Guide


Gameplay

Playstyle
Rubick   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Spell Steal Interactions   Old Abilities   Changelogs   Known Bugs     Rubick 19 + 1.8 14 dota2 is a flexible spellcaster, best known for his ability to copy enemies last used spells to use against them. He is commonly picked as a counter to big teamfight spells such as Tidehunter`s Ravage, Enigma`s Black Hole and Earthshaker Echo Slam.
Pros Cons
  • Instant cast time for stolen spells
  • High mana capacity.
  • Reliable Stun and Nuke that works very well in early-mid game.
  • High Magic Resistance.
  • Not item-dependent.
  • Low health pool
  • Lack of damage
  • Rubick`s strength and effectiveness depends on Enemy`s team picks.
  • One of the hardest heroes to play in the game.

Videos

Info


Hero Strategy Counters Play “Many hands make light work.” This article is badly written or needs more information. Please help the community by updating it. Read this formatting guide first.   Hero   Strategy   Counters   Equipment   Equipment   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Spell Steal Interactions   Old Abilities   Changelogs   Known Bugs     v • d • e Rubick Equipment (collapse sets)Sets dota2 Gear   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Spell Steal Interactions   Old Abilities   Changelogs   Known Bugs     This is a list of dota2 Responses   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Spell Steal Interactions   Old Abilities   Changelogs   Known Bugs     v • d • e  Voice responses Hero responses Sounds   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Spell Steal Interactions   Old Abilities   Changelogs   Known Bugs     v • d • e  Dota 2 Sounds Hero Lore   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Spell Steal Interactions   Old Abilities   Changelogs   Known Bugs     Rubick, the Grand Magus Any Spell Steal Interactions “ Play How does this one work? Click to listen— Rubick ” Rubick s Spell Steal has some complex interactions, specifically on spells that have direct synergy with another component of the hero s arsenal. Any spells that have Old Abilities   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Spell Steal Interactions   Old Abilities   Changelogs   Known Bugs     No records NewPP limit report Changelogs   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Spell Steal Interactions   Old Abilities   Changelogs   Known Bugs     Contents 1 Version history 2 dota2 Known Bugs   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Spell Steal Interactions   Old Abilities   Changelogs   Known Bugs     Telekinesis edit] Telekinesis s sub-spell has

Support

Rubick is mostly played as a roaming support, setting up kills early due to Telekinesis. Rubick is not reliant on items prior to level 6 either, hence able to help out the hard support with warding. With Aether Lens   Item   Interactions   Changelogs     Aether Lens Polished with the incantation of his final breath, the gift of a dying mage to his sickly son. Cost2350 (600) Bought FromCaster Passive Spell Range dota2 , Rubick can gain survivability by being further away from the fights yet participate effectively by casting spell, as the item increases the cast range and damage amplfication of not only rubick`s own abilities, but also stolen abilities.

Ability Builds

Generic Support Rubick
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 20 25
Generic Mid Rubick
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 20 25

Talents

Notes:
  • The attack damage is added as bonus attack damage, and therefore does not benefit illusions.
  • Upgrading health increases maximum health capacity and keeps the current health percentage.
  • The cast range increase also affects all stolen spells which use a cast range.

General

  • Despite possessing attributes typical of the archetypal support caster, the possession of Spell Steal allows Rubick to be built differently. While he only has one innate disable, he should generally be built with mobility and casting in mind, with items that help with initiation taking priority due to the utility that Spell Steal provides.
    • Despite his high base intelligence, Rubick suffers from mediocre intelligence growth, and his spells have relatively flat mana costs; additionally, consistent use of Spell Steal will further tax his mana pool due to the need to support not only his innate spells, but also any stolen abilities, particularly mana-expensive ultimates. The flat mana cost for his abilities means that they cost a larger fraction of his mana pool in the early game, and thus limits his operational time in the field. Items that grant Rubick a larger mana pool and increased mana regeneration are very helpful for keeping him in the game.
    • Although a great disabler and potential initiator with the right items and stolen spells, Rubick is still very frail and can be easily killed if caught out of position by the enemy team. Rubick should focus on building items that grant him more mobility rather than increasing the size of his @@@#@@@HP(hp.com)###@### pool, as increased mobility can help with both initiation and escape rather than simply delay his death in the face of enemy attacks.
  • During the mid- and late-game, stealing key teamfight spells and keeping yourself alive should be your main goals. Spell Steal only has a 0.1 second cast time and high cast range, so quick fingers and fast reaction time will give your team a huge advantage.
  • Rubick is a very flexible caster who can be played as a support, roamer or core farmer. The role that he is selected for will largely change his how much farm he gets, and in turn how effective he can be with his abilities. Be that as it may, his skill and item build remains largely the same.
    • As a support, Rubick generally performs lane harassment and creep pulling duties, getting low farming and experience priority. Telekinesis allows him to catch the enemy off-laner and pull them back, as well as making chain-disables by his tri-lane easier to execute due to Telekinesis`s ability to reposition the enemy precisely.
    • As a roamer, Rubick aims to disable and disposition enemies with Telekinesis, setting up kills for his lanes to give them an early advantage. A roaming Rubick prioritizes in mobility, disable and nuking.
    • As a core, Rubick goes to the mid lane, using Fade Bolt to nuke and harass, and Telekinesis to set up kills if his supports and roamers rotate to mid for a gank. Due to being given farm and experience priority, mid Rubick`s goal is to get level 6 as fast as possible and use his gold and level advantage to start moving around the map for ganks and kills. Gold should be spent on mobility items, particularly a fast Blink Dagger, and utility and disable items to turn teamfights to his team`s advantage.

Telekinesis

  • Telekinesis stuns its target for a short duration, and allows Rubick to displace them with its Telekinesis Land sub-ability, stunning any enemies in the impact radius.
  • Telekinesis is a short disable, but can be extremely powerful as it can displace the enemy upon landing, putting them in a very disadvantageous position.
  • No matter what role Rubick is played in, at least one point should be spent on this ability in the laning stage. Because leveling it up increases its disable duration (both lift and stun on secondary targets) and cast range, this ability benefits from being maxed out early in a match in order to increase Rubick`s disable potential.
  • Rubick is a very strong supporting disabler when placed in a side lane, since Telekinesis can disable a target for a disproportionate amount of time (lift time, as well as displacement upon landing). This allows him to greatly magnify the effects of chain disables by his team as he can prevent a target from dodging area-of-effect stuns and increase the length of their retreat path.
  • When using Telekinesis alongside allies with unreliable disables, always make sure to communicate your intentions beforehand. Telling your teammates that you will not displace the enemy with Telekinesis Land, or that you will always pull them backwards, will give them forewarning as to where to cast their stun. Not communicating can cause allies to miss their stun completely, resulting in a failed gank.
  • Remember that any enemies within a certain radius of a lifted target will be stunned upon the target landing. Telekinesis Land allows Rubick to select the area that the target will land in, allowing him to utilize the secondary stun as needed. This can be extremely powerful when counter-initiating during enemy ganks, as Rubick can immediately disable one attacker with the lift, and then stun any other enemy heroes with the land.
  • When choosing a location for Telekinesis Land, it is possible to place the target on a different elevation than their lift point. You can use this to your advantage by placing the target over a ridge, forcing them to take the long way around, which can be useful for extending a fleeing enemy`s escape path or preventing a chasing enemy from easily pursuing. As well, targets can be placed on the elevated cliffs near the rune spots, trapping them in place for an easy kill.

Fade Bolt

  • Fade Bolt is a bouncing nuke that deals a respectable amount of damage to enemies while also reducing the damage their physical attacks deal.
  • Due to its nuking power and attack damage reduction on targets, Fade Bolt can be a surprisingly effective counter-gank spell, as it will both deal damage to the enemy and reduce their attack damage, decreasing their chances of securing a kill with their attacks as well as their chances of surviving and escaping after the gank. It can be a useful spell to break up or at least hinder enemy gank attempts.
  • Fade Bolt can be a powerful harassing tool during laning, as not only does it deal damage but reduces the enemy`s attack damage. Be that as it may, mind its mana cost, and remember that casting it will push your lane both due to the nuke damage on nearby creeps and the reduced damage that the creeps will deal. Avoid spamming it unless you have a source of mana replenishment, as you may need your mana to cast Telekinesis instead.
  • With a Soul Ring; you can spam a level 4 Fade Bolt free of cost (150 mana) every 30 seconds, provided you have the heath regeneration to back it up.
  • Remember that Fade Bolt deals the greatest damage to the first target struck, and decreases in strength as it bounces to other enemies. Keep this in mind if trying to cast this spell to finish off an enemy, as the bounces may cause it to weaken to the point where it cannot guarantee a kill. If possible, try to directly target the enemy you are trying to kill in order to maximize the amount of damage they take.
  • Conversely, Fade Bolt`s range can be augmented by using the bounce to hit an enemy at range. If a weakened enemy is out of range from being directly targeted, they can still possibly be finished off by a bounce as long as they are not already in the fog of war, and there are other units nearby that can be used as a relay.
  • Due to its nuking and pushing power, Fade Bolt is a useful tool for a mid-lane Rubick, as the damage can harass the enemy mid while reducing their last-hitting power. As well, pushing the creep wave into the enemy tower can keep them occupied when the runes spawn, and force them to last-hit against their tower, possibly reducing the amount of gold they get.

Null Field

Spell Steal