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- Increased strength Strength is the attribute that grants health and health regeneration. For each point of strength a hero gets: 20 Health 0.06 Health regeneration Additionally, strength heroes also get 1 attack damage per strength point. To gain from 1.6 to 1.9.
- Reduced base health regeneration from 0.25 to 0.
- Reduced movement speed from 290 to 285.
- Level 15 left talent: Increased experience gain bonus from 20% to 30%.
- Reduced Smoke Screen slow from 13%/17%/21%/25% to 10%/15%/20%/25%.
- Added Aghanim`s Scepter Item Upgraded Abilities Old Abilities Lore Changelogs Aghanim s Scepter The scepter of a wizard with demigod-like powers. Cost4200 Bought FromCaster Passive Ultimate Upgrade Bonus +10 Strength+10 Agility+10 Intelligence+175 upgrade for Riki: Increases Tricks of the Trade duration from 3/4/5 to 7/8/9 and allows it to be cast on an allied hero, hiding inside them for the duration and centering the effect on them. 1000 cast range.
- Added talents:
- Level 10: +15 movement speed or +150 health
- Level 15: +10 agility Agility is the attribute that grants armor and attack speed. For each point of agility a hero gets: 0.14 (1/7) Armor 1 Attack speed Additionally, agility heroes also get 1 attack damage per agility point. or +20% experience gain
- Level 20: +250 cast range or +8 all stats
- Level 25: 0.4 Cloak and Dagger backstab multiplier or -4s Smoke Screen cooldown
- Reduced Smoke Screen slow from 19%/21%/23%/25% to 13%/17%/21%/25%.
- Reduced Smoke Screen slow from 25% on each level to 19%/21%/23%/25%.
- Reduced Blink Strike damage from 60/80/100/120 to 55/70/85/100.
- Increased Smoke Screen mana cost from 75/80/85/90 to 90 on each level.
- Added to Captain`s Mode “ Play If that s the kind of fight they want, then I will give it to them! Click to listen— Legion Commander ” Game modes are a set of restrictions within which the game of Dota 2 .
- Increased attack range Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by from 128 to 150.
- Increased Blink Strike damage from 20/40/60/80 to 60/80/100/120.
- Tricks of the Trade
- Reduced cast time from 0.4 to 0.3.
- Reduced cooldown from 40 on each level to 40/35/30.
- Blink Strike
- Increased cast range from 700 to 800.
- Reduced cast time from 0.4 to 0.3.
- Tricks of the Trade
- Increased radius from 475 to 500.
- Reduced cooldown from 70 to 40.
- Increased Cloak and Dagger damage from 40%/60%/80%/100 to 50%/75%/100%/125% of agility.
- Tricks of the Trade
- Now only attacks enemy heroes, excluding illusions.
- Increased radius from 450 to 475.
- Reduced cooldown from 90/80/70 to 70 on each level.
- Temporarily removed from Captain`s Mode “ Play If that s the kind of fight they want, then I will give it to them! Click to listen— Legion Commander ” Game modes are a set of restrictions within which the game of Dota 2 .
- Reduced strength Strength is the attribute that grants health and health regeneration. For each point of strength a hero gets: 20 Health 0.06 Health regeneration Additionally, strength heroes also get 1 attack damage per strength point. To gain from 2 to 1.6.
- Reduced agility Agility is the attribute that grants armor and attack speed. For each point of agility a hero gets: 0.14 (1/7) Armor 1 Attack speed Additionally, agility heroes also get 1 attack damage per agility point. gain from 2.9 to 2.2.
- Reduced base armor Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor from 1 to 0 (total armor is now 4.76).
- Smoke Screen no longer slows turn rate Turn rate is the speed at which a unit can turn. When moving to a location, a unit first turns to face that location, then begins walking. Similarly, when targeting another unit with an attack by 30%.
- Reworked Permanent Invisibility
- Old Permanent Invisibility:
- Riki fades into the shadows, becoming invisible and gaining additional health regeneration. If Riki attacks an enemy, he will become visible.
- Fade delay: 8/6/4/2
- Invis health regen: 6/8/10/12
- New Cloak and Dagger:
- Riki fades into the shadows, becoming invisible. Every time Riki strikes his enemy from behind, he deals bonus damage based on his agility. When Riki attacks, he becomes visible.
- Fade delay: 6/5/4/3
- Agility as damage: 40%/60%/80%/100%
- Removed Backstab
- Old Blink Strike:
- Teleports behind the target unit, striking for bonus damage if it is an enemy. Blink Strike charges restore every 35 seconds.
- Cast time: 0.4
- Cast range: 800
- Damage: 40/70/100
- Charges: 4/5/6
- Charge replenish time: 35
- Mana cost: 40
- Notes: Is an ultimate and thus pierces spell immunity.
- New Blink Strike:
- Teleports behind the target unit, striking for bonus damage if it is an enemy.
- Cast time: 0.4
- Cast range: 700
- Damage: 20/40/60/80
- Mana cost: 50
- Cooldown: 16/12/8/4
- Notes: Is a regular ability and thus no longer pierces spell immunity.
- Added a new ultimate ability
- Tricks of the Trade:
- Phases out of the world while striking every enemy from behind in an area once per second.
- Cast time: 0.4
- Max channel time: 4/5/6
- Radius: 450
- Mana cost: 75
- Cooldown: 90/80/70
- Notes: Channeled ability. Riki is hidden Hiding (also referred to as banishing) a unit causes it to temporarily disappear. It renders the unit unable to move, attack, cast spells and use items. All hiding spells also turn the affected unit invulnerable. during this spell. Attacks all enemies at the same time. Attacks apply/can apply attack modifiers.
- Smoke Screen
- No longer ignores ancient creeps Neutral creeps are a type of creep not controlled by any player. They are aligned to neither of the teams, and offer an alternative source of gold and experience. Neutral creeps appear in small camps , Roshan For Roshan as he appears in holiday events, see Roshan (Diretide 2012) and Roshan (Diretide 2013) Roshan Ancient Jungle Creep Level 30 Health 5500 Health regeneration 20 Armor 15 Magic resistance 55% Attack damage 65 and creep-heroes.
- No longer slows attack speed by 25.
- Now slows turn rate Turn rate is the speed at which a unit can turn. When moving to a location, a unit first turns to face that location, then begins walking. Similarly, when targeting another unit with an attack by 30%.
- Reduced base movement speed from 300 to 290.
- Reduced base attack damage from 14-18 to 4-8 (total attack damage is now 38-42).
- Reduced base health regeneration from 1.5 to 0.25.
- Reworked Permanent Invisibility
- Old Permanent Invisibility:
- Riki fades into the shadows, staying permanently invisible except while attacking. While silenced, Riki will be visible.
- Fade delay: 3/2/1
- Notes: Is an ultimate ability.
- New Permanent Invisibility:
- Riki fades into the shadows, becoming invisible and gaining additional health regeneration. If Riki attacks an enemy, he will become visible.
- Fade delay: 8/6/4/2
- Invis health regen: 4/5/6/7
- Notes: Is a regular ability. The health regeneration is only active while fully invisible.
- Old Blink Strike:
- Teleports behind the target unit, striking for bonus damage if it is an enemy.
- Cast time: 0.4
- Cast range: 700
- Damage: 30/60/90/120
- Mana cost: 50
- Cooldown: 20/15/10/5
- Notes: Is a regular ability.
- New Blink Strike:
- Teleports behind the target unit, striking for bonus damage if it is an enemy. Blink Strike charges restore every 30 seconds.
- Cast time: 0.4
- Cast range: 800
- Damage: 50/70/90
- Charges: 3/4/5
- Charge replenish time: 30
- Mana cost: 40
- Notes: Is an ultimate ability and thus now pierces spell immunity.
- Reduced Smoke Screen cooldown from 13 to 11.
- Backstab now works when attacking allied units.
- Increased base health regeneration from 0.75 to 1.5.
- Increased Backstab damage from 25%/50%/75%/100% to 50%/75%/100%/125% of agility.
- Increased collision size from 12 to 24.
- Reduced collision size from 24 to 12.
- Increased base health regeneration from 0.25 to 0.75.
- Increased attack range from 100 to 128.
- Smoke Screen
- Increased cast range from 350 to 425.
- Reduced cooldown from 15 to 13.
- Reduced Blink Strike cooldown from 30/20/10/5 to 20/15/10/5.
- Increased base agility Agility is the attribute that grants armor and attack speed. For each point of agility a hero gets: 0.14 (1/7) Armor 1 Attack speed Additionally, agility heroes also get 1 attack damage per agility point. from 24 to 34.
- Reduced base attack damage from 24-28 to 14-18 (total attack damage is still 48-52 because of the increased agility).
- Reduced cast point from unknown to 0.4.
- Increased base armor Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor from 2 to 3 (total armor is now 6.36).
- Reduced Smoke Screen duration from 7 to 6.
- Increased base armor Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor from 0 to 2 (total armor is now 5.36).
- Reduced Smoke Screen radius from 300/325/350/400 to 250/275/300/325.
- Smoke Screen
- Reduced miss chance from 50%/60%/70%/80% to 40%/50%/60%/70%.
- Increased movement speed slow from 20% to 25%.
- Reduced radius from 300/350/400/450 to 300/325/350/400.
- Reduced cooldown from 17 to 15.
- Increased Backstab damage from 20%/40%/60%/80% to 25%/50%/75%/100% of agility.
- Removed the Backstab! floating text whenever Backstab triggers.
- Smoke Screen
- Rescaled movement speed slow from 15%/20%/25%/30% to 20% on each level.
- No longer disarms enemies within.
- Now causes enemies within to miss 50%/60%/70%/80% of their attacks.
- Blink Strike
- Now blinks closer to the target.
- Removed the 0.3 second delay on the damage.
- Rescaled Smoke Screen movement speed slow from 10%/20%/30%/40% to 15%/20%/25%/30%.
- Smoke Screen
- Increased mana cost from 40/45/50/55 to 75/80/85/90.
- Increased cooldown from 11 to 17.
- Fixed interaction with Nature`s Attendants.
- Reworked Riki (to see the previous Riki, see here).
- Removed Death Ward.
- Permanent Invisibility
- Is now an ultimate ability (from first ability slot into the 4th).
- Increased level requirement from 5/10/15 to 6/12/16 like regular ultimates.
- Increased fade time from 3/2.3/1.6 to 3.5/2.5/1.5.
- Added a new ability, Smoke Screen (takes first ability slot)