Gameplay
General Strategy
With Terrorblade, nothing is as it seems. After conjuring powerful illusions to break their defenses, the demon marauder can exchange health with foes and friends to stave off death or weaken his enemies.
Bio
Terrorblade, the Demon Marauder | |
Play "The self-righteous shall choke on their sanctimony." | |
Role: | Carry / Pusher / Nuker |
Lore Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Terrorblade, the Demon Marauder Terrorblade is the demon marauder--an outlaw hellion whom : | Terrorblade is the demon marauder--an outlaw hellion whom even other demons fear. A cosmic iconoclast, he stole from the Demon Lords, ignored the codified rites that should have bound his behavior, and broke every law of the seven Infernal Regions. For his crimes, he was taught this lesson: even Hell has a hell. A short, brutal trial ensued, with many dead on all sides, and he was finally incarcerated in Foulfell, a hidden dimension where demonkind imprison their own. But Foulfell is no normal prison. In this dark mirror of reality, demons are sentenced to gaze eternally into the twisted reflection of their own souls. But instead of suffering, Terrorblade made himself master of his own reflected worst self--a raging, thieving demon of unimaginable power. With his inner beast under sway, he destroyed the fractal prison walls and burst free to turn his terror loose upon all creation. |
Voice: | David Sobolov ( Responses Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs v • d • e Voice responses Hero responses Abaddon Alchemist Ancient Apparition Anti-Mage Arc Warden Axe Bane ) |
Videos
Abilities
No Target

Notes:
- Upon cast, slows all enemy visible heroes and illusions Default buff iconPlay Spawn soundPlay Death sound “ Play A legion sprouts from one! Click to listen— Phantom Lancer ” Illusions (also commonly called illus) are imperfect, weaker copies of heroes, created by spells or items. They
within range and creates illusions of them.
- Reflection illusions are invulnerable Default buff iconPlay Error soundInvulnerability is a status effect that renders the target completely immune to all status effects and damage, except for most damage flagged as @@@#@@@HP(hp.com)###@### Removal. Most friendly effects, such as healing , untargetable and uncontrollable.
- Reflection illusions have 550 movement speed DPS multiplier when chasing Minimum (pursuer MS / target MS) Ratio for Maximum Chase DPS Movement speed (sometimes abbreviated as move speed or MS) is the speed at which a unit can move. Movement speed
and free pathing. They also provide vision equal to the vision Vision changes around while the hero moves. Vision describes what a unit can and cannot see from its current location and state. Places a unit cannot see are filled with the Fog of War, a
range of their target.
- The illusions attempt to attack their targets. If they cannot be attacked, they follow the targets close enough until they can be attacked again.
- The illusions do not lose track when their targets turn invisible Invisibility is a status effect which makes units and heroes not appear on their opponent s screen or minimap, and makes them unable to be targeted directly by the enemy. Invisibility makes the unit s model appear
, hidden Hiding (also referred to as banishing) a unit causes it to temporarily disappear. It renders the unit unable to move, attack, cast spells and use items. All hiding spells also turn the affected unit invulnerable. or move in the Fog of War Vision changes around while the hero moves. Vision describes what a unit can and cannot see from its current location and state. Places a unit cannot see are filled with the Fog of War, a
. Be that as it may, they need vision to attack.
- The illusions are completely immune to every spell, even those which affect invulnerable Default buff iconPlay Error soundInvulnerability is a status effect that renders the target completely immune to all status effects and damage, except for most damage flagged as HPTechnology company Removal. Most friendly effects, such as healing units.
- Just like other illusions, Reflection illusions bestow auras Auras are passive abilities that grant a buff or debuff to units in an area of effect around the holder, or in some cases, over a short period at a targeted point or unit. By
and can make use of other passive abilities which work for illusions.
- The slow debuffs and the illusions are independent from each other. Dispelling the slow does not remove the illusion.
- The slow of multiple casts does not stack, but each cast creates an illusion for each enemy hero within range.
- Has a cast backswing of 1.66 during Metamorphosis.
Notes:
- The created illusions are visually distinguishable from the real Terrorblade for the enemies.
- When cast during Metamorphosis, the illusions are only in ranged form when staying within range.
- Like with any other illusions Default buff iconPlay Spawn soundPlay Death sound “ Play A legion sprouts from one! Click to listen— Phantom Lancer ” Illusions (also commonly called illus) are imperfect, weaker copies of heroes, created by spells or items. They
creating spells, the illusions always spawn in cardinal directions, starting on east and going counterclockwise.
- Considering the default cooldown, it is possible to have 3 illusions up at a time.
- Has a cast backswing of 0.7 during Metamorphosis.
No Target
Self




Notes:
- During the transformation, Terrorblade cannot do anything. Cannot be interrupted. This applies to transforming illusions as well.
- Bonus damage is added to Terrorblade`s and his illusions` base attack damage.
- Increases Terrorblade`s base attack damage to 71/91/111/131, attack range Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by to 550 and reduces movement speed DPS multiplier when chasing Minimum (pursuer MS / target MS) Ratio for Maximum Chase DPS Movement speed (sometimes abbreviated as move speed or MS) is the speed at which a unit can move. Movement speed
to 285.
- It also gives him ranged unit properties, so all items with ranged and melee differences ( Manta Style Item Old Abilities Changelogs Manta Style An axe made of reflective materials that causes confusion amongst enemy ranks. Cost5000 (900) Bought FromArmor Active Mirror Image Bonus +10 Strength+26 Agility+10 Intelligence+15
) use their ranged values.
- Terrorblade`s attack projectiles travel at a speed of 900.
- The aura only affects illusions under Terrorblade`s control, except for the illusions from Reflection.
- The transformation aura`s buff lingers for 0.5 seconds.
- While transformed, Terrorblade does not leave footprints behind.
- Metamorphosis is fully canceled on death.
Target Unit
Notes:
- Sunder can be cast on enemy and allied heroes, and on illusions Default buff iconPlay Spawn soundPlay Death sound “ Play A legion sprouts from one! Click to listen— Phantom Lancer ” Illusions (also commonly called illus) are imperfect, weaker copies of heroes, created by spells or items. They
.
- Terrorblade and his target always end up with a minimum of 25% max HP.
- For instance, if both parties have 5% HPTechnology company before Sunder, then they both end up at 25% thereafter.
- Sunder directly manipulates Terrorblade`s and his target`s health, so it fully ignores on-damage effects (e.g. Ice Blast, Borrowed Time and Blade Mail).
- Has a cast backswing of 0.8 during Metamorphosis.
Info
Terrorblade the Demon Marauder is a melee Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by agility Agility is the attribute that grants armor and attack speed. For each point of agility a hero gets: 0.14 (1/7) Armor 1 Attack speed Additionally, agility heroes also get 1 attack damage per agility point. carry The heroes in Dota 2 are defined by the roles that they are suited to play as a combination of their attributes, abilities, and items, and the ways that these shape the game. Although the
hero who is devastating in the later stages of the game. Terrorblade has the highest starting armor in the game, but is squishy due to his low health, meaning he needs strength items to be tanky enough to sustain damage to himself and his illusions. As with all illusion-based heroes, he needs stat-based items in order to make his illusions powerful. He is known for casting Reflection, which creates invulnerable illusions of all nearby enemy Heroes for a few seconds. Conjure Image creates an illusion of Terrorblade that deals considerable damage at max level. Terrorblade can create up to two illusions, which together deal more damage than Terrorblade himself, effectively multiplying Terrorblade`s Base Damage (but not his Bonus Damage). Metamorphosis is an unorthodox spell that transforms Terrorblade into a powerful ranged demon capable of wrecking havoc on his enemies with its bonus range and damage, but makes Terrorblade slower. This spell also makes illusions of Terrorblade transform into his demonic form, but they revert back once they wander too far away from Terrorblade. Finally his ultimate, Sunder, is a unique ability that swaps his health with a targeted hero, ally or enemy alike. This makes ganks on him incredibly risky since he can sunder a hero before finishing them off with a few attacks. With his two Illusion-based spells, the `semi-ultimate` Metamorphosis and his ultimate, Sunder, Terrorblade`s skill set makes him a strong foe in the early game and absolutely terrifying at the later stages of the game. He is usually played as a hard carry.
Talents
Hero Talents | ||
-30s Sunder Cooldown | 25 | +15 All Stats |
+25 Movement Speed | 20 | +15 ![]() |
+200 Health | 15 | +25 Damage |
+15 Attack Speed | 10 | +6 Health Regen |
- The health regen is added as a bonus and does not benefit illusions.
- The attack damage is added as bonus attack damage, and therefore does not benefit illusions.
- Upgrading health increases maximum health capacity and keeps the current health percentage.
Recommended items
Starting items:
- Tango and Healing Salve both provide needed health regeneration during the laning phase.
- 2 Slippers of Agility help Terrorblade last hit and deny easier and build into a Poor Man`s Shield in the side shop.
Early-game items:
- Poor Man`s Shield helps mitigate his vulnerability to harassment when in his melee state.
- Ring of Aquila provides minor stats, some armor as well as much needed mana regen.
Core items:
- Power Treads provide attack speed and raw stats, both of which are needed to buff up his illusions.
- Dragon Lance greatly increases Terrorblade`s range in Metamorphosis. The range also helps Terrorblade and his illusions to hit towers from a safer distance. The item can either be upgraded into hurricane pike for more mobility, or later dismantled to build bkb and yasha.
- Manta Style Item Old Abilities Changelogs Manta Style An axe made of reflective materials that causes confusion amongst enemy ranks. Cost5000 (900) Bought FromArmor Active Mirror Image Bonus +10 Strength+26 Agility+10 Intelligence+15
is a great complement to Terrorblade as it allows you to have even more illusions. A unique benefit is the fact that he can get stronger illusions and a shorter cooldown if he uses the item while in melee form, and then cast metamorphosis to get ranged illusion
- Black King Bar is vital for teamfights to prevent him from being stunned or silenced when his HP is low enough to warrant casting Sunder.
Situational items:
- Sange and Yasha provides great all around benefits for Terrorblade and his illusions.
- Butterfly provides the 2nd most agility of any item. Illusions also benefit from the evasion.
- Radiance provides a lot of damage and the Radiance aura can accelerate Terrorblade`s farm and increase his ability to push. Illusions carry the Radiance aura, although the aura does not stack from multiple sources.
- Shadow Blade is a great initiation and escape item, which also allows you to get close enough to your enemy and use Sunder with minimal risk. It also provides great damage and attack speed, both good attributes in all stages of the game.
- Helm of the Dominator is useful to keep Terrorblade alive in teamfights.
- Boots of Travel can be purchased early to help Terrorblade split push.
- Eye of Skadi`s gives a large amount of stats which help bulk up his illusions, and its attack and movement speed slow works nicely with Metamorphosis, bringing enemy heroes to a halt.
- Heart of Tarrasque gives you a massive health bonus, which is well needed as Terrorblade`s strength growth is one of the weakest in the entire game, and a powerful regeneration.
Audio
History
Lore Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Terrorblade, the Demon Marauder Terrorblade is the demon marauder--an outlaw hellion whom
Equipment
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Trivia
- In DotA, Terrorblade and Anti-Mage were brothers. This was to be kept in Dota 2 based on certain responses Anti-Mage made in Terrorblade`s presence, but upon Terrorblade`s release, these relations were severed and thus the lines went unused.
- Terrorblade`s title in DotA was Soul Keeper. Unlike other name changes, this one does not appear to be related to copyright issues with Blizzard. A possible reason could be that the title "Soul Keeper" doesn`t fit him anymore, since only one ability could be associated with souls.
- In-game, Terrorblade constantly leaves flaming footprints wherever he goes, similar to his DotA hero model, Illidan Stormrage (a prominent Warcraft character). These can be seen by enemies, but stop being rendered once he`s out of their vision, meaning that one cannot track down an enemy Terrorblade that goes invisible or enters the Fog of War on the basis of his footprints.
Gallery
Terrorblade, the Demon Marauder
Recommended Roles |
Carry Pusher Nuker |
Terrorblade is the demon marauder⃢₀ₔan outlaw hellion whom even other demons fear. A cosmic iconoclast, he stole from the Demon Lords, ignored the codified rites that should have bound his behavior, and broke every law of the seven Infernal Regions. For his crimes, he was taught this lesson: even Hell has a hell. A short, brutal trial ensued, with many dead on all sides, and he was finally incarcerated in Foulfell, a hidden dimension where demonkind imprison their own.
But Foulfell is no normal prison. In this dark mirror of reality, demons are sentenced to gaze eternally into the twisted reflection of their own souls. But instead of suffering, Terrorblade made himself master of his own reflected worst self⃢₀ₔa raging, thieving demon of unimaginable power. With his inner beast under sway, he destroyed the fractal prison walls and burst free to turn his terror loose upon all creation.
Abilities
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Talent Tree
Talent Tree | ||
-30s Sunder Cooldown | 25 | +15 All Stats |
+25 Movement Speed | 20 | +15 Agility |
+200 Health | 15 | +25 Damage |
+15 Attack Speed | 10 | +6 Health Regen |
Recommended Items
Standard Build | ||||||||||||||
Starting Items | Early Game | Mid Game | Late Game | |||||||||||
Overview
Skill Build
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
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Spell |