Info
Ability
No Target
No Target
Affects
Self
Self
Increases attack speed for 20 seconds, at the cost of taking additional damage.
Notes:
- This ability got replaced by Plasma Field in the 6.60 gameplay patch.
Ability
Target Unit
Target Unit
Affects
Enemies
Enemies
Damage
Magical
Magical
Hurls a bolt of damaging lightning at a target enemy that jumps to nearby enemies. Each jump deals less damage.
Notes:
- This ability got replaced by Static Link in the 6.60 gameplay patch.
- The lightning bounces in 0.25 second intervals, so hitting all target takes 0.5/1/1.5/2 seconds.
- Does not bounce on invisible Invisibility is a status effect which makes units and heroes not appear on their opponent s screen or minimap, and makes them unable to be targeted directly by the enemy. Invisibility makes the unit s model appear units or units in the Fog of War Vision changes around while the hero moves. Vision describes what a unit can and cannot see from its current location and state. Places a unit cannot see are filled with the Fog of War, a .
- Can never hit the same unit twice per cast.
- This is how much damage each bounce deals:
- Level 1: 75/63.75/54.19 damage
- Level 2: 150/127.5/108.38/92.12/78.3 damage
- Level 3: 225/191.25/162.56/138.18/117.45/99.83/84.86 damage
- Level 4: 300/255/216.75/184.24/156.6/133.11/113.14/96.17/81.75 damage
- All bounces together can deal up to 193/556/1019/1507 damage ( before reductions There are several ways to affect the final value of a damage instance. Damage can be manipulated on both ends, from the dealing unit (outgoing damage) and the receiving unit (incoming damage). Armor and magic ).
- Cannot be cast when a chain lightning from a previous cast is still bouncing.
Notes:
- This ability got replaced by Unstable Current in the 6.60 gameplay patch.
- Fully stacks with other sources of movement speed DPS multiplier when chasing Minimum (pursuer MS / target MS) Ratio for Maximum Chase DPS Movement speed (sometimes abbreviated as move speed or MS) is the speed at which a unit can move. Movement speed and health regen increases.
Ability
Passive
Passive
Affects
Enemies
Enemies
Damage
Magical
Magical
Summons a storm that permanently follows Razor. Every few seconds, it strikes Razor`s enemies with savage lightning bolts. Warning: As part of the leveling on this ability, your hero will be stunned for 0.01 seconds. Don`t level it as you are teleporting away.
Radius: 500
Strike Interval: 3
Damage per Strike: 60/90/120
Notes:
- This ability got replaced by Eye of the Storm in the 6.60 gameplay patch.
- This ability used to mini-stun Razor for 0.01 seconds from the gameplay patch 6.41 up until 6.52. It did not stun him for the remaining patches. Its tooltip was never updated.
- Fully affects invisible Invisibility is a status effect which makes units and heroes not appear on their opponent s screen or minimap, and makes them unable to be targeted directly by the enemy. Invisibility makes the unit s model appear units and units in the Fog of War Vision changes around while the hero moves. Vision describes what a unit can and cannot see from its current location and state. Places a unit cannot see are filled with the Fog of War, a .
- Strikes all valid enemy units within 500 range every 3 seconds, starting immediately upon leveling and then every 3 seconds onward.
- Does not affect Roshan For Roshan as he appears in holiday events, see Roshan (Diretide 2012) and Roshan (Diretide 2013) Roshan Ancient Jungle Creep Level 30 Health 5500 Health regeneration 20 Armor 15 Magic resistance 55% Attack damage 65 and ancient creeps Neutral creeps are a type of creep not controlled by any player. They are aligned to neither of the teams, and offer an alternative source of gold and experience. Neutral creeps appear in small camps .