Jungling


Info

Strategy

Basics

Neutral Creeps Neutral creeps are a type of creep not controlled by any player. They are aligned to neither of the teams, and offer an alternative source of gold and experience. Neutral creeps appear in small camps dota2 will spawn in camps in the jungles starting at 30 seconds into the game, and will respawn every minute of the game assuming the camp has been cleared. To clear a camp, it must have no units inside it, including Neutral Creeps, Heroes and/or wards (note:lane creeps don`t block camps). Creeps can be lured out of a camp, but will return after a period of time. Effective Junglers can use this to remove Creeps from a camp during the respawn time, so that a second wave appears while the first wave is still alive. This is called Creep Stacking Creep Stacking is the process of drawing neutral creeps away from their camps in order to increase the number of units in an area. Generally, neutral creeps will spawn in the first 30 seconds of dota2 . They can also trick creeps into following them into their lane where their Lane Creeps Lane creeps are a form of creep that automatically move down the three lanes towards the enemy faction s base. Each and every 30 seconds a new group (the creep wave) spawns for each faction at dota2 will engage. This is called Creep Pulling.

Jungling allows a Hero to earn Experience   Main   Changelogs     “ Play I grow stronger! Click to listen— Storm Spirit ” Experience allows heroes to level up, which makes them stronger and allows them to learn new abilities. Experience is earned dota2 and Gold “ Play Now that s how you make gold. Click to listen— Alchemist ” Gold is the currency used to buy items or instantly revive your hero. Gold can be earned from killing heroes, creeps, or buildings. Contents dota2 without being threatened by enemy Heroes, or having to split Experience gain with Allies. Additionally, Jungling makes last hitting significantly easier, and has greater returns in general compared to Laning. Be that as it may, a Jungling Hero cannot be in lane, meaning that it effectively forces a team to have an additional solo lane. More solo lanes has its own advantages, but also leaves another Hero vulnerable, especially because the enemy team doesn`t need to sacrifice as much to put pressure on them. Jungling is also difficult for newer players, and requires plenty of practice to work.

Videos

Basic Strategy

In general, Jungling Heroes will need more Health and Mana regeneration in their build to be effective. Most Junglers will take a lot of damage while fighting and use a lot of abilities, and the additional Health and Mana regeneration will allow them to earn more before having to return to base to heal.

Summoner Heroes

Summoner Heroes can Jungle very well because they don`t have to attract the Creeps` attention in order to deal damage. Summoners refer to Heroes that can not only summon more units, such as Enigma   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Enigma 17 + 2.4 14 + 1 20 + 3.4 Level Base dota2 or Nature`s Prophet   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Nature s Prophet 19 + 2.1 18 + 1.9 25 + 2.9 Level dota2 , but can also convert enemy units to their side, such as Chen   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Chen 23 + 1.8 15 + 2.1 21 + 2.8 Level Base dota2 or Enchantress   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Enchantress 16 + 1.3 19 + 1.8 21 + 3.1 Level Base dota2 . Summoners will often prioritize getting Mana regeneration over Health, due to high Mana costs associated with their abilities. Often, they`ll purchase a Clarity   Item   Changelogs     ClarityB Clear water that enhances the ability to meditate. Cost50 Bought FromConsumables Active Regenerate Mana Charges 1 Disassemble? No Alert allies? No Recipe The Clarity is an item purchasable dota2 or Sage`s Mask   Item   Changelogs     Sage s MaskBL A mask commonly used by mages and warlocks for various rituals. Cost325 Bought FromArcane Bonus +50% Mana regeneration Disassemble? No Alert allies? No Recipe The Sage s Mask dota2 early to keep their Mana up during the game.

Generally speaking, Summoners have an easy time Jungling because they just need to stand back while their units take care of the Creeps. Summoners that can convert Creeps are also capable of taking on Medium and Large Camps early on, while other Heroes should generally start with Small Camps.

Heroes with AoE Abilities

Area of Effect Abilities make for more effective Jungling because they allow the jungler to attack multiple creeps at once, rather than concentrating on single targets. In Jungling, there are two kinds of AoE Heroes: Mana-independent and Mana-dependent.

Mana-independent Heroes require little or no Mana to use their AoE Abilities, such as Axe   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     Axe 25 + 2.8 20 + 2.2 18 + dota2 or Tidehunter   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Tidehunter 22 + 3.3 15 + 1.5 16 + 1.7 Level Base dota2 . These Heroes should focus on increasing their Health and Health regeneration early by purchasing items that provide Strength Strength is the attribute that grants health and health regeneration. For each point of strength a hero gets: 20 Health 0.06 Health regeneration Additionally, strength heroes also get 1 attack damage per strength point. To dota2 and Health bonuses. Mana-independent Heroes can make best use of Creep Stacking Creep Stacking is the process of drawing neutral creeps away from their camps in order to increase the number of units in an area. Generally, neutral creeps will spawn in the first 30 seconds of dota2 and Creep Pulling in order to increase the effectiveness of their abilities.

Mana-dependent Heroes need a decent amount of Mana to use their AoE Abilities. These Heroes should focus on items that boost both their Health and Mana regeneration, such as a Bottle   Item   Changelogs     BottleBL An old bottle that survived the ages, the contents placed inside become enchanted. Cost650 Bought FromConsumables Active Regenerate Charges 3 / 1 Passive Store Rune Disassemble? No Alert dota2 , but should concentrate on keeping their Health and Mana regeneration as high as possible. Kiting is recommended to avoid taking damage while low on Mana.

Heroes with Lifesteal

Heroes with Lifesteal Lifesteal allows the attacking unit to gain health when damaging an enemy, which includes any attack modifier with attack damage. The lifesteal ability can be gained via items, passive abilities or the auras of other dota2 or similar Abilities, such as Lifestealer   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Lifestealer 25 + 3.3 18 + 1.9 15 + 1.75 Level Base dota2 , Legion Commander   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Legion Commander 26 + 2.9 18 + 1.7 20 + 2.2 Level dota2 , or Wraith King   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Wraith King 22 + 3.2 18 + 1.7 18 + 1.6 Level dota2 , can jungle Mana-independently and with a reliable source of Health Regeneration. Be that as it may, the amount of Lifesteal might not be sufficient in the early game and their Jungling speed is rather slow, making them more effective in the lane. Jungling with these Heroes might also force the user to distribute their ability points in an unusual or ineffective way.

These Heroes should focus on damage blocking items such as Stout Shield   Item   Changelogs     Stout ShieldBL One man s wine barrel bottom is another man s shield. Cost200 Bought FromArmaments Passive Damage Block Disassemble? No Alert allies? No Recipe The Stout Shield is an item dota2 and items that increase their Jungling speed, such as Quelling Blade   Item   Changelogs     Quelling BladeBL The axe of a fallen gnome, it allows you to effectively maneuver the forest. Cost200 Bought FromArmaments Active Chop Tree or Ward Passive Quell Disassemble? No Alert dota2 or Power Treads   Item   Changelogs     Power TreadsBL A pair of tough-skinned boots that change to meet the demands of the wearer. Cost1350 Bought FromCommon Active Switch Attribute Bonus +25 Attack speed+45 Movement speed Disassemble? dota2 .

Creep Stacking

Creep Stacking is a process in which a Hero draws Neutral Creeps away from their camp so that they leave the area before a new wave of Creeps respawns. This allows players to significantly increase the number of Creeps in a particular Camp, allowing them to earn more Gold and Experience from a single Camp, or increasing the effectiveness of Creep Pulling. Creep Camps can be Stacked indefinitely, allowing there to be massive amounts of Creeps at one time.

Creep Pulling

Creep Pulling allows a Hero to "pull" a group of Neutral Creeps into their lane, causing them to attack their Lane Creeps. This is executed by getting the attention of a Creep Camp nearest to the lane and timing it with the spawns of the Lane Creeps. Pulling allows Heroes to avoid damage from Neutral Creeps and bring their abilities off Cooldown, while also denying friendly Creeps and preventing the enemy from earning Experience.

Countering Junglers

An enemy Jungler can be countered by frequent ganks and offensive Observer Wards   Item   Changelogs     Observer WardB A form of half-sentient plant, often cultivated by apprentice wizards. Cost60 Bought FromConsumables Active Place Observer Ward Charges 1 Disassemble? No Alert allies? No Recipe Observer Ward dota2 to make ganks easier. Wards, when placed inside the spawn area of a Neutral Creep Camp, can also be used to prevent the Neutral Creeps Neutral creeps are a type of creep not controlled by any player. They are aligned to neither of the teams, and offer an alternative source of gold and experience. Neutral creeps appear in small camps dota2 from spawning to limit the enemy Jungler`s options and income. A shadow blade or smoke can help you enter their jungle without being seen to gank.

Overview

Stacking is the act of pulling a neutral creep camp, usually not towards the lane, at such a time that the camp is empty at the XX:00 minute mark. If the camp (and a specific surrounding region, known as the spawn zone) is empty at the XX:00 mark new creeps will spawn thus increasing the number of creeps in a camp. Once additional creeps have been allowed to spawn the camp is "stacked." The challenge with stacking is to pull the camp at the correct time. The creeps do not only have to clear the actual camp they are in, but also clear the camps corresponding spawn zone which differs from camp to camp.

Technique

Click to Enlarge

To stack a jungle camp simply draw the aggression of the creeps around XX:53 to XX:55 (exact timing varies slightly between camps), then run in a direction that will put you and the creeps outside of the "spawn zone" at the minute mark.

Spawn zones

A "spawn zone" is the area associated with a jungle camp which no hero, creep units, or wards may be in at the new minute mark - XX:00 - for new neutrals to spawn in the camp. The areas vary in size and knowing which ways to pull the creeps is a vital part of playing the jungle, 4th, or 5th role.

Pulling the lane

By pulling a stacked camp into the lane a support can draw the aggro of the lane creeps onto the neutral jungle creeps, pulling them out of the lane and into the forest. This also works for camps that have not been stacked, but stacked camps have the benefit of killing the entire creep wave while a non-stacked camp will only kill one or two of the creeps.

Pulling the lane is a good way for supports to ensure good farm for their carry while denying the opposing carry the farm and gaining quicker levels for the support. Lane pulling is a very important part of the laning phase, especially in a defensive Trilane.

Securing farm for the carry

At the end of the laning phase, when a carry will start moving into the jungle and/or ancients to farm, stacking the camps whenever possible is a vital part of gameplay. This gives the team carry more farm from the stacked camps thus putting him closer to the farm he needs to be effective.

Tactics against stacking

Dire`s pull camp is blocked by a ward

Playing against a support that constantly stacks and pulls can deny a lot of farm from a lane.

Ward blocking

By placing a ward inside the spawn zone of the creep camp closest to the lane (the one used for pulling) you prevent neutral creeps from spawning there. With the current cost of wards at only 75 gold, this is something which is definitely worth it if the other team plans on stacking and pulling.

Pulling is the act of luring neutral creeps into following your hero. This can be done for two reasons.

The first one is stacking - using the set spawntimes to create bigger creepcamps. To read about stacking, see Stacking.

The second reason is to halt your creeps and thereby pull the creepline closer to your own defences. This article mainly concerns itself with the latter reason, but the two ways of pulling are often used in succession.

Pulling

In Dota 2 it is possible to lure out the neutral creeps living in your jungle. If you attack or closely approach them, they will respond by attacking you. If you then run away, they will chase you for a short distance. If done correctly, you can have these creeps chase you all the way to your lane. Upon encountering the neutral creeps, your own creeps will halt their advance along the lane and will try to defend you from these aggressors first. They will chase the neutral creeps back to their camps and fight them, thereby taking a lot of damage or even dying. Using your lane creeps to tank the incoming damage makes it easier to kill neutral creeps early on, and thus pulling introduces new money and experience to the game that would otherwise be left untapped.

As a consequence, these creeps will not advance towards your opponent`s creeps, leaving their advance unhindered. The creepline will move closer to your own tower, giving the carry hero of that lane a safe way to farm gold and experience. Additionally, redirecting your lane creeps to the jungle - where they should be killed by neutral creeps - potentially denies the enemy team the opportunity to last hit an entire creep wave, hindering their ability to gain gold and experience.

This technique is a staple skill in the arsenal of any lane support heroes.

Some abilities, when used on neutral creeps, cause them to not draw aggro from lane creeps, and thus cannot be used for pulling:

  • Meat Hook
  • Telekinesis
  • Toss

Timing

Your creeps spawn at set times. After spawning they will take a while to move along the lane. Neutral creeps can only be pulled to the lane at certain points, and moreover they will take some time to get there. To do a successful pull, these two events must coincide - the neutral creeps should arrive in your lane at the same time your own creeps do.

When you follow this line of reasoning the other way around, we end up with set times at which you can attack the creeps to make them bump into your own perfectly. These times are listed in the figure below.