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Description
- Increased strength Strength is the attribute that grants health and health regeneration. For each point of strength a hero gets: 20 Health 0.06 Health regeneration Additionally, strength heroes also get 1 attack damage per strength point. To gain from 1.7 to 2.
- Reduced base health regeneration from 0.25 to 0.
- Increased base attack damage from 25-36 to 28-39 (total attack damage is now 53-64).
- Increased base attack damage from 22-33 to 25-36 (total attack damage is now 50-61).
- Level 15 left talent: Increased magic resistance bonus from 15% to 20%.
- Level 15 right talent: Increased attack damage bonus from 40 to 50.
- Level 25 right talent: Increased gold per minute bonus from 300 to 420.
- Level 10 left talent: Increased health bonus from 150 to 175.
- Level 15 left talent: Replaced +20 movement speed bonus with +15% magic resistance.
- Level 20 left talent: Replaced +20% magic resistance with 3s Waning Rift cooldown reduction.
- Level 20 right talent: Increased spell damage amplification from 8% to 10%.
- Reduced Dream Coil cooldown from 75 to 70/65/60.
- Added talents:
- Level 10: +8 intelligence Intelligence is the attribute that grants mana, mana regeneration and spell damage amplification. For each point of intelligence a hero gets: 11 Mana 0.04 Mana regeneration 0.07% Spell damage Additionally, intelligence heroes also get 1 or +150 health
- Level 15: +40 attack damage or +20 movement speed
- Level 20: +8% spell damage amplification or +20% magic resistance
- Level 25: +300 gold per minute or +75% Illusory Orb travel distance and speed
- Increased Illusory Orb projectile speed from 650 to 651.
- Illusory Orb
- Reduced mana cost from 150 on each level to 80/100/120/140.
- Increased cooldown from 11 on each level to 14/13/12/11.
- Waning Rift
- Now also silences Play Silence! Silence is a status effect that prevents those affected from using active hero abilities for the duration of the silence. It can be useful when ganking a hero with a blink or invisibility non-hero units.
- Reduced cooldown from 16 on each level to 16/15/14/13.
- Illusory Orb
- Increased projectile speed from 600 to 650.
- Increased travel distance from 1800 to 1950.
- Reduced cooldown from 12 to 11.
- Reduced Dream Coil cooldown from 85 to 75.
- Increased Waning Rift damage from 70/140/210/280 to 100/160/220/280.
- Dream Coil
- No longer ignores invisible Invisibility is a status effect which makes units and heroes not appear on their opponent s screen or minimap, and makes them unable to be targeted directly by the enemy. Invisibility makes the unit s model appear and fogged Vision changes around while the hero moves. Vision describes what a unit can and cannot see from its current location and state. Places a unit cannot see are filled with the Fog of War, a units or illusions Default buff iconPlay Spawn soundPlay Death sound “ Play A legion sprouts from one! Click to listen— Phantom Lancer ” Illusions (also commonly called illus) are imperfect, weaker copies of heroes, created by spells or items. They .
- Aghanim`s Scepter Item Upgraded Abilities Old Abilities Lore Changelogs Aghanim s Scepter The scepter of a wizard with demigod-like powers. Cost4200 Bought FromCaster Passive Ultimate Upgrade Bonus +10 Strength+10 Agility+10 Intelligence+175 now causes the link break stun to pierce spell immunity Spell Immunity Ally Interactions Enemy Interactions Default buff iconPlay Error sound “ Play Magic shall not prevail! Click to listen— Anti-Mage ” Spell immunity (formerly known as magic immunity) is a modifier .
- Aghanim`s Scepter Item Upgraded Abilities Old Abilities Lore Changelogs Aghanim s Scepter The scepter of a wizard with demigod-like powers. Cost4200 Bought FromCaster Passive Ultimate Upgrade Bonus +10 Strength+10 Agility+10 Intelligence+175 now increases link break stun duration from 1.5/2.25/3 to 1.5/3/4.5
- Reduced Illusory Orb cooldown from 13 to 12.
- Increased base attack damage from 17-28 to 22-33 (total attack damage is now 47-58).
- Increased Illusory Orb damage radius form 200 to 225.
- Increased Waning Rift damage from 60/120/180/240 to 70/140/210/280.
- Increased Dream Coil duration from 5 to 6.
- Increased Aghanim`s Scepter Item Upgraded Abilities Old Abilities Lore Changelogs Aghanim s Scepter The scepter of a wizard with demigod-like powers. Cost4200 Bought FromCaster Passive Ultimate Upgrade Bonus +10 Strength+10 Agility+10 Intelligence+175 upgraded Dream Coil duration from 7 to 8.
- Ethereal Jaunt now disjoints Shadow Fiend using a Blink Dagger to dodge Phantom Assassin s Stifling Dagger Disjointing is the act of dodging projectiles, or rather, to cause a projectile to fully lose track of its target. A disjoint is projectiles upon cast.
- Phase Shift
- Can no longer be set on auto-cast.
- Reduced mana cost from 50/40/30/20 to 0 on each level.
- Increased duration from 0.75/1.5/2.25/3 to 0.75/1.5/2.25/3.25.
- Aghanim`s Scepter Item Upgraded Abilities Old Abilities Lore Changelogs Aghanim s Scepter The scepter of a wizard with demigod-like powers. Cost4200 Bought FromCaster Passive Ultimate Upgrade Bonus +10 Strength+10 Agility+10 Intelligence+175 no longer increases Dream Coil mana cost from 100/150/200 to 150/200/250.
- Increased base attack damage from 13-24 to 17-28 (total attack damage is now 42-53).
- Increased Waning Rift silence duration from 0.1/1/2/3 to 0.75/1.5/2.25/3.
- Illusory Orb now starts flashing 1 second before it expires.
- Reduced Waning Rift cooldown from 20 to 16.
- Fixed Waning Rift damage radius being slightly smaller than the silence radius.
- Reduced Illusory Orb cooldown from 15 to 13.
- Added Aghanim`s Scepter Item Upgraded Abilities Old Abilities Lore Changelogs Aghanim s Scepter The scepter of a wizard with demigod-like powers. Cost4200 Bought FromCaster Passive Ultimate Upgrade Bonus +10 Strength+10 Agility+10 Intelligence+175 upgrade for Puck: Increases Dream Coil duration from 5 to 7, link break damage 100/150/200 to 200/250/300 and mana cost from 100/150/200 to 150/200/250.
- Fixed an exploit possible with Puck.
- Increased Illusory Orb mana cost from 125 to 150.
- Ethereal Jaunt
- Reduced mana cost from 25 to 0.
- Increased cooldown from 0 to 5.
- Fixed a bug between Phase Shift and Phase Boots.
- Reduced attack range from 600 to 550.
- Reduced movement speed from 300 to 295.
- Reduced intelligence Intelligence is the attribute that grants mana, mana regeneration and spell damage amplification. For each point of intelligence a hero gets: 11 Mana 0.04 Mana regeneration 0.07% Spell damage Additionally, intelligence heroes also get 1 gain from 3.5 to 3.1.
- Increased Waning Rift cooldown from 12 to 20.
- Fixed Dream Coil link break damage and stun not affecting fogged Vision changes around while the hero moves. Vision describes what a unit can and cannot see from its current location and state. Places a unit cannot see are filled with the Fog of War, a or invisible Invisibility is a status effect which makes units and heroes not appear on their opponent s screen or minimap, and makes them unable to be targeted directly by the enemy. Invisibility makes the unit s model appear enemies.
- Reduced base strength Strength is the attribute that grants health and health regeneration. For each point of strength a hero gets: 20 Health 0.06 Health regeneration Additionally, strength heroes also get 1 attack damage per strength point. To from 17 to 15.
- Increased Waning Rift cooldown from 10 to 12.
- Created.