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- Increased strength Strength is the attribute that grants health and health regeneration. For each point of strength a hero gets: 20 Health 0.06 Health regeneration Additionally, strength heroes also get 1 attack damage per strength point. To gain from 2.9 to 3.2.
- Reduced base health regeneration from 0.25 to 0.
- Increased Fire Spirits duration from 16 to 20.
- Level 10 right talent: Replaced 20 seconds respawn time reduction with 20% experience gain bonus.
- Level 15 left talent: Increased gold per minute bonus from 120 to 150.
- Level 15 right talent: Increased Fire Spirits damage per second bonus from 50 to 65.
- Level 15 left talent: Increased gold per minute bonus from 90 to 120.
- Level 15 right talent: Replaced 12 strength Strength is the attribute that grants health and health regeneration. For each point of strength a hero gets: 20 Health 0.06 Health regeneration Additionally, strength heroes also get 1 attack damage per strength point. To bonus with 50 Fire Spirits damage per second bonus.
- Increased Icarus Dive movement speed slow from 25% to 28%.
- Sun Ray
- Changed damage type from pure Damage is any means by which unit s current health can be reduced. Heroes, creeps, ancients, Roshan and fountains are all capable of dealing damage. Contents 1 Damage sources 1.1 Attack damage 1.2 Spell damage 2 to magical Damage is any means by which unit s current health can be reduced. Heroes, creeps, ancients, Roshan and fountains are all capable of dealing damage. Contents 1 Damage sources 1.1 Attack damage 1.2 Spell damage 2 .
- Increased max health as damage per second from 1.25%/2.5%/3.75%/5% to 1.5%/3.25%/5.0%/6.75%.
- Increased base damage from 10/15/20/25 to 14/20/26/32.
- Added talents:
- Level 10: -20s respawn time or +175 health
- Level 15: +90 gold per minute or +12 strength Strength is the attribute that grants health and health regeneration. For each point of strength a hero gets: 20 Health 0.06 Health regeneration Additionally, strength heroes also get 1 attack damage per strength point. To
- Level 20: +10 armor or +8% spell damage amplification
- Level 25: +2 Supernova attacks to destroy or +1s Supernova stun duration
- Reduced Sun Ray base damage from 15/20/25/30 to 10/15/20/25.
- Increased Sun Ray cooldown from 20 to 26.
- Aghanim`s Scepter Item Upgraded Abilities Old Abilities Lore Changelogs Aghanim s Scepter The scepter of a wizard with demigod-like powers. Cost4200 Bought FromCaster Passive Ultimate Upgrade Bonus +10 Strength+10 Agility+10 Intelligence+175 now also increases the number of attacks needed to destroy the Supernova from 5/8/11 to 7/10/13.
- Increased Sun Ray turn rate per second from 20 to 25.
- Increased Supernova damage per second from 60/80/100 to 60/90/120.
- Sun Ray
- Increased max health as damage per second from 1%/2%/3%/4% to 1.25%/2.5%/3.75%/5%.
- Increased max health as heal per second from 0.5%/1%/1.5%/2% to 0.625%/1.25%/1.875%/2.5%.
- Rescaled base heal per second from 7.5/10/12.5/15 to 7/10/13/16. ?
- Fire Spirits and Supernova no longer ignore ancient creeps Neutral creeps are a type of creep not controlled by any player. They are aligned to neither of the teams, and offer an alternative source of gold and experience. Neutral creeps appear in small camps , Roshan For Roshan as he appears in holiday events, see Roshan (Diretide 2012) and Roshan (Diretide 2013) Roshan Ancient Jungle Creep Level 30 Health 5500 Health regeneration 20 Armor 15 Magic resistance 55% Attack damage 65 and creep-heroes.
- Fire Spirits now does an obstructed reveal of the area it hits for 1 second.
- Increased Supernova required attacks to destroy from 5/7/10 to 5/8/11.
- Added Aghanim`s Scepter Item Upgraded Abilities Old Abilities Lore Changelogs Aghanim s Scepter The scepter of a wizard with demigod-like powers. Cost4200 Bought FromCaster Passive Ultimate Upgrade Bonus +10 Strength+10 Agility+10 Intelligence+175 : Allows Phoenix to cast Supernova on an allied hero, bringing both into the Sun to be reborn together. This does not refresh either hero`s ultimate. 500 cast range. If the Sun is destroyed, both heroes will die.
- Increased Icarus Dive cast time from 0.01 to 0.2.
- Fire Spirits
- Reduced damage from 15/35/55/75 to 10/30/50/70.
- Increased health “ Play Life becomes death becomes new life. As it should be. Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life cost from 15% to 20%.
- Icarus Dive is now interrupted if Phoenix is stunned Stun is a status effect that prevents active actions like moving, turning, using spells or items, but does not prevent passive abilities, such as evasion and Damage Block. Stuns also interrupt spell casts, channeling spells during it.
- Fire Spirits
- Can now be cast during Icarus Dive.
- Reduced attack Speed The frequency with which units attack is measured in attack speed. A unit s attack speed can be modified by items, agility, abilities, and auras. Contents 1 Base attack time 2 Attack speed representation 3 Attack slow A Slow is a type of status effect that reduces the afflicted units Movement Speed by a percentage, and/or Attack Speed by a flat value of their current speeds. Contents 1 Mechanics 1.1 Slowing movement from 150 to 80/100/120/140.
- Reduced damage over time from 20/40/60/80 to 15/35/55/75.
- Increased Sun Ray health “ Play Life becomes death becomes new life. As it should be. Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life cost from 4% of current health to 6%.
- Sun Ray
- Reduced max range from 1600 to 1300.
- Reduced base damage from 16/24/32/40 to 15/20/25/30.
- Now ends if you are stunned Stun is a status effect that prevents active actions like moving, turning, using spells or items, but does not prevent passive abilities, such as evasion and Damage Block. Stuns also interrupt spell casts, channeling spells or silenced.
- Fire Spirits
- Increased duration from 12.5 to 16.
- Can now be cast during Sun Ray towards any direction, without requiring to face the targeted point.
- Supernova
- Sun Ray
- Is no longer channeling and you can control like before with its direction as well as the use of the drift sub ability.
- Now also heals allies in the AoE for half of the amount.
- No longer slows.
- Health cost is now 3% per second instead of a one-time 10% cost on cast.
- Base damage reduced from 20/30/40/50 to 16/24/32/40 (has same percentage components as before).
- Max channel time mechanic is the same (6 seconds and damage/heal increase per second channeled).
- Icarus Dive
- Dives forward in a looping arc, dealing moderate damage over time and slowing enemy units along the path. Dive can be canceled at any point by using Supernova or the sub ability. Casting your other spells does not interrupt it.
- Travel Range: 1400
- Travel Width: 500
- Total Travel Time: 2 seconds
- Damage over time: 10/30/50/70
- Slow: 25%
- Slow duration: 4
- AoE: 200
- Cooldown: 36
- Mana cost: 0
- Health cost: 15% of current health “ Play Life becomes death becomes new life. As it should be. Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life
- Reduced base attack damage from 32-42 to 26-36 (total attack damage is now 43-53).
- Reduced base strength Strength is the attribute that grants health and health regeneration. For each point of strength a hero gets: 20 Health 0.06 Health regeneration Additionally, strength heroes also get 1 attack damage per strength point. To from 19 to 17.
- Reduced base movement speed from 290 to 285.
- Supernova now refreshes Phoenix` other skills (not items) if the sun survives.
- Fire Spirits
- Summons 4 fire spirits that circle around you. Each spirit can be launched independently at a targeted AoE. Affected enemy units take damage over time and have their attack speed greatly reduced
- AoE: 175
- Cast Range: 1400
- Damage over time: 20/40/60/80
- Duration: 4
- Attack Speed Reduction: 150
- Fire Spirits Duration: 12.5
- Fire Spirits Flight Speed: 900
- Cooldown: 45/40/35/30
- Mana cost: 80/90/100/110
- Health cost: 15% of current health “ Play Life becomes death becomes new life. As it should be. Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life
- Icarus Dive
- Icarus enters a Dive state. While in this state, its movement is doubled and nearby allied units are healed, but all damage you take is amplified. This state ends instantly if Icarus casts Supernova.
- Duration: 6
- Damage Amplification: 50% (Icarus takes 50% more damage from everything)
- Heal: 0.5%/1.5%/2.5%/3.5% Max health “ Play Life becomes death becomes new life. As it should be. Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life per second
- AoE: 600
- Cooldown: 26/24/22/20
- Health cost: 10% of current health “ Play Life becomes death becomes new life. As it should be. Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life
- Sun Ray
- Channels a sunray in the targeted direction. Deals dps and slows to all heroes in that path. The damage increases per second. Maximum channel time of 6 seconds.
- Starting DPS: 20/30/40/50 + 1%/2%/3%/4% Max health “ Play Life becomes death becomes new life. As it should be. Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life per second
- Ending DPS: 40/60/80/100 + 2%/4%/6%/8% Max health “ Play Life becomes death becomes new life. As it should be. Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life per second
- AoE: 130
- Distance: 1600
- Slow: 50%
- Slow Duration: 0.5 seconds
- Cooldown: 20
- Mana cost: 100
- Health cost: 10% current health “ Play Life becomes death becomes new life. As it should be. Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life
- Fire Spirits
- Reduced heal amount to 50% of damage.
- Now targets a location rather than a unit.
- Reduced cooldown from 35 to 30.
- Increased projectile speed increased (unknown values).
- Reduced Icarus Dive cooldown from 30 to 25.
- Sun Ray
- Reduced health “ Play Life becomes death becomes new life. As it should be. Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life activation cost from 25% to 20%.
- Rescaled mana cost rescaled from 35 to 10/20/30/40.
- Increased Sun Ray damage from 4% to 6%.
- Target Fire Spirit now launches all the spirits at once, rather than one at a time.
- Rebalanced Fire Spirits min/max numbers.
- Old:
- Minimum heal per spirit: 10/15/20/25
- Maximum heal per spirit: 40/60/80/100
- New:
- Minimum heal per spirit: 7.5/12.5/17.5/22.5
- Maximum heal per spirit: 30/50/70/90
- Icarus Dive
- Reduced cooldown from 40 to 30.
- No longer makes Phoenix spell immune. If Phoenix is disabled during it, it stops.
- Sun Ray
- No longer slows.
- Rescaled damage from 10/20/30/40 + 5% to 15/30/45/60 + 4%.
- Improved turn rate slightly (values unknown).
- Fire Spirits now trigger in the area around Phoenix and the target when using Target Fire Spirits.
- Reduced base strength Strength is the attribute that grants health and health regeneration. For each point of strength a hero gets: 20 Health 0.06 Health regeneration Additionally, strength heroes also get 1 attack damage per strength point. To from 22 to 19.
- Sun Ray
- Increased activation mana cost from 10 to 35.
- Reduced slow A Slow is a type of status effect that reduces the afflicted units Movement Speed by a percentage, and/or Attack Speed by a flat value of their current speeds. Contents 1 Mechanics 1.1 Slowing movement from 14%/20%/26%/32% to 10%/16%/22%/28%.
- Reduced slow A Slow is a type of status effect that reduces the afflicted units Movement Speed by a percentage, and/or Attack Speed by a flat value of their current speeds. Contents 1 Mechanics 1.1 Slowing movement duration from 2 to 1.
- Fixed a bug that caused to it to always affect the first target regardless of spell immunity.
- Created.