Phoenix Changelogs


Info

Hero   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Phoenix 19 + 3.2 12 + 1.3 18 + 1.8 Level Base dota2 Strategy   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Contents 1 Gameplay 1.1 Initiator 1.2 Support 2 Ability Builds 3 Talents dota2 Counters Play “Many hands make light work.” This article is badly written or needs more information. Please help the community by updating it. Read this formatting guide first.   Hero   Strategy   Counters   Equipment   Equipment   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e Phoenix Equipment (collapse sets)Sets Vermillion CrucibleHead Crest of the Vermillion Crucible Solar dota2 Gear   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     This is a list of cosmetic items that reflects Phoenix s design aesthetics. dota2 Responses   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e  Voice responses Hero responses Abaddon Alchemist Ancient Apparition Anti-Mage Arc Warden Axe Bane Sounds   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e  Dota 2 Sounds Hero Sounds Abaddon Alchemist Ancient Apparition Anti-Mage Arc Warden Axe Lore   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Phoenix Alone across an untouched darkness gleamed the Keeper s first sun, a Old Abilities   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Icarus Dive (6.75-6.75b) QD AbilityNo Target AffectsAllies / Self Icarus enters a dota2 Changelogs

Version history

Version
Description
  • Level 15 left talent: Increased gold per minute bonus from 120 to 150.
  • Level 15 right talent: Increased Fire Spirits damage per second bonus from 50 to 65.
  • Level 15 left talent: Increased gold per minute bonus from 90 to 120.
  • Reduced Sun Ray base damage from 15/20/25/30 to 10/15/20/25.
  • Increased Sun Ray cooldown from 20 to 26.
  • Increased Sun Ray turn rate per second from 20 to 25.
  • Increased Supernova damage per second from 60/80/100 to 60/90/120.
  • Sun Ray
    • Increased max health as damage per second from 1%/2%/3%/4% to 1.25%/2.5%/3.75%/5%.
    • Increased max health as heal per second from 0.5%/1%/1.5%/2% to 0.625%/1.25%/1.875%/2.5%.
    • Rescaled base heal per second from 7.5/10/12.5/15 to 7/10/13/16. ?
  • Increased Supernova required attacks to destroy from 5/7/10 to 5/8/11.
  • Fire Spirits
    • Increased duration from 12.5 to 16.
    • Can now be cast during Sun Ray towards any direction, without requiring to face the targeted point.
  • Supernova
    • Fixed not working with Radiance aura (other auras work already).
    • Increased required attacks to destroy from 5/7/9 to 5/7/10.
  • Sun Ray Reworked:
Sun Ray
Is no longer channeling and you can control like before with its direction as well as the use of the drift sub ability.
Now also heals allies in the AoE for half of the amount.
No longer slows.
Health cost is now 3% per second instead of a one-time 10% cost on cast.
Base damage reduced from 20/30/40/50 to 16/24/32/40 (has same percentage components as before).
Max channel time mechanic is the same (6 seconds and damage/heal increase per second channeled).
  • Icarus Dive Reworked:
Icarus Dive
Dives forward in a looping arc, dealing moderate damage over time and slowing enemy units along the path. Dive can be canceled at any point by using Supernova or the sub ability. Casting your other spells does not interrupt it.
Travel Range: 1400
Travel Width: 500
Total Travel Time: 2 seconds
Damage over time: 10/30/50/70
Slow: 25%
Slow duration: 4
AoE: 200
Cooldown: 36
Mana cost: 0
Health cost: 15% of current health “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2
  • Rescaled Icarus Dive heal from 0.5%/1.5%/2.5%/3.5% over 6 seconds to 0.75%/2.25%/3.75%/5.25% over 4 seconds.
    • Overall, it heals for the same amount, but 2 seconds faster.
  • Fire Spirits reworked:
Fire Spirits
Summons 4 fire spirits that circle around you. Each spirit can be launched independently at a targeted AoE. Affected enemy units take damage over time and have their attack speed greatly reduced
AoE: 175
Cast Range: 1400
Damage over time: 20/40/60/80
Duration: 4
Attack Speed Reduction: 150
Fire Spirits Duration: 12.5
Fire Spirits Flight Speed: 900
Cooldown: 45/40/35/30
Mana cost: 80/90/100/110
Health cost: 15% of current health “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2
  • Icarus Dive reworked:
Icarus Dive
Icarus enters a Dive state. While in this state, its movement is doubled and nearby allied units are healed, but all damage you take is amplified. This state ends instantly if Icarus casts Supernova.
Duration: 6
Damage Amplification: 50% (Icarus takes 50% more damage from everything)
Heal: 0.5%/1.5%/2.5%/3.5% Max health “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 per second
AoE: 600
Cooldown: 26/24/22/20
Health cost: 10% of current health “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2
  • Sun Ray reworked:
Sun Ray
Channels a sunray in the targeted direction. Deals dps and slows to all heroes in that path. The damage increases per second. Maximum channel time of 6 seconds.
Starting DPS: 20/30/40/50 + 1%/2%/3%/4% Max health “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 per second
Ending DPS: 40/60/80/100 + 2%/4%/6%/8% Max health “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 per second
AoE: 130
Distance: 1600
Slow: 50%
Slow Duration: 0.5 seconds
Cooldown: 20
Mana cost: 100
Health cost: 10% current health “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2
  • Increased Sun Ray damage from 4% to 6%.
  • Target Fire Spirit now launches all the spirits at once, rather than one at a time.
  • Rebalanced Fire Spirits min/max numbers.
Old:
Minimum heal per spirit: 10/15/20/25
Maximum heal per spirit: 40/60/80/100
New:
Minimum heal per spirit: 7.5/12.5/17.5/22.5
Maximum heal per spirit: 30/50/70/90
  • Icarus Dive
    • Reduced cooldown from 40 to 30.
    • No longer makes Phoenix spell immune. If Phoenix is disabled during it, it stops.
  • Sun Ray
    • No longer slows.
    • Rescaled damage from 10/20/30/40 + 5% to 15/30/45/60 + 4%.
    • Improved turn rate slightly (values unknown).
  • Fire Spirits now trigger in the area around Phoenix and the target when using Target Fire Spirits.
  • Created.