Info
Ability
Target Unit
Target Unit
Affects
Self / Enemies
Self / Enemies
Damage
Magical
Magical
Teleports to a unit and strikes it if it is a foe, dealing bonus damage.
Notes:
- This ability got reworked into the current Phantom Strike in the 6.60 gameplay patch.
- The bonus damage is independent from Phantom Assassin`s attack damage and is instantly dealt to the target.
- Phantom Assassin is ordered to attack the target, if it is an enemy.
- Can be cast on allies without damaging them.
Ability
Target Unit
Target Unit
Affects
Enemies
Enemies
Damage
Universal / Magical
Universal / Magical
Hurls a poisoned dagger which deals large initial damage, and then deals damage over time. The poisoned unit has its movement speed slowed for a short duration.
Cast Animation: 0.5+0.5
Cast Range: 400
Initial Damage: 50/70/70/100
Damage over Time: 10/20/40/50
Move Speed Slow: 50%
Duration: 15
Modifiers
Shadow Strike: Dispellable with strong dispels.
The first skill learned by the Sisters of the Veil often signals an incoming hit.
Notes:
- This ability was replaced by Stifling Dagger in the 6.51 gameplay patch.
- The projectile travels at a speed of 1200 and can be disjointed Shadow Fiend using a Blink Dagger to dodge Phantom Assassin s Stifling Dagger Disjointing is the act of dodging projectiles, or rather, to cause a projectile to fully lose track of its target. A disjoint is .
- The initial damage is universal Damage is any means by which unit s current health can be reduced. Heroes, creeps, ancients, Roshan and fountains are all capable of dealing damage. Contents 1 Damage sources 1.1 Attack damage 1.2 Spell damage 2 , the following damage over time is magical Damage is any means by which unit s current health can be reduced. Heroes, creeps, ancients, Roshan and fountains are all capable of dealing damage. Contents 1 Damage sources 1.1 Attack damage 1.2 Spell damage 2 .
- The slow A Slow is a type of status effect that reduces the afflicted units Movement Speed by a percentage, and/or Attack Speed by a flat value of their current speeds. Contents 1 Mechanics 1.1 Slowing movement deceases in 1 second intervals, resulting in the following values on each second:
- 50.0%/40.8%/32.7%/25.9%/20.1%/15.5%/11.7%/8.7%/6.4%/4.6%/3.3%/2.3%/1.6%/1.1%/0.7% on each second.
- A unit with less that 25% of its maximum health can be denied when it has the debuff on.
- Initial damage applies on projectile impact and the damage over time in 3 second intervals, resulting in overall 6 damage instances.
- Can deal up to 100/170/270/350 damage to the target ( before reductions There are several ways to affect the final value of a damage instance. Damage can be manipulated on both ends, from the dealing unit (outgoing damage) and the receiving unit (incoming damage). Armor and magic ).
- Successive casts refresh the slow and damage over time durations and deal the initial damage again.