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Description
- Increased strength Strength is the attribute that grants health and health regeneration. For each point of strength a hero gets: 20 Health 0.06 Health regeneration Additionally, strength heroes also get 1 attack damage per strength point. To gain from 1.85 to 2.15.
- Reduced base health regeneration from 0.25 to 0.
- Level 15 left talent: Increased movement speed bonus from 15 to 20.
- Reduced Stifling Dagger base damage from 70 to 65.
- Reduced Stifling Dagger base damage from 75 to 70.
- Added talents:
- Level 10: 150 health or +15 attack damage
- Level 15: 10% lifesteal or +15 movement speed
- Level 20: +35 attack speed or +10 all stats
- Level 25: +25 agility Agility is the attribute that grants armor and attack speed. For each point of agility a hero gets: 0.14 (1/7) Armor 1 Attack speed Additionally, agility heroes also get 1 attack damage per agility point. or double Stifling Dagger
- Reduced Stifling Dagger cast range from 825/950/1075/1200 to 525/750/975/1200.
- Reduced Stifling Dagger cast range from 1200 on each level to 825/950/1075/1200.
- Increased Stifling Dagger base damage from 60 to 75.
- Increased turn rate Turn rate is the speed at which a unit can turn. When moving to a location, a unit first turns to face that location, then begins walking. Similarly, when targeting another unit with an attack from 0.4 to 0.6.
- Increased attack range Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by from 128 to 150.
- Stifling Dagger now does a real physical attack for 60 + 25%/40%/55%/70% of Phantom Assassin`s attack damage, instead of dealing 30/50/70/90 (60/100/140/180 against creeps) pure Damage is any means by which unit s current health can be reduced. Heroes, creeps, ancients, Roshan and fountains are all capable of dealing damage. Contents 1 Damage sources 1.1 Attack damage 1.2 Spell damage 2 spell damage Spell damage Spell damage sources Spell damage is all damage which is not dealt by physical attacks. This includes all spells which deal magical, physical or pure damage. Even the damage together with a 0 damage instant attack. ?
- Stifling Dagger now applies any on-hit effects Phantom Assassin has (e.g. bash Bash is a passive ability that gives a unit a chance to stun its target on attack. Most bashes also include some extra damage upon proc. This damage is usually directly added to the attacking ).
- Blur no longer has a 0.75 second delay.
- Reduced Coup de Grace critical damage from 250%/350%/450% to 230%/340%/450%
- Blur minimap hide now has the opposite effect, and is active when no enemies are within a 1600.
- Increased Phantom Strike attack speed bonus from 100 to 130.
- Reduced Stifling Dagger cooldown from 8 to 6.
- Increased Blur evasion from 20%/25%/30%/40% to 20%/30%/40%/50%.
- Blur
- Now also reacts on invisible Invisibility is a status effect which makes units and heroes not appear on their opponent s screen or minimap, and makes them unable to be targeted directly by the enemy. Invisibility makes the unit s model appear heroes.
- Reduced enemy detection delay from 1.5 to 0.75.
- Stifling Dagger
- No longer ignores its cast backswing Cast Animation Cast Point Cast Backswing The part of the animation which occurs after cast point has been reached is called backswing animation, and during it the unit is unable .
- Is now disjointable Shadow Fiend using a Blink Dagger to dodge Phantom Assassin s Stifling Dagger Disjointing is the act of dodging projectiles, or rather, to cause a projectile to fully lose track of its target. A disjoint is .
- Rescaled creep damage from 50/100/150/200 to 60/100/140/180.
- Rescaled hero damage from 25/50/75/100 to 30/50/70/90.
- Coup de Grace now also grants Stifling Dagger the same critical proc chance with the same damage multipliers.
- Increased Blur evasion from 20%/25%/30%/35% to 20%/25%/30%/40%.
- Increased Coup de Grace critical damage from 250%/325%/400% to 250%/350%/450%.
- Phantom Strike
- Increased cast range from 700/800/900/1000 to 1000.
- Reduced cooldown from 20/15/10/5 to 14/11/8/5.
- Stifling Dagger
- Increased creep damage from 40/80/120/160 to 50/100/150/200.
- Increased hero damage from 20/40/60/80 to 25/50/75/100.
- Increased collision size from 12 to 24.
- Reduced collision size from 24 to 12.
- Increased attack range from 100 to 128.
- Blur
- Now causes Phantom Assassin to only get transparent when an enemy hero is within 1600 range of her. This effect has a 1.5 second delay.
- Now also causes Phantom Assassin to disappear on the minimap when an enemy hero iswithin 1600 range of her. This effect has also a 1.5 second delay.
- The 20%/25%/30%/35% evasion is still permanent.
- Increased Coup de Grace critical damage from 200%/300%/400% to 250%/325%/400%.
- Increased Blur evasion from 15%/20%/25%/30% to 20%/25%/30%/35%.
- Rescaled Base strength Strength is the attribute that grants health and health regeneration. For each point of strength a hero gets: 20 Health 0.06 Health regeneration Additionally, strength heroes also get 1 attack damage per strength point. To and gain from 17 + 2.05 to 20 + 1.85.
- Reduced Phantom Strike cooldown from 30/20/10/5 to 20/15/10/5.
- Reduced Stifling Dagger cooldown from 10 to 8.
- Phantom Strike:
- Teleports to a unit and adds 100 attack speed for 3 seconds while you attack that unit. Casting range improves per level.
- Cast range: 700/800/900/1000
- Attack speed bonus: 100
- Number of attacks: 4
- Speed Duration: 3
- Mana cost: 50
- Cooldown: 30/20/10/5
- Notes: Upon blinking on an enemy unit, Phantom Assassin is ordered to attack it and gains 100 attack speed for 4 attacks, or 3 seconds, whichever is shorter. When cast on allies, no attack order and attack speed is given.
- Increased Blur evasion from 7%/14%/21%/28% to 15%/20%/25%/30%.
- Blur visual effect (the transparency) is now applied only to enemies.
- Stifling Dagger
- Increased cast range from 800 to 1200.
- Increased movement speed slow from 20%/25%/30%/35% to 50% on each level.
- Reduced slow duration from 2/2.75/3.5/4.25 to 1/2/3/4.
- Reduced mana cost from 35/30/30/25 to 30/25/20/15.
- Replaced Shadow Strike with Stifling Dagger
- Stifling Dagger:
- Hurls a dagger which deals minor pure damage and slows the unit`s movement speed for a short duration. Deals half damage to heroes.
- Cast time: 0.3
- Cast range: 800
- Creep damage: 40/80/120/160
- Hero damage: 20/40/60/80
- Movement speed slow: 20%/25%/30%/35%
- Slow duration: 2/2.75/3.5/4.25
- Mana cost: 35/30/30/25
- Cooldown: 10
- Notes: The projectile cannot be disjointed. Damage type is pure Damage is any means by which unit s current health can be reduced. Heroes, creeps, ancients, Roshan and fountains are all capable of dealing damage. Contents 1 Damage sources 1.1 Attack damage 1.2 Spell damage 2 .