Phantom Assassin Changelogs


Info

Hero   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Phantom Assassin 20 + 2.15 23 + 3.15 15 + 1.4 Level dota2 Strategy   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Contents 1 Gameplay 2 Ability Builds 3 Talents 4 Tips & Tactics dota2 Counters   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Contents 1 Bad against... 1.1 Others 1.2 Items 2 Good against... 2.1 dota2 Equipment   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e Phantom Assassin Equipment (collapse sets)Sets Bloodroot Guard Creeping Shadow Dame de Carreau Dark Wraith dota2 Gear   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     This is a list of cosmetic items that reflects Phantom Assassin s design dota2 Responses   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e  Voice responses Hero responses Abaddon Alchemist Ancient Apparition Anti-Mage Arc Warden Axe Bane Sounds   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e  Dota 2 Sounds Hero Sounds Abaddon Alchemist Ancient Apparition Anti-Mage Arc Warden Axe Lore   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Mortred, the Phantom Assassin Through a process of divination, children are selected Old Abilities   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Blink Strike PlayWB AbilityTarget Unit AffectsSelf / Enemies DamageMagical Teleports to a dota2 Changelogs

Version history

Version
Description
  • Level 15 left talent: Increased movement speed bonus from 15 to 20.
  • Reduced Stifling Dagger base damage from 70 to 65.
  • Reduced Stifling Dagger cast range from 825/950/1075/1200 to 525/750/975/1200.
  • Reduced Stifling Dagger cast range from 1200 on each level to 825/950/1075/1200.
  • Increased Stifling Dagger base damage from 60 to 75.
  • Reduced Coup de Grace critical damage from 250%/350%/450% to 230%/340%/450%
  • Blur minimap hide now has the opposite effect, and is active when no enemies are within a 1600.
  • Increased Phantom Strike attack speed bonus from 100 to 130.
  • Reduced Stifling Dagger cooldown from 8 to 6.
  • Increased Blur evasion from 20%/25%/30%/40% to 20%/30%/40%/50%.
  • Increased Blur evasion from 20%/25%/30%/35% to 20%/25%/30%/40%.
  • Increased Coup de Grace critical damage from 250%/325%/400% to 250%/350%/450%.
  • Phantom Strike
    • Increased cast range from 700/800/900/1000 to 1000.
    • Reduced cooldown from 20/15/10/5 to 14/11/8/5.
  • Stifling Dagger
    • Increased creep damage from 40/80/120/160 to 50/100/150/200.
    • Increased hero damage from 20/40/60/80 to 25/50/75/100.
  • Increased collision size from 12 to 24.
  • Reduced collision size from 24 to 12.
  • Increased attack range from 100 to 128.
  • Blur
    • Now causes Phantom Assassin to only get transparent when an enemy hero is within 1600 range of her. This effect has a 1.5 second delay.
    • Now also causes Phantom Assassin to disappear on the minimap when an enemy hero iswithin 1600 range of her. This effect has also a 1.5 second delay.
    The 20%/25%/30%/35% evasion is still permanent.
  • Increased Coup de Grace critical damage from 200%/300%/400% to 250%/325%/400%.
  • Increased Blur evasion from 15%/20%/25%/30% to 20%/25%/30%/35%.
  • Reduced Stifling Dagger cooldown from 10 to 8.
  • Replaced Blink Strike with Phantom Strike
Phantom Strike:
Teleports to a unit and adds 100 attack speed for 3 seconds while you attack that unit. Casting range improves per level.
Cast range: 700/800/900/1000
Attack speed bonus: 100
Number of attacks: 4
Speed Duration: 3
Mana cost: 50
Cooldown: 30/20/10/5
Notes: Upon blinking on an enemy unit, Phantom Assassin is ordered to attack it and gains 100 attack speed for 4 attacks, or 3 seconds, whichever is shorter. When cast on allies, no attack order and attack speed is given.
  • Increased Blur evasion from 7%/14%/21%/28% to 15%/20%/25%/30%.
  • Blur visual effect (the transparency) is now applied only to enemies.
  • Stifling Dagger
    • Increased cast range from 800 to 1200.
    • Increased movement speed slow from 20%/25%/30%/35% to 50% on each level.
    • Reduced slow duration from 2/2.75/3.5/4.25 to 1/2/3/4.
    • Reduced mana cost from 35/30/30/25 to 30/25/20/15.
  • Replaced Shadow Strike with Stifling Dagger
Stifling Dagger:
Hurls a dagger which deals minor pure damage and slows the unit`s movement speed for a short duration. Deals half damage to heroes.
Cast time: 0.3
Cast range: 800
Creep damage: 40/80/120/160
Hero damage: 20/40/60/80
Movement speed slow: 20%/25%/30%/35%
Slow duration: 2/2.75/3.5/4.25
Mana cost: 35/30/30/25
Cooldown: 10
Notes: The projectile cannot be disjointed. Damage type is pure Damage is any means by which unit s current health can be reduced. Heroes, creeps, ancients, Roshan and fountains are all capable of dealing damage. Contents 1 Damage sources 1.1 Attack damage 1.2 Spell damage 2 .
  • Reduced Blink Strike cast time from 0.5 to 0.3.
  • Increased Blink Strike cast range from 700 on each level to 700/800/900/1000.
  • Increased base armor from -1 to 1 (total armor is now 4.22).
  • Blink Strike
    • Can now be cast on allied units.
    • Slightly improved timing.
  • Fixed some memory leak issues with Blink Strike.
  • Fixed Blink Strike dealing no damage.
  • Blink Strike
    • Now blinks closer to the target.
    • Removed the 0.3 second delay on the damage.
  • Coup de Grace
    • Increased proc chance from 5%/10%/15% to 15% on each level.
    • Reduced critical damage from 400% on each level to 200%/300%/400%.
  • Reduced base armor from 0 to -1 (total armor is now 2.22).
  • Blink Strike
    • Now makes the caster face the target after blinking.
    • Fixed not going into cooldown when used.
    • Added a 0.3 second delay to the damage, so it does not happen instantly upon blinking.