Outworld Devourer Guide


Items

Starting Items:

Early Game:

Core Items:

Situational Items:

Gameplay

Playstyle
Outworld Devourer   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Outworld Devourer 19 + 2.6 24 + 2 26 + 2.7 Level dota2 is a carry The heroes in Dota 2 are defined by the roles that they are suited to play as a combination of their attributes, abilities, and items, and the ways that these shape the game. Although the dota2 and a disabler The heroes in Dota 2 are defined by the roles that they are suited to play as a combination of their attributes, abilities, and items, and the ways that these shape the game. Although the dota2 . He is one of the few damage dealers who can also reset fights, break chain stuns, and save teammates thanks to his Astral Imprisonment. He is also one of the few heroes who can reliably deal pure damage thanks to Arcane Orb, which can also steal intelligence from heroes and does extra damage against summons and illusions. Nearby allies benefit from Essence Aura as they have a chance to regain a percentage of their max mana each spell cast. At long last, Sanity`s Eclipse not only deals damage in a large radius based on Outworld Devourer`s current intelligence, but also remove 40% of their maximum mana.
Pros Cons
  • Deals massive amounts of pure damage.
  • Capable of snowballing out of control.
  • Punishes mana dependent and low intelligence heroes.
  • High starting move speed.
  • Chain stun breaker
  • Excellent gank setup
  • Damage is nullified by spell immunity or when silenced.
  • Ineffective vs high intelligence heroes.
  • Bad at destroying buildings.

Videos

Info


Hero Strategy Counters Play “Many hands make light work.” This article is badly written or needs more information. Please help the community by updating it. Read this formatting guide first.   Hero   Strategy   Counters   Equipment   Equipment   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e Outworld Devourer Equipment (collapse sets)Sets Dragon Forged Set Harbinger of the Inauspicious dota2 Gear   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     This is a list of cosmetic items that reflects Outworld Devourer s design dota2 Responses   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e  Voice responses Hero responses Abaddon Alchemist Ancient Apparition Anti-Mage Arc Warden Axe Bane Sounds   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e  Dota 2 Sounds Hero Sounds Abaddon Alchemist Ancient Apparition Anti-Mage Arc Warden Axe Lore   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Harbinger, the Outworld Devourer One of a lordly and magisterial race, Harbinger Old Abilities   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Astral Imprisonment (pre 6.86) PlayWT AbilityTarget Unit AffectsEnemy Heroes / Allied Heroes dota2 Changelogs   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Contents 1 Version history 2 Patch history Version history edit] Version Description dota2

Ability Builds

Snowballing Outworld Devourer
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AOE farming Outworld Devourer
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
  • Astral Imprisonment is almost always the best level one point, as it is OD`s only utility spell and can be used in the early game to disable an enemy to escape, or to give time for allies to help.
  • An early point in Arcane orb gives OD a way to harass the enemy without drawing creep aggro, and an effective but expensive way to secure contested CS.
  • Maxing Essence Aura first provides a large pool of mana and a source of mana regen, allowing him to cast his expensive spells indefinitely.
  • The Spell to max after Essence Aura is best determined on how the laning phase went.
    • Maxing Arcane Orb second maximizes his kill potential in the midgame, but a maxed Arcane Orb requires >1600 mana in order to cast indefinitely, which requires that one successfully farmed enough early items to supplement his natural int growth, and will often require one to hoard the later skill points until he reaches his level ten talent.
    • Maxing Astral Imprisonment second gives him a powerful AOE nuke to flash-farm waves and jungle camps, while leaving Arcane Orb at a cost low enough to allow him to leave it on autocast while farming.
  • Sanity`s Eclipse is an extremely stat dependent spell, and delaying it in favor of maxing your second spell faster is often worthwhile.

Talents

Notes:
  • Upgrading health and mana increases maximum health and mana capacity and keeps the current health and mana percentage.
  • The armor is added as bonus armor, and therefore does not benefit illusions.

General

Arcane Orb

  • Arcane Orb is incredibly costly as an auto skill, and as such, you should only invest into it when you have the mana capacity to sustain it.
  • This is your main damaging ability later on in the game. As an intelligence carry, you directly benefit from items which increase your intelligence due to the increase in your right-click damage, mana pool and resultant Arcane Orb damage.
  • Arcane Orb deals pure damage, making it a great skill to harass enemies with very high armor.
  • Due to Outworld Devourer`s skill set, Arcane Orb would be your main consumption, and recovery, of mana.
    • Casting Arcane Orb on neutral or enemy creeps is a good way to recover lost mana, provided that you have learnt Essence Aura, as the pseudo-random distribution mechanic will eventually guarantee a proc by Essence Aura.

Astral Imprisonment

Essence Aura

Sanity`s Eclipse