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- Increased strength Strength is the attribute that grants health and health regeneration. For each point of strength a hero gets: 20 Health 0.06 Health regeneration Additionally, strength heroes also get 1 attack damage per strength point. To gain from 2.3 to 2.6.
- Reduced base health regeneration from 0.25 to 0.
- Aghanim`s Scepter
- No longer causes Sanity`s Eclipse to apply Astral Imprisonment on all hit enemies.
- Now replaces Astral Imprisonment`s 22/18/14/10 seconds cooldown with 2 charges with a 12 seconds replenish time and increases its cast range from 225/300/375/450 to 525/600/675/750.
- Level 20 left talent: Increased health bonus from 250 to 275.
- Arcane Orb can no longer be cast on ancient creeps Neutral creeps are a type of creep not controlled by any player. They are aligned to neither of the teams, and offer an alternative source of gold and experience. Neutral creeps appear in small camps or Roshan For Roshan as he appears in holiday events, see Roshan (Diretide 2012) and Roshan (Diretide 2013) Roshan Ancient Jungle Creep Level 30 Health 5500 Health regeneration 20 Armor 15 Magic resistance 55% Attack damage 65 .
- Reduced Astral Imprisonment cast range from 225/350/475/600 to 225/300/375/450.
- Added talents:
- Level 10: +250 mana or +10 movement speed
- Level 15: +5 armor or +20 attack speed
- Level 20: +15 intelligence Intelligence is the attribute that grants mana, mana regeneration and spell damage amplification. For each point of intelligence a hero gets: 11 Mana 0.04 Mana regeneration 0.07% Spell damage Additionally, intelligence heroes also get 1 or +250 health
- Level 25: +60s Arcane Orb steal duration or +8% spell damage amplification
- Reduced base attack damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of from 20-35 to 14-29 (total attack damage is now 40-55).
- Reduced base armor Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor from 2 to 0.5 (total armor is now 3.93).
- Increased Arcane Orb intelligence Intelligence is the attribute that grants mana, mana regeneration and spell damage amplification. For each point of intelligence a hero gets: 11 Mana 0.04 Mana regeneration 0.07% Spell damage Additionally, intelligence heroes also get 1 steal duration from 60 to 80.
- Increased Astral Imprisonment damage from 75/150/225/300 to 100/175/250/325.
- Increased Arcane Orb intelligence Intelligence is the attribute that grants mana, mana regeneration and spell damage amplification. For each point of intelligence a hero gets: 11 Mana 0.04 Mana regeneration 0.07% Spell damage Additionally, intelligence heroes also get 1 steal duration from 50 to 60.
- Increased Essence Aura mana bonus from 75/150/225/300 to 125/200/275/350.
- Essence Aura now uses pseudo-random distribution.
- Arcane Orb
- Reduced intelligence Intelligence is the attribute that grants mana, mana regeneration and spell damage amplification. For each point of intelligence a hero gets: 11 Mana 0.04 Mana regeneration 0.07% Spell damage Additionally, intelligence heroes also get 1 steal from 2/3/4/5 to 1/2/3/4.
- Increased mana cost from 100 on each level to 100/120/140/160.
- Reduced Astral Imprisonment cast range from 450/500/550/600 to 225/350/475/600.
- Arcane Orb
- Increased intelligence Intelligence is the attribute that grants mana, mana regeneration and spell damage amplification. For each point of intelligence a hero gets: 11 Mana 0.04 Mana regeneration 0.07% Spell damage Additionally, intelligence heroes also get 1 steal from 1/2/3/4 to 2/3/4/5.
- Increased intelligence Intelligence is the attribute that grants mana, mana regeneration and spell damage amplification. For each point of intelligence a hero gets: 11 Mana 0.04 Mana regeneration 0.07% Spell damage Additionally, intelligence heroes also get 1 steal duration from 40 to 50.
- Increased Arcane Orb intelligence Intelligence is the attribute that grants mana, mana regeneration and spell damage amplification. For each point of intelligence a hero gets: 11 Mana 0.04 Mana regeneration 0.07% Spell damage Additionally, intelligence heroes also get 1 steal from 0/1/2/3 to 1/2/3/4.
- Rescaled Astral Imprisonment cooldown from 20/17/14/11 to 22/18/14/10.
- Reduced intelligence Intelligence is the attribute that grants mana, mana regeneration and spell damage amplification. For each point of intelligence a hero gets: 11 Mana 0.04 Mana regeneration 0.07% Spell damage Additionally, intelligence heroes also get 1 gain from 3.3 to 2.7.
- Arcane Orb now steals 0/1/2/3 intelligence Intelligence is the attribute that grants mana, mana regeneration and spell damage amplification. For each point of intelligence a hero gets: 11 Mana 0.04 Mana regeneration 0.07% Spell damage Additionally, intelligence heroes also get 1 from hit heroes for 40 seconds.
- Reworked Astral Imprisonment
- Old Astral Imprisonment:
- Places a target allied or enemy hero into an astral prison. The hidden hero is invulnerable and disabled. When cast on an enemy Hero, Harbinger temporarily steals intelligence from that hero.
- Cast time: 0.25
- Cast range: 500
- Intelligence steal: 4/7/10/13
- Steal duration: 50
- Imprison duration: 1/2/3/4
- Mana cost: 120/140/160/180
- Cooldown: 18/16/14/12
- Notes: Can only target heroes. Steals the intelligence upon cast.
- New Astral Imprisonment:
- Places a target unit into an astral prison. The hidden unit is invulnerable and disabled. When the astral prison implodes, it deals damage to enemies in an area around the target.
- Cast time: 0.25
- Cast range: 450/500/550/600
- Damage radius: 400
- Damage: 75/150/225/300
- Imprison duration: 4
- Mana cost: 120/140/160/180
- Cooldown: 20/17/14/11
- Notes: Can be cast on any unit. The damage hits the primary target as well.
- Reduced Essence Aura radius from 1000 to 900.
- Essence Aura is now disabled by Break For the passive ability of Tranquil Boots, see here. Break is a status effect that disables passive abilities from those affected. It does not disable passive components from items such as evasion from Talisman of .
- Increased strength Strength is the attribute that grants health and health regeneration. For each point of strength a hero gets: 20 Health 0.06 Health regeneration Additionally, strength heroes also get 1 attack damage per strength point. To gain from 1.85 to 2.3.
- Sanity`s Eclipse
- Now always removes 40% of affected heroes` max mana, instead of 75% of current mana only if the intelligence difference was less than 10/30/50 or not at all when having less intelligence than the enemies.
- No longer pierces spell immunity (this applies to the mana burn and the Astral Imprisonment from the Aghanim`s Scepter upgrade).
- Rescaled cast range from 600/650/700 ( 700/750/800) to 700 on each level.
- Aghanim`s Scepter upgraded Sanity`s Eclipse
- Essence Aura
- Increased proc chance from 10%/20%/30%/40% to 40% on each level.
- Increased max mana restored from 25% on each level to 10%/15%/20%/25%.
- Aghanim`s Scepter upgraded Sanity`s Eclipse now always triggers the mana drain.
- Reduced base attack damage from 23-38 to 20-35 (total attack damage is now 46-61).
- Essence Aura no longer triggers on active item abilities.
- The following items used to have a chance to trigger it: Abyssal Blade, Animal Courier, Black King Bar, Blink Dagger, Buckler, Force Staff, Manta Style, Necronomicon, Observer Ward, Orchid Malevolence, Rod of Atos, Scythe of Vyse, Sentry Ward, Shadow Amulet, Shadow Blade, Shiva`s Guard, Tranquil Boots
- Increased movement speed from 310 to 315.
- Increased movement speed from 300 to 310.
- Sanity`s Eclipse now hits units imprisoned by Astral Imprisonment.
- Arcane Orb no longer has a 6/4/2/0 seconds cooldown.
- Astral Imprisonment no longer causes enemy targets to lose vision.
- Added Aghanim`s Scepter upgrade for Outworld Devourer: Increases Sanity`s Eclipse intelligence difference damage multiplier from 8/9/10 to 9/10/11 and cast range from 600/650/700 to 700/750/800.
- Essence Aura now has the same 10%/20%/30%/40% trigger chance for Arcane Orb, instead of 5%/10%/15%/20%.
- Astral Imprisonment
- Is now properly blocked by Linken`s Sphere.
- No longer causes allies to lose vision when targeted.
- Reduced cooldown from 20 on each level to 18/16/14/12.
- Essence Aura no longer triggers on Voodoo Restoration toggling.