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Description
- Increased strength Strength is the attribute that grants health and health regeneration. For each point of strength a hero gets: 20 Health 0.06 Health regeneration Additionally, strength heroes also get 1 attack damage per strength point. To gain from 2.8 to 3.1.
- Reduced base health regeneration from 0.25 to 0.
- Level 10 left talent: Increased experience bonus from 15% to 20%.
- Increased Purification mana cost from 70/90/110/130 to 85/100/115/130.
- Increased Guardian Angel cooldown increased from 150 to 160.
- Repel
- Is no longer dispellable Dispel Removable buffs Removable debuffs A dispel is the term used for a forced removal of status effects. Dispels usually come together with other mechanics and are rarely seen as .
- Can no longer be cast on enemies.
- Reduced duration from 5/6/7/8 to 4/5/6/7.
- Increased cooldown from 20/18/16/14 to 30/26/22/18.
- Purification
- Reduced heal and damage from 90/180/270/360 to 90/160/230/300.
- Rescaled cooldown from 9 on each level to 11/10/9/8.
- Reduced mana cost from 100/120/140/160 to 70/90/110/130.
- Added talents:
- Level 10: +60 gold per minute or +15% experience gain
- Level 15: +75 cast range or +8 strength Strength is the attribute that grants health and health regeneration. For each point of strength a hero gets: 20 Health 0.06 Health regeneration Additionally, strength heroes also get 1 attack damage per strength point. To
- Level 20: +100 attack damage or +6 mana regeneration
- Level 25: +16% Degen Aura slow or +200 Purification damage/heal
- Purification
- Reduced cast range from 700 to 575.
- Reduced cast point from 0.25 to 0.2.
- Reduced cooldown from 10 to 9.
- Repel
- Rescaled duration from 4/6/8/10 to 5/6/7/8.
- Increased cooldown from 14 on each level to 20/18/16/14.
- Repel
- Reduced cast time from 0.5 to 0.35.
- Reduced duration from 6/8/10/12 to 4/6/8/10.
- Increased attack range Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by from 128 to 150.
- Degen Aura no longer pierces spell immunity Spell Immunity Ally Interactions Enemy Interactions Default buff iconPlay Error sound “ Play Magic shall not prevail! Click to listen— Anti-Mage ” Spell immunity (formerly known as magic immunity) is a modifier .
- Reduced Purification cast point from 0.4 to 0.25.
- Reduced Degen Aura linger duration from 2 to 1.
- Reduced Purification cast point from 0.5 to 0.4.
- Guardian Angel no longer grants 25 health regeneration “ Play Life becomes death becomes new life. As it should be. Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life for its duration to all affected allies.
- Increased base armor Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor from 2 to 3 (total armor is now 5.1)
- Increased Purification damage radius from 240 to 260.
- Degen Aura
- Increased movement speed slow from 7%/14%/21%/28% to 10%/18%/26%/34%.
- Increased attack speed slow from 7/14/21/28 to 10/18/26/34.
- Increased Degen Aura linger duration from 1 to 2.
- Degen Aura
- Increased radius from 315 to 350.
- Increased stickiness from 0.5 to 1.
- Added Aghanim`s Scepter Item Upgraded Abilities Old Abilities Lore Changelogs Aghanim s Scepter The scepter of a wizard with demigod-like powers. Cost4200 Bought FromCaster Passive Ultimate Upgrade Bonus +10 Strength+10 Agility+10 Intelligence+175 upgrade for Omniknight: Increases Guardian Angel from 600 to radius to global and makes it affect buildings Buildings are special units that are immune to most spells, use structure armor, and are immobile. Destroying a building rewards you with a bounty, similar to most creeps or heroes. Destroying towers rewards the entire .
- Increased Purification cast range from 400/500/600/700 to 700 on each level.
- Increased Movement speed DPS multiplier when chasing Minimum (pursuer MS / target MS) Ratio for Maximum Chase DPS Movement speed (sometimes abbreviated as move speed or MS) is the speed at which a unit can move. Movement speed from 300 to 305.
- Reduced Purification cooldown from 12 to 10.
- Increased Degen Aura radius from 300 to 315.
- Increased collision size from 12 to 24.
- Reduced collision size from 24 to 12.
- Increased attack range from 100 to 128.
- Increased Purification cast range from 400 on each level to 400/500/600/700.
- Degen Aura now also reduces attack speed 7/14/21/28.
- Increased movement speed from 295 to 300.
- Repel
- Reduced duration from 5/10/15/20 to 6/8/10/12.
- Reduced cooldown from 20 to 14.
- Reduced mana cost from 60/70/80/90 to 50 on each level.
- Reduced movement speed from 300 to 295.
- Guardian Angel
- Reduced radius from 900 to 600.
- Reduced duration from 5/7/9 to 5/6/7.
- Purification now applies the heal before applying the area damage.
- Increased base armor Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor from 1 to 2 (total armor is now 4.1).
- Increased Guardian Angel mana cost from 125/150/200 to 125/175/250.
- Reduced base intelligence from 18 to 17.
- Purification
- Reduced heal from 100/200/300/400 to 90/180/270/360.
- Increased damage from 75/150/225/300 to 90/180/270/360.
- Fixed some memory leak issues on Purification.
- Increased Repel cooldown from 12 to 20.
- Increased Guardian Angel mana cost from 75/100/140 to 125/150/200.