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Description
- Reduced Void day slow duration from 2 to 1.25.
- Increased Hunter in the Night mana cost from 50 to 80.
- Increased strength Strength is the attribute that grants health and health regeneration. For each point of strength a hero gets: 20 Health 0.06 Health regeneration Additionally, strength heroes also get 1 attack damage per strength point. To gain from 2.8 to 3.1.
- Reduced base health regeneration from 2 to 1.75.
- Added an active component to Hunter in the Night:
- Can be activated during night to grant Night Stalker flying movement for a short time.
- Flight duration: 2
- Flight vision: 1200
- Cooldown: 26/22/18/14
- Mana cost: 50
- Notes: Also grants flying vision while active, but with reduced vision range.
- Level 25 left talent: Increased Crippling Fear cooldown reduction from 6 to 8.
- Added talents:
- Level 10: +7 strength Strength is the attribute that grants health and health regeneration. For each point of strength a hero gets: 20 Health 0.06 Health regeneration Additionally, strength heroes also get 1 attack damage per strength point. To or +100 cast range
- Level 15: +300 mana or +25 attack speed
- Level 20: +30 movement speed or +50 attack damage
- Level 25: +12 armor or -6s Crippling Fear cooldown
- Reduced Void night slow duration from 4 on each level to 2.5/3/3.5/4.
- Increased base health regeneration “ Play Life becomes death becomes new life. As it should be. Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life from 0.25 to 2.
- Hunter in the Night is now disabled by Break For the passive ability of Tranquil Boots, see here. Break is a status effect that disables passive abilities from those affected. It does not disable passive components from items such as evasion from Talisman of .
- Increased Void attack speed slow from 35 to 50.
- Increased base attack damage from 34-38 to 38-42 (total attack damage is now 61-65).
- Reduced Crippling Fear mana cost from 90 to 50.
- Darkness
- Now sets all enemy vision to a maximum of 675, instead of reducing it by 25% (still affects all enemy units, including wards This page is about in-game units. For cosmetic pets, see Summoned Unit. Summons are a type of units that are created with spells. Players do not encounter them, unless they play as, with or against and buildings Buildings are special units that are immune to most spells, use structure armor, and are immobile. Destroying a building rewards you with a bounty, similar to most creeps or heroes. Destroying towers rewards the entire ).
- no longer pauses the day/night timer.
- Rescaled duration from 40/60/80 to 50.
- Reduced cooldown from 180/150/120 to 160/120/80.
- Increased Hunter in the Night attack speed bonus from 45/55/65/75 to 45/60/75/90.
- Increased Darkness duration from 25/50/80 to 40/60/80.
- Increased Crippling Fear night miss chance from 40% to 50%.
- Darkness now causes enemy vision to be reduced by 25% (affects heroes Main Mechanics Attributes Table Release Dates Grid Layout Heroes are the essential element of Dota 2, as the course of the match is dependent on their intervention. During , creeps Creeps are basic units in Dota 2. Every unit which is not a hero, building, ward or courier is considered a creep. Creeps can belong to either faction, be neutral, or be player-controlled units. Unlike and wards This page is about in-game units. For cosmetic pets, see Summoned Unit. Summons are a type of units that are created with spells. Players do not encounter them, unless they play as, with or against ).
- Increased Hunter in the Night attack speed bonus from 30/45/60/75 to 45/55/65/75.
- Increased collision size from 12 to 24.
- Reduced collision size from 24 to 12.
- Increased attack range from 100 to 128.
- Hunter in the Night
- Increased movement speed bonus from 15%/20%/30%/35% to 20%/25%/30%/35%.
- Increased attack speed bonus from 20/35/55/75 to 30/45/60/75.
- Increased base attack damage from 24-28 to 34-38 (total attack damage is now 57-61).
- Increased Crippling Fear night miss chance from 10%/20%/30%/40% to 40% on each level.
- Reduced Void mana cost from 90/112/130/145 to 80/90/100/110.
- Reduced Darkness cooldown from 240/180/125 to 180/150/120.
- Void now also slows movement speed by 50% and attack speed by 35 during daytime for 2 seconds.
- Added Aghanim`s Scepter upgrade: Grants Night Stalker unobstructed vision during the night (independent from Darkness).
- Reduced Crippling Fear mana cost from 125 to 90.
- Reduced Darkness cooldown from 240/210/150 to 240/180/125.
- Reduced Darkness cooldown from 240/210/180 to 240/210/150.
- Increased base strength Strength is the attribute that grants health and health regeneration. For each point of strength a hero gets: 20 Health 0.06 Health regeneration Additionally, strength heroes also get 1 attack damage per strength point. To from 21 to 23.
- Increased base intelligence Intelligence is the attribute that grants mana, mana regeneration and spell damage amplification. For each point of intelligence a hero gets: 11 Mana 0.04 Mana regeneration 0.07% Spell damage Additionally, intelligence heroes also get 1 from 14 to 16.
- Increased base armor from 2 to 3 (total armor is now 5.52).
- Reduced Base Attack Time from 1.9 to 1.7.
- Increased base armor from 0 to 2 (total armor is now 4.52).
- Fixed a rare bug with Darkness that caused permanent nighttime.
- Nightstalker can now attack flying units.