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- Increased strength Strength is the attribute that grants health and health regeneration. For each point of strength a hero gets: 20 Health 0.06 Health regeneration Additionally, strength heroes also get 1 attack damage per strength point. To gain from 2.5 to 2.8.
- Reduced base health regeneration from 0.75 to 0.5.
- Rescaled Mirror Image illusion damage taken from 600%/500%/400%/300% to 550%/500%/450%/400%.
- Ensnare
- Reduced cast time from 0.65 to 0.6.
- Rescaled mana cost from 90/100/110/120 to 100 on each level.
- Increased Rip Tide damage from 100/140/180/220 to 120/160/200/240.
- Song of the Siren
- Increased cast time from 0.8 to 1.
- Rescaled radius from 1250 on each level to 1000/1200/1400.
- Rescaled cooldown from 180/120/60 to 160/120/80.
- Level 15 left talent: Replaced 15% evasion bonus with 3s Ensnare cooldown reduction.
- Rip Tide`s damage is now creditted to the illusion which applies the damage. ?
- Added talents:
- Level 10: +250 mana or +125 health
- Level 15: +30 attack speed or 15% evasion
- Level 20: +15 agility Agility is the attribute that grants armor and attack speed. For each point of agility a hero gets: 0.14 (1/7) Armor 1 Attack speed Additionally, agility heroes also get 1 attack damage per agility point. or +20 strength Strength is the attribute that grants health and health regeneration. For each point of strength a hero gets: 20 Health 0.06 Health regeneration Additionally, strength heroes also get 1 attack damage per strength point. To
- Level 25: +1 Mirror Image illusion count or +40 movement speed
- Increased attack range Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by from 128 to 150.
- Increased Mirror Image illusion damage dealt from 20%/25%/30%/35% to 25%/30%/35%/40%.
- Song of the Siren now affects ancient creeps Neutral creeps are a type of creep not controlled by any player. They are aligned to neither of the teams, and offer an alternative source of gold and experience. Neutral creeps appear in small camps .
- Increased Aghanim`s Scepter Item Upgraded Abilities Old Abilities Lore Changelogs Aghanim s Scepter The scepter of a wizard with demigod-like powers. Cost4200 Bought FromCaster Passive Ultimate Upgrade Bonus +10 Strength+10 Agility+10 Intelligence+175 upgraded Song of the Siren heal per second from 8% to 10% of maximum health.
- Reduced Rip Tide damage from 130/160/190/220 to 100/140/180/220.
- Increased Aghanim`s Scepter Item Upgraded Abilities Old Abilities Lore Changelogs Aghanim s Scepter The scepter of a wizard with demigod-like powers. Cost4200 Bought FromCaster Passive Ultimate Upgrade Bonus +10 Strength+10 Agility+10 Intelligence+175 upgraded Song of the Siren heal per second from 6% to 8% of maximum health.
- Ensnare
- Is no longer removed by ethereal Ethereal, sometimes referred to as ghost form, is a type of status effect that makes a target immune to all physical damage, while also disarming them. It also reduces their magic resistance, causing them to state.
- Is now dispellable Dispel Removable buffs Removable debuffs A dispel is the term used for a forced removal of status effects. Dispels usually come together with other mechanics and are rarely seen as .
- Reduced cooldown from 14 to 12.
- Rip Tide no longer ignores ancient creeps Neutral creeps are a type of creep not controlled by any player. They are aligned to neither of the teams, and offer an alternative source of gold and experience. Neutral creeps appear in small camps , Roshan For Roshan as he appears in holiday events, see Roshan (Diretide 2012) and Roshan (Diretide 2013) Roshan Ancient Jungle Creep Level 30 Health 5500 Health regeneration 20 Armor 15 Magic resistance 55% Attack damage 65 and creep-heroes.
- Added Aghanim`s Scepter Item Upgraded Abilities Old Abilities Lore Changelogs Aghanim s Scepter The scepter of a wizard with demigod-like powers. Cost4200 Bought FromCaster Passive Ultimate Upgrade Bonus +10 Strength+10 Agility+10 Intelligence+175 upgrade for Naga Siren: Causes Song of the Siren to regenerate Naga Siren and nearby allies by 6% of maximum health per second for the duration.
- Increased Song of the Siren cast point increased from 0.65 to 0.8.
- Reduced Mirror Image illusion Default buff iconPlay Spawn soundPlay Death sound “ Play A legion sprouts from one! Click to listen— Phantom Lancer ” Illusions (also commonly called illus) are imperfect, weaker copies of heroes, created by spells or items. They damage dealt from 30%/35%/40%/45% to 20%/25%/30%/35%.
- Rip Tide
- Reduced radius from 350 to 320.
- Armor Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor reduction debuff no longer goes through spell immunity Spell Immunity Ally Interactions Enemy Interactions Default buff iconPlay Error sound “ Play Magic shall not prevail! Click to listen— Anti-Mage ” Spell immunity (formerly known as magic immunity) is a modifier .
- Reduced Rip Tide radius from 450 to 350.
- Increased Ensnare mana cost from 75/85/95/105 to 90/100/110/120.
- Reduced Rip Tide cooldown from 19/16/13/10 to 10.
- Increased Rip Tide cooldown from 10 to 19/16/13/10.
- Reduced base attack damage from 35-37 to 23-25 (total attack damage is now 44-46).
- Increased Mirror Image, Ensnare, Song of the Siren cast point from 0.5 to 0.65.
- Old Rip Tide:
- Calls upon the power of the seas, creating an enchanted wave that deals damage and degrades enemy unit`s armor for 8 seconds.
- Cast range: 600
- Travel distance: 600
- Radius: 350
- Damage: 130/160/190/220
- Armor Reduction: 2/3/4/5
- Duration: 8
- Cooldown: 12
- Mana cost: 80/90/100/110
- Notes: Point target ability, works in similar way as Shockwave.
- New Rip Tide
- Calls upon the power of the seas, creating an enchanted wave that deals damage and degrades enemy unit`s armor for 8 seconds.
- Radius: 450
- Damage: 130/160/190/220
- Armor Reduction: 2/3/4/5
- Duration: 8
- Cooldown: 12
- Mana cost: 80/90/100/110
- Notes: Has an instant cast time. The effect is centered around Naga Siren. Each of her illusions also releaseAnnounce a Rip Tide around them, damaging and reducing armor of enemies nearby. If the radius overlap, the effect does not stack.
- Increased Ensnare cast range from 620/630/640/650 to 650.
- Increased Song of the Siren radius from 750 to 1250.
- Song of the Siren End is now only available 0.5 seconds after the cast of Song of the Siren.
- Reduced collision size from 24 to 12.
- Increased intelligence Intelligence is the attribute that grants mana, mana regeneration and spell damage amplification. For each point of intelligence a hero gets: 11 Mana 0.04 Mana regeneration 0.07% Spell damage Additionally, intelligence heroes also get 1 gain from 1.65 to 1.95.
- Increased base health regeneration from 0.25 to 0.75.
- Increased attack range Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by from 100 to 128.
- All of Naga Siren`s illusions within 900 radius around her now cast a fake Ensnare whenever Naga Siren casts it.
- Replaced Critical Strike with Rip Tide
- Rip Tide:
- Calls upon the power of the seas, creating an enchanted wave that deals damage and degrades enemy unit`s armor for 8 seconds.
- Cast range: 600
- Travel distance: 600
- Radius: 350
- Damage: 130/160/190/220
- Armor Reduction: 2/3/4/5
- Duration: 8
- Cooldown: 12
- Mana cost: 80/90/100/110
- Notes: Point target ability, works in similar way as Shockwave.
- Old Song of the Siren:
- Sleeps all enemy units in range. Slept units are invulnerable until the end of the spell.
- Radius: 1000/1500/2000
- Duration: 6/7/8
- Cooldown: 120
- Mana cost: 200
- New Song of the Siren:
- Releases a melody around you that puts enemy units to sleep while they are in your range. Units wake up if you leave the area or the duration of the melody runs out. Slithice can choose to end the melody at any point.
- Radius: 750
- Duration: 6
- Mana cost: 100
- Cooldown: 180/120/60
- Notes: The radius is centered around Naga Siren for the full duration. Units wake up when they get out of range or when the song ends through Naga Siren casting Song of the Siren End or when she dies. Affects buildings.
- Increased base attack damage from 30-32 to 35-37 (total attack damage is now 56-58).
- Mirror Image
- Increased number of illusions from 1/2/3/3 to 3 on each level.
- Increased illusion damage dealt from 15%/30%/30%/45% to 30%/35%/40%/45%.
- Increased illusion damage taken from 400% to 600%/500%/400%/300%.
- Reduced collision size from 24 to 8.
- Mirror Image
- Reduced split time from 0.5 to 0.3.
- Reduced cooldown from 50 to 40.
- Reduced mana cost from 85/105/130/150 to 70/80/90/100.
- Song of the Siren now also affects invisible enemies and enemies in the Fog of War.
- Increased base armor from 0 to 3 (total armor is now 5.94)
- Increased base strength Strength is the attribute that grants health and health regeneration. For each point of strength a hero gets: 20 Health 0.06 Health regeneration Additionally, strength heroes also get 1 attack damage per strength point. To and gain from 19 + 1.9 to 21 + 2.3.
- Increased base intelligence Intelligence is the attribute that grants mana, mana regeneration and spell damage amplification. For each point of intelligence a hero gets: 11 Mana 0.04 Mana regeneration 0.07% Spell damage Additionally, intelligence heroes also get 1 from 15 to 18.
- Song of the Siren
- Reduced sleep duration from 6/8/10 to 6/7/8
- Increased invulnerability duration from 4/5.5/7 to 6/7/8.
- Increased agility Agility is the attribute that grants armor and attack speed. For each point of agility a hero gets: 0.14 (1/7) Armor 1 Attack speed Additionally, agility heroes also get 1 attack damage per agility point. gain from 2.65 to 2.75.
- Increased base attack damage from 25-27 to 30-32 (total attack damage is now 51-53).